AREA 1Ecliptic Expressthe Umbrella train (Rebecca, then co-op)
1
Playing as Rebecca, you start in the rear car with your Handgun. FILE #1 Player’s Manual 1 is already in your inventory as the tutorial file. Near the wrecked prisoner-transport at the very start, grab FILE #2 Court Order for Transportation (it describes the convict, Billy).
2
Move forward through the passenger cars, killing or slipping past the zombies (kill only the nearer one to save ammo). Note the stairs up to 2F — you return here later with the Hookshot.
3
In the sleeper car, take the KEY ITEM Dining Car Key from the train-employee’s corpse by the engine door. Grabbing it triggers a scene: you glimpse Billy, a dying Bravo teammate collapses, and Cerberus (zombie dogs) attack — fight them off and loot the bodies for Handgun Ammo.
4
Sweep the compartments: Room 202 has FILE #3 Passenger’s Diary and Handgun Ammo. Room 201 (save room) has FILE #4 Investigation Orders, an Ink Ribbon, a Green Herb and a typewriter — save here.
5
Use the Dining Car Key on the Dining Car (1F): FILE #5 Notice to Supervisors is on a table by the stairs. (Optional: empty bottles + a gas tank here can be combined into Molotov Cocktails.)
6
On Dining Car 2F the first Leech Man appears — don’t fight it, retreat toward the stairs. This triggers the team-up: Billy saves Rebecca. Partner-zapping now unlocks, and FILE #6 Player’s Manual 2 is added automatically.
7
As Rebecca, climb the ladder from Dining Car 2F onto the train roof and reconnect the severed power cable; a scene drops her into the Kitchen 2F.
8
In the Kitchen 2F, take the KEY ITEM Conductor’s Key, place it in the dumbwaiter (service lift) and send it DOWN.
9
Zap to Billy in the Kitchen 1F, take the Conductor’s Key from the lift, and open the Conductor’s Room: grab the MAP Train Map, FILE #7 Note from Conductor, and note the KEY ITEM Briefcase (two ring-shaped slots — solved later). Press the switch to drop the ladder to the bar car.
10
In the bar car take the Ice Pick from the trolley. In Room 101 grab the WEAPON Hunting Gun (+ shells) and a First-Aid Spray; equip the Hunting Gun.
11
BOSS Stinger (giant scorpion) ambushes in the bar — fight as Billy: back to the doorway, aim down at its head, fire the Hunting Gun and reload every 2 shots. It drops the KEY ITEM Panel Opener. (Full strategy in the Bosses tab.)
12
Send the Ice Pick UP the dumbwaiter to Rebecca; she uses it on the jammed/iced kitchen door to free her route.
13
As Billy, use the Panel Opener on the silver kitchen wall panel to open the vent. Rebecca crawls through and takes the KEY ITEM Gold Ring.
14
On the outside balcony, collect the KEY ITEM Hookshot (+ FILE #8 Hookshot Operator’s Manual, automatic). Fire the Hookshot to reach the roof, drop through the hole into a cabin, and open the Jewelry Box for the KEY ITEM Silver Ring — then hurry back before the leeches swarm.
15
Give both rings to whoever holds the Briefcase; insert the Gold + Silver Ring → the case opens for the KEY ITEM Blue Keycard.
16
Use the Blue Keycard on the driver’s-cabin door. Inside: the KEY ITEM Magnetic Card and FILE #9 Brake Operation Manual (automatic).
17
PUZZLE Train brakes (two panels — rear balcony + driver’s cabin, one character at each, activated with the Magnetic Card). Each screen shows a randomized target; press ten digits (1–9) that add up to it. Fast method: press as many 9s as fit, then fill the remainder (e.g. target 67 = seven 9s = 63, then 2+1+1). The cabin panel’s screen is broken, so track that one yourself.
MISSABLE Once both brakes engage, the train crashes into the training facility and you can never return. Sweep every car for herbs, ammo, ink ribbons, the First-Aid Spray and all train FILE files before the final brake.
AREA 2Umbrella Training Facilitythe management-training mansion
1
Climb from the crash up through the flooded sewer into the Main Hall (typewriter + Ink Ribbons — your save point for this area). Note the statue with the scales here — that’s the basement lock you open at the end.
2
Up to 2F: in the small raven room grab the KEY ITEM Crank Handle and FILE #10 Notice to All Staff (its hint is 8:15). Ignore the ravens.
3
Sweep 2F: FILE #11 Regulations for Trainees (conference room, + a typewriter), and in the storage room the MAP Training Facility Map and Microfilm A.
4
Attach the Crank Handle to the lift: stand Rebecca on it, order her to stay, zap to Billy and crank her up to 3F (the pair splits). Rebecca clears the mutated insects up top.
5
As Billy, take the WEAPON Grenade Launcher (+ grenade rounds) from the art-storage room and note the White Statue there; find the WEAPON Shotgun and the Black Statue in the storeroom.
6
Behind the red door: FILE #12 Assistant Director’s Diary. Push the table to the fireplace, climb up and take the KEY ITEM Iron Needle from the trophy. In the kitchen grab the Lighter Fluid and combine it with Billy’s Lighter.
