Dark Cloud 2 key art

DARK CLOUD 2

Complete 100% Guide — Expanded Edition
8
Chapters
31
Trophies
5
Georamas
294
Photos
127
Floors
12
Badges
~100h
100% Time

Game Overview

Dark Cloud 2 (known as Dark Chronicle in Europe) is an action RPG developed by Level-5 for the PlayStation 2, later re-released on PS4 and Steam. You play as Max, an inventor who wields a gun and wrench, and Monica, a swordswoman with a magic armband, as they travel through time to stop the villainous Emperor Griffon from destroying the world. The game blends dungeon crawling, town building (the Georama system), an invention system, photography, fishing, and the golf-like Spheda minigame into a massive 100+ hour adventure.

DetailInfo
TitleDark Cloud 2 · Dark Chronicle in Europe
ReleaseNovember 2002 (JP) · 2003 (NA/EU) on PlayStation 2 · PlayStation 4 emulated re-release 2016 · PlayStation 5 via backward compatibility
Developer / PublisherLevel-5 · Sony Computer Entertainment
GenreAction RPG / Dungeon Crawler
Playable charactersMax — inventor with a gun and wrench · Monica — swordswoman with a magic armband
Chapters (in play order)Palm Brinks → Sindain → Balance Valley → Veniccio → Heim Rada → Kazarov Stonehenge, Moon Flower Palace & Star Paths → Moon Flower Palace → Chapter 8, The Forgotten Adventure (Zelmite Mine, post-game)
100% playthroughRoughly 100 hours, at about 5/10 difficulty

Read This Before You Start

Five decisions shape the whole run.

DecisionWhy it matters
Stop at the door in Chapter 7Beating the Dark Element at the end of Chapter 7 is the one true point of no return: it permanently seals Moon Flower Palace and Kazarov Stonehenge. Every medal, photo and Spheda hole inside them has to be finished first, or the Medalhead trophy and several inventions are lost for that save.
Recruit Lin before the Chapter 3 bossLin leaves the party for good once the Chapter 3 boss dies — sign her up before that fight. Other recruitable characters also require specific conditions, so check recruit requirements for each region.
Photograph everything, in every chapterMany Ideas and Scoops are one-time and missable — several boss scoops (Brave Little Linda, Clown Robo’s Attack, Fire Squall, Griffon’s Real Face, Legend of the Moon) give you exactly one chance. Take photos in every chapter before moving on.
Finish each Georama before leaving its regionYou cannot return to a region’s Georama after progressing the story past it, and 100% completion rewards give rare weapons — complete each region before leaving.
Stock up before Chapter 8Chapter 8 cuts you off from most shops and towns — anything you did not buy or build earlier is sealed away. Finish your weapon build-up and max your Fruit of Eden HP and defence items first.

Roadmap to 100%

The roadmap below follows a clean three-stage order.

  1. Fighting for Fun is 200 kills in a single life — not “attack with every weapon type”, and it is not missable. Most players get it naturally by mid-game.
  2. Stage 2 — Finish the Story: Defeat the Dark Element and clear the Chapter 7 bosses to complete the main story and unlock the first ending.
  3. Stage 3 — Endgame Cleanup: Work through the Zelmite Mine post-game dungeon. Raise fish for the Finny Frenzy, collect remaining medals, invent remaining items, obtain Monster Transform Badges, gather remaining Ideas/Scoops, and beat the Zelmite Mine final boss.
Tip: A full 100% run takes roughly 100 hours, at about 5/10 difficulty.

100% by the Numbers

What a full completion actually covers.

CategoryCount
Dungeon floors127 medal floors across seven dungeons, carrying 396 medals between them
Georamas5 regions to rebuild (Sindain, Balance Valley, Veniccio, Heim Rada, Moon Flower Palace)
Inventions100+ recipes
Photos / Scoops294 collectible photographs
Recruitable characters26
Trophies31 on the PlayStation re-release — 1 Platinum, 4 Gold, 17 Silver, 9 Bronze

Tips & Tricks

Habits that pay off across the whole run.

TipDetail
Save oftenDungeons are randomly generated, and a bad run can cost you progress.
Keep weapons repairedUse Repair Powder — a broken weapon loses its upgrade progress.
Spectrumize itemsCreate Synth Spheres that upgrade weapon stats.
Always carry Resurrection PowderEssential in the late game to avoid game overs.
Take photos of EVERYTHINGMany Ideas and Scoops are one-time and missable.
Check every dungeon floorEach floor has its own medal completion condition.
Fighting for Fun200 kills in a single life — not “attack with every weapon type”, and it is not missable. Most players get it naturally by mid-game.
Georama 100% rewardsThey give rare weapons — complete each region before leaving.
Support charactersThey give +1 synth point per level: Cedric (wrenches), Gerald (guns), Milane (swords), Lin (armlets).
Spectrumize weapons at +5Gives 60% stat transfer to the target weapon.
FishingRaise fish in an aquarium and feed them to boost stats for races.
SphedaLearn the wall-bounce angles and practice on early dungeons.

Missables Warning

CRITICAL: Dark Cloud 2 has several missable trophies and collectibles. Read this section carefully before starting.
The one true point of no return: beating the Dark Element at the end of Chapter 7 permanently seals Moon Flower Palace and Kazarov Stonehenge. Every medal, photo and Spheda hole inside them has to be finished first, or the Medalhead trophy and several inventions are lost for that save. Separately, Lin leaves the party for good once the Chapter 3 boss dies — recruit her before that fight.
ItemDetail
MISSABLE Photos / ScoopsMany photos/scoops are one-time only — take photos in every chapter before moving on. See the Photos & Scoops tab for a complete checklist.
MISSABLE RecruitsSome recruitable characters require specific conditions — check recruit requirements for each region.
Fighting for FunFighting for Fun is 200 kills in a single life — not “attack with every weapon type”, and it is not missable. Most players get it naturally by mid-game.
MISSABLE Brave Little LindaScoop (Ch.1) — take photo during Linda boss fight when she stomps. One chance only!
MISSABLE Clown Robo’s AttackScoop (Ch.1) — take photo during Halloween boss fight when it fires missiles. One chance only!
MISSABLE Fire SquallScoop (Ch.5) — must be photographed before you blow it up.
MISSABLE Griffon’s Real FaceScoop (Ch.6) — take photo at the start of the Griffon fight.
MISSABLE Legend of the MoonScoop (Ch.7) — at the top of the Dream Spiral during the final boss fight.
GeoramaGeorama must be completed before leaving each area — you cannot return to a region’s Georama after progressing the story past it.

Story Walkthrough

Dark Cloud 2 runs to 8 chapters — seven story chapters plus Chapter 8, The Forgotten Adventure, the optional post-game descent into the Zelmite Mine. Each chapter introduces a new dungeon, a new Georama region to rebuild, and new recruits. This walkthrough gives you a numbered route for every chapter on top of the floor-by-floor detail.

How to read floor cards: Each floor card shows the floor name, time limit (if any), medal condition, enemies, Geostone unlocks (if any), and available scoops. Seal badges indicate floors with sealed exits that require specific conditions.

Pick a chapter below, then use the Previous / Next buttons at the bottom of each chapter to move through the game.

CH 1The Escape from Palm Brinks

Max works at Cedric's workshop in the town of Palm Brinks and receives a circus ticket. He overhears Flotsam and Mayor Need's conversation about the outside world. After being attacked by Flotsam's clown army, Max hides in the sewers.

Before you start: Before you drop into the sewers, walk every street in Palm Brinks with the camera. The Milk Can, Pipe and Belt photos combine into the Energy Pack that powers the Ridepod, and synthesis material spent on the Battle Wrench and Classic Gun now pays off for the whole chapter.

Chapter Route

1
Work the Palm Brinks streets Before the circus plot starts, photograph everything in town. The Milk Can, Pipe and Belt trio is what lets Cedric build the Energy Pack the Ridepod runs on.
Dark Cloud 2 - Monica in battle
Dark Cloud 2 - Monica in battle
2
Escape into the channel After Flotsam's men come for Max's red stone, follow the rooftop chase down into the Underground Water Channel. Buy bread and mineral water first — there is no shop underground.
3
Clear the first three floors Push through To the Outside World, Battle with Rats and Ghost in the Channel. Each floor posts its own medal conditions on the entry screen, so read them and play to whichever ones you can hit on the way.
4
Feed the wrench and gun Break every barrel and crate for synthesis material and pour Attack into the Battle Wrench so it can build toward the Drill Wrench. Do the same for the Classic Gun on the Trumpet Gun path.
5
Assemble Steve the Ridepod Give Cedric the three Energy Pack photos so he can finish the mech. Steve burns his own fuel gauge, so save his charge for the boss room instead of spending it on trash.
6
Beat Linda in the Pump Room The Channel Pump Room holds Linda the circus elephant. Take the rearing-up photo early, then work the Ridepod's fists in from behind her, land about three hits, and reverse out of her counter-swing.
7
Push to the Reservoir Continue through Steve's Battle and Sweet, Scary Treasure Chest — watch for the King Mimic on the latter, which pays well if you can survive it.
8
Finish off the Clown Robo In the Channel Reservoir, Flotsam's robot fires clown noses you can scoop up and throw back to stun it. Photograph it mid-launch before you finish it.
Missable / point of no return: Two photos exist only here: Brave Little Linda (shoot her as she rears onto her hind legs) and Clown Robo's Attack (shoot the Halloween robot in the act of firing a missile). Both fights happen once.

Underground Water Channel — every floor

Five floors carry medals. The entrance, the two boss rooms and the exit do not, and are shown in place so the running order is the real one. There are no fishing goals and no Geostones in this dungeon — you have neither a rod nor Georama yet.

Channel Entrance no medals
Donny's camp. He hands Max the pistol and the communicator, and this is where you trade photography levels for rewards later. No medals.
01To the Outside World 3 medals
Time AttackKill everything within 2:35
SphedaClose the distortion — first win pays Treasure Chest Key ×2
Clear goalWithout healing
EnemiesClown ×6, Froggy ×6, Sewer Rat ×6 (key)
ABS / Gilda108 / 108
02Battle with Rats 3 medals
Time AttackKill everything within 2:40
SphedaClose the distortion — first win pays Diamond
Clear goalItems only
EnemiesBaron Balloon ×4, Bat ×5, Clown ×2, Froggy ×4, Sewer Rat ×3 (key)
ABS / Gilda116 / 120
03Ghost in the Channel 3 medals
Time AttackKill everything within 3:00
SphedaClose the distortion — first win pays Improved Bomb ×4
Clear goalMax's wrench only
EnemiesBat ×3, Night Stalker ×3, Turtle ×4, Baron Balloon ×4 (key)
ABS / Gilda98 / 105
Channel Pump Room no medals
Boss: Linda. She is invulnerable until Cedric hands you the Ridepod. Missable scoop — photograph her as she rears up on her hind legs, before smashing down. No medals.
04Steve's Battle 3 medals
Time AttackKill everything within 2:45
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesBat ×5, Clown ×2, Mimic ×3, Night Stalker ×4, Vanguard ×4 (key)
ABS / Gilda162 / 170
05Sweet, Scary Treasure Chest 3 medals
Time AttackKill everything within 2:30
SphedaClose the distortion — first win pays Treasure Chest Key
Clear goalWithout healing
EnemiesDarkness ×4, Froggy ×4, King Mimic ×1, Vanguard ×3 (key)
ABS / Gilda122 / 126
Channel Reservoir no medals
Boss: Halloween, the clown robot. Missable scoop — photograph it in the act of firing a missile, with the eye plates visible. That photo unlocks the Clown Foot and the clown Ridepod parts. No medals.
Channel Exit no medals
Not really a dungeon floor. Cedric picks Max up, Flotsam attacks the train in the P-3000, and Monica reveals herself. No medals.
BOSS Linda
Linda is a large elephant enemy. Attack her with Max's wrench from behind while she's stunned. Dodge her charge attacks and keep your distance when she rears up. Use the Ridepod if available for extra firepower.

Story Events

  • Recruit Cedric at his shop in Palm Brinks — joins automatically.
  • Learn the inventing system — take photos and combine them to create items.
  • BOSS Flotsam (on the train) — dodge his bombs and attack when he pauses.
  • Monica appears and saves the party, joining your team.
  • Take Blackstone One photo at the Train Station (available Ch.1-5, not Ch.6-7, again Ch.8).
Chapter 1 of 8
CH 2The Rebirth of SindainRainbow Butterfly Wood

Arrive at Sindain and meet the Firbits — you need grape juice to gain their trust. The dungeon is the Rainbow Butterfly Wood with 11 floors. This chapter introduces the Georama system and fishing.

Before you start: Recruit as many Palm Brinks townsfolk as you can before leaving — Sindain's Georama score depends on having bodies to move in, and Gordon has to be housed there before the story will advance past the chapter boss.

Chapter Route

1
Open the forest floors Frightening Forest, Strange Tree and Rolling Shells introduce Himarras, Tores and Tortoises. This is the first dungeon where a support character tags along — bring one and let them soak hits while your weapons gain experience.
2
Grab the rod at the swamp Fish Monster Swamp on floor four hands you the fishing rod and opens the Georama system. Bait with a Poison Apple for Priscleen, and keep fishing until King Mardan surfaces for his one-time photo.
3
Bank the Geostones Geostones appear from floor five onward and each one unlocks Sindain building parts. Sweep every floor rather than rushing the exit — a missed stone means the village cannot be finished later.
4
Lay out Sindain Run a line of 15 river pieces, ring the Firbits' house with about 15 fence sections, and set the Nose Tree between the two Eye Trees so the lake forms Jurak's face. Then move Gordon, Adel, Aunt Polly and Milane into their matching houses.
5
Handle the specialist floors Floors five through eight lock you into single tools — Ridepod only, Max's gun only, items only — so top up Ridepod fuel and stock throwables before you go in.
6
Collect seed and Sundrop You need the Lafrescia Seed and a Sundrop to make the giant flower bloom. Have Monica transform into a Himarra, then talk to another Himarra in the wood to get the Sundrop handed over.
7
Bloom the Lafrescia Plant the seed in the swamp and apply the Sundrop to grow the stem that carries you up to Rainbow Falls. The Rainbow Butterfly will not appear until Sindain's Georama targets are met, so finish the village first.
8
Climb to Rainbow Falls Clear I'm a Pixie, Legendary Killer Snake, Grotesque Spider Lady and Rainbow Falls Entrance. Heal fully and fuel the Ridepod before floor eleven.
Missable / point of no return: King Mardan is missable — you have to hook the fish king in the swamp and photograph him. R. Butterfly United is one-time too: shoot it in the closing moment of the boss fight when the seven butterflies merge back together.

