Story Walkthrough — 17 Stages
| Tag | What it marks | Number |
|---|---|---|
| ITEM | Consumable or material you pick up | Counted per stage |
| KEY ITEM | Opens a door, a box or a path | Counted per stage |
| WEAPON | A weapon you can equip | 1–141 · opens Weapons |
| ACCESSORY | A ring, necklace, scarf or charm | 1–98 · opens Items & Accessories |
| FILE | A document you can read | 1–72 · opens Files |
| PUZZLE BOX | A puzzle box; its solution sits under the step | 1–53 · opens Puzzle Solutions |
| TEST OF VALOR | Optional trial with a gold reward | 1–30 · opens Tests of Valor |
| BOSS | A named fight | Fight marker — no ID |
| PARTNER | The character who joins you | 1–4 · opens Characters |
| SAVE | A save point | Counted per stage |
| BACKTRACK | Go back to an area you have already cleared | Route flag — no ID |
A Genma assault levels a town at night while Soki fights across a collapsing row of rooftops. This is the combat tutorial stage: it teaches locking onto enemies, basic combos, and soul absorption before throwing the player into the game’s first boss, a building-sized Genma Giant. The stage is short, fully linear, and ends with Soki’s Onimusha transformation.
- ITEM 1 Medicine LV1 — clay pot in the alley at the first turn, early in the stage.
- None.
- None found this stage; Soki fights with his starting sword (Lamentation) throughout.
- None. Stage 1 is fully linear with a single pickup and no permanent-loss content.
- This stage exists purely to teach lock-on, the basic Square combo, blocking, and soul absorption — there is no wrong way to play it, and nothing here affects later stages.
- Pay attention to the Oni-form transformation cutscene; this form (and its extended combo options) recurs as a core mechanic for the rest of the game.
- This is also the first time the Sword of Purification (R2: Coil / Forward+R2: Stab / Back+R2: Flight) is available — it stays with Soki for the entire game, so it’s worth learning the feel of all three inputs here against low-threat Genma Soldiers before it matters more in later boss fights.
- Only one breakable container exists in this stage (the Medicine LV1 pot in the alley) — there’s no point backtracking within the stage looking for more.
- --
Soki reaches the Suruga Outpost and is immediately confronted by Danemon, a blue-armored Genma commander who serves as the stage’s sole boss fight. Beating him opens up Hideout 1, the game’s first upgrade hub, where Soki can spend absorbed souls to power up weapons, armor, and skills for the first time.
- None notable outside of souls dropped by Genma Soldiers during the Danemon fight.
- None.
- None found this stage; new weapons become purchasable at the Hideout 1 shop once unlocked (no purchase is required to proceed).
- None.
- Hideout 1 is the tutorial for the upgrade/power-up system (the Mirror). Nothing you spend here is wasted — souls put into weapon and armor power-ups carry forward for the rest of the game.
- Minokichi becomes your stage-select/fast-travel NPC from this hideout onward. Remember him for Stage 3’s Tests of Valor — if you miss Gold on one, you don’t need to reload a save; you can come back and retry it later through Minokichi once backtracking opens up (after Hideout 2).
- There are no breakable containers anywhere in this stage — don’t waste time looking for pots or crates around the outpost; every soul you get here comes from Danemon and his accompanying Genma Soldiers.
- --
Soki pushes through the ruined Plains Highway and into Plains Town, where he’s ambushed by the masked ninja Jubei Yagyu. After defeating her in a duel she joins as a permanent partner, and the back half of the stage — Plains Town’s Back Road, Old Temple, and the sealed inner temple — is played with Jubei fighting alongside Soki. This is the first stage with puzzle boxes, Tests of Valor, and the partner-command system, and ends with the Crab Walker boss.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Gold: Secret Med LV2 | Silver: Medicine LV1 | Bronze: Grass




Gold: Oni Jewel | Silver: Medicine LV1 | Bronze: Grass




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Gold: Kogarasu | Silver: Secret Med LV1 | Bronze: Mushrooms




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Red Bell
Only reachable on a return visit, and you need Roberto along to shift the boulder that opens the way in. Bring a wide-arc weapon and chain Oni Magic through the packs; picking enemies off one at a time will not clear the room in time.




- ITEM 1 Grass — wreckage in the Wrecked Road, right at the stage start.
- ITEM 2 Medicine LV1 — pots near Minokichi’s stall, Wrecked Road.
- ITEM 3 Oni Med LV1 — wooden stand, Wrecked Road (left branch).
- ITEM 4 Medicine LV1 — pots in the Behind the Buildings area.
- ITEM 5 Fangs — pots in the Behind the Buildings area.
- ITEM 6 Medicine LV2 — Behind the Buildings area.
- ACCESSORY 45 Footsoldier’s Choker — chest at the end of the rooftop, reached via the far-left ladder in Behind the Buildings.
- ITEM 7 Oni Med LV1 — further along the Wrecked Road (past the Archer pair).
- FILE 3 Plains Outpost Map — Back Road.
- ACCESSORY 51 Tiger Eye — Puzzle Box #2 reward, Plains Town (Under the Bridge).
- ITEM 8 Power Jewel — on the bridge, Back Road (Plains Town side).
- ITEM 9 Sweet Herb — Old Temple, near the Gacha fight/Test of Valor #3 area.
- ITEM 10 Oni Jewel — pots at the Back Road Entrance.
- KEY ITEM 1 Ancient Key — end of the rooftop, reached by ladder from the Back Road Entrance.
- KEY ITEM 2 Temple Gate Key R — chest in the Block Room (opened with the Ancient Key).
- ITEM 11 Medicine LV1 — Old Temple main room, on the ground.
- KEY ITEM 3 Temple Gate Key L — revealed behind the left-middle torch in the Old Temple after lighting all torches.
- FILE 1 Drunkard’s Diary 1 — Wrecked Road, left branch.
- FILE 2 Drunkard’s Diary 3 — Behind the Buildings, between the two central crates.
- FILE 4 Takezo Confession — Back Road Entrance, on the ground.
- FILE 5 Lantern Trick — Old Temple main room, on the ground.
- WEAPON 12 Fire Dance — Puzzle Box #1 reward, Behind the Buildings. Soki’s sword.
- WEAPON 45 Dojigiri — Puzzle Box #3 reward, Plains Town Back Road. Jubei’s sword.
- None. All three core Tests of Valor (#1–#3) and Test #4 (Red Bell) remain accessible after the stage via Minokichi backtracking, and can be retried as many times as needed to earn Gold — there’s no need to reload a save to try again. Puzzle Boxes #1–#3 are solved during the stage itself; if skipped, the stage remains revisitable afterward as well.
- After Hideout 2 (unlocked once you clear this stage), all previous stages — including this one — become revisitable through Minokichi, and any Test of Valor you didn’t Gold on the first pass can simply be replayed there.
- Two additional puzzle boxes exist in this stage’s map but require partners not yet available during a first playthrough of Stage 3: Puzzle Box #4 (Rooftops, reward: Stone Cutter for Jubei) and Puzzle Box #5 (Front Road, reward: Sky Rifle for Ohatsu). Both are solved on a later backtracking visit once the relevant partner has joined your roster — return for the Stone Cutter box once Roberto (Stage 6) is in your roster, and for the Sky Rifle box once Ohatsu can be taken back to earlier stages (after Stage 8); do not chase them on this first pass.
- Jubei can combine crafting materials once recruited — worth checking her combination menu at the hideout after this stage for anything you picked up here.
- Upgrade both Soki and Jubei at the Enchanted Mirror once you reach Hideout 2; Jubei starts underleveled compared to Soki since she joins mid-stage.
- --
The party pushes into the Genma-occupied Fortress at Suruga, sneaking in along a mountain trail and over the fortress walls before working through a warehouse complex to the rooftop. The stage ends with the first appearance of Ohatsu, Soki’s childhood friend, who has fallen under Genma influence and blocks the party’s path with gunfire.
Gold: Black Sword | Silver: Secret Med LV1 | Bronze: Mushrooms




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Naga Ring | Silver: Secret Med LV1 | Bronze: Mushrooms




- FILE 9 Mountain Fortress Map — Mountain Road, on the ground
- ITEM 1 Medicine LV2 — Mountain Road, right-hand path past the Enchanted Mirror
- ITEM 2 Fangs — Inside the Wall
- ITEM 3 Oni Med LV1 — Inside the Wall
- ACCESSORY 13 Acolyte’s Ring — Front of Warehouse, chest
- ITEM 4 Power Jewel — Side of Warehouse
- KEY ITEM 1 Castle Gate Key — Back of Warehouse, end of the framework walk
- KEY ITEM 2 Crow Feather — Side of Warehouse
- ITEM 5 Lubricating Oil — Side of Warehouse
- ITEM 6 Secret Med LV1 — Roof of Warehouse
- ITEM 7 Oni Jewel — Rooftop chest (Ohatsu backtrack, requires grapple)
- KEY ITEM 3 Mountain Shrine Key — on the ground, Mountain Road (Ohatsu backtrack)
- ITEM 8 Warrior’s Code — Mountain Road chest (Ohatsu backtrack)
- ITEM 9 Rare Antler, Rare Shell — behind the 1-3-6 locked door (requires Tenkai)
- WEAPON 34 Black Blade — Cliffside, normal chest — Jubei
- WEAPON 14 Glacier Song — Puzzle Box, Side of Warehouse — Soki
- WEAPON 3 Black Sword — Test of Valor #1 Gold reward — Soki
- ACCESSORY 32 Naga Ring (accessory) — Test of Valor #2 Gold reward
- WEAPON 120 Dragonfly — chest at the far end of the top of the fortress wall, after Ohatsu bombs the gate — Tenkai
- None during a normal playthrough. Both Tests of Valor and the fortress backtracking chests remain accessible by returning to this stage from Minokichi after later hideouts.
- Ohatsu is Soki’s childhood friend; she is manipulated into staying loyal to Hideyoshi before this fight, and her Genma infection is the reason Soki later seeks the Onimusha’s power to save her. This background pays off much later in the story, but the Suruga boss fight is her first appearance. Portions of the fortress backtracking (rooftop grapple, wall-gate bomb, boulder bomb) require partners recruited in later stages, so plan to return here after picking up Ohatsu’s grapple/bomb skills and Tenkai’s ability to talk to the dead.
- --
Soki’s party enters the walled grounds of Sawayama Castle Town, where six sealed rooms around a central Fox Gate each hide a colored pearl and a Fox Gem. Collecting all six gems opens the town’s central door, leading to a duel with the spear-wielding warrior Tenkai and then the Genma Bug lurking beneath the town.
Gold: Ice Rifle
Criticals only, so ordinary damage does not count. Bait an attack, then land the counter-timed strike; a partner set to hold enemies still makes the window far easier to hit.




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Gold: Horin | Silver: Purple Ring | Bronze: Mushrooms




- FILE 22 S. Castle Grounds Map — Fox Gate
- KEY ITEM 1 Red Pearl V — Fox Gate statue
- KEY ITEM 2 Red Pearl I, Medicine LV2 — Room 2R
- KEY ITEM 3 Blue Pearl II, Pair Scarf — Room V
- ITEM 1 Power Jewel, Takuan’s Diary 2 — Room 5B
- KEY ITEM 4 Red Pearl VI — Room 3B
- KEY ITEM 5 Red Pearl III — Room 4R
- KEY ITEM 6 Secret Med LV1, Blue Pearl IV — Room 1R
- KEY ITEM 7 Fox Gem Hell — Room 2R
- KEY ITEM 8 Fox Gem Ghost — Room V
- KEY ITEM 9 Fox Gem Animal — Room 5B
- KEY ITEM 10 Fox Gem Earth — Room 3B
- KEY ITEM 11 Fox Gem Heaven — Room 4R
- KEY ITEM 12 Fox Gem Titan — Room 1R
- WEAPON 44 Mikazuki — Puzzle Box, Room 3B — Jubei
- ACCESSORY 46 Sergeant’s Choker (accessory) — Puzzle Box, Room 4R
- WEAPON 69 Ice Rifle — Test of Valor #1 Gold reward — Ohatsu
- WEAPON 119 Horin — Test of Valor #2 Gold reward — Tenkai (usable once he joins)
- None during a normal playthrough. Both Tests of Valor remain repeatable via Minokichi, and the pearl rooms can be revisited freely before and after opening the central door.
- The six pearl rooms are internally labeled 1R, 2R, 3B, 4R, 5B, and V by the game’s own room signage, which is why walkthroughs (including this one) use those labels instead of descriptive names. Test of Valor #1 in the 2R Room is easy to miss on a first pass since nothing in the room visually flags it — check the room as soon as you clear the two Armored Genma.
- --
The party descends into the cave system and prison beneath Sawayama Castle, solving stone-pillar lift puzzles to progress and freeing the Western missionary-fighter Roberto from a cell. The stage builds to a duel with the traitor Sakon, then climbs through the castle’s lower floors to confront Jubei’s nemesis Munenori and the Genma Wasp.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