7
PUZZLE Clock: take the Iron Needle to the 3F clock, mount it, then set the minute hand to III (15) and the hour hand to VIII (8) = 8:15. Two clock-marked doors open.
8
Get Microfilm B (above the eastern fireplace) and FILE #13 A Verse of Poetry there. Put both microfilms in the projector → FILE #14 Microfilm Image (automatic — it shows the desk grid) → take the MO Disk.
9
PUZZLE Conference desks (randomized): insert the MO Disk in the terminal to read a two-character code, match each character to the desk grid, set both characters to solo, stand one at each coded desk and press together. The armored doors open.
10
In the Medicine Room grab the Green Chemical (NE corner) and FILE #15 First Investigation Unit Notes (on a bed).
11
PUZZLE Chess (Marcus’s office): make the big board match the small reference board — move only the piece that’s out of place (a wrong move releases poison gas). Reward: the KEY ITEM Book of Evil and FILE #16 Marcus’ Diary 1. Examine the Book of Evil for the Black Wing; combine Black Wing + Black Statue = Statue of Evil.
12
Use Billy’s lit Lighter on the lamp by the library, go in and push the bookshelf for the Book of Good; examine it for the Angel Wings; combine Angel Wings + White Statue = Statue of Good.
13
PUZZLE Statues: place the Statue of Good and Statue of Evil on the Main-Hall scales — the basement staircase opens under the painting. Save and stock both characters before descending.
AREA 2BTraining Facility Basementbeneath the mansion
1
Descend the statue staircase to the B1 corridor (venom-spitting spiders — shoot them on the ceiling). In the Observation Room: FILE #17 Correctional Institute Inmates List, a Blue Herb, and a typewriter (save).
2
Billy boosts Rebecca up through a wall grate — she goes on alone to the Power Room: FILE #18 About the Power Regulator (target = 70).
3
PUZZLE Power Regulator: set the five switches UP, UP, DOWN, UP, UP = 70 to restore power. (This separates the pair; control returns to Billy.)
4
As Billy, fight through the Eliminators (mutated apes) toward the Large Hall.
5
BOSS Centurion (giant centipede): Billy fights alone while Rebecca is held — shoot the white underbelly when it rears up, backing off between hits (Shotgun / Grenade Launcher). Free Rebecca.
6
Cage crank: Billy raises the suspended cage and Rebecca takes the KEY ITEM Facility Key (Fire Key — fire emblem). It opens the fire-marked kitchen and offices.
7
PUZZLE Piano (2F bar): Billy plays the piano to open the hidden wine room; send Rebecca in for the KEY ITEM Battery (+ Magnum ammo, empty bottles). Billy plays again to reopen the door so she can leave.
8
Use the Fire Key on the kitchen for the Lighter Fluid (fuel the Lighter). PUZZLE Animal torches: with the lit Lighter, light the animal statues weakest→strongest: Deer → Wolf → Horse → Tiger → Snake → Eagle — the passage opens.
9
In the bunk room take the KEY ITEM Unity Tablet (west fireplace) and FILE #19 Management Trainee’s Diary.
10
Down in the B3 testing area (spiders): take the KEY ITEM Locker Key (waterfall room) and open the locker for the Duralumin Case. PUZZLE Duralumin Case: examine it for the code, enter 385 → Handgun Parts → combine with a Handgun = WEAPON Custom Handgun.
11
Control-panel / Hunter room: Rebecca works the left then center buttons while Billy collects Acid rounds and hits the red button — Hunters spawn; kill them with Acid grenades. Grab the second KEY ITEM Facility Key (Water Key — water emblem) from the hole they came out of; it opens the water-marked corridors.
12
Get the KEY ITEM Vice Handle (broadcast/AV room) and use it on the vise to release the KEY ITEM Obedience Tablet. Power the front-yard lift with the Battery, ride up, and have Billy push a crate to reach the KEY ITEM Discipline Tablet.
13
PUZZLE Observatory: on 3F take the door between the two suits of armor to the observatory and slot Unity + Obedience + Discipline — the tower lowers down to the Laboratory.
AREA 3Church & LaboratoryMarcus’s underground lab
1
Head down the outdoor path to the church (grab Shotgun Ammo in the right-hand tower). At the church door, stand Rebecca on the floor tile to hold it open and send Billy in.
2
Take the right-hand save room inside: Incendiary (Napalm) grenade shells, ammo, Ink Ribbons, typewriter — load the Grenade Launcher and save.
3
BOSS Infected Bat (in the church): fight as Billy — aim up and fire the Grenade Launcher/Shotgun as it swoops; ignore the small bats. (See Bosses tab.)
4
After it dies, use the Hookshot on the church wall to reach the roof, drop to the back yard and pull the lever to restore elevator power; ride down into the Laboratory.
5
In the lab (save), send Billy up via the Hookshot. Grab FILE #20 Marcus’ Diary 2 (Reference Room) and FILE #21 Old Photograph (Marcus’s Study). Upstairs Billy kills a Mimicry Marcus and takes the KEY ITEM Leech Capsule and MAP Laboratory Map, then opens a path for Rebecca.