Floor-by-Floor Walkthrough

01Frightening Forest 4 medals
Time AttackKill everything within 4:45
FishingLand a fish of 70 cm or longer
SphedaClose the distortion — first win pays Treasure Chest Key ×3
Clear goalMonica's sword only
EnemiesMan-Eating Grass ×8, Skeleton Soldier ×8, Himarra ×8 (key)
ABS / Gilda272 / 304
SCOOP Spooky Grass Smile (Man-Eating Grass chewing)
First floor.
02Strange Tree 4 medals
Time AttackKill everything within 4:28
FishingLand a fish of 65 cm or longer
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalItems only
EnemiesMoler ×4, Pumpkinhead ×6, Tore ×5 (key)
ABS / Gilda180 / 210
SCOOP Tore's Nap (sleeping Tore)
Tore and Pumpkinhead first appear here.
03Rolling Shells RED SEAL 4 medals
Time AttackKill everything within 4:30
FishingLand a fish of 46 cm or longer
SphedaClose the distortion — first win pays Stamina Drink ×3
Clear goalMonica's magic only
EnemiesMan-Eating Grass ×6, Skeleton Soldier ×6, Himarra ×6, Tortoise ×4 (key)
ABS / Gilda260 / 288
Fish Monster Swamp no medals
The floor that starts everything. Give the fishing Firbit Grape Juice for the Fishing Rod and bait, then fish King Mardan out of the big swamp using a Poison Apple, and bring him a Priscleen. That frees the Firbits and unlocks Georama. No medals.
SCOOP Master Utan
Meet Master Utan. Catch Priscleen fish, use Poison Apple bait to catch King Mardan.

Return to Sindain

Meet Carpenterion (the helicopter building device). First Time Gate tutorial. Get Georama materials from the Firbit elder.

05This is a Geostone? 4 medals
Time AttackKill everything within 5:00
FishingLand a fish of 50 cm or longer
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesFace of Prajna ×4, Moler ×6, Mimic ×2, Pumpkinhead ×6 (key)
ABS / Gilda188 / 236

Sindain Georama: First Steps

  • Forest Lake restored: Place 15 River Parts.
  • Glowing Mushrooms restored: Revive Elder Jurak by placing 10 Trees.
06Noise in the Forest 4 medals
Time AttackKill everything within 4:10
FishingLand a fish of 60 cm or longer
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalMax's gun only
EnemiesFire Element ×2, Sonic Bomber ×4, Himarra ×6, Tore ×5 (key)
ABS / Gilda240 / 276
07I'm a Pixie BLUE SEAL 4 medals
Time AttackKill everything within 4:16
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Armband Repair Powder ×4
Clear goalItems only
EnemiesFace of Prajna ×4, Mimic ×2, King Mimic ×1, Pixie ×6 (key)
ABS / Gilda132 / 200
08Legendary Killer Snake 4 medals
Time AttackKill everything within 4:40
FishingLand a fish of 49 cm or longer
SphedaClose the distortion — first win pays Gun Repair Powder ×4
Clear goalRidepod only
EnemiesKiller Snake ×2, Sonic Bomber ×3, Fire Element ×6, Ice Element ×6, Gyumo ×5 (key)
ABS / Gilda352 / 392
SCOOP Gyumo's Yell (howling Gyumo)
Star exit found but locked for now.

Sindain Georama: Continued

  • Build fence around the Firbits' house.
  • Place 5+ trees (need 10 total for Elder Jurak).
  • Place Eye Trees on either side of Nose Tree.
  • Surround with river.
  • Go to the future to collect Fruits of Eden and Potato Pie.

Recruit Gordon

Go to Palm Brinks, find the gardener at Max's house garden. Give Holy Water (invent it: Bottle + Holy Emblem + The Sun) to heal the sick tree. Build a Straw House in Sindain and move Gordon in. Go to the future: Jurak appears, gives Lafrescia Seed and Badge Box. Search golden eggs for Gold Paint.

Scoop: Find the Golden Egg!
Complete the last Sindain Georama condition, then go to Future Sindain. Go up the stairs and across the wooden branches and bridges until you see golden eggs in a nest. Take their picture.
09Grotesque Spider Lady 4 medals
Time AttackKill everything within 4:26
FishingLand a fish of 50 cm or longer
SphedaClose the distortion — first win pays Gift Capsule ×3
Clear goalWithout healing
EnemiesSpider Lady ×6, Tigriff ×1, King Mimic ×1, Hunter Fox ×6 (key)
ABS / Gilda194 / 216
10Rainbow Falls Entrance WHITE SEAL 4 medals
Time AttackKill everything within 4:00
FishingLand a fish of 68 cm or longer
SphedaClose the distortion — first win pays Treasure Chest Key ×3
Clear goalMonica's sword only
EnemiesTigriff ×2, Sonic Bomber ×3, Gyumo ×5, Hunter Fox ×4 (key)
ABS / Gilda236 / 272
Rainbow Falls no medals
Boss: Rainbow Butterfly. She will not appear until Sindain's Georama is done — plant the Lafrescia Seed, then speed it up with a Sundrop taken from a Himarra using Monica's transformation. No medals.
SCOOP Lafrescia Stem
PUZZLE TO REACH BOSS: Toss Lafrescia Seed into pool. Use Himarra badge to transform, speak to Himarra to get Sundrop. Use Sundrop on Lafrescia sprout. Scoop: Lafrescia Stem. Climb the rope-like thing to reach boss.
Puzzle: Reaching the Rainbow Butterfly
1. Toss the Lafrescia Seed into the pool on Floor 11. 2. Use the Himarra Monster Badge to transform into a Himarra. 3. Speak to the Himarra to obtain Sundrop. 4. Use the Sundrop on the Lafrescia sprout. 5. A rope-like vine grows — climb it to reach the boss arena.
BOSS Rainbow Butterfly
Hit the tentacles on the flower center. When all 7 stand erect, the butterfly splits into 7 colored butterflies. Hit them in rainbow order: Red, Orange, Yellow, Green, Blue, Indigo, Violet. Use projectiles (Max's gun). Each butterfly must be hit in the correct order or they reset.
SCOOP Rainbow Butterfly United (when all 7 forms unite)

After the Boss

  • Get the Teal Envelope.
  • Return to Sindain. Jurak tells you about Griffon.
  • Ride the train to Balance Valley.
Chapter 2 of 8
CH 3Balance ValleyStarlight Canyon

The dungeon is Starlight Canyon with 16 floors. This chapter introduces the Spheda minigame.

Before you start: Come in with a ranged arm on the Ridepod and a well-fed Monica sword, stock Anti-Curse Amulets for the masked enemies, and leave bag space for Geostones — Balance Valley needs far more parts than Sindain did.

Chapter Route

1
Start the canyon run Headlong Dash and Fire and Ice Don't Mix open the canyon, where rams charge in straight lines and elemental enemies punish the wrong weapon. Carry one fire and one chill option so you are never fully resisted.
2
Level the four plateaus Balance Valley's Georama is a weight puzzle — the four platform icons only turn blue when all four heights match. Trees are the cheapest ballast, so plant them to nudge a light plateau up without disturbing a finished building.
3
Fill the valley's culture You need roughly 40 culture points, about 15 trees and 4 pot torches placed before the valley counts as finished. Build the Brick House, Church, Chinese Stand and Warehouse from the Geostones as they come in.
4
Place the residents right Each recruit only counts in the correct building — Priest Bruno in the church, Stewart in the wooden house, Ferdinand at the Chinese Stand, Parn in the straw house. Sheriff Blinkhorn also wants fences and a gate around his home.
5
Play Spheda for medals Distortions appear on cleared floors and let you play Spheda. Winning ten rounds brings Mena onto the roster, so treat every distortion you find as a required stop, not an optional one.
6
Track down the Memo Eater The Memo Eater swallowed Lin's memories. It only has a jumping shockwave and a slow green spit, so keep your distance and chip it with Ridepod fire — and photograph the memory-extraction scene while it plays.
7
Feed Lin and press on Once Lin recovers and the Miracle Dumpling changes hands she joins as a temporary partner. Use her through Cursed Mask, Dragon Slayer and Nature's Threat, and keep Anti-Curse Amulets equipped.
8
Defend the lighthouse Lighthouse Appears leads into a two-part fight against Gaspard and then the Evil Flames. Repair the Ridepod and restock healing first — there is no break between the halves.
Missable / point of no return: Two scoops vanish with the chapter: Phantom Memo Eater, caught during the cutscene where the beast draws out Lin's memories, and Flying Battleship, which only appears while you defend the lighthouse at the end. Lin herself leaves the party permanently after the chapter boss — recruit her first.

Floor-by-Floor Walkthrough

01Headlong Dash 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Ruby
Clear goalRidepod only
EnemiesRam ×8, Smiling Fairy ×8, Masked Tribesman ×8 (key)
ABS / Gilda480 / 416
SCOOP Charging Ram
02Fire and Ice Don't Mix 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalMonster transformation only
EnemiesRam ×6, Masked Tribesman ×6, Fire Gemron ×4, Ice Gemron ×4, Elfas ×3 (key)
ABS / Gilda518 / 402
03Earth-Shaking Demon 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Amethyst
Clear goalItems only
EnemiesSmiling Fairy ×8, Mimic ×2, Golem ×2, Dog Statue ×4 (key)
ABS / Gilda384 / 310
SCOOP Hurray for Rock Man! (Golem pounding)
04Powerful Yo-Yo Robot 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Topaz
Clear goalMax's wrench only
EnemiesYo-Yo Barrel ×8, Wind Gemron ×4, Thunder Gemron ×4 (key)
ABS / Gilda416 / 456
05Elephant Army in the Valley RED SEAL 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Stamina Drink ×4
Clear goalMonster transformation only
EnemiesHoly Gemron ×1, Golem ×2, Elfas ×12 (key)
ABS / Gilda458 / 365
06Warrior in Starlight Canyon WHITE SEAL 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Wind Stone ×5
Clear goalRidepod only
EnemiesMimic ×4, Masked Tribesman ×4, Golem ×4, Elfas ×4 (key)
ABS / Gilda560 / 480
07Smiling Fairy Village 3 medals
Time AttackKill everything within 6:45
SphedaClose the distortion — first win pays Improved Bomb ×4
Clear goalMonster transformation only
EnemiesSmiling Fairy ×12, Wind, Thunder and Ice Gemron ×2 each, Fire Gemron ×2 (key)
ABS / Gilda392 / 240

Balance Valley Georama

  • Build Chinese Stand for Fernando.
  • Build Straw House with purple roof for Parn.
  • Build Brick House for Stewart.
  • Build Church for Priest Bruno.
  • Place 15+ trees. Reach 70% completion.
  • Go to the future. Visit Lao Chao's Bistro — needs White Windflower.

Barga's Valley

  • Find the Handy Stick — Spheda tutorial.
  • Get the White Windflower from the Condor.
  • Recruit Mena after the Spheda tutorial.

Return to Balance Valley, give White Windflower to Lao Chao for Miracle Dumplings. Cure Lin.

Build a house for Sheriff Blinkhorn with Iron Fence and Star Lamp. Reach 90% completion. Buy Starglass from the future.

08Dangerous Treasure Chest 3 medals
Time AttackKill everything within 7:35
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalMonica's sword only
EnemiesRam ×6, Smiling Fairy ×6, Mimic ×4, King Mimic ×2, Elfas ×4 (key)
ABS / Gilda480 / 454
09Little Dragon Counterattack BLUE SEAL 3 medals
Time AttackKill everything within 7:42
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalWithout healing
EnemiesHoly, Wind, Thunder and Ice Gemron ×4 each, Fire Gemron ×4 (key)
ABS / Gilda504 / 420

Return to Floor 5 via Moon exit, take Sun exit this time.

10Cursed Mask 3 medals
Time AttackKill everything within 7:30
SphedaClose the distortion — first win pays Lightning Stone ×5
Clear goalItems only
EnemiesNikapous ×6, Yo-Yo Barrel ×7, King Mimic ×2, Holy Gemron ×5, Thunder Gemron ×2 (key)
ABS / Gilda664 / 810
11We're the Roly-Poly Brothers 3 medals
Time AttackKill everything within 7:50
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalMonster transformation only
EnemiesMimic ×4, Ram ×6, Ivanoff ×4, Priest of Rama ×6, Elfas ×2 (key)
ABS / Gilda588 / 488
SCOOP Spinning Ivanoff
12Dragon Slayer 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Poison Coin
Clear goalRidepod only
EnemiesMasked Tribesman ×6, Yo-Yo Barrel ×6, Golem ×6, Dragon ×1 (key)
ABS / Gilda530 / 578

Yorda's Valley

Lin regains her memory here.