- ITEM 1 Antidote — Cave Entrance, dead body (Tenkai)
- FILE 23 S. Castle Dungeon Map — Cave Entrance
- ITEM 2 Oni Jewel — Stone Pillar Room 1
- ITEM 3 Power Jewel — Stone Pillar Room 1, top platform
- KEY ITEM 1 Cave Door Key — Stone Pillar Room 2, dead body (Tenkai)
- ITEM 4 Medicine LV2 — Stone Pillar Room 2
- WEAPON 122 Yama — Cave Entrance lower route, dead body (Tenkai’s weapon)
- KEY ITEM 2 Copper Gear — Cave Entrance lower route
- ITEM 5 Oni Med LV2 — Cave Lake
- ITEM 6 Medicine LV2 — Above the Prison
- ITEM 7 Fossilized Bone — Castle Courtyard
- KEY ITEM 3 1F East Door Key — Castle Entrance (requires Ohatsu’s grapple)
- KEY ITEM 4 1F Machine Lever — Folding Screen Room
- ITEM 8 Samurai Ring — Second Floor, Puzzle Box
- KEY ITEM 5 2F Central Door Key — Second Floor
- KEY ITEM 6 3F Machine Lever — Second Floor Corridor
- ITEM 9 Secret Med LV2 — Second Floor Corridor
- KEY ITEM 7 3F Central Door Key — Third Floor (requires Ohatsu’s grapple)
- KEY ITEM 8 Stone Pillars — Stone Pillar Room 2
- FILE 13 Takuan’s Diary 3 — Cave Lake
- FILE 14 Takuan’s Diary 4 — Above the Prison
- FILE 20 Elevator Notes — Castle Entrance
- ITEM 10 Vassal’s Memo 1 — Second Floor Corridor
- ITEM 11 Vassal’s Memo 2 — Third Floor
- WEAPON 20 Cutting Wind — Puzzle Box, Stone Pillar Room 1 — Soki
- WEAPON 122 Yama — dead body, Cave Entrance lower route — Tenkai
- WEAPON 78 Decadence — Puzzle Box, Folding Screen Room — Ohatsu
- ITEM 12 Samurai Ring (accessory) — Puzzle Box, Second Floor
- ACCESSORY 21 S. General Ring (accessory) — Puzzle Box, Third Floor
- ACCESSORY 14 Magician’s Ring (accessory) — Puzzle Box, Third Floor Save Room
- None during a normal playthrough. All puzzle boxes and chests in this stage remain reachable on a later backtrack once Ohatsu, Tenkai, and Roberto are all available together.
- After Hideout 5 opens, new shop stock becomes available and it’s worth spending souls to power up Ohatsu before continuing. The Invisible Genma fought during the Cave Entrance backtrack cannot be targeted at all until you land a soul-absorption hit to reveal it — attacking blindly just whiffs. Puzzle Box #3, on the Second Floor, is easy to walk past since nothing else of note shares that room with it.
- --
The surviving party reaches the ruins of Kyoto and pushes toward Daigo Temple to burn the Genma Trees and stop the Cherry Blossom Festival ritual, but the group is ambushed and scattered along the way. Soki fights alone through Kyoto’s streets while Tenkai is forced to intercept Sakon Shima, who has been turned against the party a second time; Soki then continues up to Juntei Hall and the Daigo Temple summit to confront Hideyoshi.
Gold: Ice Sword | Silver: Medicine LV2 | Bronze: Wildflower




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Black Rifle | Silver: Purple Ring | Bronze: Red Mushrooms



- ITEM 1 Oni Jewel — Main Street, behind the market carts
- FILE 24 Kyoto Area Map — Main Street
- ITEM 2 Medicine LV3 — Main Street, on a stall
- ITEM 3 Oni Med LV2 — Connecting Road, behind the Door Guardians
- ACCESSORY 79 Gambler’s Thimble — Connecting Road, from/near the Gacha
- ITEM 4 Power Jewel — Alleyway
- ACCESSORY 52 True Tiger Eye — Alleyway
- FILE 25 Daigo Temple Map — Path to Daigo Temple
- ITEM 5 Secret Med LV1 — Path to Daigo Temple
- ACCESSORY 12 Warrior’s Ring — Path to Daigo Temple
- ITEM 6 Power Jewel — Path to Daigo Temple (second one)
- ITEM 7 Secret Med LV2 — Stairs to Daigo Temple
- WEAPON 39 Earth Blade (Jubei) — Puzzle Box #1, Bridge
- Kiyomasa’s Memo is easy to miss on the Path to Daigo Temple because the falling fireballs push you to rush. The True Tiger Eye sits in the Alleyway, so collect it before you leave Kyoto. You can return to this stage from the hideout, and the Earth Blade box pays out only once.
- Soki has no partner for the entire climb from the Path to Daigo Temple onward, including all three closing boss fights — equip your best solo gear and consumables before leaving the last Mirror on the Path. The Juntei Hall area is a viable spot to farm souls before or after the Test of Valor by leaving and re-entering, since enemies here respawn on re-entry until the boss gauntlet is triggered.
Soki and Ohatsu climb Mount Hiei, working through its forest paths and ruins before descending into the shifting, five-floor Oni Mansion. The stage exists to unlock Soki’s Oni Awakening power and to free Ohatsu, who has been overtaken by Genma Insects and must be fought a second time before she can rejoin for good.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Ground Gloves | Silver: Secret Med LV2 | Bronze: Wildflower




Gold: Battle Rifle | Silver: Pearl Ring | Bronze: Red Mushrooms




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



- ITEM 1 Rare Mushrooms — Forest Path, near the fallen tree
- ACCESSORY 87 Charon’s Bell — Ancient Forest
- ITEM 2 Medicine LV2 — Forest Clearing
- ACCESSORY 19 Lance Ring — Ruins
- FILE 27 Mt. Hiei Map — Ruins
- ACCESSORY 63 Friendship Scarf — Ruins
- ITEM 3 Rare Mushrooms — Pagoda Remains
- ITEM 4 Fossilized Bone — Temple Entrance
- ITEM 5 Secret Med LV1 — Lazuline Hall Courtyard
- FILE 30 Oni Mansion Map — First Floor
- KEY ITEM 1 Orange Key — First through Fifth Floors (one each)
- ITEM 6 Fangs — First Floor
- ITEM 7 Medicine LV2 — First Floor
- ITEM 8 Oni Med LV2 — Second Floor
- ACCESSORY 61 Wolf Necklace — Second Floor, chest in the distinct room
- ITEM 9 Ultra Med LV2 — Third Floor
- KEY ITEM 2 Purple Key — Fourth Floor, and a second Purple Key on Fifth Floor
- KEY ITEM 3 Blue Key / Green Key — Fifth Floor
- ITEM 10 Medicine LV3 — Fifth Floor, behind the Blue Key door
- KEY ITEM 4 Mt. Hiei Legend 1 — Pagoda Remains
- KEY ITEM 5 Mt. Hiei Legend 2 — Lazuline Hall Courtyard
- ITEM 11 Invention Notes — Oni Mansion, Fourth Floor
- ITEM 12 Warrior’s Code — Oni Mansion, Fourth Floor
- WEAPON 16 Oni Cutter (Soki) — Puzzle Box #2, Forest Clearing
- WEAPON 73 Guardian (Ohatsu) — chest, Pagoda Remains
- Collect the Blue Key and Green Key on the Fifth Floor before you leave. They are separate from Puzzle Box #5 (reward: Blue Bell), which sits beside the Purple Key.
- Because the Oni Mansion regenerates its layout, item positions described above assume a typical run; keys and puzzle boxes are guaranteed to appear somewhere on their listed floor, but the exact room number can vary.
- Ohatsu accompanies you for the whole stage but cannot be freely selected as your permanent partner until after the Genma Ohatsu boss fight — treat her as a scripted ally for this stage rather than a normal partner-swap option. Minokichi runs the hideout as usual, and from the end of this stage he is also the gatekeeper to the Dark Realm. The Dark Realm (100 levels) becomes available for the first time once you’re back at the hideout after this stage, and it is the primary place to grind levels and equipment for the remainder of the game. Combining the Invention Notes and Warrior’s Code found in the mansion creates the Merchant Stamp accessory, which discounts hideout shop prices by 20% while equipped.
Soki and Ohatsu assault the ruined Azuchi Castle to rescue the captured Jubei and confront Munenori Yagyu, fighting through cannon emplacements, trap-rigged towers, and an elevator shaft that has to be solved from both ends before the rooftop opens up.
Gold: Gleam | Silver: Ultra Med LV2 | Bronze: Wildflower




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Flame Blade | Silver: Pearl Ring | Bronze: Red Mushrooms




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Horn of Susano | Silver: Ultra Med LV2 | Bronze: Lizard




- ITEM 1 Power Jewel — Gate
- FILE 32 Azuchi Castle Grounds Map — Gate
- ITEM 2 Oni Jewel — Mountain
- ITEM 3 Oni Med LV3 — Elevator Room
- FILE 32 Azuchi Castle Map — East Rooftop
- ACCESSORY 50 Necklace of Peace — East Rooftop
- ITEM 4 Medicine LV2 — East Trap Room
- ITEM 5 Medicine LV2 — West Trap Room
- KEY ITEM 1 Toyotomi Crest — Elevator Room, bottom floor
- ACCESSORY 73 Lucky Charm — Elevator Room, bottom floor
- KEY ITEM 2 Emergency Procedure — Elevator Room
- WEAPON 13 Victory Gale (Soki) — Puzzle Box #3, Elevator Room bottom floor
- Puzzle Box #2 in the East Trap Room and Puzzle Box #3 in the Elevator Room bottom floor are both required to fully clear the stage’s puzzle boxes; skipping either is not fatal to progress. Both boxes stay available when you revisit Stage 9 from the hideout.
- A separate, fourth puzzle box (reward: Odenta, a weapon for Jubei) only appears in the East Trap Room when you backtrack to Azuchi Castle with Jubei in the party after this stage — it is not present during the main story path through this stage.
- Ohatsu is required for nearly every mechanical puzzle in this stage (shell-shooting, grappling, bombing doors) and cannot be freely swapped out through most of it — plan your equipment loadout around her rather than Soki alone. After finishing the stage and recovering Jubei, backtracking through Azuchi Castle with her unlocks additional content: crossing a game-board mechanism in the Castle Entrance with Jubei for a Drive Med LV2, pushing a block with Roberto and having Ohatsu bomb a door in the West Trap Room for an Oni of Peace and a Rosary of Health, having Tenkai examine a dead body in the East Rooftop for a Gem of Bravery, and solving the East Trap Room’s fourth puzzle box with Jubei present for the Odenta weapon. The Gem of Valor accessory is picked up during the backtrack Test of Valor #3 on the rooftop.
- --
Soki and his partner push into a Genma-infested Western-style hospital, clearing Genma Mages and reanimated Zombies before confronting the deranged missionary Luis Frois. A mid-stage backtrack (unlocked once Hideout 8 / Lazuline Hall opens on the map) lets the party return with Roberto to break open two locked chests they couldn’t reach the first time through.
Gold: Meteor Shower | Silver: Indigo Ring | Bronze: Red Mushrooms




Gold: Enma Gloves | Silver: Indigo Ring | Bronze: Wildflower




- ITEM 1 Western Hospital Map — Entrance.
- ITEM 2 Ultra Med LV2 — Entrance.
- KEY ITEM 1 Warrior’s Code — Bedroom.
- ITEM 3 Medicine LV2 — Bedroom.
- KEY ITEM 2 Power Room Key — Bedroom.
- ITEM 4 Power Jewel — Patients Room.
- ITEM 5 Red Soul Altar — Entrance, backtrack chest.
- ITEM 6 Oni Jewel — Entrance, backtrack chest.
- WEAPON 79 Black Inferno — firearm — Entrance backtrack chest (requires Roberto to move the block)
- WEAPON 96 Light Gloves — gauntlets — Surgery Corridor backtrack chest (requires Roberto to move the block)
- The Entrance and Surgery Corridor backtrack chests (Black Inferno, Light Gloves, Red Soul Altar, Oni Jewel) are gated behind Roberto and behind Hideout 8 opening on the map — they cannot be reached on the first pass through the hospital.
- Both Tests of Valor in this stage remain accessible after the fact through the game’s stage revisit system, so there is never a need to reload an old save just to get another attempt at Gold. Minokichi, who runs the hideout, is very much alive at this point in the story — he’s your source for the shop, stage revisits, and the Dark Realm (open since Stage 8); he doesn’t die until the end of Stage 16.
- --
The party returns to a now Genma-corrupted Sawayama Castle, this time descending into hidden caves, a waterway, and a dungeon beneath the keep that weren’t accessible on the earlier visit. The stage revolves around swapping partners at Enchanted Mirrors to clear character-specific obstacles, and it ends with a rematch against a Genma Bug encountered earlier in the adventure.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Time Gem | Silver: Medicine LV3 | Bronze: Lizard




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Sky Sword | Silver: Drive Med LV3 | Bronze: Wildflower




Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



- ITEM 1 Medicine LV2 — Outside the Castle Walls.
- ITEM 2 Antler — Outside the Castle Walls.
- KEY ITEM 1 Floodgate Lever — Outside the Castle Walls.
- ITEM 3 Drive Jewel — Outside the Castle Walls.
- KEY ITEM 2 Waterway Door Key — Outside the Castle Walls.
- ITEM 4 Gold Nugget — Hidden Cave 2.
- KEY ITEM 3 Emergency Exit Key — Second Floor.
- ITEM 5 Drive Med LV2 — Third Floor.
- ITEM 6 Power Jewel — Lopsided Room.
- KEY ITEM 4 Roberto’s Pendant — Roberto’s Cell.
- KEY ITEM 5 Copper Gear A — Front of Cell.
- ACCESSORY 62 Pair Scarf — Cave Lake.
- ITEM 7 Drive Jewel — Waterway.
- KEY ITEM 6 Copper Gear B — Waterway.
- ITEM 8 Small Gold Nugget x2 — Waterway chests.
- ACCESSORY 63 Friendship Scarf — Cave Entrance.
- WEAPON 105 Brunnhilde — Roberto’s gauntlets — Puzzle Box #1, Hidden Cave 1
- ACCESSORY 80 Embossed Mallet — Puzzle Box #2, Hidden Cave 2
- WEAPON 19 Enryu — Soki’s sword — Puzzle Box #3, Kitchen
- WEAPON 49 Masamune — Jubei’s sword — Puzzle Box #4, Stone Pillar Room
- All four puzzle boxes stay available when you revisit Sawayama Castle from the hideout. Three of them hold weapons (Brunnhilde, Enryu, Masamune) that aren’t obtainable any other way; the fourth holds the Embossed Mallet accessory.
- Both diary files (Mitsunari’s Diary 1 and 2) are easy to miss since they’re off the main path in the Castle Balcony and Lopsided Room.
- Both Tests of Valor in this stage can be re-entered and re-attempted later through the game’s revisit system, so treat a missed Gold as something to come back for rather than a reason to reload.
- --
Soki’s party infiltrates Mitsunari Ishida’s fortified research facility to shut down four color-coded Control Devices before the Genma-empowered warlord can complete whatever he’s building there. The stage is a self-contained gauntlet of switch puzzles and experiment rooms that culminates in a direct confrontation with Mitsunari himself — the fight against Mitsunari’s true Genma form, Claudius, happens later, in a different facility, not here.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Ortlinde | Silver: Oni Med LV3 | Bronze: Red Mushrooms




