This chapter spans three major areas: the Blue Creek Apartments (the clock puzzle, and the first real Pyramid Head fight), South Vale (West) — the second town exploration section — and the sprawling Brookhaven Hospital, one of the largest and most collectible-dense areas in the game, which ends with the Flesh Lip.
Blue Creek Apartments
1
MAP 1 On the wall in the corridor.

Laura drawing on the wall
TIP: Blue Creek Apartments holds no Memos, so do not spend a sweep looking for them.
2
KEY ITEM 1 Apt 306 Key: Apt 307 with the hanging radio, through the balcony to Apt 305 back rooms.
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KEY ITEM 2 Valve: On the wall in Apt 304, via 306.
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KEY ITEM 3 The Hour Hand: Return to 307, use the Valve to drop the radio.
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KEY ITEM 4 The Minute Hand: Apt 210 behind the H Door. Place the Hour Hand on the clock in 212, set to 9. Enter 210, break the kitchen wall, search the toilet 3 times.

Clock puzzle

Grandfather clock puzzle

The grandfather clock puzzle
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KEY ITEM 5 Pigeon Figurine: Leave the bathroom, the apartment is corrupted; on a cabinet shelf.
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KEY ITEM 6 Wooden Swan Head: Apt 211, shadow on the wall, in the corner.
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KEY ITEM 7 Malformed Figurine Part: Apt 209, bathroom, break the glass on the bathtub.
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KEY ITEM 8 Swan Figurine: Combine the Wooden Swan Head + Malformed Part.
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KEY ITEM 9 Winged Key: Place the Swan and Pigeon on the seesaw in 210; Swan in the second notch.
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GLIMPSE #7 Jump down the hole to Apt 110, broken TV stand.
WARNING: Dropping through the hole in Room 210 cuts off the east half of 2F. Collect everything up there before you jump.
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PERSONAL 1 Angela's Knife: Automatically after the cutscene in 109. Do not inspect it if you want Leave; inspect it more than once for In Water.
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KEY ITEM 10 Key of Resilience: On the table after the cutscene.
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PHOTO #5 "Forever together": Stairwell 1F, next to the barrel.
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KEY ITEM 11 The Second Hand: Place the minute hand on 2, time 9:10, unlock Apt 202 (M door). Moth code: 582 (Light) / 373 (Standard) / 522 (Hard). Search the hole 3 times.

Moth puzzle
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PHOTO #6 "How the time flies": Clock room corrupted, bedroom, on the floor.
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GLIMPSE #8 Place the second hand on 3, time 9:10:15, unlock the S door 1F. Stairwell, examine the corpse.
POINT OF NO RETURN: Opening the S door starts the Pyramid Head chase. Once you escape, you cannot return to Blue Creek Apartments.
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BOSS 1 Pyramid Head: Opening the S door starts the first real Pyramid Head fight, in the cage-filled ground-floor room. He cannot be killed — it is a timer of about three minutes. Circle the room, put cages between you, dodge backwards from the horizontal sweep and sideways from the overhead slam. An alarm ends it. Escaping the building afterwards earns
Passed.