BOSS Memo-Eater
Keep your distance and use projectiles. Dodge the poison goo it spits. Attack between its attacks for maximum damage.
SCOOP Phantom Memo-Eater
13Rama Priests Like Cheese 4 medals
Time AttackKill everything within 7:15
FishingLand a fish of 62 cm or longer
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesPriest of Rama ×10, Yo-Yo Barrel ×4, Mimic ×4, Wind Element ×5 (key)
ABS / Gilda640 / 568
14Nature's Threat 4 medals
Time AttackKill everything within 8:00
FishingLand a fish of 58 cm or longer
SphedaClose the distortion — first win pays Turquoise
Clear goalMax's wrench only
EnemiesPriest of Rama ×6, Ivanoff ×6, Golem ×2, Dragon ×3 (key)
ABS / Gilda594 / 488
15Moon Baron 4 medals
Time AttackKill everything within 7:30
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesCrescent Baron ×6, Nikapous ×8, King Mimic ×2, Holy Gemron ×2 (key)
ABS / Gilda596 / 752
16Lighthouse Appears 4 medals
Time AttackKill everything within 7:40
FishingLand a fish of 72 cm or longer
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalItems only
EnemiesIvanoff ×4, Wind Element ×4, Crescent Baron ×6, King Mimic ×2, Dragon ×5 (key)
ABS / Gilda778 / 922

The Lighthouse

Use the Starglass at the top of the lighthouse.

BOSS Gaspard
Phase 1 — Monica vs. Gaspard on battleship: Defend his attacks, then attack after he does 2 hits. Time your blocks carefully. Phase 2 — Max defends Lin from Evil Flames: Destroy all flames before they touch Lin. If Lin is hit even once, it's Game Over! Use Max's gun for ranged attacks.
SCOOP Flying Battleship

After the Boss

  • Moon Crystal restored.
  • 100% Georama prize: Serpent Slicer sword.
  • Scoop: Moon Crystal (purple crystal in center of future town).
Chapter 3 of 8
CH 4VeniccioOcean's Roar Cave

Meet Pau (a rabbit creature) and Shingala in the cave. The dungeon is Ocean's Roar Cave with 14 floors. Everything in Veniccio Georama is built on water!

Before you start: Fit the Ridepod with a Hammer Arm and a sturdier body before you sail, put Monica's sword on the Dark Viper path, and carry plenty of Repair Powder — nearly every floor here forces one specific tool on you.

Chapter Route

1
Enter the pirate caves Pirates! and Tons of Fish start the cave with Monster Transformation-only and Ridepod-only conditions. Learn a couple of useful monster forms in advance so the transformation floor is not a slog.
2
Respect the tool locks Floors three through eight rotate through no-healing, Monica's magic only, Max's gun only and items only. Check the condition at the entrance and back out to re-equip rather than forfeiting the medal.
3
Lay the Veniccio piers Veniccio is built out over open water, so place all 8 pier blocks first and hang everything else off them. Stock four colours of paint before you start — you need roughly 10 units of each.
4
House Claire and Donny Claire has to live in the red Iron House and Donny in the blue one. Getting these pairings wrong is the usual reason the region's percentage stalls.
5
Win the Finny Frenzy Take first place in any Finny Frenzy class to bring Olivie onto the team — she then sells every lure in the game. Raise a fish in the aquarium beforehand, because a weak entrant simply cannot place.
6
Explore Luna Lab Future Veniccio's Luna Lab is a multi-room puzzle that gates progress in the cave. Photograph the yellow symbol on its roof while you are up there, plus the Veniccio sunset and the ghost soldier in the cave.
7
Free Shingala with a fish Shingala wears a mind-control device and killing it ends the run. Shoot it with Max's gun to make it open its mouth, grab the electrified fish, back off until it freezes mid-lunge, then throw the fish down its throat.
8
Clear the Ancient Murals The Cave of Ancient Murals runs from Wandering Zappy to Sea of Atrocity with more single-tool conditions. Photograph the wall mural on the way, then heal up and drop into Shigura Village for Jaming.
Missable / point of no return: Puppet Shingala can only be photographed during the controlled-beast fight, and Doctor Jaming only while he is riding his hover platform in the final battle. Neither comes back.

Floor-by-Floor Walkthrough

01Pirates! 3 medals
Time AttackKill everything within 6:35
FishingLand a fish of 48 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonster transformation only
EnemiesCorsair ×12, Fintol ×6, Geron ×4 (key)
ABS / Gilda1,000 / 540
02Tons of Fish 3 medals
Time AttackKill everything within 6:20
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalRidepod only
EnemiesGoyone ×12, Sea Bat ×6, Statue ×2, Geron ×4 (key)
ABS / Gilda1,040 / 960
03Tank and Boss BLUE SEAL 3 medals
Time AttackKill everything within 6:09
FishingLand a fish of 68 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalWithout healing
EnemiesPirate Tank ×1, Corsair ×6, Captain ×4, Beach Rat ×4 (key)
ABS / Gilda798 / 459

Veniccio Georama

  • Everything built on water! Need Piers first.
  • Build 8 Piers, 2 Shop Boats, 4 Iron Houses (red/green/blue/purple).
  • Claire in red house, Donny in blue house.
04Water Monster 3 medals
Time AttackKill everything within 6:40
FishingLand a fish of 46 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonica's magic only
EnemiesFintol ×4, Aqua Element ×4, Sea Bat ×4, Statue ×4, Mimic ×2, Beach Rat ×4 (key)
ABS / Gilda996 / 660
05Scary Auntie Medusa 3 medals
Time AttackKill everything within 7:00
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMax's gun only
EnemiesAuntie Medusa ×6, Shiva ×2, Aqua Element ×4, King Mimic ×1, Geron ×6 (key)
ABS / Gilda1,044 / 854
06Sand Molers 3 medals
Time AttackKill everything within 6:25
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalItems only
EnemiesMimic ×4, Statue ×4, Goyone ×6, Sand Moler ×8 (key)
ABS / Gilda1,008 / 1,168
07Bat Den 3 medals
Time AttackKill everything within 6:00
SphedaClose the distortion — first win pays Pearl
Clear goalRidepod only
EnemiesMimic ×1, Sea Bat ×18, Auntie Medusa ×4 (key)
ABS / Gilda834 / 610
08Pirates' Hideout 3 medals
Time AttackKill everything within 6:15
SphedaClose the distortion — first win pays Chill Stone ×5
Clear goalRidepod only
EnemiesPirate Tank ×6, Corsair ×3, Captain ×10, King Mimic ×1, Shiva ×2 (key)
ABS / Gilda1,294 / 1,006

Cave of Ancient Murals

Shingala is violent due to a mind-control device.

Puzzle: Curing Shingala
1. Travel to Luna Labs future, Lab 1 (red) to get the Electric Worm from Dr. Osmond. 2. Invent the Aquarium (Fountain + Windows + Wooden box). 3. Put a fish in the aquarium, feed it the Electric Worm. 4. Return to the Cave of Ancient Murals. 5. Shoot Shingala until his mouth opens, then toss the electrified fish in. Don't kill him!
BOSS Shingala
Shoot him until his mouth opens, then toss the electrified fish in. Do NOT kill him! He's being controlled — you need to cure him, not defeat him.
SCOOP Puppet Shingala

Return to Luna Labs Lab 2 (blue), get Shell Talkie from Dr. Nobb. Talk to Shigura to get Secret Dragon Remedy. Use on Shingala to cure him.

09Wandering Zappy WHITE SEAL 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMax's wrench only
EnemiesAuntie Medusa ×4, Aqua Element ×8, Goyone ×6, Mimic ×4, Zappy ×2 (key)
ABS / Gilda1,276 / 1,032
10Banquet of the Dead 3 medals
Time AttackKill everything within 5:50
SphedaClose the distortion — first win pays Absorption Coin
Clear goalItems only
EnemiesSooty ×4, Hornhead ×8, Pirate Tank ×4, King Mimic ×2, Sand Moler ×4 (key)
ABS / Gilda1,360 / 1,176
11Improvements RED SEAL 3 medals
Time AttackKill everything within 5:20
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalWithout healing
EnemiesZappy ×4, Aqua Element ×2, Sea Tortoise ×2, Ragstink ×6, Neo Vanguard ×4 (key)
ABS / Gilda1,200 / 818
12Return of the Serpent 3 medals
Time AttackKill everything within 6:35
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalRidepod only
EnemiesSea Serpent ×1, Goyone ×6, Sooty ×6, Mimic ×4, Sand Moler ×4 (key)
ABS / Gilda1,094 / 1,198
13Cursed Sea 3 medals
Time AttackKill everything within 6:15
FishingLand a fish of 54 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMax's wrench only
EnemiesMaster Jacket ×4, Shiva ×4, Mimic ×2, Pirate Tank ×6, Neo Vanguard ×4 (key)
ABS / Gilda1,256 / 1,430
14Sea of Atrocity 3 medals
Time AttackKill everything within 6:00
FishingLand a fish of 46 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonica's sword only
EnemiesSea Serpent ×2, Master Jacket ×6, Sooty ×6, King Mimic ×2, Zappy ×6 (key)
ABS / Gilda1,532 / 1,334

Finish Georama

Windmill + 8 Luna Stone Lights + 80 Culture Points.

Shigura Village

BOSS Dr. Jaming
Defend against the Shigura attacks. When they stoop their heads, hit the Shigura head as Flaming flies over. The timing is key — watch for the stoop animation.
SCOOP Dr. Jaming

After the Boss

  • 100% Veniccio Georama prize: Nova Cannon Ridepod arm from Dr. Osmond.
Chapter 4 of 8
CH 5Heim RadaMount Gundor

The dungeon is Mount Gundor with 16 floors. Ridepod upgrades become critical from this point onward. The Nova Cannon is essential for the final bosses.

Before you start: Fit the Ridepod with a long-range gun such as the Nova Cannon and bank plenty of Gilda and parts — the mech solves most of Mount Gundor's roadblocks and the Heim Rada rebuild wants roughly 100 culture points.

Chapter Route

1
Break Griffon's opening assault Chapter 5 opens with Griffon's army pushing into the area. Sweep that floor completely — the Great Crane Geostone is here and it feeds straight into the town rebuild.
2
Rebuild Heim Rada properly This region is volcanic, so wood is effectively forbidden — build in brick and iron only. Raise houses with chimneys, cranes and a power arm on the roofs, add the generator and windmill, and scatter about 10 pots.
3
Climb the lower slopes Work up through Mt. Gundor Wind, Little Dragons on the Mountain and Steam Goyone. Everything here is fire-aligned, so lean on ice or thunder and keep repair powder stocked.
4
Snap the missable photos Detour back to town for the Cinders shot while ash is still falling, then get the Fire Squall itself on camera. Both feed inventions and neither can be recovered.
5
Fetch the Time Bomb Use the teleporter into the future workshop, head to the north side and ride the elevator up a floor to trigger the scene that hands you the Time Bomb. Nothing on the mountain progresses without it.
6
Detonate the Fire Squall Set the bomb at the Squall's door, which drops you straight into the Death Ark airship fight. Swap to the Ridepod and circle-strafe while pouring cannon fire into it — staying in motion makes most of its shots miss.
7
Claim the Fire Horn The story hands over the Fire Horn after the airship falls, which is what lets you survive the lava stretch. Push on through Walking the Path of Flames, Burning Undead and the Fire Dragon floor.
8
Reach the River of Flames Clear Treasure Chest Danger Zone and Road to the River of Flames, cashing in your new photos on the way. Top up healing before the final door — Gaspard's second form hits hard.
Missable / point of no return: Two photo ideas die here. Put up a straw or wooden house while cinders are falling on Heim Rada, leave town and come back to shoot the burnt remains for Cinders; and photograph the Fire Squall before you detonate it. Paving over every geyser with Hardened Mud also loses you the Geyser shot.
Scoop: Hot Springs Spirit
At the Heim Rada Stop, go to the hot springs (left side down a ramp). It must be between midnight and 4:00 AM for the spirit to appear. Aim at the spring on your right (facing down the ramp). Take pictures — the spirit appears as a white mist only visible in photos.

Floor-by-Floor Walkthrough

01Battle with Griffon's Army 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Level Up Powder
Clear goalWithout healing
EnemiesGriffon Soldier ×10, Stick Joe ×6, Rifle Wolf ×6 (key)
ABS / Gilda1,692 / 1,128
02Mt. Gundor Wind RED SEAL 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalMax's gun only
EnemiesGriffon Soldier ×6, Thunder Gundron ×6, Wind Gundron ×6, Steam Tore ×2 (key)
ABS / Gilda1,544 / 1,188
03Little Dragons on the Mountain 3 medals
Time AttackKill everything within 7:30
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesStick Joe ×4, Holy, Wind and Thunder Gundron ×4 each, Ice Gundron ×4 (key)
ABS / Gilda1,416 / 1,476
04Steam Goyone BLUE SEAL 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonica's magic only
EnemiesGriffon Soldier ×2, Savage Ram ×6, Steam Goyone ×6, Mimic ×2, Rifle Wolf ×6 (key)
ABS / Gilda1,768 / 1,404
05Mountain Baddie Appears 3 medals
Time AttackKill everything within 7:12
SphedaClose the distortion — first win pays Bandit Coin
Clear goalItems only
EnemiesBurger ×1, Savage Ram ×6, Rifle Wolf ×6, Steam Tore ×2 (key)
ABS / Gilda1,202 / 748
06Magmanoff 3 medals
Time AttackKill everything within 7:02
SphedaClose the distortion — first win pays Ruby
Clear goalMonica's sword only
EnemiesMagmanoff ×1, Steam Goyone ×4, Stick Joe ×4, Mimic ×4, Griffon Soldier ×6 (key)
ABS / Gilda1,594 / 1,039
07Danger Zone 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Emerald
Clear goalMax's wrench only
EnemiesFire Drake ×6, Ice Drake ×6, Joker ×6, Stormy ×2 (key)
ABS / Gilda3,732 / 2,672
SCOOP Bomber Head Boom! (picture as it explodes)
08Secret of Fire Mountain 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Amethyst
Clear goalMax's wrench only
EnemiesFire Gundron ×1, Magmanoff ×6, Mimic ×4, Steam Tore ×2 (key)
ABS / Gilda1,208 / 534
09Deathtrap 3 medals
Time AttackKill everything within 8:15
SphedaClose the distortion — first win pays Topaz
Clear goalItems only
EnemiesKing Mimic ×1, Stick Joe ×4, Savage Ram ×6, Steam Goyone ×6, Griffon Soldier ×6 (key)
ABS / Gilda1,928 / 1,274
10Desperation on the Mountain 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalMonster transformation only
EnemiesFire Gundron ×2, Ice Gundron ×6, Bomber Head ×6, Burger ×2, Rifle Wolf ×2 (key)
ABS / Gilda1,496 / 874
11Pains in the Neck 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalMax's gun only
EnemiesMimic ×4, King Mimic ×1, Griffon Soldier ×6, Steam Tore ×4 (key)
ABS / Gilda1,392 / 578

Heim Rada Georama

  • Cover geysers with Hardened Mud Piles.
  • Build 3 levels of Blocks, Brick House on top with Power Arm → move in Cedric.
  • Windmill + Brick House → Erik.
  • Brick House with chimney → Borneo.
  • Brick House with Iron Fence/Gate → Gerald.
  • Great Crane on roof, Generator, 10 Pots, 100+ Culture Points.