Gold: Gem of Will | Silver: Medicine LV3 | Bronze: Salamander




- FILE 37 Sakai Facility Map — Entrance.
- KEY ITEM 1 Sakai C. Tower — Research Lab.
- ACCESSORY 14 Magician’s Ring — Red Room.
- KEY ITEM 2 Warrior’s Code — Blue Room.
- KEY ITEM 3 Green Crest — Blue Room.
- KEY ITEM 4 Purple Crest — Green Room.
- KEY ITEM 5 Control Door Key — route to Yellow Room.
- ACCESSORY 63 Friendship Scarf — Blue Room, after destroying its device.
- ITEM 1 Drive Jewel — Experiment Rooms.
- ACCESSORY 77 Gem of Bravery — Experiment Rooms.
- ACCESSORY 56 Blessed Oni Eye — Experiment Rooms.
- ITEM 2 Oni Jewel — Experiment Rooms.
- FILE 18 Takuan’s Diary 8 — Control Device Green Room.
- ACCESSORY 1 Phoenix Ring — Puzzle Box #1, Control Device Red Room
- WEAPON 102 Class Zero Gloves — Roberto’s gauntlets — Puzzle Box #2, Control Device Green Room
- WEAPON 84 Crag — Ohatsu’s firearm — Puzzle Box #3, Control Device Yellow Room
- The three puzzle boxes in this stage (Phoenix Ring, Class Zero Gloves, Crag) stay available when you revisit Stage 12 from the hideout.
- Test of Valor #2 appears only on a return visit to Experiment Room 3 after you beat Mitsunari. Use the hideout’s stage revisit to reach it.
- Both Tests of Valor here remain available to re-attempt afterward through the revisit system — there’s no need to reload a save to chase a better medal. Minokichi is still alive and running the hideout at this point in the story (he doesn’t die until the end of Stage 16), so the shop, stage revisits, and Dark Realm are all available through him after this stage. Mitsunari’s defeat closes out the stage outright; his transformation into the Genma Claudius, and that centipede boss fight, take place later at a different facility, not here.
- --
Soki and the party fight their way through the harbor town of Sakai, working through two separate warehouse-district door-code puzzles to reach the docks, where Sakon — now fighting under mind control — makes his final stand.
Gold: Orochi | Silver: Drive Med LV3 | Bronze: Wildflower




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.




Stage 13 has two separate warehouse districts, each locked behind an exit gate with a number-pad. Both puzzles are randomized every time you play — the animals, their counts, and which building holds which painting are reshuffled per save file. The in-game documents Unlocking Memo A and Unlocking Memo B (found inside the two districts) spell out the rules; the two codes are worked out in genuinely different ways, so read this in full even if you’ve solved one of them already.
The Six Paintings — Animal to Digit Key
| Digit | Animal | What you see | The painting |
|---|---|---|---|
| 1 | Whale | a single large whale | ![]() |
| 2 | Elephants | a pair of elephants | ![]() |
| 3 | Bears | three bears | ![]() |
| 4 | Dogs | four dogs | ![]() |
| 5 | Birds | five birds | ![]() |
| 6 | Butterflies | six butterflies — the busiest of the six paintings | ![]() |
District 1 — "Buildings Puzzle Area" (Unlocking Memo A)
This district has eight numbered buildings. Two are empty, two hold ordinary items (Official’s Diary 1 in Building 3, the Port of Sakai Map in Building 4), Building 7’s door must be bombed open by Ohatsu (Unlocking Memo A itself is inside), and Building 8’s door must be punched open by Roberto (Rare Antler and the Lubricating Oil you need later). Of the remaining six buildings, exactly three contain a wall painting of an animal — a different animal in each. You do not have to count anything. There are only six paintings in the whole puzzle and each animal always appears the same number of times, so the animal itself tells you the digit — see the key below.
District 2 — "Buildings Puzzle Area 2" (Unlocking Memo B)
This district has six buildings in a row, numbered/lettered I through VI left to right. Unlike District 1, every single building here has a painting — Building V’s door must be bombed by Ohatsu (Invention Notes inside), and Building VI’s door must be punched by Roberto (the Drive Jewel inside); the other four are open. Building IV additionally holds Official’s Diary 2.
Because both codes reset every playthrough, there is no shortcut to skip reading the paintings — but once you understand which puzzle uses raw counts (District 1) and which uses building numbers (District 2), each one takes under a minute to work out.
Gold: Gundari | Silver: Oni Med LV3 | Bronze: Red Mushrooms




- Town of Sakai Map (Entrance) Ultra Med LV1 (Entrance) Contentment Charm (Drawbridge Area) Oni Jewel (Waterway) G. General Ring (Puzzle Box #2, Building Roof) Medicine LV2 (Buildings Puzzle Area) Port of Sakai Map (Building 4) Rare Antler (Building 8) Lubricating Oil (Building 8) Power Jewel (Buildings Puzzle Area 2) Drive Jewel (Building VI, Buildings Puzzle Area 2) Invention Notes (Building V, Buildings Puzzle Area 2) Medicine LV3 (On the Docks) Rosary of Health (Puzzle Box #4) Dock Key (On the Docks)
- Historical Document (Building Roof) Official’s Diary 1 (Building 3) Official’s Diary 2 (Building IV, Buildings Puzzle Area 2) Unlocking Memo A (Building 7 — explains District 1’s code) Unlocking Memo B (Above the Harbor — explains District 2’s code) Port of Sakai Map (Building 4)
- WEAPON 87 Twilight — Ohatsu’s weapon (Puzzle Box #1, Waterway) Ice Blade — Jubei’s weapon (Puzzle Box #3, Above the Harbor)
- Nothing in City of Sakai is permanently missable — every area, chest, and building in this stage can be revisited later with any party member using the hideout’s revisit option, so there’s no need to rush collection on a single pass.
- The whole party (including Tenkai) is back together starting at Hideout 11 (San Felipe); spend some time catching Tenkai’s weapon and skills up to the rest of the group before Stage 14. Both district door-codes are randomized per save file — solve them yourself using the method above rather than looking up a number from someone else’s game.
- --
The San Felipe drops the party at Beppu Bay in Kyushu. The Abandoned Village they land in is a ruin from Hideyoshi’s earlier campaign, its dead risen as mindless Zombie Genma. At the top of the trail the party is confronted by Lady Yodo — in reality Ophelia, the Genma Triumvirate’s priestess, wearing Yodo’s face to get close to Ohatsu.
Gold: Sky Blade | Silver: Medicine LV3 | Bronze: Salamander




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Star Killer | Silver: Azure Ring | Bronze: Wildflower




Gold: Ice Lord | Silver: Crimson Ring | Bronze: Red Mushrooms




- Brotherly Scarf (Village) Abandoned Village Map (Village) Power Jewel (Mountain Path) Secret Med LV3 (Cave Entrance)
- FILE 47 Abandoned Village Map — Village.
- WEAPON 132 Earth Lord — Tenkai’s weapon (Puzzle Box #1, Side of Mountain)
- Nothing in the Abandoned Village is permanently missable — every pickup, chest, and puzzle box in this stage remains reachable through the hideout’s revisit option. The one true first-visit-only content gate is Test of Valor #3 at Side of the Cave, which runs the other direction — it’s unavailable until you backtrack, not lost if you don’t do it now.
- There are only three Enchanted Mirrors on this level: one at the top of Village (enhance/swap only, not a save point), one at the end of Mountain Path (full save), and one at Cave Entrance — the last mirror of any kind before the Yodo/Ophelia fight, so treat it as your final prep stop. Aside from the one chest in Village (Brotherly Scarf) and the puzzle box in Side of Mountain (Earth Lord), this stage has no other destructible containers documented. Jubei is worth leveling up at Hideout 12 if she’s lagging, and maxing Soki’s H. Splitter skill here pays off against the next stage’s boss.
- --
Soki’s party pushes into the Shimabara Facility, the Genma Triumvirate’s research complex, to shut down its four elemental Control Devices before confronting the facility’s overseer, Mitsunari Ishida — secretly the host of the Genma lord Claudius.
Gold: Raphael's Gauntlets | Silver: Secret Med LV3 | Bronze: Salamander




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Gold: Wolf Fang | Silver: Secret Med LV3 | Bronze: Wildflower




- Secret Med LV2, Medicine LV1 x2 (Courtyard); Bishop Ring, Rook Ring (Entrance); 1F Electric Plug, Red Crest, Blue Crest, Commander’s Ring (Green/Blue Room); S. Drive Med LV2, Brotherly Scarf (Control Device Green Room); 2F Electric Plug (Control Device Yellow Room); Backup Power Key (Control Device Red Room); Power Jewel, Oni Jewel (Cherry Tree Room 1); Antidote x3, Warrior’s Code (Cherry Tree Room 2); Rare Antler (Cherry Tree Room 3)
- Mitsunari’s Diary 3, Shimabara Facility Map (Research Lab); 1st Floor Device (Green/Blue Room); 2nd Floor Device (Control Device Green Room); Luis Frois’ Diary (Cherry Tree Room 3)
- WEAPON 86 Moon Gaze — Ohatsu, Puzzle Box #1 (Puzzle Box Room) Habakiri — Soki, chest in Wooden Floor Room Jubei’s Shishio — Jubei, chest in Control Room Stairway
- Point of no return: entering the boss gate at the Control Room Stairway locks you into the Mitsunari/Claudius fight — grab Rare Antler, Luis Frois’ Diary, and every Cherry Tree Room item first, and finish upgrading Habakiri/H. Splitter before stepping through, since you can’t casually return to farm this stage’s earlier rooms mid-fight. Ohatsu- and Tenkai-gated pickups (Moon Gaze via grapple, Blue Crest via spirit dialogue) require having those characters active; if you missed either on a first pass, Shimabara Facility remains backtrack-accessible from the hideout afterward.
- Clearing this stage opens Hideout 13 (Higo Outpost), which restocks the shop with new gear, including Soki’s Onyx Sword, Ohatsu’s Blizzard, and Tenkai’s Gongoyasha. Spend time leveling Jubei here — her Wooden Floor Room reward (Wolf Fang) and the upcoming Nagoya Castle stage lean on her heavily. Put a magic-boosting accessory plus a War Charm or Contentment Charm on Jubei before moving on.
- --
The party storms Nagoya Castle to corner Munenori Yagyu, Jubei’s former clansman-turned-traitor, who has been gorging on Genma insects to fuse Oni and Genma power. Seven puzzle boxes are scattered through the castle grounds, rewarding some of the best mid-to-late weapons and rings in the game. This is also the stage where Minokichi, the party’s hideout guide, dies covering their escape.
Gold: Ususama
The Crows break off and circle rather than staying grounded. Punish each one as it dives instead of chasing, and keep magic in reserve for the last of the three.




* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Gold: Lucifer's Gauntlets | Silver: Diamond Ring | Bronze: Rare Salamander




- General’s Choker (Entrance); Medicine LV3, Nagoya Grounds Map (Dried Up Well Area); Drive Jewel (Castle Courtyard Entrance); Nagoya Castle Map (Castle Entrance); Low King Ring (Puzzle Box #3); High King Ring (Puzzle Box #4); Yellow Bell (Puzzle Box #6)
- FILE 19 Takuan’s Diary 9 — Stairwell, Left.
- WEAPON 115 Uriel’s Gauntlets — Roberto, Puzzle Box #1 (Dried Up Well Area) Tizona — Soki, Puzzle Box #2 (Castle Courtyard Entrance) Class Zero — Ohatsu, Puzzle Box #5 (Stairwell, Left) Kamudo — Jubei, Puzzle Box #7 (Third Floor) Ususama — Tenkai, Test of Valor #1 Gold (Entrance / Castle Gate)
- Point of no return: once Jubei enters the boss chamber on the Top Floor, you’re committed to the Munenori fight and the escape sequence that follows — finish every puzzle box (all seven), both Tests of Valor, and every FILE/pickup on the ground floor and Stairwell first, since returning later means a trip back from Hideout 14 through Mino Goro’s Thread. Test of Valor #2 (Top Floor) and its Lucifer’s Gauntlets are only reachable by backtracking to the Top Floor after clearing the rest of the castle — don’t leave for the boss chamber before you’ve made that return trip if you want the reward. Tenkai’s Ususama spear comes only from the Gold rank of Test of Valor #1 — there is no Dark Realm or shop alternative, so earn it before you leave the stage. Hideout 14 (reached after Minokichi’s death, once the party regroups on the road to Kyoto) is the last full backtracking stop before the endgame — keep a separate save here. Buy Tenkai’s Fudo spear and any other newly stocked gear (Anguish for Soki, Garnet Edge for Jubei, Resolution for Ohatsu, Cassiel’s Gauntlets for Roberto) now, finish upgrading armor toward roughly Level 35-40, and pick up every Rosary from the shop — Stage 17 has several of its own points of no return once you commit, and Minokichi’s white flame is your last stop before them.
- Recommended character level going into Stage 17 is roughly Soki around Level 70, with Jubei leveled from this stage’s fights. Equip Jubei with the Blessed Oni Eye or another magic-boosting item for the Munenori fight and beyond. After this stage, every hideout interaction (shop, backtracking, Dark Realm) is handled through Mino Goro’s Thread and Minokichi’s white flame rather than Minokichi in person — functionally identical to before, but he no longer appears as a character.
- --
The finale. Reality itself has warped around Kyoto as the Genma Triumvirate and Hideyoshi make their final stand at Fushimi Castle. The party splits up one member at a time, each facing their own piece of the enemy’s leadership before Soki confronts Hideyoshi, Yodo/Cha-Cha, and finally Fortinbras himself.
* are the block you rotate. You win by lining matching colours up along the rows or columns marked at the edges, in exactly the number of moves the box allows. Solving it opens the box intact; smashing it still gives you the contents, but unidentified until you pay to have it appraised.Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.





Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each row must end up.



Select the glowing 2×2 block and rotate it once clockwise (the same direction every time). The small dots mark the colour each column must end up.






Gold: Secret Med LV2 | Silver: Medicine LV1 | Bronze: Grass
Set Jubei to All-out Attack. Use the strongest weapon. Knock down the Axeman with Oni Magic. Use a finisher while he is grounded. Block when he raises his axe.
Gold: Black Sword | Silver: Secret Med LV1 | Bronze: Mushrooms
Use Oni Magic to cut through groups.
Gold: Ice Sword | Silver: Medicine LV2 | Bronze: Wildflower
Rush the Genma General. Set the partner to All-out Attack. Use Oni Magic Critical Chains.
Gold: Ground Gloves | Silver: Secret Med LV2 | Bronze: Wildflower
Use Oni Magic Critical Chains. Defeat the two Don Gachas on the right first. Keep the partner guarding if necessary.
Gold: Gleam | Silver: Ultra Med LV2 | Bronze: Wildflower
Use Ohatsu to attack from long range. Set Soki to All-out Attack. Keep distance from Cannon Genma. Defeat within ~2 minutes for Gold.
Gold: Meteor Shower | Silver: Indigo Ring | Bronze: Red Mushrooms
Damage Dark Puppets normally. Finish each one with Soki's Sword of Purification. If not purified, they regain all health. Jubei's Distract Enemy is especially useful.
Gold: Time Gem | Silver: Medicine LV3 | Bronze: Lizard
Use Oni Magic. Attack while the General summons Spear Genma. Keep attacking without giving him time to recover.
Gold: Ortlinde | Silver: Oni Med LV3 | Bronze: Red Mushrooms
Use Enryu. Use continuous Oni Magic. Attack while Generals summon reinforcements.
Gold: Orochi | Silver: Drive Med LV3 | Bronze: Wildflower
Use Oni Magic chains. One Hell Spider appears at a time. Save before leaving.
Gold: Sky Blade | Silver: Medicine LV3 | Bronze: Salamander
Use the weakest weapon. Use Oni Magic Critical Chains. Set partner to Wait and Recover.
Gold: Raphael's Gauntlets | Silver: Secret Med LV3 | Bronze: Salamander
Use Enryu. Defeat Genma Mages quickly. Avoid their magic seals. Use Oni Magic to knock down the General.
Gold: Oni Jewel | Silver: Medicine LV1 | Bronze: Grass
Set Jubei to All-out Attack. Defeat the Archer first. Use chained Oni Magic against the Axemen.
Gold: Naga Ring | Silver: Secret Med LV1 | Bronze: Mushrooms
Use a weak weapon. Use Oni Magic Critical Chains. A chain involving only one enemy does not count.
Gold: Horin | Silver: Purple Ring | Bronze: Mushrooms
Set the partner to Guard. Kill each Gacha immediately. Jubei's Distract Enemy order can draw enemies away from the guards.
Gold: Black Rifle | Silver: Purple Ring | Bronze: Red Mushrooms
Use Oni Magic to knock down Don Gacha. Watch the fireballs. Stay locked on to Don Gacha.
Gold: Battle Rifle | Silver: Pearl Ring | Bronze: Red Mushrooms
Use Oni Magic Critical Chains on Soldier Genma. Absorb souls before Soul Absorber Genma can steal them. A partner is not recommended because the partner may disrupt chains.
Gold: Flame Blade | Silver: Pearl Ring | Bronze: Red Mushrooms
Use the weakest weapon. Knock down Tunneler Genma. Use finishers while grounded. Roberto's ground attacks count as finishers.
Gold: Enma Gloves | Silver: Indigo Ring | Bronze: Wildflower
Use Oni Magic Critical attacks. The enemy counters normal attacks. Soldiers may drop from the upper floor.
Gold: Sky Sword | Silver: Drive Med LV3 | Bronze: Wildflower
Use Oni Magic. Keep the partner waiting. Chain through enemies as they teleport in.
Gold: Gem of Will | Silver: Medicine LV3 | Bronze: Salamander
The General summons Elite Ninja Genma. His vortex attack is devastating and cannot be safely blocked. Defeat him in ~30 seconds for Gold using Oni Awakening and attack-boosting accessories.
Gold: Gundari | Silver: Oni Med LV3 | Bronze: Red Mushrooms
Use Oni Magic to knock him down. Use attack-boosting equipment. Set partner to All-out Attack after the knockdown.
Gold: Star Killer | Silver: Azure Ring | Bronze: Wildflower
Use Oni Magic. Chain through Zombies into Menteith. Grab Secret Med LV3.
Gold: Wolf Fang | Silver: Secret Med LV3 | Bronze: Wildflower
Defeat the Soul Absorber quickly. Use Oni Magic on Don Gacha. Defeat Genma Mage. Absorb souls immediately.
Gold: Lucifer's Gauntlets | Silver: Diamond Ring | Bronze: Rare Salamander
Two Genma Soldiers must be protected. Use Oni Awakening. Defeat Grenade Launcher Genma quickly. Then concentrate on the Genma General. A target can die from one hit, making this test easy to fail.
Gold: Kogarasu | Silver: Secret Med LV1 | Bronze: Mushrooms
Set Jubei to All-out Attack. Concentrate on the Gacha. Use Oni Magic.
Gold: Horn of Susano | Silver: Ultra Med LV2 | Bronze: Lizard
Equip a weak weapon. Use Oni Magic Critical Chains. Genma Mages appear if the test takes too long. Pick up Gem of Valor afterward.
Gold: Ice Lord | Silver: Crimson Ring | Bronze: Red Mushrooms
Protect the two soldiers. Use Oni Magic Critical Chains against the normal Zombies.
- Secret Med LV2 (Main Street); Tao Master’s Ring (Connecting Road); General’s Ring (Alleyway); Oni of Fate (Cherry Tree Road); Medicine LV3 (Castle Interior); Dragon of Fate (Outside Fushimi Castle, chest right of the tree)
- Claudius Memo 1 (Road to Fushimi 2); Claudius Memo 2 (Castle Interior, Second Floor); Fushimi Castle Map (Juntei Hall)
- WEAPON 112 Michael’s Gauntlets — Roberto, Puzzle Box #1 (Bridge) Ithuriel — Tenkai, Puzzle Box #2 (Bridge) Durandal — Soki, Puzzle Box #5 (Road to Fushimi 2)
- Point of no return #1: Cherry Tree Road pulls Roberto from your active party for the rest of the stage — grab anything Roberto-specific before this point. Point of no return #2: Juntei Hall leaves Tenkai behind — same rule, get his items first. Point of no return #3: entering the Fushimi Castle keep after the "Outside Fushimi Castle" chest locks you into the final boss gauntlet with no way back to the overworld or hideout until the credits roll. Minokichi died during Stage 16’s escape to Kyoto, sacrificing himself to cover the party’s retreat from Munenori. The Mino Goro’s Thread he gave you before that stage now channels his spirit — a small white flame — to keep hideout access, the shop, and the Dark Realm running one last time before you commit to Stage 17; use it, because none of that is available again until after the credits. Puzzle Box #6’s Rosary of Heart, together with the Rosary of Magic from Box #4, are your last chances to complete the Rosary of Health/Magic/Heart set before the Fortinbras fights where all three matter most.
- Saving after the credits (and the post-credits scene) carries your weapon collection, character levels, and unlocked accessories into New Game+, where you keep everything and can immediately re-equip your strongest gear from the start. Clearing the game on Normal unlocks Hard Mode, and clearing Hard Mode unlocks Oni Mode. Special Outfits come from the Tests of Valor, not from clearing the game. The Connecting Road/Alleyway zombie loop in step 4 remains the single best souls/experience farm in the stage if you want to grind before the boss gauntlet.
- --
Puzzle Solutions
Every puzzle solution in Dawn of Dreams lives in the Story Walkthrough, at the exact point you reach it — each puzzle box grid sits inside its own stage, and the Stage 13 door-code method sits inside Stage 13. This page is the index: pick a puzzle below and it opens the right stage and scrolls straight to the solution.
Stage 13 — The Buildings Door-Code Puzzle
Both warehouse districts, the six-painting animal key, and the method for working out your own randomised code.
All 53 Puzzle Boxes — Reward Index
There are 53 puzzle boxes across the game, counting the ones that only open on a return visit with the right partner. Listed here in the order a completion run reaches them. Tap a box number to jump straight to its grid solution in the Story Walkthrough — and every row below also opens our own run at the exact second that box is solved, so you can watch any of the 53 instead of reading the grid.