6
Send the Leech Capsule down to Rebecca, who gathers the Red and Green Chemicals. PUZZLE Chemistry: Red + Green = Stripping Agent; Stripping Agent + Leech Capsule = KEY ITEM Blue Leech Charm. Send it up to Billy.
7
Billy uses the Blue Leech Charm on the blue-marked door; inside, search the left wall for the KEY ITEM Input Reg. Coil, and take the KEY ITEM Green Leech Charm from the statue’s hand. Send the Green Charm to Rebecca.
8
Rebecca uses the Green Leech Charm on the operating-room door; grab the KEY ITEM Sterilizing Agent inside and use it on the gas-chamber panel to clear the toxic gas → KEY ITEM Breeding Room Key.
9
Lab files: FILE #22 Leech Growth Records (Leech Laboratory — holds the dial hint 4863), FILE #23 Laboratory Manager’s Diary (Leech Room), FILE #24 Investigator’s Report (Operating Room). Open the Breeding Room, fight the lizards and take the Dial — and don’t miss FILE #25 B.O.W. Report on the floor among the NE cages (easily overlooked).
10
PUZZLE Cable-car dial: send the Dial to Billy and enter 4863 (hint from Leech Growth Records) to open the cable-car door.
11
In the cable-car area collect the KEY ITEM Output Reg. Coil; give the Hookshot to Rebecca to swing up into the control room; install both the Input + Output Reg. Coils to power the car. Save.
12
Rebecca takes the WEAPON Magnum from the dead soldier in the cable-car cart — keep it on her for the next boss. Both board; Billy is knocked off and Rebecca goes on alone (re-seat the dislodged Output Coil and clear a Mimicry Marcus to get moving).
AREA 4Factorythe underground works (Rebecca alone)
1
Arrive by cable car; grab Magnum rounds from the cart and the MAP Factory Map. Sweep the arrival rooms for herbs and ammo.
2
Cross the catwalks (dodge the two lizards) to find the KEY ITEM UP Key.
3
PUZZLE Turntable: use the UP Key at the panel to raise the turntable, cross, then lower it to descend; take the KEY ITEM Elevator Key below.
4
BOSS Proto-Tyrant (first encounter): Rebecca fights alone with the Magnum — keep distance, fire a few rounds then reposition (dodge its claw charge). It’s driven off, not yet killed. (See Bosses tab.)
5
Use the Elevator Key to power the elevator. It serves LV1 (Facility) / LV2 (Factory) / LV4 (Treatment Plant) — consolidate dropped supplies, then ride to LV4 for the finale.
AREA 5Treatment Plant — FINALEthe water facility
1
PUZZLE Power grid (Control Room): press three buttons so every point lights — row 6 / column 2, then row 2 / column 2, then row 6 / column 3. Take the elevator down and save.
2
BOSS Kill the Mimicry Marcus in the corridor and grab the MAP Treatment Plant Map. Reunite with Billy — co-op resumes.
3
PUZZLE Crate & water bridge: Billy pushes the wooden/steel crates while Rebecca rotates the machine and floods the pool to float a bridge; cross for the KEY ITEM Handle.
4
Files: FILE #26 Investigator’s Report 2 (Generator Room, on a body) and FILE #27 Treatment Plant Manager’s Diary (Cargo Control Room floor). Open the Handle door and start the chemistry with the Red Chemical.
5
Save at the Lodgings (the finale’s main save room) — FILE #28 About Battery Fluid is on the SE bunk.
6
BOSS Proto-Tyrant (second encounter): both characters — control Billy up front and pour in Magnum + Grenade Launcher; this time it’s killed. Take the KEY ITEM Motherboard and install it to power the Gondola.
7
Ride the gondola: close the floodgate, then gather Industrial Water and the Blue Chemical. PUZZLE Chemistry: Blue + Red = Sulfuric Acid; + Industrial Water = Battery Fluid; + Empty Battery = KEY ITEM Hi-Power Battery (Billy boosts Rebecca to the Empty Battery on the ledge).
8
Power the Forklift with the Hi-Power Battery to raise the container and expose the KEY ITEM Keycard. Return to the Lodgings, save, and fully kit both characters (Magnum, Grenade Launcher, Shotgun, herbs).
9
BOSS Use the Keycard → Queen Leech (Phase 1, Marcus form): both characters — stay mobile, dodge the acid spit and pour in Magnum rounds. Afterward pick up KEY ITEM Shaft Key (L) and KEY ITEM Shaft Key (R) and use them on the two locks.
10
BOSS FILE #29 Gate Operation Manual is given to Billy automatically before the final room. Queen Leech (Final): it’s immune to gunfire — set Rebecca to open the ceiling shutters at the valves while Billy shoots to hold its attention; when sunlight floods in, it’s destroyed. The lab self-destructs and the game ends at dawn.
Completing the game unlocks Leech Hunter and (HD Remaster) Wesker Mode, plus rank rewards — see the Unlockables tab.