Future

Meet Garek on 2nd floor of Workshop, get Time Bomb.

Mount Gundor Peak

Scoop: Fire Squall (MISSABLE!)
Take a picture of the Fire Squall on the Mount Gundor Peak floor BEFORE you blow it up! This is a missable scoop — once you set the Time Bomb, the Fire Squall is gone forever.

Set Time Bomb at Fire Squall base.

BOSS Flying Battleship Death Ark
Only the Ridepod can damage it! Use the Nova Cannon. Dodge its attacks and keep firing. The Ridepod's mobility is key — strafe to avoid the battleship's barrages.

After the Death Ark

Go to Gundorada Workshop Operations Room (3rd floor), meet Galen Agaris, get the Fire Horn.

12Walking the Path of Flames 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalRidepod only
EnemiesLava Bat ×6, Lava Golem ×6, Alexander ×2, Chimera ×2 (key)
ABS / Gilda1,362 / 786
13Burning Undead 3 medals
Time AttackKill everything within 6:52
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalItems only
EnemiesBone Lord ×2, Ultrasonic Bomber ×4, Mimic ×2, King Mimic ×1, Lava Runner ×6 (key)
ABS / Gilda1,544 / 1,030
SCOOP Faintin' Bone Lord (throw rock at Bone Lord, picture when down)
14Fire Dragon WHITE SEAL 3 medals
Time AttackKill everything within 7:06
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalWithout healing
EnemiesRed Dragon ×5, Fire Gundron ×4, Bomber Head ×4, Lava Bat ×4, Chimera ×4 (key)
ABS / Gilda2,042 / 1,460
15Treasure Chest Danger Zone 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Sapphire
Clear goalMax's wrench only
EnemiesMimic ×8, King Mimic ×4, Alexander ×4, Lava Bat ×4, Bone Lord ×4 (key)
ABS / Gilda2,300 / 1,532
16Road to the River of Flames 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Turquoise
Clear goalItems only
EnemiesLava Bat ×6, Bone Lord ×6, Ultrasonic Bomber ×6, Red Dragon ×6 (key)
ABS / Gilda2,346 / 2,130

Mount Gundor Mouth

Play the Fire Horn to clear the lava path.

Scoops: Lava Road & Fallen Battleship
Lava Road: Take a picture of the path that appears when you cause the lava to part. Fallen Battleship: Take a picture of the crashed battleship on the Mount Gundor Mouth floor.
BOSS Gaspard
Phase 1: Absorb Gaspard's attacks with Monica's sword, then throw them back. Phase 2 — Flame Demon Monster Gaspard: Switch to the Ridepod for Nova Cannon damage. Keep your distance and fire continuously.
SCOOP The Ultimate Gaspard

After the Boss

  • Heim Rada future: Galen gives Holy Daedalus Blade.
  • Scoop: Paznos (huge castle-like structure in Future Heim Rada).
  • Use the Transmission Device to reach the Bridge.
Chapter 5 of 8
CH 6Moon Flower Palace & Star Paths

This chapter involves the Moon Flower Palace, a boss fight with Emperor Griffon, and then revisiting all 4 previous dungeons via star-marked exits to collect the 4 elemental gems.

Before you start: Finish the Gundorada Workshop Georama first, Operations Room included, so Paznos is fully assembled when the story calls for it. Bring a well-synthesised gun for Max and quick Ridepod legs — each star path is short but ends on a boss.

Chapter Route

1
Find the palace sealed The chapter opens with Moon Flower Palace locked tight — you cannot brute-force your way in. The scene points you toward the ruins instead.
2
Wake Kazarov Stonehenge At Kazarov Stonehenge the Chrono Union lets one thing exist in two eras at once. Work the altars to obtain the Star Key; this is the hub you return to after every gem.
3
Build out Balance Valley Push Balance Valley to roughly 40 culture points with about 15 trees, 4 pot torches and a Star Lamp on a brick house, and house its five residents to lock in the future version of the ruins.
4
Earth gem in the wood Take the Rainbow Butterfly Wood star path through Something Rare Here! and Scary Tree to reach Trentos. He folds to a strong Steal Gun in a handful of shots.
5
Wind gem in the canyon Run the Starlight Canyon star path past Evil Spirit in the Valley and Brave Warriors in the Valley to face Lapis Garter. Backflip out of its extending fists and guard the spin, or let the Ridepod fight it at range.
6
Water gem in the cave Ocean's Roar Cave leads through Pirates' Revenge and Death Ocean to the Sea Dragon, which outruns a sluggish mech. Fit buggy-style feet to keep pace and unload the Nova Cannon whenever it lines up.
7
Fire gem on the mountain The Mount Gundor star path runs through Explosive Hot Spring and Crazy Mountain to Inferno. Charged power attacks stagger it repeatedly, so you can chain knockdowns and barely take a hit.
8
Launch Paznos at the palace Seat all four gems at the stonehenge to trigger the Chrono Union and bring Paznos into the present. It shifts into its giant robot form, hurls the palace aside, and drops you in front of Emperor Griffon.
Missable / point of no return: Griffon's Real Face has to be photographed in the opening seconds of your first battle with him, and the Dead Tree shot only exists at the Moon Flower Palace stop. Both are one-chance.

Moon Flower Palace Stop

Scoops available: Ixion (the time train), Moon Flower Palace (the door).

BOSS Emperor Griffon
Dodge and shoot with Max's left-hand weapon. Keep your distance and fire continuously. Don't get close to him.
SCOOP Griffon's Real Face (take photo at the start of the fight!)

Star Paths: Collecting the 4 Gems

After defeating Griffon, get the Star Key at Kazarov Stonehenge. You must revisit all 4 previous dungeons via their star-marked exits.

1. Rainbow Butterfly Wood (Star Exit on Floor 8)

Use the Star Key on the star exit found on Floor 8.

12★ Looking for the Earth Gem 4 medals
Time AttackKill everything within 4:20
FishingLand a fish of 54 cm or longer
SphedaClose the distortion — first win pays Gift Capsule ×3
Clear goalWithout healing
EnemiesCursed Rose ×6, Zucky ×6, Mimic ×2, Spirit Flyer ×6 (key)
ABS / Gilda2,336 / 2,164
13★ Something Rare Here! BLUE SEAL 3 medals
Time AttackKill everything within 4:40
SphedaClose the distortion — first win pays Ama no Murakumo
Clear goalMax's wrench only
EnemiesSylph ×6, Zucky ×6, Mad Tore ×4 (key)
ABS / Gilda1,976 / 1,884
14★ Scary Tree 4 medals
Time AttackKill everything within 4:00
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Final Bomb ×3
Clear goalMonster transformation only
EnemiesMimic ×4, King Mimic ×1, Mad Tore ×6 (key)
ABS / Gilda1,506 / 1,088
BOSS Trentos (Earth Gem Guardian)
A strong Tore variant. Use the Ridepod with the Nova Cannon for best results.
SCOOP Earth Gem Altar

2. Starlight Canyon (Star Exit on Floor 10)

Use the Star Key on the star exit found on Floor 10.

17★ Looking for the Wind Gem 3 medals
Time AttackKill everything within 8:05
SphedaClose the distortion — first win pays Opal
Clear goalMonica's magic only
EnemiesHeat Fairy ×4, Water Spirit ×4, Thunder Spirit ×4, Balalla ×12 (key)
ABS / Gilda2,816 / 2,784
18★ Evil Spirit in the Valley 3 medals
Time AttackKill everything within 8:15
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesMimic ×4, Iron Mask ×6, Mummy ×6, Balalla ×6 (key)
ABS / Gilda2,752 / 2,414
19★ Brave Warriors in the Valley BLUE SEAL 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalMax's gun only
EnemiesKing Mimic ×2, Iron Mask ×6, Sleeber ×6, Blumo ×6 (key)
ABS / Gilda2,972 / 2,184
BOSS Lapis Garter (Wind Gem Guardian)
An upgraded Yo-Yo Barrel. Use the Ridepod with the Nova Cannon.
SCOOP Wind Gem Altar

3. Ocean's Roar Cave (Star Exit on Floor 9)

Use the Star Key on the star exit found on Floor 9.

15★ Looking for the Water Gem 3 medals
Time AttackKill everything within 6:40
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalItems only
EnemiesArkerath ×4, Blackbeard ×4, Zombie Pirate ×4, Mimic ×2, Star Tortoise ×4 (key)
ABS / Gilda2,084 / 1,936
16★ Pirates' Revenge 3 medals
Time AttackKill everything within 5:55
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalWithout healing
EnemiesPirate Eye ×6, Blackbeard ×6, Coral Dog ×6, Fat Naga ×6 (key)
ABS / Gilda3,132 / 3,012
17★ Death Ocean 3 medals
Time AttackKill everything within 6:14
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonica's sword only
EnemiesFat Naga ×4, King Mimic ×2, Pirate Eye ×4, Metal Bomber ×4, Arkerath ×4 (key)
ABS / Gilda2,528 / 1,956
BOSS Sea Dragon (Water Gem Guardian)
Use the Ridepod with projectile weapons. The Sea Dragon can dive underground — watch for it resurfacing and dodge accordingly.
SCOOP Water Gem Altar

4. Mount Gundor (Star Exit on Floor 4)

Use the Star Key on the star exit found on Floor 4.

17★ Looking for the Fire Gem 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonster transformation only
EnemiesMimic ×1, Heat Wear ×6, Living Armor ×6, Rolling Rocks ×2, Red Fox ×6 (key)
ABS / Gilda2,450 / 2,390
18★ Explosive Hot Spring 3 medals
Time AttackKill everything within 7:05
SphedaClose the distortion — first win pays Mighty Healing ×2
Clear goalRidepod only
EnemiesMimic ×4, Triple Cracker ×4, Flaming Nail ×4, Ice Spirit ×4, Fire Spirit ×4 (key)
ABS / Gilda2,480 / 2,172
19★ Crazy Mountain 3 medals
Time AttackKill everything within 6:55
SphedaClose the distortion — first win pays Wealth Coin
Clear goalItems only
EnemiesKing Mimic ×2, Heat Wear ×4, Rolling Rocks ×4, Arthur ×4, Flaming Nail ×8 (key)
ABS / Gilda3,112 / 2,448
BOSS Inferno (Fire Gem Guardian)
Similar to Flaming Nails. Use the Nova Cannon for maximum damage.
SCOOP Fire Gem Altar

Kazarov Stonehenge

Place all 4 Gems in the colored columns at Kazarov Stonehenge.

Scoop: Gigantor Paznos
Once Paznos turns into a giant robot, go up where the altars are in Kazarov Stonehenge, then turn around toward Ixion. Paznos will be above Ixion. Take the picture.
Chapter 6 of 8
CH 7Moon Flower Palace Dungeon & Final Bosses

The final dungeon has 24 floors plus multiple boss fights in sequence. This is the most challenging content in the game — prepare your best weapons, items, and Ridepod.

Before you start: Treat this as your last cleanup stop: level a monster badge past 51 for the transform medals, fit Propeller or Jet Hover legs for the time trials, and carry close to 8,860 Gilda — the palace Georama uses a fixed shopping list.

Chapter Route

1
Storm the opened palace With the gates breached, start into Ancient Wind, Card Warriors Gather, Dangerous Treasure and Zombie Zone. Holy Water trivialises the undead packs and helps toward the items-only medals at the same time.
2
Grind through the mid floors Feeling Out of Place through Crush the Undead form the first long block. Nothing here flies, so items-only runs are straightforward — burn elemental stones freely on anything you cannot poison.
3
Start the palace Georama This region has no written checklist. Instead the game shows reference pictures and you place each unique part where the image indicates. Anchor off the road first and the rest lines up.
4
Clear the second block Missing Gem Dealer through Palace Watchdog come next. Keep both characters healed and the Ridepod fuelled, since these floors lean on one party member at a time.
5
Finish the reconstruction Two more building interludes add the Stardust Pond, Palace Stairs and Hall of Sorrow, and you need the Flower of the Sun from Alexandra's Room to advance.
6
Walk the last corridor Road to Memories, Final Trump Card, Elemental Party, Wandering Knight's Soul and Beware Carelessness are the run-up to the end. Do every outstanding medal attempt now — backtracking stops being possible shortly.
7
Beat Griffon in the Sun Chamber Griffon's real fight has three stages: guard his wing gusts, backflip rather than block once he lands and lunges, then slip behind him during charge-ups. Non-Stop Amulets carry the last phase.
8
Finish the Dark Element The Dark Element emerges straight after Griffon falls and runs on a five-minute timer, so fight it close rather than kiting. Block its two light swings, backflip the heavy one, and only commit damage when its colour shifts.
Missable / point of no return: Moon Flower Palace shuts forever once the final boss dies. Every medal, Spheda hole and fishing target inside it has to be finished beforehand — this is the single hard lock on the Medalhead trophy. Legend of the Moon also has to be photographed on the Palace Terrace floor the instant the boss battle begins.