| # | Reward | What it does | Watch the solve |
|---|---|---|---|
| 1 | Fire Dance | Soki, broadsword · AP 22, Fire, 4-hit combo · maxed: +50% damage to ice enemies | 0:00 |
| 2 | Tiger Eye | Necklace · maximum HP +100 | 1:11 |
| 3 | Dojigiri | Jubei, katana · AP 20, Ice, 5-hit combo · maxed: +50% damage to fire enemies | 1:54 |
| 4 | Gem of Valor | Accessory · experience earned +10% | 3:12 |
| 5 | Glacier Song | Soki, broadsword · AP 24, Ice, 4-hit combo · maxed: +50% damage to fire enemies | 4:13 |
| 6 | Sergeant’s Choker | Necklace · defence +3 | 4:48 |
| 7 | Mikazuki | Jubei, katana · AP 26, Wind, 5-hit combo · normal attacks +20%; maxed: maximum MP +500 | 5:25 |
| 8 | Cutting Wind | Soki, broadsword · AP 24, Wind, 5-hit combo · normal attacks +20%; maxed: adds an attack wave | 5:41 |
| 9 | Decadence | Ohatsu, firearm · AP 32, slug rounds, no element · attack +20, maxed +50 | 6:26 |
| 10 | Samurai’s Ring | Ring · attack power +5 | 7:12 |
| 11 | S. General Ring | Ring · lift-attack power +20% | 7:49 |
| 12 | Magician’s Ring | Ring · Oni Magic attack power +20% | 8:28 |
| 13 | Stone Cutter | Jubei, katana · AP 22, Earth, 6-hit combo · attack +10, then +20, maxed +50 | 8:55 |
| 14 | Earth Blade | Jubei, katana · AP 32, Earth, 4-hit combo · Oni Magic +20%; maxed: maximum MP +500 | 13:50 |
| 15 | Charon’s Bell | Bell · revives you once when you die, then is used up | 15:04 |
| 16 | Oni Cutter | Soki, broadsword · AP 40, no element, 5-hit combo · slashes +40%; maxed: maximum HP +500 | 15:34 |
| 17 | Lance Ring | Ring · slash-attack power +20% | 16:01 |
| 18 | Knight Ring | Ring · normal-attack power +20% | 17:11 |
| 19 | Blue Bell | Bell · draws blue souls out of enemies (MP) | 17:39 |
| 20 | Dragon of Peace | Charm · one of four — wear all four Dragon charms for unlimited OP | 18:13 |
| 21 | Wolf Ring | Ring · attack power +30% while your health bar is flashing | 18:43 |
| 22 | Victory Gale | Soki, broadsword · AP 45, Wind, 4-hit combo · maxed: maximum OP +500 | 19:03 |
| 23 | Odenta | Jubei, katana · AP 40, Dark, 5-hit combo · attack +20, defence +20; maxed: adds an attack wave | 20:05 |
| 24 | Rosary of Health | Rosary · regenerates HP over time | 21:52 |
| 25 | Phoenix Ring | Ring · Fire-element attack damage +50% | 24:37 |
| 26 | Class Zero Gloves | Roberto, gauntlets · AP 62, Ice, 4-hit combo · defence −20; maxed: attack +50 | 25:27 |
| 27 | Crag | Ohatsu, firearm · AP 52, Earth, piercing · defence +20; maxed: maximum HP +1000 | 27:44 |
| 28 | Enryu | Soki, broadsword · AP 42, Fire, 5-hit combo · attack wave; +50% vs ice; maxed: HP +1000 | 30:36 |
| 29 | Masamune | Jubei, katana · AP 50, Light, 6-hit combo · criticals +40%; maxed: attack +50 | 31:40 |
| 30 | Twilight | Ohatsu, firearm · AP 60, Light, laser · maxed: maximum OP +500 | 32:27 |
| 31 | G. General Ring | Ring · lift-attack power +40% | 33:05 |
| 32 | Ice Blade | Jubei, katana · AP 42, Ice, 4-hit combo · MP cost −25%; maxed: +50% damage to fire enemies | 34:07 |
| 33 | Rosary of Health | Rosary · regenerates HP over time | 34:48 |
| 34 | Earth Lord | Tenkai, staff · AP 54, Earth, 5-hit combo · defence +20, wind resistance +50%; maxed: all elemental resistance +20% | 35:38 |
| 35 | War Charm | Charm · Oni Attack recharge time −50% | 36:29 |
| 36 | Fudo Horn | Accessory · attack power +50, but you cannot guard at all | 37:35 |
| 37 | Uriel’s Gauntlets | Roberto, gauntlets · AP 76, Earth, 3-hit combo · Oni Magic +50%; maxed: HP +1000 | 38:44 |
| 38 | Tizona | Soki, broadsword · AP 75, no element, 3-hit combo · attack wave; maxed: maximum HP +1000 | 39:25 |
| 39 | Low King Ring | Ring · critical-attack power +40% | 40:04 |
| 40 | High King Ring | Ring · normal-attack power +40% | 41:00 |
| 41 | Class Zero | Ohatsu, firearm · AP 80, laser, no element · maxed: defence +50 | 41:55 |
| 42 | Yellow Bell | Bell · draws yellow souls out of enemies (gold) | 42:40 |
| 43 | Kamudo | Jubei, katana · AP 70, Ice, 6-hit combo · MP +500, OP +500; maxed: HP +1000 | 43:22 |
| 44 | Ithuriel | Tenkai, staff · AP 68, Ice, 5-hit combo · MP cost −50%, Oni Magic +100%; maxed: regenerates MP over time | 43:46 |
| 45 | Michael’s Gauntlets | Roberto, gauntlets · AP 82, Fire, 3-hit combo · Oni Magic +50%, defence +50 | 44:48 |
| 46 | Prosperity Charm | Charm · Oni Awakening costs 50% less OP | 45:20 |
| 47 | Rosary of Magic | Rosary · regenerates MP over time | 46:06 |
| 48 | Durandal | Soki, broadsword · AP 76, Wind, 4-hit combo · Oni Magic +50%, MP +50; maxed: OP +1000 | 46:54 |
| 49 | Rosary of Heart | Rosary · regenerates OP over time | 47:41 |
| 50 | Sky Rifle | Ohatsu, firearm · AP 55, Wind, normal shot · maxed: maximum HP +500 | 48:10 |
| 51 | Moon Gaze | Ohatsu, firearm · AP 68, Dark, laser · maxed: maximum OP +500 | 50:05 |
| 52 | Embossed Mallet | Accessory · enemies drop 20% more gold | 52:35 |
| 53 | Brunnhilde | Roberto, gauntlets · AP 25, Light, 5-hit combo · experience +100%; maxed: attack +50 | 54:54 |
Characters & Partners
Onimusha: Dawn of Dreams features five playable characters. Soki is always in the party; you select one partner at a time at Enchanted Mirrors or hideouts. Each character has unique traversal abilities required to reach certain items, an exclusive partner command, and a personal Dark Realm.
Soki — The Oni
| Detail | Info |
|---|---|
| Role | Main protagonist |
| Weapon Type | Sword |
Bears the soul of the Oni. After Stage 8 he gains Oni Awakening (L3+R3) and Ultimate Attacks in the final stage. His exclusive partner order is Absorb Souls.
The story of Soki
The Oni of the Ash · the Blue Demon · playable in every stage
Soki is the name he chose. He was born Hideyasu Yuki, raised inside Toyotomi Hideyoshi’s household as a hostage-son of a rival house — a political guarantee wearing the clothes of a family member. He served in Hideyoshi’s campaigns, saw what was done in them, and walked away from the name and the man together.
By the time the game opens he has spent about two years as a one-man problem for the regent. Japan is being covered in what the army calls cherry trees, hauled to Kyoto by the convoy-load, and Soki has been burning them. Ordinary people call him the Blue Demon, or the Oni of the Ash — partly for the ash he leaves behind, partly because of what he looks like when he stops holding back. His only companion is Minokichi.
The trees are not trees. They are grown from human bodies, and they produce the insects that let the Genma take a person over from the inside. Working that out is the first half of Soki’s story; the second half is working out that Hideyoshi is not the one in charge. The regent has been handled all along by three intelligent Genma, and the thing growing in his chest is not a blessing but an egg.
What Soki is takes even longer to land. The Oni are an ancient race that lost their war against the Genma and scattered; the power runs in his mother’s blood. He is not merely an Oni. He is the return of the Oni god itself, which is why nothing in the game can stand in front of him for long once he stops restraining it.
How it ends. He fights his adoptive father, and Hideyoshi dies asking his forgiveness and meaning it. He goes through the last of the Genma leadership, then Fortinbras. Then he uses everything he has left to burn the Omen Star and the remaining trees out of the sky — and does not come back down. His last word to Jubei is that when the blossom comes back next year, she should think of him.
Jubei Yagyu — Akane, Heir to the Jubei Name
| Detail | Info |
|---|---|
| Role | Ninja girl (joins Stage 3) |
| Weapon Type | Sword |
Recruited after defeating her in Stage 3. Can crawl through holes and cross narrow boards. Her exclusive order is Distract Enemy, which draws enemy attention away from other targets (great for protecting-guard Tests of Valor).
The story of Jubei
Real name Akane Yagyu · joins in Stage 3
“Jubei” is not her name either. It is the name of the Yagyu clan’s most famous swordsman, and she carries it the way you would carry a standard. Her own name is Akane.
Her uncle Munenori destroyed his own family to cut himself loose from it. He killed her father in front of her. The clan sent her out to find him and settle it, and that is the only reason she is on the road at all — she hears about a man called the Blue Demon, decides he sounds like her problem, attacks Soki on sight, and loses. She joins him about four minutes later.
Under the eyepatch is a Demon Eye, an Oni trait that runs in the Yagyu bloodline and almost never surfaces. Munenori has one too, which is a large part of why he is what he is.
Hers is the least heroic arc in the party and the most human one. She loses to Munenori the first time. She gets captured. She gets used as bait. For most of the game she is chasing a man who is straightforwardly better than she is, and the gap only closes at the very end — when the party splits up and she takes him alone.
How it ends. She survives. She was in love with Soki the whole way and he never once noticed; she begs him not to go through with the last thing he does, and it does not work. Afterwards she hears that someone she thought was dead may not be, and goes back out on the road.
Ohatsu — The Gunner
| Detail | Info |
|---|---|
| Role | Firearm specialist (joins Stage 4) |
| Weapon Type | Rifle/Gun |
Recruited after the Stage 4 boss fight. Can grapple across gaps using anchor points and bomb gates, rocks, and doors. Her ranged attacks are excellent against bosses from a distance.
The story of Ohatsu
Middle daughter of the Azai · joins in Stage 4
Ohatsu is the middle of the three Azai sisters and a niece of Oda Nobunaga. Her elder sister is Lady Yodo, Hideyoshi’s consort; her family sits at the centre of the court Soki walked out of. She serves the Toyotomi as a go-between with the Tokugawa, and she has known Soki since they were children.
She does not start as an ally. She starts as the person sent to bring him home, and she means it — she is not pretending, she genuinely wants him back on the right side of the wall. The first time you meet her she is shooting at you.
What is actually happening to her is worse than a disagreement. Munenori has forced Genma insects into her and can set them off whenever he likes. Everything she does for the enemy, she does with that held over her. When it finally goes all the way and she turns, the party has to put her down — and Soki, rather than finishing it, purifies the corruption out of her and brings her back.
From there her thread runs at her own sister. The Yodo at court is not Yodo. She is Ophelia, a Genma priestess wearing her face, and she has been standing next to Ohatsu for the entire game. The real Yodo has been turned into the mother of every Genma tree in the country.
How it ends. Ohatsu takes Ophelia herself in the final assault. Her sister survives and is restored. Ohatsu lives, marries her cousin Takatsugu of the Kyogoku, helps raise Hideyoshi’s son — and never quite gets over the first one.
Roberto — The Boxer
| Detail | Info |
|---|---|
| Role | Western fighter (joins Stage 6) |
| Weapon Type | Gauntlets |
Recruited after the Stage 6 boss fight (Roberto). Can move blocks into floor indentations and punch iron doors. His ground attacks count as finishers (useful for Finisher x5 Tests of Valor).
The story of Roberto
Half-Japanese, raised by a European missionary · joins in Stage 6
Roberto grew up as one of a house full of orphans taken in by the missionary Luis Frois, who raised them as his own children. Then the other children started disappearing into a laboratory, and the man running the laboratory was Luis.
That is the whole of what Roberto knows when you meet him, and it is enough. He is not fighting the Genma. He is walking toward one specific man to kill him, and the party finds him locked in a cell because that walk went badly.
He speaks a language nobody in the party understands. Tenkai is the only one who can talk to him, and that is how he ends up recruited rather than left behind.
The thing he has wrong. Luis was never willing. He was taken over by Rosencrantz, the Genma who ran the research programme, and spent years watching his own hands do it. In one of the few moments he got himself back, he did the only thing left to him: he put prayer beads into Roberto’s arms. That is why Roberto punches through iron, and it is the only thing in the game that can break the dark stones powering Hideyoshi.
How it ends. The laboratory at Shimabara goes up and takes Luis and Rosencrantz with it. Rosencrantz comes back; Roberto puts him down for good in Kyoto, in his true shape. Roberto survives, gets on a ship home, and never tells Ohatsu how he felt about her.
Tenkai — The Monk
| Detail | Info |
|---|---|
| Role | Spearmaster monk (joins Stage 5) |
| Weapon Type | Spear |
Recruited after the Stage 5 boss fight (Tenkai). Can talk to dead bodies to receive items, clues, and codes. His exclusive partner order is Pray, which boosts Soki's damage output for a stretch of the fight. Separately, Thunderclap (Square + X) is an ordinary Tenkai move that detonates every Genma soul on screen — it damages nearby enemies but forfeits those souls, so save it for crowds you were not going to absorb from anyway.
The story of Tenkai
The Red Demon · joins in Stage 5 · the game’s last reveal
A white-haired monk in red armour, living in a ruined temple on Mount Hiei, who knows more about the Oni and the Genma than anyone else alive. The countryside calls him the Red Demon, which is how you get a game with a blue one and a red one in the same party.
He is not recruited — he does the recruiting. He worked out what Hideyoshi was doing before anyone else did, and then spent his time looking for a person carrying enough Oni power to end it. Soki is what he was looking for. He tests him, joins him, and quietly runs the strategy for the rest of the game.
At Daigo Temple, Hideyoshi throws something at Soki and Ohatsu that would have killed them both, and Tenkai steps into it. He is gone for a long stretch of the game. When he comes back he says only that he was sent back — and he is wearing an Oni Gauntlet he did not have before.
What is sealed inside that gauntlet is the power of Nobunaga Oda. Before the last fight Tenkai hands it to Soki and pours his own strength in after it, and that is what lets Soki become what he finally becomes.
The reveal. The end credits say it outright: Tenkai is Samanosuke Akechi, the hero of the first and third games, roughly fifteen years older and no longer using his name. His small companion Arin is Ako. He is the man who killed Fortinbras the first time — which is why he, of all people, recognised what was coming back.
How it ends. He survives, and leaves with Arin to find somewhere to seal the gauntlet, and Nobunaga’s soul inside it, for good.
Partner Commands (D-pad)
| Direction | Command | Effect |
|---|---|---|
| Up | All-out Attack | Partner attacks aggressively alongside Soki. |
| Left | Character-exclusive order | Soki: Absorb Souls · Jubei: Distract Enemy · Ohatsu: Cover Fire · Roberto: Berserk · Tenkai: Pray |
| Right | Follow and Attack | Partner follows and engages nearby enemies. |
| Down | Wait and Recover | Partner holds position and regains health up to half their bar. |
The other side
Everyone Soki fights is somebody’s father, uncle, sister or lord. That is the shape of this game’s villain list — almost none of it is monsters, and almost all of it is people who were taken.
| Who | What they actually are | Whose story they belong to |
|---|---|---|
| Toyotomi Hideyoshi | The regent who unified Japan, and the man everyone assumes is behind all of it. He is not. He was promised he would become the vessel of a god; what he actually is, is the place the egg was put. He dies knowing it, and apologises. | Soki |
| Claudius | The strategist of the three. He took Mitsunari Ishida by agreement — Mitsunari wanted the power and handed his body over for it — and then ate him from the inside until there was nothing of Mitsunari left driving. A centipede, underneath. | Soki, then Tenkai |
| Rosencrantz | The scientist of the three, and mad with it. He took Luis Frois by force and used his laboratories and his adopted children. A fly, underneath. | Roberto |
| Ophelia | The priestess of the three. She took the place of Lady Yodo and stood in Hideyoshi’s court wearing her face, nursing the seed in his chest. | Ohatsu |
| Munenori Yagyu | Not a servant — an opportunist. He butchered his own clan, eats Genma insects to make himself a hybrid of both bloodlines, and at the end tries to murder Fortinbras and take the Genma for himself. That attempt is what completes the resurrection. | Jubei |
| Sakon Shima | Mitsunari’s retainer, and the one villain who gets out. He is under a mask Ophelia put on him. Break the mask and he comes back to himself, frees his lord from Claudius, and helps. | Soki and Tenkai |
| Lady Yodo | Ohatsu’s elder sister. Sacrificed and grown into the mother tree that every other Genma tree in the country came from. She is still in there — and when she surfaces, the first thing she does is kill Ophelia. | Ohatsu |
| Fortinbras | The god the Genma serve, and the one who made them — and made people for them to eat. He spends the game as a blond man in a white suit checking a pocket watch while the resurrection runs to schedule. | Soki, and Tenkai before him |
Genma, Oni, and the rest of the series
The Genma are a demon race that Fortinbras made out of chaos — and he made people in the same breath, as something for them to feed on. Most of them are animals. A handful are not: those few have names, personalities and a chain of command, and they take human bodies because a body with a position at court is more useful than a monster in a field.
The Oni are older, and they lost. They fought the Genma, were broken, and scattered — which is why there are so few of them left in this story and why the power turns up in bloodlines rather than in armies. They are on humanity’s side. The Oni Gauntlet is theirs: it takes the souls out of dead Genma and turns them into something the wearer can spend.
Two more threads reach back. Ohatsu and Yodo are Nobunaga’s nieces, which puts the original antagonist’s family inside the party. And the name Jubei belonged to the hero of the second game before Akane picked it up.
Weapons — All 141
There are 141 weapons in the game: 31 each for Soki, Jubei and Ohatsu, and 24 each for Roberto and Tenkai. Each character's final entry is a joke weapon unlocked by code. Weapons come from starting inventory, shop purchases (after specific bosses), Test of Valor Gold rewards, puzzle boxes, enemy drops, weapon combinations (using Warrior's Code + materials), Dark Realm rewards, and secret codes for joke weapons.
Soki Weapons (31)
| # | Weapon Name | Location |
|---|---|---|
| 1 | Lamentation | Starting weapon |
| 2 | Broadsword | Shop after Stage 2 boss |
| 3 | Black Sword | Test of Valor #1 Gold, Fortress at Suruga |
| 4 | Light Sword | Shop after Stage 4 boss |
| 5 | Flame Sword | Shop after Stage 6 Wasp boss |
| 6 | Sky Sword | Test of Valor #2 Gold, Sawayama Castle, Front of Cell |
| 7 | Ice Sword | Test of Valor #1 Gold, Kyoto Bridge |
| 8 | Earth Sword | Shop after Stage 3 boss |
| 9 | Red Sting | Shop after Stage 10 boss |
| 10 | Raizan | Shop after Stage 11 boss |
| 11 | Gleam | Test of Valor #1 Gold, Azuchi Castle Open Area |
| 12 | Fire Dance | Plains Highway Puzzle Box #1 |
| 13 | Victory Gale | Azuchi Castle Elevator Room bottom floor Puzzle Box #3 |
| 14 | Glacier Song | Fortress at Suruga Side of Warehouse Puzzle Box #2 |
| 15 | Dragon Offer | Shop after Stage 8 boss |
| 16 | Oni Cutter | Mount Hiei Forest Clearing Puzzle Box #2 |
| 17 | Onyx Sword | Shop after Stage 15 boss |
| 18 | Habakiri | Shimabara Facility Wooden Floor Room chest |
| 19 | Enryu | Sawayama Castle Kitchen Puzzle Box #3 |
| 20 | Cutting Wind | Sawayama Dungeon Lift Room 1 Puzzle Box #1 |
| 21 | Leviathan | Shop after Stage 13 boss |
| 22 | Star Killer | Test of Valor #2 Gold, Abandoned Village Cave Entrance |
| 23 | Tizona | Nagoya Castle Castle Courtyard Entrance Puzzle Box #2 |
| 24 | Balmunk | Rare drop from Black Genma Generals |
| 25 | Excalibur | Soki Level 50 Dark Realm item |
| 26 | Fallen Angel | Rare drop from Blue Genma Generals |
| 27 | Durandal | Twisted Kyoto Road to Fushimi 2 Puzzle Box #5 |
| 28 | Dainslief | Rare drop from Warrior Genma |
| 29 | Anguish | Shop after Stage 16 boss |
| 30 | Gokumonji | Soki Level 100 Dark Realm item |
| 31 | Steel Pipe | Secret code (joke weapon) |
Jubei Weapons (31)
| # | Weapon Name | Location |
|---|---|---|
| 32 | Miike Tenta | Starting weapon |
| 33 | Martial Blade | Shop after Stage 12 boss |
| 34 | Black Blade | Fortress at Suruga Cliffside, left chest |
| 35 | Light Blade | Shop after Stage 5 Genma Bug |
| 36 | Flame Blade | Test of Valor #2 Gold, Azuchi Castle Mountain |
| 37 | Sky Blade | Test of Valor #1 Gold, Abandoned Village Mountain Path |
| 38 | Ice Blade | City of Sakai Above the Harbor Puzzle Box #3 |
| 39 | Earth Blade | Kyoto Bridge Puzzle Box #1 |
| 40 | Kogarasu | Test of Valor #3 Gold, Plains Town Old Temple |
| 41 | Odenta | Azuchi Castle East Trap Room Puzzle Box #4 |
| 42 | Semimaru | Shop after Stage 3 boss |
| 43 | Onimaru | Dropped by Ninja Genma and Hell Spiders |
| 44 | Mikazuki | Sawayama Castle Town 3B Puzzle Box #1 |
| 45 | Dojigiri | Plains Town Back Road Puzzle Box #3 |
| 46 | Juzumaru | Combine Warrior's Code + Antler |
| 47 | Usumidori | Shop after Stage 9 boss |
| 48 | Muramasa | Combine Warrior's Code + Rare Shell |
| 49 | Masamune | Sawayama Castle Stone Pillar Room Puzzle Box #4 |
| 50 | Oni Devourer | Shop after Stage 11 boss |
| 51 | Raving Moon | Shop after Stage 9 boss |
| 52 | Ice Shade | Shop after Stage 8 boss |
| 53 | Stone Cutter | Plains Highway Rooftops Puzzle Box #4 |
| 54 | Wolf Fang | Test of Valor #2 Gold, Shimabara Wooden Floor Room |
| 55 | Chimera's Bite | Shop after Stage 14 boss |
| 56 | Shishio | Shimabara Control Room Stairway chest |
| 57 | Phoenix Claw | Combine Warrior's Code + Rare Antler |
| 58 | Garnet Edge | Shop after Stage 16 boss |
| 59 | Kamudo | Nagoya Castle Third Floor Puzzle Box #7 |
| 60 | Arondight | Jubei Level 50 Dark Realm item |
| 61 | Moonlight | Jubei Level 100 Dark Realm item |
| 62 | Racket | Secret code (joke weapon) |
Ohatsu Weapons (31)
| # | Weapon Name | Location |
|---|---|---|
| 63 | Tanegashima | Starting weapon |
| 64 | Battle Rifle | Test of Valor #2 Gold, Mount Hiei backtrack |
| 65 | Black Rifle | Test of Valor #2 Gold, Kyoto Juntei Hall |
| 66 | Light Rifle | Rare Genma Archer drop |
| 67 | Flame Rifle | Combine Warrior's Code + Fossilized Bone |
| 68 | Sky Rifle | Plains Town Front Road Puzzle Box #5 |
| 69 | Ice Rifle | Test of Valor #1 Gold, Sawayama Castle Town 2R |
| 70 | Earth Rifle | Shop after Stage 5 Genma Bug |
| 71 | Aurora | Combine Warrior's Code + Antler |
| 72 | Oni Rage | Ohatsu Level 50 Dark Realm |
| 73 | Guardian | Mount Hiei Pagoda Remains chest |
| 74 | Shiranui | Shop after Stage 13 boss |
| 75 | Meteor Shower | Test of Valor #1 Gold, Western Hospital |
| 76 | Blizzard | Shop after Stage 15 boss |
| 77 | Nio | Dropped by Genma Cannon |
| 78 | Decadence | Sawayama Dungeon Folding Screen Room Puzzle Box #2 |
| 79 | Black Inferno | Western Hospital backtracking chest |
| 80 | Divine Spark | Combine Warrior's Code + Rare Shell |
| 81 | Red Pyre | Combine Warrior's Code + Fangs |
| 82 | Divine Wind | Shop after Stage 8 boss |
| 83 | Ice Break | Combine Warrior's Code + Rare Antler |
| 84 | Crag | Sakai Facility Yellow Control Device Room Puzzle Box #3 |
| 85 | Class Zero | Nagoya Castle Stairwell Puzzle Box #5 |
| 86 | Moon Gaze | Shimabara Puzzle Box Room Puzzle Box #1 |
| 87 | Twilight | City of Sakai Waterway Puzzle Box #1 |
| 88 | Resolution | Shop after Stage 16 boss |
| 89 | Flying Dragon | Shop after Stage 14 boss |
| 90 | Ice Fang | Shop after Stage 10 boss |
| 91 | Orochi | Test of Valor #1 Gold, City of Sakai Drawbridge |
| 92 | Supremacy | Ohatsu Level 100 Dark Realm |
| 93 | Piggy Bank | Secret code (joke weapon) |
Roberto Weapons (24)
| # | Weapon Name | Location |
|---|---|---|
| 94 | Knuckle Guards | Starting weapon |
| 95 | Enma Gloves | Test of Valor #2 Gold, Western Hospital Surgery |
| 96 | Light Gloves | Western Hospital backtracking chest |
| 97 | Flame Gloves | Shop after Stage 12 boss |
| 98 | Sky Gloves | Shop after Stage 10 boss |
| 99 | Ground Gloves | Test of Valor #1 Gold, Mount Hiei Ruins |
| 100 | Spine Tinglers | Combine Warrior's Code + Rare Antler |
| 101 | Gloves of Hades | Shop after Stage 5 Genma Bug |
| 102 | Class Zero Gloves | Sakai Facility Green Control Device Room Puzzle Box #2 |
| 103 | Redemption | Combine Warrior's Code + Fossilized Bone |
| 104 | Ortlinde | Test of Valor #1 Gold, Sakai Facility Room to Experiments |
| 105 | Brunnhilde | Sawayama Castle Hidden Cave 1 Puzzle Box #1 |
| 106 | Schwertleite | Combine Warrior's Code + Fangs |
| 107 | Helmwige | Combine Warrior's Code + Antler |
| 108 | Siegrune | Shop after Stage 14 boss |
| 109 | Cassiel's Gauntlets | Shop after Stage 16 boss |
| 110 | Lucifer's Gauntlets | Test of Valor #2 Gold, Nagoya Castle Top Floor |
| 111 | Metatron's Gauntlets | Roberto Level 50 Dark Realm |
| 112 | Michael's Gauntlets | Twisted Kyoto Bridge Puzzle Box #1 |
| 113 | Raphael's Gauntlets | Test of Valor #1 Gold, Shimabara Courtyard |
| 114 | Gabriel's Gauntlets | Combine Warrior's Code + Rare Shell |
| 115 | Uriel's Gauntlets | Nagoya Castle Dried Up Well Puzzle Box #1 |
| 116 | Gloves of Covenant | Roberto Level 100 Dark Realm |
| 117 | Boxing Gloves | Secret code (joke weapon) |
Tenkai Weapons (24)
| # | Weapon Name | Location |
|---|---|---|
| 118 | Kurama | Starting weapon |
| 119 | Horin | Test of Valor #2 Gold, Sawayama Castle backtrack |
| 120 | Dragonfly | Fortress at Suruga backtracking chest |
| 121 | Kasen | Dropped by Spear Genma |
| 122 | Yama | Dead body at Stage 6 Cave Entrance |
| 123 | Indra | Combine Warrior's Code + Fossilized Bone |
| 124 | Vaisravana | Shop after Stage 5 Genma Bug |
| 125 | Raksasa | Shop after Stage 13 boss |
| 126 | Varuna | Shop after Stage 13 boss |
| 127 | Isana | Combine Warrior's Code + Fangs |
| 128 | Brahma | Combine Warrior's Code + Antler |
| 129 | Bright Star | Shop after Stage 14 boss |
| 130 | Monument | Combine Warrior's Code + Rare Antler |
| 131 | Ice Lord | Test of Valor #3 Gold, Abandoned Village |
| 132 | Earth Lord | Abandoned Village Side of Mountain Puzzle Box #1 |
| 133 | Fudo | Shop after Stage 16 boss |
| 134 | Ususama | Test of Valor #1 Gold, Nagoya Castle |
| 135 | Gozanze | Combine Warrior's Code + Rare Shell |
| 136 | Gongoyasha | Shop after Stage 15 boss |
| 137 | Gundari | Test of Valor #2 Gold, City of Sakai backtrack |
| 138 | Ithuriel | Twisted Kyoto Bridge Puzzle Box #2 |
| 139 | Gae Bolga | Tenkai Level 50 Dark Realm |
| 140 | Clarity | Tenkai Level 100 Dark Realm |
| 141 | Microphone Stand | Secret code (joke weapon) |
Weapon Combinations
Several weapons are created by combining Warrior's Code with a material at a hideout. The combining character matters for some recipes.
| Material | Soki | Jubei | Ohatsu | Roberto | Tenkai |
|---|---|---|---|---|---|
| Antler | — | Juzumaru | Aurora | Helmwige | Brahma |
| Rare Antler | — | Phoenix Claw | Ice Break | Spine Tinglers | Monument |
| Fangs | — | — | Red Pyre | Schwertleite | Isana |
| Fossilized Bone | — | — | Flame Rifle | Redemption | Indra |
| Rare Shell | — | Muramasa | Divine Spark | Gabriel's Gauntlets | Gozanze |
Weapon Elements & Oni Magic
Weapon elements determine the type of Oni Magic available: Fire, Ice, Light, Dark, Wind, and Earth. Weapons without an element cannot use Oni Magic. Some weapons draw out specific soul types more effectively: Red Sting and Ortlinde draw more red souls; Oni Devourer draws more yellow souls; Monument draws more blue souls.
Items & Accessories
Items include rings, necklaces, charms, and supplies. Many are purchased from the shop at hideouts; others are found in chests, puzzle boxes, Test of Valor rewards, or enemy drops. Equipping all four Oni Charms grants unlimited MP; equipping all four Dragon Charms grants unlimited OP (Overdrive).
Rings
| # | Item | Effect / Location |
|---|---|---|
| 1 | Phoenix Ring | Sakai Facility Red Control Device Room Puzzle Box; shop |
| 2 | Tortoise Ring | Shop |
| 3 | Tiger Ring | Shop |
| 4 | Dragon Ring | Shop |
| 5 | Unicorn Ring | Shop |
| 6 | Enma's Ring | Shop |
| 7 | Footsoldier's Ring | Soldier/Spear Genma drop; shop |
| 8 | Sergeant's Ring | Axeman/Spear Genma drop; shop |
| 9 | Samurai's Ring | Invention Notes + Fangs with Jubei or Roberto; shop |
| 10 | Commander's Ring | Shimabara Lift Control Room chest; Genma General drop; shop |
| 11 | General's Ring | Twisted Kyoto Alleyway chest; Blue Genma General drop |
| 12 | Warrior's Ring | Kyoto Path to Daigo Temple chest |
| 13 | Acolyte's Ring | Fortress at Suruga chest; shop |
| 14 | Magician's Ring | Sawayama Third Floor Save Room Puzzle Box |
| 15 | Tao Master's Ring | Twisted Kyoto Connecting Road chest; combine; Tenkai Level 80 Dark Realm |
| 16 | Pawn Ring | Plains Town and Fortress at Suruga chests; shop |
| 17 | Knight Ring | Oni Mansion Third Floor Puzzle Box; drops; combine; shop |
| 18 | High King Ring | Nagoya Castle Puzzle Box; Soki Level 70 Dark Realm |
| 19 | Lance Ring | Mount Hiei Ruins Puzzle Box; combine; shop |
| 20 | Rook Ring | Shimabara Entrance chest; Boxer Genma drop; Roberto Level 70 Dark Realm |
| 21 | S. General Ring | Sawayama Third Floor Puzzle Box; combine; shop |
| 22 | G. General Ring | City of Sakai Puzzle Box; Boxer Genma drop; Tenkai Level 70 Dark Realm |
| 23 | Bishop Ring | Shimabara Entrance chest; Ohatsu Level 70 Dark Realm |
| 24 | Low King Ring | Nagoya Castle Puzzle Box; Jubei Level 70 Dark Realm |
| 25 | Flame Ring | Shop |
| 26 | Earth Ring | Shop |
| 27 | Wind Ring | Shop |
| 28 | Ice Ring | Shop |
| 29 | Light Ring | Shop |
| 30 | Dark Ring | Shop |
| 31 | Wolf Ring | Azuchi Open Area Puzzle Box |
| 32 | Naga Ring | Fortress at Suruga Test of Valor; Big Zombie drop |
| 33 | Purple Ring | Plains Town roof; Test of Valor rewards; Gacha drop |
| 34 | Pearl Ring | Mount Hiei and Azuchi Test of Valor rewards; Don Gacha drop |
| 35 | Indigo Ring | Western Hospital Test of Valor rewards; Crow drop |
| 36 | Azure Ring | Abandoned Village Test of Valor; Crow drop; combine with Invention Notes + Blue Ore |
| 37 | Crimson Ring | Abandoned Village Test of Valor; Genma Mage drop; combine with Invention Notes + Yellow Ore |
| 38 | Diamond Ring | Nagoya Castle Test of Valor; Red Crow drop |
Necklaces & Scarves
| # | Item | Location / Effect |
|---|---|---|
| 39 | Phoenix Necklace | Plains Highway backtracking chest; shop |
| 40 | Tortoise Necklace | Shop |
| 41 | Tiger Necklace | Shop |
| 42 | Dragon Necklace | Shop |
| 43 | Unicorn Necklace | Shop |
| 44 | Enma's Necklace | Shop |
| 45 | Footsoldier's Choker | Plains Highway Puzzle Box; Green Spear Genma drop; shop |
| 46 | Sergeant's Choker | Sawayama 4R Puzzle Box; Red Spear Genma drop; shop |
| 47 | Samurai's Choker | Combine Invention Notes + Fangs with Tenkai or Ohatsu; shop |
| 48 | Commander's Choker | Armored Genma drop; shop |
| 49 | General's Choker | Nagoya Castle chest; Armored Genma/Blue General drop |
| 50 | Necklace of Peace | Azuchi East Rooftop chest |
| 51 | Tiger Eye | Plains Town Puzzle Box; shop |
| 52 | True Tiger Eye | Plains Town dead body; Kyoto chest; shop |
| 53 | Blessed Tiger Eye | Menteith drop; shop |
| 54 | Eye of the Oni | Shop |
| 55 | True Eye of the Oni | Shop |
| 56 | Blessed Oni Eye | Sakai Experiment Room chest; shop |
| 57 | Dragon Eye | Shop |
| 58 | True Dragon Eye | Shop |
| 59 | Blessed Dragon Eye | Shop |
| 60 | Elemental necklaces | Shop |
| 61 | Wolf Necklace | Oni Mansion Second Floor chest |
| 62 | Pair Scarf | Sawayama 5B chest; Sawayama backtracking chest; combine; shop |
| 63 | Friendship Scarf | Mount Hiei chest; Sawayama chest; combine; shop |
| 64 | Brotherly Scarf | Abandoned Village chest; Shimabara chest; shop |
| 65 | Tao Scarf | Shop |
| 66 | Oni of Peace | Azuchi backtracking rooftop chest![]() ![]() |
| 67 | Oni of War | Jubei Level 90 Dark Realm |
| 68 | Oni of Fate | Twisted Kyoto Cherry Tree Road chest |
| 69 | Oni of Joy | Ohatsu Level 90 Dark Realm |
Charms & Special Effects
| # | Item | Effect / Location |
|---|---|---|
| 70 | Longevity Charm | Shop |
| 71 | Contentment Charm | City of Sakai chest; shop |
| 72 | War Charm | Shimabara Puzzle Box; Jubei Level 80 Dark Realm; shop |
| 73 | Lucky Charm | Azuchi bottom-floor chest; Genma Mage drop; shop |
| 74 | Art Charm | Ohatsu Level 80 Dark Realm |
| 75 | Prosperity Charm | Twisted Kyoto Puzzle Box; Roberto Level 80 Dark Realm |
| 76 | Gem of Valor | Fortress at Suruga Puzzle Box; Azuchi chest; Invisible Genma drop; shop |
| 77 | Gem of Bravery | Azuchi dead body; Sakai chest; Invisible Genma drop |
| 78 | Gambler's Dice | Bomber Genma drop; shop |
| 79 | Gambler's Thimble | Kyoto stand; Bomber Genma drop; shop |
| 80 | Embossed Mallet | Sawayama Hidden Cave Puzzle Box |
| 81 | Fudo Horn | Shimabara Puzzle Box |
| 82 | Merchant Stamp | Combine Invention Notes + Warrior's Code; 20% merchant discount while equipped |
| 83 | Yellow Bell | Nagoya Puzzle Box; Jubei Level 40 Dark Realm; combine |
| 84 | Purple Bell | Tenkai Level 40 Dark Realm; combine; Pink Genma Mage drop |
| 85 | Red Bell | Plains Highway Test of Valor; Roberto Level 40 Dark Realm; combine; Red Genma Mage drop |
| 86 | Blue Bell | Oni Mansion Puzzle Box; combine; Ohatsu Level 40 Dark Realm |
| 87 | Charon's Bell | Oni Mansion Puzzle Box; Genma Mage drop; shop; revives instead of Oni Awakening |
| 88 | Rosary of Health | Azuchi and City of Sakai Puzzle Boxes; combine; shop; slow HP regen |
| 89 | Rosary of Magic | Twisted Kyoto Puzzle Box; combine; shop; slow MP regen |
| 90 | Rosary of Heart | Twisted Kyoto Puzzle Box; combine; shop; slow OP regen |
| 91 | Rosary of Spirit | Soki Level 90 Dark Realm |
| 92 | Dragon of Peace | Oni Mansion Puzzle Box |
| 93 | Dragon of War | Roberto Level 90 Dark Realm |
| 94 | Dragon of Fate | Twisted Kyoto chest |
| 95 | Dragon of Joy | Tenkai Level 90 Dark Realm |
| 96 | Horn of Susano | Azuchi Test of Valor |
| 97 | Time Gem | Sawayama Test of Valor; Soki Level 40 Dark Realm |
| 98 | Gem of Will | Sakai Test of Valor; Soki Level 80 Dark Realm |