Blue Creek Apartments transition
TROPHY 22 "Passed" - awarded after the boss fight.
Clock Puzzle + Moth Puzzle (Blue Creek Apartments)
Door meanings: H=Hour, M=Minutes, S=Seconds.
1. Get Valve in Apt 304, use on radio in Apt 307 to get Hour Hand.
2. Set clock to 9:00 (Hour Hand at 9) to open H door.
3. Inside H door: break kitchen wall, examine hole in bathroom 3 times to get Minute Hand.
4. Set clock to 9:10 (Hour at 9, Minute at 2) to open M door.
5. Inside M door: solve Moth Puzzle. Light: 582 | Standard: 373.
6. Get Second Hand.
7. Set clock to 9:10:15 (Hour at 9, Minute at 2, Second at 3) to open S door on 1F.
South Vale (West)
1
TROPHY 23 "Uncanny": After the cutscene at the Rosewater Park docks.
WARNING: Meeting Maria at Rosewater Park seals the steel fence gates behind you. For the Maria ending, take every scripted Maria moment in Western South Vale, check on her four times in her hospital room and four more in the Labyrinth, and keep her from taking heavy damage. For Leave, keep your distance from her: checking on her pushes the run toward the Maria ending.
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PHOTO #7 "So far from home": Rosewater Park, right side, first nook, stone bench.
NG+ ONLY: Blue Gem step 2 of 4: examine the gem at the Rosewater Park pier.
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MEMO #22 Bloody Note: West along Nathan Ave., next to the corpse at the road end.
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TROPHY 25 "Leftovers": Pete's Bowl-O-Rama, pizza on the bench back left. Also counts as Glimpse #9.
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NG+ MEMO Cryptic Letter: Safe in Bowl-O-Rama, code 1887.
NG+ ONLY: The same safe also holds the Rusted Key for the Bliss ending, so take it before you move on to Jack’s Inn. On a New Game+ save a substitute memo appears in this safe (the Lost & Found memo is replaced in the hotel), so skip it and the Archivist trophy is unobtainable for that playthrough.
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GLIMPSE #10 South of Bowl-O-Rama, stairs to the barred gate, examine.
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KEY ITEM 12 Garage Jack Lever: Back lot of Octantis Fuels, green car.
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PHOTO #8 "made it!": Use the lever on the Garage Jack, inside the garage, red cabinet.
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MEMO #23 Reception Desk Note: Jack's Inn reception, bulletin board.
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KEY ITEM 13 Gate Key: Safe in Jack's Inn, code 0451.
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MEMO #24 Toolbox Memo: Upstairs Jack's Inn, Room 108 via the window, break the wall to 107, on a table.
NG+ ONLY: White Chrism (Rebirth item 2 of 4) is on a table outside the Baldwin Mansion, after Jack’s Inn.
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WARNING: Heading west on Katz St. locks previous areas.
WARNING: The Katz Street plank cutscene closes the alleyway, and Heaven’s Night, Moonlight Grove and the Reverie Theater each lock what came before them. Collect everything behind you before each one. If you are steering toward the Maria ending, inspect all seven objects in Heaven’s Night.
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EQUIPMENT 1 Steel Pipe: Automatically after a cutscene.
TIP: The Steel Pipe replaces the Wooden Plank. Make sure you already have your plank kill for James of All Trades.
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MISSABLE Strange Photo #9 "Ready to kill it!": Heaven's Night, dressing room mirror. Missable before Moonlight Grove.
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MISSABLE Strange Photo #10 "Church entrance": Moonlight Grove, southern path by the fountain. Missable before the theater.
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MISSABLE Strange Photo #11 "Best Flavor!": Reverie Theater, right side seats behind Eddie. Missable before leaving.
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TROPHY 26 "Admitted": Reach Brookhaven Hospital.

Brookhaven Hospital hallway

Brookhaven Hospital interior
WARNING: Entering Brookhaven Hospital closes the Western South Vale district for good. Finish everything out here first.
Brookhaven Hospital
1
MAP 2 On the newspaper holder at the entrance.
TIP: For the Maria ending, check on her four times in her hospital room.
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MEMO #25 Key Locker Note: Noticeboard in Reception.
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KEY ITEM 14 Basement Key: Reception Office, key cabinet code 287 (Light) / 724 (Standard) / 152 (Hard).

Hospital lock code
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MEMO #26 Nurse's Memo: Exam Room 3, break the window, next room, desk.
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MAP 3 Hospital Basement Map: Down the staircase SE, directly in front in the basement.
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KEY ITEM 15 Empty Fuel Can: Pallets in the Boiler Room.
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KEY ITEM 16 Filled Fuel Can: Use the Empty Can on the red hose in Storage (move the laundry trolley, climb the gap).
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MEMO #27 Staff Memo: Use the Fuel Can in the Generator Room, press the button. Use the elevator to 2F. On the Nurses' Station window.