Floor-by-Floor Walkthrough

01Ancient Wind 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesBundy ×6, Silver Gear ×6, Count Balloon ×6, Castle Eater ×6 (key)
ABS / Gilda4,056 / 2,754
02Card Warriors Gather 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalRidepod only
EnemiesJoker ×2, Spade ×5, Heart ×5, Diamond ×5, Club ×5 (key)
ABS / Gilda3,744 / 1,584
03Dangerous Treasure 3 medals
Time AttackKill everything within 7:02
SphedaClose the distortion — first win pays Holy Stone ×5
Clear goalMonster transformation only
EnemiesMimic ×10, Evil Performer ×6 (key)
ABS / Gilda2,056 / 1,490
04Zombie Zone 3 medals
Time AttackKill everything within 7:06
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesSilver Gear ×6, Bundy ×6, Crow Priest ×2, Fire Drake ×2, Castle Eater ×6 (key)
ABS / Gilda3,820 / 2,658
05Feeling Out of Place WHITE SEAL 3 medals
Time AttackKill everything within 7:08
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonica's sword only
EnemiesHeart ×6, Diamond ×6, Moon Goyone ×2, Evil Performer ×6 (key)
ABS / Gilda3,416 / 1,896
06Living Statue 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Gold Bar ×2
Clear goalItems only
EnemiesGuardia ×9, Club ×3, Spade ×3, Moon Goyone ×6 (key)
ABS / Gilda3,624 / 1,947
07Danger Zone 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Emerald
Clear goalMax's wrench only
EnemiesFire Drake ×6, Ice Drake ×6, Joker ×6, Stormy ×2 (key)
ABS / Gilda3,732 / 2,672
08Scary Women 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Diamond
Clear goalItems only
EnemiesMiss Gourgon ×4, Rock Taster ×2, Crow Priest ×6, Moon Goyone ×6 (key)
ABS / Gilda3,196 / 2,336
09Hell Elephant 3 medals
Time AttackKill everything within 7:55
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonster transformation only
EnemiesFire Drake ×6, Ice Drake ×6, Moonflowephant ×1 (key)
ABS / Gilda2,476 / 1,883
10Crush the Undead 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalRidepod only
EnemiesSilver Gear ×8, Skull Chief ×2, Miss Gourgon ×6, Mimic ×2, Evil Performer ×6 (key)
ABS / Gilda4,312 / 2,938
11Missing Gem Dealer 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesGuardia ×6, Rock Taster ×6, Joker ×2, Mimic ×2, Stormy ×1 (key)
ABS / Gilda3,048 / 1,630

Flower Garden

Get the Sun Flower. Scoop: Flower of the Sun. Return to Zombie Zone (Floor 4), take the moon path.

12Max's Longest Day BLUE SEAL 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Destruction Crystal ×5
Clear goalMax's gun only
EnemiesClub ×4, Spade ×4, Joker ×4, Ice Drake ×4, Fire Drake ×4 (key)
ABS / Gilda3,592 / 2,176
13Hell's Corridor 3 medals
Time AttackKill everything within 7:35
SphedaClose the distortion — first win pays Level Up Powder
Clear goalWithout healing
EnemiesSkull Chief ×6, Rock Taster ×3, Stormy ×2, Moonflowephant ×2 (key)
ABS / Gilda2,540 / 1,594
14Monica All Alone RED SEAL 3 medals
Time AttackKill everything within 7:05
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesKing Mimic ×1, Diamond ×4, Heart ×5, Joker ×6, Guardia ×4 (key)
ABS / Gilda3,556 / 1,720
15Raging Spirits 3 medals
Time AttackKill everything within 6:55
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonica's magic only
EnemiesMiss Gourgon ×6, Mimic ×2, Rain Ghost ×4, Storm Ghost ×4, Thunder Ghost ×4 (key)
ABS / Gilda3,632 / 2,218
16Lonely Machine 3 medals
Time AttackKill everything within 7:45
SphedaClose the distortion — first win pays Lightning Stone ×5
Clear goalItems only
EnemiesSkull Chief ×6, Leogriff ×4, Moonflowephant ×4, King Mimic ×1, Vanguard Mk 2 ×2 (key)
ABS / Gilda3,332 / 2,088
17Nobility 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesRain Ghost ×6, Thunder Ghost ×6, Moon Joe ×4, Stormy ×2 (key)
ABS / Gilda3,432 / 2,016
18Palace Watchdog 3 medals
Time AttackKill everything within 8:05
SphedaClose the distortion — first win pays Time Coin
Clear goalWithout healing
EnemiesToy Rock ×8, Thunder Ghost ×1, Mimic ×2, Clock Knight ×1, Vanguard Mk 2 ×6 (key)
ABS / Gilda3,314 / 1,830
19Road to Memories 3 medals
Time AttackKill everything within 7:03
SphedaClose the distortion — first win pays Double Pudding ×4
Clear goalMax's wrench only
EnemiesMoon Joe ×6, Skull Chief ×6, Storm Ghost ×5, King Mimic ×2, Leogriff ×2 (key)
ABS / Gilda4,116 / 2,490
20Final Trump Card 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Bandit Coin
Clear goalItems only
EnemiesMimic ×4, S. Joker ×2, S. Spade ×4, S. Heart ×4, S. Diamond ×4, S. Club ×4 (key)
ABS / Gilda3,820 / 2,108

Moon Flower Palace Georama

  • 8 Roads to Golbad + Relaxation Fountain in center.
  • 4 Roads connect to palace stairs, 4 on opposite side.
  • 2 Starlight Stairs at end of each strip.
  • Petal Streams under Starlight Stairs.
  • Palace Stairs + Hall of Sorrow.
  • Silver Benches flanking Palace Stairs.
  • Camellia Trees on either side of stream.
  • 4+ Flower Beds.
  • 16 Moon Columns lining Roads.
  • Stardust Pond at end of Petal Stream.
  • Reward: Sun Stone + Moon Stone.
21Elemental Party BLUE SEAL 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesRain Ghost ×4, Storm Ghost ×4, Thunder Ghost ×4, Clock Knight ×2, Vanguard Mk 2 ×6 (key)
ABS / Gilda3,820 / 2,450
22Wandering Knight's Soul 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonster transformation only
EnemiesMoon Joe ×6, Toy Rock ×4, King Mimic ×2, Lancer ×2, Leach ×4 (key)
ABS / Gilda3,740 / 1,950
23Beware Carelessness 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalRidepod only
EnemiesLeach ×5, Mimic ×6, Lancer ×6, Earth Dragon ×1, Vanguard Mk 2 ×4 (key)
ABS / Gilda4,060 / 2,502
24Final Battle WHITE SEAL 3 medals
Time AttackKill everything within 6:42
SphedaClose the distortion — first win pays Holy Stone ×5
Clear goalItems only
EnemiesKing Mimic ×2, Evil Nail ×4, Lancer ×4, Clock Knight ×4, Earth Dragon ×4 (key)
ABS / Gilda4,000 / 2,300

Alexandria's Room

Place the Sun Flower in the vase.

Sun Chamber

Puzzle: Griffon's Real Name
When prompted for Griffon's real name, answer "Sirus". Buy Non-Stop and Anti-Petrify Amulets before proceeding.
Scoop: Sun Chamber Gatekeeper
Take a picture of one of the two gargoyles next to the golden door in the Sun Chamber.
BOSS Emperor Griffon (3 Forms)
Form 1: Don't get close! Use projectiles. Defend the wing attack. Form 2: Wings replaced with swords. Sidestep (don't defend!) and use projectiles. Form 3: Launches projectiles causing Stop status. Wear an Anti-Petrify/Non-Stop Amulet. Get close, charge your attack, and release before he does.

Dream Spiral (Boss Sequence)

After defeating Griffon, you face a sequence of bosses in the Dream Spiral:

DetailInfo
MammoKeep distance, blast with gun.
NightmareStay back, use projectiles.
Black DragonProjectiles or melee both work.
UtherInsane defense — use your strongest weapons.
Gaja Ein & Gaja ZweiClose range right-hand weapons or Ridepod.
Scoop: Legend of the Moon (MISSABLE!)
At the top of the Dream Spiral, once the final boss fight starts, take a picture of the moon. You can see the moon while going up the spiral, but the picture won't register until you're at the top. This is missable — take it during the Dark Element fight!
BOSS FINAL BOSS: Dark Element
5 minute time limit! Equip Anti-Petrify Elements. Keep your distance and dodge. Defend 2 attacks, then sidestep the 3rd. When he changes colors, attack! He warps and fires a beam — dodge then counterattack. Use your most powerful weapons and the Ridepod with Nova Cannon if needed.
Chapter 7 of 8
CH 8The Forgotten AdventureZelmite Mine
Before you start: Save on a fresh slot before the last fight and walk in with Max's best gun and melee weapon plus a deep stack of healing and repair powder. Chapter 8 cuts you off from most shops — anything you did not buy or build earlier is simply gone.

Zelmite Mine — every floor

Thirty-one of the mine's thirty-eight areas carry medals. The four Dead Ends, the two break rooms and the Depths do not — but the branch floors that lead to the Dead Ends do. Enemy counts and ABS/Gilda totals are per floor.