Supplies & Materials
| Item | Locations / Effects |
|---|---|
| Medicine LV1/LV2/LV3 | Found in areas, mixtures, shops; LV3 is each character's Level 10 Dark Realm item |
| Secret Med LV1/LV2/LV3 | Areas, chests, mixtures, Test of Valor rewards, Door Guardian/Invisible Genma drops |
| Ultra Med LV1 | City of Sakai Entrance |
| Ultra Med LV2 | Various areas and Test of Valor rewards |
| Ultra Med LV3 | Twisted Kyoto, Test of Valor rewards; Level 60 Dark Realm item for each character |
| Oni Med LV1/LV2/LV3 | Areas, shops, mixtures, Test of Valor rewards |
| Drive Med LV1/LV2/LV3 | Mixtures, areas, Test of Valor rewards, shops |
| S. Drive Med LV1/LV2/LV3 | Mixtures and areas |
| Power Jewel | Areas, shops, Dark Realm |
| Oni Jewel | Areas, shops, Dark Realm |
| Drive Jewel | Areas, shops, Dark Realm |
| Antidote | Areas, Mushroom Genma, Genma Mage, Genma Zombie |
| Small Gold Nugget | Sawayama and Fireball drops |
| Gold Nugget | Fortress at Suruga, Sawayama chest, Level 80 second-time Dark Realm |
| Large Gold Nugget | Level 100 second-time Dark Realm |
| Grass / Wildflower / Sweet Herb / Mushrooms / Rare Mushrooms / Red Mushrooms | Areas, Bronze Test rewards, various Genma drops |
| Lizard / Salamander / Rare Salamander | Bronze rewards and Zombie drops |
| Yellow Ore / Blue Ore | Armored, Machine Gunner, Grenade Launcher, Cannon Genma drops |
| Fangs | Areas, Gacha, Crow drops |
| Fossilized Bone | Areas/chests and Gacha/Disc Thrower/Bomber drops |
| Antler / Rare Antler | Areas, Dark Realm, elite Tunneler/Disc Thrower/Dark Crow drops |
| Rare Shell | Areas, Dark Realm, Dark Crow/Machine Gunner/Disc Thrower drops |
| Warrior's Code | Areas, Dark Realm, Spear/Armored/General/Grenade Launcher drops |
| Invention Notes | Areas/chests, Dark Realm, Soldier/Spider Genma drops |
All 53 Puzzle Boxes
Every grid solution and the Stage 13 door-code method sit in the Story Walkthrough, at the point you reach them. The Puzzle Solutions tab is the index — the full reward list, and one tap jumps you to any solution.
Dark Realm — 100 Levels
The Dark Realm (also called the Phantom Realm) is available after Stage 8 through Minokichi at the hideout. It contains 100 levels of Genma battles. A special item is awarded at every tenth level. You may exit after clearing a level through the portal. Keep a backup hideout save before a long Dark Realm run.
Reward Structure (All Characters)
| Level | Reward |
|---|---|
| 10 | Medicine LV3 |
| 20 | Character-specific Jewel |
| 30 | Character-specific Jewel |
| 40 | Character-specific Bell |
| 50 | Character-specific weapon |
| 60 | Ultra Med LV3 |
| 70 | Character-specific Ring |
| 80 | Character-specific Charm/Ring |
| 90 | Character-specific Oni/Dragon charm |
| 100 | Character-specific final weapon |
Soki — Dark Realm Rewards
| Level | Reward | Pickup screen |
|---|---|---|
| 10 | Medicine LV3 | |
| 20 | Power Jewel | ![]() |
| 30 | Drive Jewel | |
| 40 | Time Gem | ![]() |
| 50 | Excalibur | ![]() |
| 60 | Ultra Med LV3 | ![]() |
| 70 | High King Ring | ![]() |
| 80 | Gem of Will | ![]() |
| 90 | Rosary of Spirit | ![]() |
| 100 | Gokumonji | ![]() |