Hospital generator room
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PHOTO #12 "Her drawings": Observation Room, desk. Crawl through the vent to Room L3.
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GLIMPSE #11 2F Laundry Room, blue fabric in the bin.
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MEMO #28-30 Evaluation Cards (Patient #0050, #0090, #0130): Director's Office, counter.
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MEMO #31 Interview Transcript: Room C1, interact with the poster, search.
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GLIMPSE #12 Bed in Room M1.
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KEY ITEM 17 Bent Needle: Women's Locker Room, teddy bear on a chair.
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EQUIPMENT 2 Shotgun: First open locker in the same room.
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KEY ITEM 18 L1 Room Key: Nurses' Lounge, coffee table.
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MEMO #32 Scribbled Note: Medical Records 1F, via wall space from Room L1 2F, on the ground.
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GLIMPSE #13 Same room, typewriter.
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KEY ITEM 19 Marked Bracelet: Same room, on a red book.
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KEY ITEM 20 1F Inner Ward Key: 3F Exam Room 5, smash the window, on a desk.
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MEMO #33 X-ray Memo: Bench in the X-Ray Room.
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KEY ITEM 21 Radiograph of a Pelvis: Under the memo.
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PHOTO #13 "At least she was there": 1F Exam Room 1 (now unlocked), drawer.
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MEMO #34 Keypad Combination Note: Doctors' Lounge bulletin board (unlocks the Inner Ward door in the lobby).
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KEY ITEM 22 Medical Tube: Dayroom > Pharmacy (climb window) > Garden > Greenhouse > Pool > Shower Room, on the faucet.
NG+ ONLY: Pick up the Small Chest in the gazebo of the hospital garden. Combine it with the Rusted Key from Pete’s Bowl-O-Rama for White Claudia (Bliss ending).
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KEY ITEM 23 Medical Tube with Bent Needle: Combine the items.
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KEY ITEM 24 Maintenance Key: Use the combined item on the drain in the Pharmacy.
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KEY ITEM 25 Bloodstained Bracelet: Pool, use the key on the hatch to drain, smash the wall with the crying eye.
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KEY ITEM 26 Mold Remover: Kitchen, west side 1F.
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MEMO #35 Treatment Room Note: 2F, unlock the Nurses' Station code 3578, through to the Treatment Room, bench.
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KEY ITEM 27 Moldy Radiograph: Bathtub in the same room.
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KEY ITEM 28 Cleaned Up Radiograph: Combine the Moldy Radiograph + Mold Remover.
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KEY ITEM 29 Filthy Bracelet: X-Ray Room 3F, use the Radiographs on the viewer, rotate to match. Code 4R, 37L, 12R. Room D1, interact with the bed.

X-ray puzzle
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KEY ITEM 30 Director's Storage Room Key: Director's Office, place 3 bracelets on the mannequin hand: Bloodstained (Top), Marked (Mid), Filthy (Bottom). Rotate to 92-45-71.

Bracelet puzzle
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KEY ITEM 31 Safe Button: Use the key on the room next to the save point.
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KEY ITEM 32 Rooftop Key: Organize the books on the shelf, match the lion. Safe code: Triangle in Circle, h, Circle with Arrow, Circle with Dot, Stickman with Horns, Circle with Lines.
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MEMO #36 Safe Note: In the safe.
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GLIMPSE #14 Rooftop, catwalk opposite the door. HIGHLY MISSABLE.
WARNING: The rooftop cutscene locks the roof for good. Collect everything up here before you trigger it.
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MEMO #37 Page From A Diary: On the floor re-entering from the Rooftop. HIGHLY MISSABLE.
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GLIMPSE #15 After the cutscene, Room I3, blood-stained wall behind the door.

Laura running to the hospital
Reception Office Cabinet
Light: 287 | Standard: 724. Contains the Basement Key.
X-Ray Puzzle + D1 Door
Collect 3 X-Rays from the room + 1 from bathtub in Nurse's Station (clean with Mold Remover from Kitchen). Place 4 X-Rays on viewer, rotate to align. Code: 4 Right, 37 Left, 12 Right (all three difficulties).
3 Bracelets (Director's Office)
Place bracelets on mannequin hand: Bloodstained = Top, Marked = Mid, Filthy = Bottom. Rotate to code 92-45-71.
Director's Safe (symbol sequence)
Triangle in Circle, h, Circle with Arrow, Circle with Dot, Stickman with Horns, Circle with Lines.
POINT OF NO RETURN: Going towards Laura triggers the boss fight. Complete all collectibles first.
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BOSS 2 Flesh Lip: Head to Laura, watch the cutscene, then fight the Flesh Lip on 3F for
Nightmare Fuel. It hangs in a metal cage above the ceiling in phase one — shoot the hand on the beam to drop it, break the cage with melee, then back off in phase two and use the shotgun on its front. A second Flesh Lip grabs James in the cutscene afterwards and drags him into the Otherworld hospital.