01Get the Zelmite! 3 medals
Time AttackKill everything within 9:20
SphedaClose the distortion — first win pays Healing Coin
Clear goalMax's gun only
EnemiesWhitebeard ×4, Ore Robber ×6, Fairy Helper ×6, Dark Flower ×6 (key)
ABS / Gilda4,400 / 2,264
02Moon Mole 3 medals
Time AttackKill everything within 9:00
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalWithout healing
EnemiesWhitebeard ×6, Ore Robber ×6, Mine Moler ×6, Mallone ×6 (key)
ABS / Gilda4,800 / 2,730
03Powerful Frog 3 medals
Time AttackKill everything within 8:50
SphedaClose the distortion — first win pays Potato Pie
Clear goalItems only
EnemiesDark Flower ×6, Thunder Drake ×6, Wind Drake ×6, Gamal ×6 (key)
ABS / Gilda4,800 / 2,376
04Evil Bat Invasion 3 medals
Time AttackKill everything within 9:45
SphedaClose the distortion — first win pays Mighty Healing ×10
Clear goalRidepod only
EnemiesMimic ×2, Evil Bat ×11, Darker ×5, Holy Drake ×4 (key)
ABS / Gilda4,260 / 2,028
Miner's Breakroom no medals
Monica rejoins the party here, and her monster transformations come back with her. No medals.
05Crossroads of Destiny 3 medals
Time AttackKill everything within 9:46
SphedaClose the distortion — first win pays Garnet
Clear goalItems only
EnemiesDanger Bomb ×4, Stone Guard ×4, Evil Bat ×4, Snow Ghost ×4, Fire Ghost ×4 (key)
ABS / Gilda4,240 / 1,952
06Scary Face 3 medals
Time AttackKill everything within 8:40
SphedaClose the distortion — first win pays Amethyst
Clear goalWithout healing
EnemiesKing Mimic ×1, Cabuble ×5, Darker ×5, Face of Yaksa ×5, Stormflower ×5 (key)
ABS / Gilda4,500 / 2,070
07Powerful Wild Boar 3 medals
Time AttackKill everything within 8:40
SphedaClose the distortion — first win pays Aquamarine
Clear goalItems only
EnemiesEvil Bat ×6, Ghoul ×6, Ram Z ×6, Fire Ghost ×2, Spider Lady ×2 (key)
ABS / Gilda4,920 / 2,668
08Murderous Tank WHITE SEAL 3 medals
Time AttackKill everything within 9:50
SphedaClose the distortion — first win pays Potato Pie
Clear goalRidepod only
EnemiesMimic ×2, King Mimic ×2, Angry Cannon ×6, Evil Bat ×6, Rock Face ×4, Ummagumma ×4 (key)
ABS / Gilda5,520 / 2,468
Dead End 1 no medals
Mini-boss: two Nail Bursts. Optional. Drops a Healing Coin and a Sun Stone. No medals.
09Which One? 3 medals
Time AttackKill everything within 8:50
SphedaClose the distortion — first win pays Pearl
Clear goalMonica's sword only
EnemiesMimic ×6, Ram Z ×6, Iron Spear ×3, Faerie ×6 (key)
ABS / Gilda5,220 / 2,340
10The Old Woman Saw It 3 medals
Time AttackKill everything within 9:00
SphedaClose the distortion — first win pays Fruit of Eden
Clear goalWithout healing
EnemiesUmmagumma ×6, Spider Lady ×6 (key)
ABS / Gilda2,880 / 1,770
11A Giant Snake! 3 medals
Time AttackKill everything within 9:25
SphedaClose the distortion — first win pays Peridot
Clear goalItems only
EnemiesKing Mimic ×2, Sand Dragon ×1, Iron Spear ×2, Rock Face ×6, Ghoul ×6 (key)
ABS / Gilda4,380 / 1,880
12Undaunted Soldiers 3 medals
Time AttackKill everything within 9:40
SphedaClose the distortion — first win pays Sapphire
Clear goalRidepod only
EnemiesR. Joker ×4, R. Spade ×4, R. Heart ×4, R. Diamond ×4, R. Club ×4 (key)
ABS / Gilda4,800 / 1,980
13Hell, Ward 1 3 medals
Time AttackKill everything within 9:50
SphedaClose the distortion — first win pays Witch Parfait
Clear goalMax's gun only
EnemiesKing Mimic ×2, R. Joker ×4, Iron Spear ×6, Thunder Drake ×2 (key)
ABS / Gilda3,760 / 1,736
Dead End 2 no medals
Mini-boss: eight Rare Jackets at once. Optional. Drops an Absorption Coin and a Moon Stone. No medals.
14Road to Truth 3 medals
Time AttackKill everything within 10:30
SphedaClose the distortion — first win pays Witch Parfait
Clear goalItems only
EnemiesScarecrow ×6, Plutos ×6, Duke Balloon ×6, Death Mouse ×6 (key)
ABS / Gilda7,200 / 2,472
15Crossroads 3 medals
Time AttackKill everything within 10:50
SphedaClose the distortion — first win pays Moon Stone
Clear goalMax's wrench only
EnemiesMimic ×4, Hell Fairy ×6, Mystery Plant ×6, Great Tree ×2 (key)
ABS / Gilda5,640 / 1,892
16Lost Road 3 medals
Time AttackKill everything within 11:20
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesBolter ×8, Elite Corsair ×6, Platinum Gear ×6, Ebony Tortoise ×4 (key)
ABS / Gilda7,440 / 2,658
17Indecision 3 medals
Time AttackKill everything within 11:35
SphedaClose the distortion — first win pays Treasure Chest Key ×8
Clear goalItems only
EnemiesDemon Puppet ×6, Mystery Plant ×4, Shadow ×5, Bandou ×4, Behemoth ×2 (key)
ABS / Gilda6,540 / 2,380
Dead End 3 no medals
Mini-boss: two Sphinxes. This one is mandatory — it drops the Dynamite you need to blast the wall in the Depths, plus an Experience Coin and a Poison Coin. No medals.
18Little Dragon Army 3 medals
Time AttackKill everything within 11:40
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalWithout healing
EnemiesHoly, Wind, Thunder and Ice Wyrm ×4 each, Fire Wyrm ×4 (key)
ABS / Gilda6,720 / 2,200
19Captain Returns 3 medals
Time AttackKill everything within 12:00
SphedaClose the distortion — first win pays Fruit of Eden
Clear goalMonica's magic only
EnemiesOyakata ×4, Elite Corsair ×8, Great Tree ×2 (key)
ABS / Gilda4,440 / 1,584
20Hell's Turning Point 3 medals
Time AttackKill everything within 11:55
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesMoonlight Hulk ×6, Bandou ×6, Titan ×6, Ladha ×2 (key)
ABS / Gilda7,200 / 2,220
21Mummy Heaven 3 medals
Time AttackKill everything within 12:40
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalItems only
EnemiesDark Keeper ×2, Fire Wyrm ×2, Holy Wyrm ×2, Revenant ×16 (key)
ABS / Gilda8,520 / 2,062
Dead End 4 no medals
Mini-boss: eight Mandoras at once. Optional. Drops two Diamonds. No medals.
A Suspicious Opening no medals
Boss: Metal Flotsam. Photograph him before you finish him for a scoop. No medals.
22Ward 3 Entrance 3 medals
Time AttackKill everything within 12:30
SphedaClose the distortion — first win pays Garnet
Clear goalItems only
EnemiesKing Mimic ×1, Revenant ×4, Dark Alchemist ×6, Last Guardian ×6, Smiling Wolf ×6 (key)
ABS / Gilda9,400 / 2,426
23Flotsam's Broken Army 3 medals
Time AttackKill everything within 12:40
SphedaClose the distortion — first win pays Amethyst
Clear goalWithout healing
EnemiesMimic ×4, Cerberus ×4, Krau Mauness ×4, Incuder ×6, Imp ×6 (key)
ABS / Gilda9,440 / 2,668
24Hell, Ward 3 — Wellside Gossip 3 medals
Time AttackKill everything within 13:00
SphedaClose the distortion — first win pays Aquamarine
Clear goalRidepod only
EnemiesDead Rope ×2, Mrs. Gourgon ×6, Busy Moler ×6, Bambamchoo ×6 (key)
ABS / Gilda9,200 / 2,456
25Devil Elemental 3 medals
Time AttackKill everything within 13:10
SphedaClose the distortion — first win pays Diamond
Clear goalMax's gun only
EnemiesTempest, Wind, Thunder and Snow Servant ×4 each, Magma Servant ×4 (key)
ABS / Gilda8,000 / 2,400
26Mariner 3 medals
Time AttackKill everything within 13:40
SphedaClose the distortion — first win pays Emerald
Clear goalMonica's sword only
EnemiesSweet Dynamite ×6, Iwanosuke ×6, Garuda ×6, Mariner ×6 (key)
ABS / Gilda11,400 / 2,964
27Ultimate Snake 3 medals
Time AttackKill everything within 12:30
SphedaClose the distortion — first win pays Pearl
Clear goalItems only
EnemiesKing Mimic ×2, Dead Rope ×2, Iron Ghost ×6, Mrs. Gourgon ×6, Wraith ×6 (key)
ABS / Gilda11,000 / 2,428
28Anxiety 3 medals
Time AttackKill everything within 12:38
SphedaClose the distortion — first win pays Peridot
Clear goalMonica's magic only
EnemiesRSF Joker, Spade, Heart and Diamond ×4 each, RSF Club ×4 (key)
ABS / Gilda10,000 / 2,012
29Omen WHITE SEAL 3 medals
Time AttackKill everything within 10:50
SphedaClose the distortion — first win pays Ruby
Clear goalMax's wrench only
EnemiesKing Mimic ×2, Tiamat ×4, Bone King ×4, Spinning Saucer ×4, Minotaurus ×4 (key)
ABS / Gilda10,400 / 1,848
30Firm Belief 3 medals
Time AttackKill everything within 11:30
SphedaClose the distortion — first win pays Sapphire
Clear goalItems only
EnemiesFlying Steel ×1, Iron Ghost ×4, Sweet Dynamite ×6, Tiamat ×6, Minotaurus ×6 (key)
ABS / Gilda12,200 / 2,648
31Seeping Light 3 medals
Time AttackKill everything within 11:45
SphedaClose the distortion — first win pays Topaz
Clear goalWithout healing
EnemiesKing Mimic ×2, Spinning Saucer ×4, Flying Steel ×6, Bone King ×6, Tiamat ×6 (key)
ABS / Gilda14,400 / 2,504
Zelmite Mine Depths no medals
Final boss: the Fake Genie, back from the first Dark Cloud. You need the Dynamite from Dead End 3 to blast the wall. Photograph the zelmite and the genie for scoops. No medals.

Chapter Route

1
Take Mayor Need's request The mine only appears after the main story ends and the mayor asks Max to look for zelmite deposits. It is entirely optional content, and it leads to the game's second ending.
2
Descend the upper mine Work down through Get the Zelmite!, Moon Mole, Powerful Frog and Evil Bat Invasion, using the Miner's Breakroom to regroup — Monica rejoins you there. Only two floors in the whole mine carry seals, and both are White.
3
Take the first dead end Dead End 1 pits you against two Nail Bursts, which shrug off almost every hand weapon but take double from Smash — this is the Ridepod's fight. Clearing it pays a Healing Coin and a Sun Stone.
4
Clear the second branch Push on to Dead End 2 and its eight Rare Jackets. Do not use lock-on here: it grabs a distant one and drags the whole pack onto you. Peel one or two off at a time instead. The reward is an Absorption Coin and a Moon Stone.
5
Blast the wall open Dead End 3's two Sphinxes drop the Dynamite, and this one is not optional — without the explosives you cannot break the wall in the Depths and the mine ends there. Monica with Flame and Exorcism is the answer.
6
Photograph Flotsam and clear Dead End 4 The mechanical Flotsam returns at A Suspicious Opening, so have the camera ready before the fight starts. Fight him from the Ridepod — on foot you cannot match his speed. Dead End 4's eight Mandoras drop two Diamonds.
7
Farm the deep floors for medals Ward 3 Entrance onward is where most of the items-only medal floors live. Lean on elemental stones and Holy Water, and use Stone Berries to petrify the cannon-type enemies before they ruin a run.
8
Take the Depths Anxiety, Omen, Firm Belief and Seeping Light lead to Zelmite Mine Depths and the Fake Genie. Clear the clones, wait for the main body to turn blue, then burst it down — and treat every beam as lethal.
Missable / point of no return: Flotsam Revived! is a single-chance photo on the A Suspicious Opening floor. More importantly, the moment Chapter 8 opens, every remaining town photo and everything at Kazarov Stonehenge and Moon Flower Palace is locked away — clean those up before finishing Chapter 7.
BOSS Fake Genie (Dark Genie)
20,000 HP and widely called the hardest fight in the game. He is invulnerable most of the time and constantly summons Mini Dark Genies — clear the clones first, and he becomes attackable when he visibly turns blue. Burst him down in that window, then get clear before his beam sweeps the arena. A maxed Supernova is the community's answer.
  • Post-game dungeon unlocked after completing Chapter 7.
  • Max reunites with Monica.
  • BOSS Metal Flotsam.
  • BOSS Dark Genie (returning boss from Dark Cloud 1).
  • Defeating the final boss grants the The Forgotten Adventure trophy.
  • Scoops: Flotsam Revived! (MISSABLE — on the Suspicious Opening floor), Mr. Big Shot's Shadow, Zelmite found.
Chapter 8 of 8

What is a Geostone?

A Geostone is a stone tablet buried in a dungeon floor, marked with a purple dot on the minimap. It is the most important thing you carry out of a floor, and the game barely explains it.

QuestionAnswer
What is on it?Georama blueprints — the parts you are allowed to build in that region's town — and the conditions that region must satisfy to count as complete. Most Geostones carry several blueprints at once.
How many are there?One per floor, per dungeon. Every floor has exactly one.
Where is the first one?On the Rainbow Butterfly Wood floor literally named This is a Geostone? — Chapter 2. The Underground Water Channel has none at all, because Georama does not exist yet in Chapter 1.
What do I do with it?Carry it back to the matching Georama town and open Georama mode. The Carpenterion reads the stone and adds its blueprints and conditions to your list.
Does reading it build anything?No. A blueprint still needs crafting materials — common monster drops, steals, chest loot, or anything Conda sells. The build screen tells you what is missing.
Why do the conditions matter?They are what unlock new shops and new residents, and several of them gate the story outright. Placing parts earns Culture Points, and some chapters will not advance until your CP total is high enough.
Is there a build limit?Each region has a Polyn budget — think of it as a polygon allowance. You will not run out unless you decorate far beyond the requirements, and removing a part refunds its Polyn.
Miss a Geostone and you cannot finish that town. Georama completion is its own gold trophy (GeoraManiac), and a region locks once the story moves past it — so sweep every floor for the purple dot before you leave a chapter behind.

Georama System

The Georama system is Dark Cloud 2's town-building mechanic. In each chapter, you collect Geostones from dungeons and use them to place buildings, trees, rivers, and decorations to restore ruined settlements. Each region has a set of 100% completion requirements — fulfilling them all earns a rare weapon reward. Complete each region's Georama fully before leaving the area, as you cannot return later.

Tip: Culture Points accumulate based on the items you place. Keep adding decorations and residents to reach the required Culture Point thresholds for each restoration goal.

Sindain (Chapter 2)

Restoration Requirements

  • Forest Lake restored (15 River parts placed).
  • Glowing Mushrooms restored.
  • Elder Jurak revived (10 Trees placed, Withered Tree restored, Nose Tree placed between the Eye Trees).
  • Tailor Shop restored (Elder Jurak revived, Gordon resides, Adel resides, 30 Culture Points).
  • Eatery restored (Elder Jurak revived, Polly resides, 40 Culture Points).
  • Weapon Shop restored (Elder Jurak revived, Milane resides).
  • Elder Jurak's Branch restored (50 Culture Points).
  • Fence placed around the Firbits' house.
  • Golden Eggs restored (Elder Jurak's Branch + someone in straw house).
  • At least one resident in a Straw house.
100% Reward: Jurak Gun
Granted for fully completing the Sindain Georama.

Unique Georama Items

Eye Tree 1, Eye Tree 2, Grass, Hill, Log, Nose Tree, River, Rock, Waterwheel, Wooden Bridge, Firbit's House.

Balance Valley (Chapter 3)

Restoration Requirements

  • Lower Prayer Site restored (all 4 Plateaus at the same height, 20 Culture Points).
  • Suspension Bridge restored.
  • Starlight Temple restored (Prayer Site and Bridge restored, 15 Trees placed).
  • Crystal Prayer Site restored (Starlight Temple restored, 4 Pot Torches placed).
  • Sacred Torch restored.
  • Priest Bruno resides in the Village.
  • Sacred gate restored (Starlight Temple restored, Stewart resides, 40 Culture Points).
  • Lao Chao's Bistro restored (Ferdinand at the Chinese Stand, 30 Culture Points).
  • Tool Shop restored (Lin helped, Star Lamp on Brick House, Parn resides, 30 Culture Points).
  • Weapon Shop restored (Blinkhorn resides, 30 Culture Points).
  • Moon Crystal and Crest revived (Starlight Temple restored, Lighthouse Moon Crystal restored).
100% Reward: Serpent Slicer
Granted for fully completing the Balance Valley Georama.

Unique Georama Items

Chinese Stand, Star Lamp.

Veniccio (Chapter 4)

Restoration Requirements

  • Luna Lab foundation restored (8 blocks Pier Parts, someone resides, 30 Culture Points).
  • Lab 1: Red Iron House, Claire lives there, Boat near Red Iron House.
  • Lab 2: Blue Iron House, Donny lives there, Boat near Blue Iron House.
  • Lab 3: Purple Iron House, Boat near Purple Iron House.
  • Lab 4: Green Iron House, Boat near Green Iron House.
  • Luna Lab restored (all 4 Labs complete, Shigura Village saved, 50 Culture Points).
  • Search Lights restored (Luna Lab restored, 8 Luna Stone Lights, 60 Culture Points).
  • Weather Vanes restored (Luna Lab restored, Windmill placed, Symbol of Luna Lab, 80 Culture Points).
100% Reward: Nova Cannon
Granted for fully completing the Veniccio Georama.

Unique Georama Items

Luna Stone Light, Pier, Shop Boat.