Jubei — Dark Realm Rewards
| Level | Reward | Pickup screen |
|---|---|---|
| 10 | Medicine LV3 | |
| 20 | Oni Jewel | ![]() |
| 30 | Power Jewel | ![]() |
| 40 | Yellow Bell | ![]() |
| 50 | Arondight | ![]() |
| 60 | Ultra Med LV3 | ![]() |
| 70 | Low King Ring | ![]() |
| 80 | War Charm | ![]() |
| 90 | Oni of War | ![]() |
| 100 | Moonlight | ![]() |

Tenkai — Dark Realm Rewards
| Level | Reward | Pickup screen |
|---|---|---|
| 10 | Medicine LV3 | |
| 20 | Drive Jewel | |
| 30 | Oni Jewel | |
| 40 | Purple Bell | ![]() |
| 50 | Gae Bolga | ![]() |
| 60 | Ultra Med LV3 | ![]() |
| 70 | G. General Ring | ![]() |
| 80 | Tao Master's Ring | ![]() |
| 90 | Dragon of Joy | ![]() |
| 100 | Clarity | ![]() |

Roberto — Dark Realm Rewards
| Level | Reward | Pickup screen |
|---|---|---|
| 10 | Medicine LV3 | |
| 20 | Power Jewel | |
| 30 | Oni Jewel | ![]() |
| 40 | Red Bell | ![]() |
| 50 | Metatron's Gauntlets | ![]() |
| 60 | Ultra Med LV3 | ![]() |
| 70 | Rook Ring | ![]() |
| 80 | Prosperity Charm | ![]() |
| 90 | Dragon of War | ![]() |
| 100 | Gloves of Covenant | ![]() |

Ohatsu — Dark Realm Rewards
| Level | Reward | Pickup screen |
|---|---|---|
| 10 | Medicine LV3 | |
| 20 | Oni Jewel | |
| 30 | Drive Jewel | ![]() |
| 40 | Blue Bell | |
| 50 | Oni Rage | ![]() |
| 60 | Ultra Med LV3 | |
| 70 | Bishop Ring | ![]() |
| 80 | Art Charm | ![]() |
| 90 | Oni of Joy | ![]() |
| 100 | Supremacy | ![]() |