Heim Rada (Chapter 5)

Restoration Requirements

  • 2nd Floor Workshop restored (3 sturdy houses, 30 Culture Points).
  • 3rd Floor Workshop restored (House 3 blocks high, 2nd Floor restored).
  • Workshop Elevator restored (Resident in house with Chimney, 3rd Floor restored, 60 Culture Points).
  • Gundorada Workshop restored (Workshop Elevator restored, Borneo resides).
  • Work Crane and Arm restored (Generator placed, Work Crane restored, Resident in house with Crane, 3rd Floor restored, Windmill placed, Work Arm restored, Resident in house with Arm, 2nd Floor restored, 10 Pots placed).
  • Operations Room restored (Fire Squall destroyed, Gerald resides, Gundorada Workshop restored, 100 Culture Points).
  • Parts Shop restored (Cedric resides, Gundorada Workshop restored, 70 Culture Points).
  • Item Shop restored (Resident in house with Chimney, 70 Culture Points).
  • Weapon Shop restored (Erik in house near Windmill, 70 Culture Points).
  • Paznos completed and Gaspard defeated.
100% Reward: Holy Daedalus Blade
Granted for fully completing the Heim Rada Georama.

Unique Georama Items

Generator, Great Crane, Power Arm.

Moon Flower Palace (Chapter 7)

Restoration Requirements

The Moon Flower Palace Georama is unique — conditions are hidden and there is very little freedom in placement. You must spend exactly 8,860 Gilda to buy all necessary materials. Follow Alexandra's story cues and place items in the correct positions.

Georama Items Available

ItemMax Quantity
Road to Goldbad8
Road6
Camellia Tree2
Silver Bench2
Moon Column16
Palace Stairs1
Flower Bed6
Starlight Stairs2
Stardust Pond1
Hall of Sorrow1
Fountain1
Petal Stream16

Placement Guide

DetailInfo
The Scent of Water in the SunPlace the Fountain in the center, lining up with the palace stairs and the gate of the area entrance.
The Path of FlowersPlace 4 Road to Goldbad pieces leading up to the fountain from one edge, then 4 more on the opposite side.
The Door and The Moon ColumnPlace 8 Moon Columns on either side of the fountain (4 left, 4 right), touching the flower section of the Road to Goldbad pieces.
The Path of the SunPlace 2 Roads leading from either side of the fountain, followed by a Starlight Stair.
A Stream and a Starlight StairStart a Petal Stream directly underneath the gap in the Starlight Stair, extending both directions.
Flower Bed of RecollectionsPlace 2+ Flower Beds at the top edge of the map near the palace, on either side of the river.
You, Sitting by the StairsPlace Palace Stairs on the right side of the river, with a Silver Bench to the right.
The End of the Hall of SorrowPlace the Hall of Sorrow on the left side at the bottom, with the river leading from its center.
Feelings Deep in Stardust PondPlace the Stardust Pond at the bottom right of the river.
The Murmur of the TreesPlace 2 Camellia Trees in front of the Hall of Sorrow, one on either side of the river.
Reward: Sun Stone and Moon Stone
Granted for restoring the Moon Flower Palace gardens.

Recruitment Guide (26 Characters)

Recruiting all characters is required for the Supporting Cast trophy. Many have specific item or action requirements. Below is the complete list with exact requirements.

MISSABLE: Mena requires beating 10 Spheda stages AFTER talking to her as Monica. Stages beaten before talking to her do not count. She is the most commonly missed recruit.

Automatic Recruits (4)

CharacterHow to RecruitGoes To
CedricJoins automatically in Chapter 1Heim Rada (Brick House with Power Arm)
BorneoJoins automatically (Chapter 1)Heim Rada (Brick House with chimney)
ErikJoins automatically (Chapter 1)Heim Rada (Brick House near Windmill)
JuliaJoins automatically once Parn is recruitedBalance Valley

Sindain Recruits

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CharacterLocationHow to RecruitGoes To
GordonPalm Brinks, Max's house gardenGive him Holy Water (buy from Priest Bruno or invent: Bottle + Holy Emblem + The Sun)Sindain (Straw House next to trees)
AdelPalm Brinks, servant's quarters in Max's mansionBring her Thick Hide, Hunk of Copper, and Sturdy Cloth (buy from Morton's Sundries)Sindain (Straw House)
Aunt PollyPalm Brinks, bakeryGet Crunchy Bread from Polly, bring it to Morton's house (the one with pumpkins), read the note about fondue night being cancelled, tell Morton, then tell PollySindain (Eatery)
MilanePalm Brinks, weapon shopShe gives you a Gladius. Bring her a Chopper or Sand Breaker (or better sword) — either built up or foundSindain (Weapon Shop)

Balance Valley Recruits

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CharacterLocationHow to RecruitGoes To
Priest BrunoPalm Brinks, churchBlow out candles in order: 1st on left, 3rd on right, 5th on left, 6th on right. Exit and re-enter to reset if you mess upBalance Valley (Church)
Sheriff BlinkhornPalm Brinks, police station (outside by day)Talk to him as Max, then run to the boat at the lake and back in under 2:01:00. Cut corners as much as possibleBalance Valley (Iron Fence house)
StewartPalm BrinksGive him 1,000 Gilda twice (he returns some of the total at the end)Balance Valley (Brick House)
ParnPalm Brinks, studioBring him Gold Paint — buy from Woody Tailor in future Sindain, or get it from the Golden Eggs after completing the Jurak's Branch Georama checkpointBalance Valley (purple roof straw house)
FerdinandPalm Brinks, Max's mansion kitchenGive him a Roasted Chestnut (found in treasure chests in Rainbow Butterfly Wood, or bought from food shop in Jurak Mall)Balance Valley (Chinese Stand)
Dr. DellPalm Brinks, clinic across the lakeAfter talking to Argo in Balance Valley, go back to Palm Brinks and talk to Dr. Dell about LinBalance Valley
MenaPalm Brinks, Town Hall (talk as Monica)MISSABLE Talk to her as Monica, then beat 10 Spheda stages. Stages beaten before talking to her do NOT countBalance Valley
LinBalance ValleyJoins automatically during story. She leaves permanently at the end of Chapter 3Balance Valley (temporary)

Veniccio Recruits

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CharacterLocationHow to RecruitGoes To
Mayor NeedPalm Brinks, Town HallTell him the safe combination: 1221Veniccio
ClairePalm Brinks, Claire's houseShow her a photo of the Lafrescia Flower (stem) — the photo must be stored in the cameraVeniccio (red iron house)
DonnyPalm Brinks Underground ChannelComplete the Item Shop Restored Georama achievement in Sindain, then buy the Dark Coin and Indestructible Coin in the future (1,500 Gilda each, or find in treasure chests)Veniccio (blue iron house)
CorinnePalm Brinks (moves between locations)Find her in Morton's house (with pumpkins), then upstairs in Claire's house, then in Max's bedroomVeniccio
FabioPalm Brinks, pier at the lakeCatch and show him a Nonky bigger than 60cm (fish at Palm Brinks lake with Mimi bait)Veniccio
Granny RosaPalm BrinksA text box will pop up — copy the text exactly, including punctuationVeniccio
RufioPalm Brinks, found on the trainShow him a photo of The Moon from your cameraVeniccio
PauVeniccio (after Shigura Village saved)Talk to him and give him a Carrot (buy from Fabio or Mushroom Burger Eatery)Veniccio
OliviePalm Brinks, town square (when no fishing events)Win any Finny Frenzy race, then talk to her in the town square when no events are being heldVeniccio

Heim Rada Recruits

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CharacterLocationHow to RecruitGoes To
GeraldPalm Brinks, Max's mansion officeHe gives you a Trumpet Gun. Upgrade it to a Bell Trigger (or find one) and show it to him. A stronger gun is also acceptableHeim Rada (Brick House with Iron Fence)
Note: Cedric, Borneo, and Erik join automatically and are placed in Heim Rada. See the Automatic Recruits section above.

All 26 Recruits — Complete List

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NameWhereHow to recruitChapterWhat they give you
AdelMax's house — the servant's room by the staircaseBring her a Thick Hide, a Hunk of Copper and a Sturdy Cloth.Ch.2Repairs weapon durability
Aunt PollyPolly's Bakery, Palm BrinksTake her bread-delivery errand out to Morton at the pumpkin field and report back — this recruits both of them.Ch.2Eatery staff in Sindain
BorneoJoins the party directlyAutomatic — no requirement.Ch.2Improves monster item drops
CedricJoins the party directlyAutomatic story recruit.Ch.2Synthesis and repair bonus; runs the Ridepod
ClairePalm Brinks, her house near Max'sPhotograph the Lafrescia — the giant flower of Rainbow Butterfly Wood — and show it to her.Ch.4Must live in the red Iron House in Veniccio
CorinneStarts upstairs in Morton's housePlay her hide-and-seek game and find her at each place in turn — Morton's house, then Claire's house, then Max's own bedroom.Ch.2Easy to abandon halfway; the game expects you to keep chasing her
Doctor DellThe clinic beside the Palm Brinks lakeSpeak with Argo in Balance Valley about the sick villagers, then go back and collect Dell.Ch.3Story-driven, not an item quest
DonnyBy the Underground Channel entranceCarry Dark Coins plus a Protector or Indestructible Coin, or meet the Item Shop Georama goal. Try both.Ch.4Opens locked doors and chests — big time-saver for medals. Lives in the blue Iron House
ErikJoins the party directlyAutomatic.Ch.2Manufactures upgraded bombs; settles in Heim Rada
FabioThe pier on the lake side of Palm BrinksCatch a Nonky and show it to him. Size is disputed — aim for 60 cm+ to be safe.Ch.2+Supplies free fishing bait once housed near water
FerdinandThe kitchen inside Max's houseHand him a Roasted Chestnut.Ch.3Cooks premium chicken; staffs the Chinese Stand
GeraldMax's house — he is Max's fatherBuild the starter gun up into a Bell Trigger or better and show him the result.Mid-gameNeeded by Ch.5 for Heim Rada
GordonThe front garden of Max's houseHe wants Holy Water for an ailing tree — buy it from Priest Bruno for about 40 Gilda. Unlocked after the Geostone on the Legendary Killer Snake floor.Ch.2Mandatory. His house needs a tree beside it, and housing him in Sindain unlocks six other recruits
Granny RosaThe hallway in Max's house toward the kitchenWhen the prompt appears, type the phrase back exactly as shown.Ch.2Produces cheese
JuliaParn's StudioNo separate task — she comes along the moment Parn agrees to join.Ch.3+Miss Parn and you miss her too
LinWith you during the Balance Valley arcJoins through the story once Lao Chao's restaurant is rebuilt and you fetch the flower for his dish.Ch.3The one permanent loss — she leaves after the Chapter 3 boss
Mayor NeedCity Hall, Palm BrinksTell him his forgotten safe combination: 1221.After Gordon is housed in SindainBoosts money drops; runs the medal exchange
MenaThe ground floor of City HallTalk to her first, then clear ten Spheda rounds as Monica and report back.Ch.3Restores your health
MilaneThe Palm Brinks Weapon ShopBuild up Monica's starting sword and show her the result (a Chopper or Sand Breaker specifically).After Gordon is housedWeapon Shop staff in Sindain
OliviePalm Brinks Town Square, often at nightTake first place in any Finny Frenzy class, then speak to her.Ch.2+Sells every lure in the game
ParnParn's StudioBring Gold Paint — made from the golden eggs Elder Jurak yields once Sindain is restored.Ch.3+Grants an escape-from-dungeon ability
PauHis house in the Veniccio areaAvailable after Shigura Village is saved — give him a Carrot.Ch.5Fills in maps for you
Priest BrunoThe Palm Brinks churchSolve the candle puzzle inside — blow the candles out in the correct order.After Gordon is housedCan revive you on death
RufioNear the lake, around the bridge by Dr. Dell's clinicPhotograph the moon at night and show him the picture.After Gordon is housedBonus damage against Undead
Sheriff BlinkhornOutside the Police StationBeat his footrace — sprint to the dock and back inside roughly two minutes.After Gordon is housedUnlocks the Monster Notes
StewartThe entrance area of Max's houseHe is bidding on a rare book — give him money twice, commonly cited as 1,000 Gilda per instalment.After Gordon is housedHeals you automatically

Recruitment Traps

Lin leaves the party permanently once the Chapter 3 boss dies. She is the only recruit the game will not give you a second chance at.
  • Lin is the only genuine permanent loss. She walks out of the party once the Chapter 3 boss is beaten, so sign her up while the Balance Valley arc is still running.
  • Nearly half the roster is gated behind one invisible switch — moving Gordon into a Sindain house. Mayor Need, Milane, Priest Bruno, Rufio, Sheriff Blinkhorn and Stewart all stay unrecruitable until that happens, which is why players who delay Sindain assume those characters are bugged.
  • Gordon himself is easy to stall on, because his trigger is a Geostone deep in Rainbow Butterfly Wood, not a conversation.
  • Parn depends on a chain: Sindain has to be finished so Jurak produces golden eggs, which become the Gold Paint he wants. Julia is invisible collateral.
  • Several recruits hide behind minigames rather than exploration — Olivie (Finny Frenzy), Sheriff Blinkhorn (timed run), Mena (ten Spheda rounds) and Fabio (a large Nonky). None are strictly missable, but all are easy to never encounter.
  • Mena and Milane are Monica-side tasks. Players who main Max can reach the endgame without ever triggering either.
  • The Firbit Conda joins automatically once you pick up your first Geostone and runs the Carpenterion; most lists do not count him among the 26.