Second Completion Rewards (All Characters)
On a second full clear of the Dark Realm with any character, these rewards replace the first-time rewards:
| Level | Reward |
|---|---|
| 20 | Character-exclusive Jewel |
| 30 | Character-exclusive Jewel |
| 40 | Rare Antler |
| 50 | Invention Notes |
| 60 | Ultra Med LV3 |
| 70 | Warrior's Code |
| 80 | Gold Nugget |
| 90 | Rare Shell |
| 100 | Large Gold Nugget |
Street Fighter Music Easter Egg
Wear a character's Street Fighter costume in the Dark Realm. The corresponding character's Street Fighter II music plays during the first 20 and final 20 Dark Realm levels.
Tests of Valor
Tests of Valor are time-limited challenges that appear at specific points during the stages. Each has Gold, Silver, and Bronze reward tiers. Gold provides the listed weapon or rare item; Silver provides a recovery item, ring, or accessory; Bronze provides a material or common recovery item. There are 30 of them. Completing all 30 unlocks Special Outfits 1; earning Gold on all 30 unlocks Special Outfits 2.
| # | Stage | Test | Location | Requirement | Rewards |
|---|---|---|---|---|---|
| 1 | St. 3 | Test of Valor #1 | Front Road | Target: Axeman | Time: 1:00 | Gold: Secret Med LV2 | Silver: Medicine LV1 | Bronze: Grass |
| 2 | St. 3 | Test of Valor #2 | Back Road | Requirement: Eradicate the Genma | Time: 1:00 | Gold: Oni Jewel | Silver: Medicine LV1 | Bronze: Grass |
| 3 | St. 3 | Test of Valor #3 | Old Temple | Target: Gacha | Time: 3:00 | Gold: Kogarasu | Silver: Secret Med LV1 | Bronze: Mushrooms |
| 4 | St. 3 | Test of Valor #4 | Plains Highway, Monster Show (backtrack) | Requirement: Eradicate the Genma | Time: 5:00 | Gold: Red Bell |
| 5 | St. 4 | Test of Valor #1 | Front of Warehouse | Requirement: Eradicate the Genma | Time: 3:00 | Gold: Black Sword | Silver: Secret Med LV1 | Bronze: Mushrooms |
| 6 | St. 4 | Test of Valor #2 | Rooftop (backtrack) | Technique: Chain Critical x5 | Time: 3:00 | Gold: Naga Ring | Silver: Secret Med LV1 | Bronze: Mushrooms |
| 7 | St. 5 | Test of Valor #1 | 2R Room | Technique: Critical x5 | Time: 3:00 | Gold: Ice Rifle |
| 8 | St. 5 | Test of Valor #2 | 4R Room (backtrack, after Hideout 4) | Requirement: Protect the two guards | Time: 3:00 | Gold: Horin | Silver: Purple Ring | Bronze: Mushrooms |
| 9 | St. 7 | Test of Valor #1 | Bridge | Target: Genma General | Time: 2:00 | Gold: Ice Sword | Silver: Medicine LV2 | Bronze: Wildflower |
| 10 | St. 7 | Test of Valor #2 | Juntei Hall | Target: Don Gacha | Time: 1:00 | Gold: Black Rifle | Silver: Purple Ring | Bronze: Red Mushrooms |
| 11 | St. 8 | Test of Valor #1 | Ruins | Target: Three Don Gachas | Time: 2:00 | Gold: Ground Gloves | Silver: Secret Med LV2 | Bronze: Wildflower |
| 12 | St. 8 | Test of Valor #2 | Lazuline Hall Courtyard (backtrack) | Requirement: Absorb 2,000 souls | Time: 3:00 | Gold: Battle Rifle | Silver: Pearl Ring | Bronze: Red Mushrooms |
| 13 | St. 9 | Test of Valor #1 | Open Area | Target: Crab Walker | Time: 5:00 | Gold: Gleam | Silver: Ultra Med LV2 | Bronze: Wildflower |
| 14 | St. 9 | Test of Valor #2 | Mountain | Technique: Finisher x5 | Time: 3:00 | Gold: Flame Blade | Silver: Pearl Ring | Bronze: Red Mushrooms |
| 15 | St. 9 | Test of Valor #3 | Rooftop of Azuchi Castle (backtrack) | Requirement: Absorb 2,000 souls | Time: 4:00 | Gold: Horn of Susano | Silver: Ultra Med LV2 | Bronze: Lizard |
| 16 | St. 10 | Test of Valor #1 | Surgery Corridor | Target: Two Dark Puppets | Time: 3:00 | Gold: Meteor Shower | Silver: Indigo Ring | Bronze: Red Mushrooms |
| 17 | St. 10 | Test of Valor #2 | Surgery (backtrack) | Target: Diamond | Time: 3:00 | Gold: Enma Gloves | Silver: Indigo Ring | Bronze: Wildflower |
| 18 | St. 11 | Test of Valor #1 | Third Floor Save Room | Target: Genma General | Time: 2:00 | Gold: Time Gem | Silver: Medicine LV3 | Bronze: Lizard |
| 19 | St. 11 | Test of Valor #2 | Front of Cell | Technique: Chain Critical x10 | Time: 3:00 | Gold: Sky Sword | Silver: Drive Med LV3 | Bronze: Wildflower |
| 20 | St. 12 | Test of Valor #1 | Room to Experiments | Target: Six Genma Generals | Time: 2:00 | Gold: Ortlinde | Silver: Oni Med LV3 | Bronze: Red Mushrooms |
| 21 | St. 12 | Test of Valor #2 | Experiment Room 3 (backtrack) | Target: Genma General | Time: 3:00 | Gold: Gem of Will | Silver: Medicine LV3 | Bronze: Salamander |
| 22 | St. 13 | Test of Valor #1 | Drawbridge Area | Target: Four Hell Spiders | Time: 2:00 | Gold: Orochi | Silver: Drive Med LV3 | Bronze: Wildflower |
| 23 | St. 13 | Test of Valor #2 | Dock (backtrack) | Target: Giga Menteith | Time: 2:00 | Gold: Gundari | Silver: Oni Med LV3 | Bronze: Red Mushrooms |
| 24 | St. 14 | Test of Valor #1 | Mountain Path | Technique: Chain Critical x5 | Time: 1:00 | Gold: Sky Blade | Silver: Medicine LV3 | Bronze: Salamander |
| 25 | St. 14 | Test of Valor #2 | Cave Entrance | Target: Menteith | Time: 1:30 | Gold: Star Killer | Silver: Azure Ring | Bronze: Wildflower |
| 26 | St. 14 | Test of Valor #3 | Side of the Cave (backtrack) | Requirement: Protect the target | Time: 1:30 | Gold: Ice Lord | Silver: Crimson Ring | Bronze: Red Mushrooms |
| 27 | St. 15 | Test of Valor #1 | Courtyard | Target: Genma General | Time: 3:00 | Gold: Raphael's Gauntlets | Silver: Secret Med LV3 | Bronze: Salamander |
| 28 | St. 15 | Test of Valor #2 | Wooden Floor Room | Requirement: Absorb 3,000 souls | Time: 5:00 | Gold: Wolf Fang | Silver: Secret Med LV3 | Bronze: Wildflower |
| 29 | St. 16 | Test of Valor #1 | Castle Gate | Target: Three Dark Crows | Time: 5:00 | Gold: Ususama |
| 30 | St. 16 | Test of Valor #2 | Top Floor (backtrack) | Requirement: Protect the target | Time: 2:00 | Gold: Lucifer's Gauntlets | Silver: Diamond Ring | Bronze: Rare Salamander |

Ranking System
Test of Valor requirements vary by test: destroy a target within a time limit, eradicate a specified group of Genma, carry out a technique (Chain Critical x5, Chain Critical x10, Finisher x5), absorb a specified number of souls, or protect a target.
| Tier | Reward Type |
|---|---|
| Gold | The listed weapon or rare item |
| Silver | A recovery item, ring, or accessory |
| Bronze | A material or common recovery item |
Detailed Strategies
Gold: Secret Med LV2 | Silver: Medicine LV1 | Bronze: Grass
Set Jubei to All-out Attack. Use the strongest weapon. Knock down the Axeman with Oni Magic. Use a finisher while he is grounded. Block when he raises his axe.




Gold: Oni Jewel | Silver: Medicine LV1 | Bronze: Grass
Set Jubei to All-out Attack. Defeat the Archer first. Use chained Oni Magic against the Axemen.




Gold: Kogarasu | Silver: Secret Med LV1 | Bronze: Mushrooms
Set Jubei to All-out Attack. Concentrate on the Gacha. Use Oni Magic.




Gold: Red Bell
Backtrack only, and a crowd-clearing job rather than a duel — bring a wide-arc weapon and chain Oni Magic through the packs instead of picking enemies off one at a time.




Gold: Black Sword | Silver: Secret Med LV1 | Bronze: Mushrooms
Use Oni Magic to cut through groups.




Gold: Naga Ring | Silver: Secret Med LV1 | Bronze: Mushrooms
Use a weak weapon. Use Oni Magic Critical Chains. A chain involving only one enemy does not count.




Gold: Ice Rifle
Only Criticals count, so ordinary damage does nothing for the tally. Bait an attack and land the counter-timed strike; setting your partner to hold enemies in place makes the window far easier to hit five times running.




Gold: Horin | Silver: Purple Ring | Bronze: Mushrooms
Set the partner to Guard. Kill each Gacha immediately. Jubei's Distract Enemy order can draw enemies away from the guards.




Gold: Ice Sword | Silver: Medicine LV2 | Bronze: Wildflower
Rush the Genma General. Set the partner to All-out Attack. Use Oni Magic Critical Chains.




Gold: Black Rifle | Silver: Purple Ring | Bronze: Red Mushrooms
Use Oni Magic to knock down Don Gacha. Watch the fireballs. Stay locked on to Don Gacha.



Gold: Ground Gloves | Silver: Secret Med LV2 | Bronze: Wildflower
Use Oni Magic Critical Chains. Defeat the two Don Gachas on the right first. Keep the partner guarding if necessary.




Gold: Battle Rifle | Silver: Pearl Ring | Bronze: Red Mushrooms
Use Oni Magic Critical Chains on Soldier Genma. Absorb souls before Soul Absorber Genma can steal them. A partner is not recommended because the partner may disrupt chains.




Gold: Gleam | Silver: Ultra Med LV2 | Bronze: Wildflower
Use Ohatsu to attack from long range. Set Soki to All-out Attack. Keep distance from Cannon Genma. Defeat within ~2 minutes for Gold.




Gold: Flame Blade | Silver: Pearl Ring | Bronze: Red Mushrooms
Use the weakest weapon. Knock down Tunneler Genma. Use finishers while grounded. Roberto's ground attacks count as finishers.




Gold: Horn of Susano | Silver: Ultra Med LV2 | Bronze: Lizard
Equip a weak weapon. Use Oni Magic Critical Chains. Genma Mages appear if the test takes too long. Pick up Gem of Valor afterward.




Gold: Meteor Shower | Silver: Indigo Ring | Bronze: Red Mushrooms
Damage Dark Puppets normally. Finish each one with Soki's Sword of Purification. If not purified, they regain all health. Jubei's Distract Enemy is especially useful.




Gold: Enma Gloves | Silver: Indigo Ring | Bronze: Wildflower
Use Oni Magic Critical attacks. The enemy counters normal attacks. Soldiers may drop from the upper floor.




Gold: Time Gem | Silver: Medicine LV3 | Bronze: Lizard
Use Oni Magic. Attack while the General summons Spear Genma. Keep attacking without giving him time to recover.




Gold: Sky Sword | Silver: Drive Med LV3 | Bronze: Wildflower
Use Oni Magic. Keep the partner waiting. Chain through enemies as they teleport in.




Gold: Ortlinde | Silver: Oni Med LV3 | Bronze: Red Mushrooms
Use Enryu. Use continuous Oni Magic. Attack while Generals summon reinforcements.




Gold: Gem of Will | Silver: Medicine LV3 | Bronze: Salamander
The General summons Elite Ninja Genma. His vortex attack is devastating and cannot be safely blocked. Defeat him in ~30 seconds for Gold using Oni Awakening and attack-boosting accessories.




Gold: Orochi | Silver: Drive Med LV3 | Bronze: Wildflower
Use Oni Magic chains. One Hell Spider appears at a time. Save before leaving.




Gold: Gundari | Silver: Oni Med LV3 | Bronze: Red Mushrooms
Use Oni Magic to knock him down. Use attack-boosting equipment. Set partner to All-out Attack after the knockdown.




Gold: Sky Blade | Silver: Medicine LV3 | Bronze: Salamander
Use the weakest weapon. Use Oni Magic Critical Chains. Set partner to Wait and Recover.




Gold: Star Killer | Silver: Azure Ring | Bronze: Wildflower
Use Oni Magic. Chain through Zombies into Menteith. Grab Secret Med LV3.




Gold: Ice Lord | Silver: Crimson Ring | Bronze: Red Mushrooms
Protect the two soldiers. Use Oni Magic Critical Chains against the normal Zombies.




Gold: Raphael's Gauntlets | Silver: Secret Med LV3 | Bronze: Salamander
Use Enryu. Defeat Genma Mages quickly. Avoid their magic seals. Use Oni Magic to knock down the General.




Gold: Wolf Fang | Silver: Secret Med LV3 | Bronze: Wildflower
Defeat the Soul Absorber quickly. Use Oni Magic on Don Gacha. Defeat Genma Mage. Absorb souls immediately.




Gold: Ususama
The Crows break off and circle rather than staying grounded. Punish each one as it dives instead of chasing it around the gate, and keep magic in reserve for the last of the three.




Gold: Lucifer's Gauntlets | Silver: Diamond Ring | Bronze: Rare Salamander
Two Genma Soldiers must be protected. Use Oni Awakening. Defeat Grenade Launcher Genma quickly. Then concentrate on the Genma General. A target can die from one hit, making this test easy to fail.































