How Georama Actually Works

  • Nothing can be built until you own its blueprint, and blueprints come from Geostones buried in the dungeons — roughly one per floor, each usually carrying several designs at once.
  • A raw Geostone does nothing. Hand it to the Carpenterion on the Blackstone One, which decodes the tablet into usable building plans.
  • Every part costs Gilda plus crafting materials on top of the blueprint. Those come from monster drops, stealing, chests and shops, and are mostly cheap.
  • Placing parts earns Culture Points, the score representing how developed a settlement is. Small decorations give far better CP per Gilda than buildings do — that is the efficient way to grind toward a threshold.
  • Each region also has a Polyn budget capping how much can physically exist there. Demolishing an object refunds its Polyn, and ordinary completionist play never hits the cap.
  • The heart of the system is the goal checklist you open in Georama mode. Each entry has sub-conditions: a minimum CP total, specific parts placed, and a named resident living in a suitable house.
  • A resident refuses to move in unless their own conditions are met — the right house type, sometimes a specific position, sometimes nearby scenery. Gordon insists on a tree beside his home; Claire wants the red Iron House and Donny the blue one.
  • A region reads 100% complete only when every entry is ticked simultaneously. It is a live check, not a permanent flag — tearing down a required building afterwards drops the percentage again.
  • Story progress and full completion are different things. You usually only need part of the checklist to unlock the next boss; the last few goals are optional and pay out the region's bonus reward.
  • Missing a Geostone is not fatal — dungeon floors stay permanently revisitable, so an uncollected stone simply waits. But a single missed stone can block several unrelated requirements at once.

Sindain — 100% Checklist (Ch.2)

Becomes in the future: Jurak Mall

  • Lay 15 River parts to reform the Forest Lake
  • Plant 10 trees including Eye Tree 1, Eye Tree 2 and the Nose Tree — arranged so the Nose Tree sits between the two Eye Trees to form Jurak's face
  • Raise a Straw House plus roughly three more dwellings
  • Ring the Firbit's home with about 15 fence sections
  • Reach roughly 50 Culture Points
  • Give Gordon's house a tree standing next to it or he will not move in
  • Budget around 4,850 Gilda in parts

Residents required: Gordon · Adel (Tailor's Shop) · Aunt Polly (Eatery) · Milane (Weapon Shop)

100% Reward
Jurak Gun — plain-looking but hits hard for that stage. Restoring the region also revives Jurak, which produces the golden eggs that become Gold Paint (needed to recruit Parn).

Balance Valley — 100% Checklist (Ch.3)

Becomes in the future: Starlight Temple ruins

  • The signature constraint: four floating plateaus rise and sink with the weight built on them, and all four must sit at equal height at once
  • Use trees as ballast — cheapest way to nudge a plateau without disturbing a finished building
  • Plant roughly 15 trees
  • Build a Church for Priest Bruno and a Chinese Stand for Ferdinand
  • Fit a Star Lamp to a Brick House and set out 4 Pot Torches
  • Reach roughly 40 Culture Points
  • Budget around 4,700 Gilda

Residents required: Priest Bruno (Church) · Stewart · Ferdinand (Chinese Stand) · Parn · Sheriff Blinkhorn · Lin

100% Reward
The Serpent Slicer, which later evolves into the Seven Branch Sword a checklist entry than the reward.

Veniccio — 100% Checklist (Ch.4)

Becomes in the future: Luna Lab coast

  • You are building over open sea — lay all 8 Pier Part blocks first and hang everything else off them
  • Construct 4 Iron Houses painted red, blue, purple and green (budget about 10 units of each paint)
  • Moor a Shop Boat near the coloured houses
  • Place 8 Luna Stone Lights and erect a Windmill
  • Add the Iron Shed, Iron Stairs and Pot Torch unlocked here
  • Reach roughly 80 Culture Points (a lower 30 CP sub-goal covers the Luna Lab foundation)
  • Budget around 6,100 Gilda — the most expensive ordinary region

Residents required: Claire (red Iron House) · Donny (blue Iron House) · Pau is already local

100% Reward
Nova Cannon — a Ridepod arm rated around 240 attack that fires large, mildly homing energy beams. One of the strongest mech parts available at that point.

Heim Rada — 100% Checklist (Ch.5)

Becomes in the future: Gundorada Workshop

  • Region-wide constraint: this is volcanic ground, so flammable parts are off the table — build in brick and iron only
  • Put up 3–4 solid houses, one of them stacked 3 blocks high using Stair Blocks
  • Mount a Work Crane and a Power Arm on rooftops
  • Install a Generator and erect a Windmill
  • Scatter 10 Pots and place 3 Iron Stands
  • Add the Brick Chimney ×2, Iron Chimney 2 and a Hardened Mud Pile
  • Reach roughly 100 Culture Points — the highest of any region
  • Budget around 3,700 Gilda

Residents required: Borneo · Cedric · Gerald · Erik (Sheriff Blinkhorn is listed here by one guide and in Balance Valley by others)

100% Reward
Holy Daedalus Blade — the greatsword left behind by Monica's father, one of the best melee weapons in the game. Completion also turns the site into the Gundorada Workshop and lets the endgame proceed.

Moon Flower Palace — 100% Checklist (Ch.7)

  • Structurally different from every other region: there is no written checklist. The game shows reference pictures of the finished palace and you place each piece where the image indicates
  • Uses only unique parts — no generic houses, and nothing imported from other regions
  • No residents are involved at all
  • Full manifest: 2 Camellia Trees, 6 Flower Beds, 1 Fountain, 1 Hall of Sorrow, 16 Moon Columns, 1 Palace Stairs, 16 Petal Streams, 6 Roads, 8 Roads to Golbad, 2 Silver Benches, 1 Stardust Pond, 2 Starlight Stairs
  • Cost is fixed and exact at 8,860 Gilda — the priciest Georama in the game
  • Blueprints come from Geostones in the late-game star-path dungeons

Residents required: None — this region is purely architectural

100% Reward
Sun Stone and Moon Stone, a pair of elemental enhancement items for weapon building, plus the cutscene revealing Emperor Griffon's origins.

Georama Tips

  • Sweep every dungeon floor completely before taking the exit. One Geostone per floor is the rule, and a skipped floor is the single most common reason a Georama refuses to hit 100%.
  • Open the goal checklist before you start building, not after. Building blind almost always means demolishing and rebuilding later.
  • Read each resident's move-in conditions individually — people refuse houses that are the wrong type, and some have environmental demands.
  • When you need raw Culture Points, buy cheap decorations rather than more buildings. They deliver far better CP per Gilda and cost less Polyn.
  • In Balance Valley, build the mandatory structures first and level the plateaus last. Trees make excellent adjustable ballast.
  • In Veniccio, lay all 8 pier blocks before anything else, and stock four colours of paint first — running dry mid-build stalls the region.
  • In Heim Rada, treat wood as forbidden and commit to brick and iron from the first placement.
  • Save your money across chapters. Veniccio (~6,100) and Moon Flower Palace (a fixed 8,860) are far more expensive than the early regions.
  • Do not demolish finished regions to salvage parts — completion is evaluated continuously, so removing a required structure retroactively drops that region out of 100%.
  • Finish Sindain promptly even though the story only demands part of it. Completing it revives Jurak, which produces the golden eggs that become Gold Paint, which is the only way to recruit Parn and Julia.
  • Photograph everything. Several recruitments and a great many invention ideas for Georama parts run through the camera.

Inventions & Photography

The invention system is central to Dark Cloud 2. Max takes photos of objects in the world to unlock Ideas. Each Idea is a recipe combining three photographed subjects; combining the right three photos creates a new invention. There are over 100 inventions to discover across weapons, Ridepod parts, consumables, and amulets. The A True Visionary trophy requires inventing everything.

Dark Cloud 2 - The invention combination process
Dark Cloud 2 - The invention combination process
MISSABLE: Many photos and Scoops are one-time only. Take photos of everything in every chapter to avoid missing Ideas.

Weapons — Max (Wrenches / Hammers)

Wrenches & Hammers

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InventionPhoto 1Photo 2Photo 3
Smash WrenchRockConstructorStar Lamp
Stinger WrenchAir CleanerPipeWheel
Poison WrenchDeer HornMushroomSulfur-Colored Juice
Cubic HammerDresserGold StoreWork Equipment
Digi HammerComputerConstructorDecorative Lights
Heavy HammerDrum CanPaznos / Gigantor PaznosPower Arm

Weapons — Max (Guns)

Guns

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InventionPhoto 1Photo 2Photo 3
Trumpet GunFountainRapperTree
Bell TriggerFountainPhoneTree
Grenade LauncherChimneyEggFountain
Magic GunFountainMoon CrystalThe Moon / The Sun
Star BreakerChimneyFire HousePhantom Memo Eater
Wild CatCharging RamRifleWork Equipment
Dark ViperNight StalkerPuppetShingala Rifle
Question ShooterBrave Little LindaFountainNeo-Projector
Soul BreakerEnergy PipeGeyserTransmission Device
Steal GunWork CraneFountainBook
Sexy PantherElena's PortraitFlower Bathed in LightRifle
Twin BusterFlower ChandelierJurak's NoseRifle

Weapons — Monica (Swords)

Swords

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InventionPhoto 1Photo 2Photo 3
Bone RapierBoneClothWithered Jurak
Wise Owl SwordCharging RamGrassTree
Sand BreakerHand-Sewn SilkFlagHorn Spinning Ivanoff
Ruler's SwordFigureIron MaidenPaznos / Gigantor Paznos

Weapons — Monica (Brassards / Boots)

Brassards & Boots

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InventionPhoto 1Photo 2Photo 3
Bandit BrassardClockGold StoreShow Window
Leather ShoesChairClothGyumo's Yell
Wing ShoesClothParasolWindmill Feather
Work ShoesClothConstructorLadder
Dragon ShoesClothRunaway DragonWaterfall
Clown ShoesClothClown Robo's AttackParasol
Knight BootsBeltShieldThe Moon
Metal BootsBeltDrum CanWork Robot
Wing BootsBeltWeather VaneWindmill Feather
Spike BootsMoon CrystalParasolPumpkin
Princess BootsFlower ChandelierMoon FlowerPalace Waterfall Curtain
Panther BootsBoneThe MoonThe Ultimate Gaspard

Ridepod Parts — Bodies

Bodies

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InventionPhoto 1Photo 2Photo 3
Drum Can BodyChairDrum CanLamp
Clown BodyCupPaintsParasol
Milk Can BodyChimneyMilk CanPeeping Pole
Wooden Box BodyGiant Yorda TreeHmmm! JurakWooden Box
Samurai BodyCedric's Shop SignCrescent-Shaped LightTelescope
Refrigerator BodyRefrigeratorSmall GeneratorTraffic Light
Super-Alloy BodyGold StoreSearch LightWork Equipment
Sun and Moon ArmorElectric SesameThe MoonThe Sun

Ridepod Parts — Packs

Packs

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InventionPhoto 1Photo 2Photo 3
Energy PackBeltMilk CanPipe
Energy Pack (Barrel)BarrelBeltTree
Bucket PackMailboxTrashcanWarehouse
Cleaner PackAir Cleaner / Can Belt / Water TankVacuum / Vacuum Bag
Energy Pack (Urn)Energy PipeGeneratorPot
Triple-Urn PackFlower ChandelierLight of Luna StonePot

Ridepod Parts — Legs

Legs

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InventionPhoto 1Photo 2Photo 3
Iron LegConstructor / FencePhonograph / Old-Style Robot Saw
CaterpillarCarCartWheel
Clown FootClown Robo's AttackEgg / EyeballScale / Paints
Bucket LegRiver Can / TrashcanWell / Water Tank
Roller FootFreight TrainRotating Sign / Ventilation Wheel
Multi FeetDeer HornPostWork Robot
BuggyBeltCar System5WP2
Propeller LegCartFanWindmill Feather
Jet HoverCandleFire HouseRelaxation Fountain

Ridepod Parts — Arms (40 total)

Each arm type has 4 versions (I–IV), each invented with a unique 3-photo combination. See the Ridepod tab for capacity and availability details.

Melee Arms (Cannonball, Clown Hand, Hammer, Drill, Samurai)

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InventionPhoto 1Photo 2Photo 3
Cannonball Arm IManholeOld Style RobotPost
Cannonball Arm IIConstructorPostRock
Cannonball Arm IIIMoon CrystalConstructorPost
Cannonball Arm IVConstructorEgg ChairRock
Clown Hand IClown Robo's AttackParasolPipe
Clown Hand IIClown Robo's AttackParasolScale
Clown Hand IIIClown Robo's AttackFlagWork Arm
Clown Hand IVClown Robo's AttackPaintsPower Arm
Hammer Arm IBarrelPostWork Robot
Hammer Arm IIHammerPostWork Arm
Hammer Arm IIIEarth Gem AltarChimneyHammer
Hammer Arm IVMoon ColumnPower ArmTiny Hammer
Drill Arm IAuto Book ReaderFanWindmill
Drill Arm IIElectric SesameHornWork Arm
Drill Arm IIIIxionLuna Stone ShardsWork Arm
Drill Arm IVFlower of the SunDeer HornWork Arm
Samurai Arm IBarrelCrescent Shaped LightWeapon
Samurai Arm IIIDeer HornMoon ColumnWeapon
Samurai Arm IVA Surviving SoldierFlotsam RevivedLegend of the Moon

Ranged Arms (Barrel Cannon, Machine Gun, Laser, Missile Pod, Nova Cannon)

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InventionPhoto 1Photo 2Photo 3
Barrel Cannon IBarrelFountainMushroom
Barrel Cannon IIBarrelFountainWell
Barrel Cannon IIIBarrelWater TankWaterfall
Barrel Cannon IVAir CleanerBarrelFire Squall
Machine Gun Arm IFanRifleRunaway Dragon
Machine Gun Arm IIFanTelescopeWindmill
Machine Gun Arm IIIPropellerRifleWindmill
Machine Gun Arm IVWind Gem AltarDrum CanPropeller
Laser Arm IBarrelEnergy PipeGeyser
Laser Arm IIIxionCrescent Shaped LightEnergy Pipe
Laser Arm IIIEnergy PipeRelaxation FountainSearchlight
Laser Arm IVLegend of the MoonBlue LanternEnergy Pipe
Missile Pod Arm IMushroomRotating SignWooden Box
Missile Pod Arm IISymbol of Luna LabFountainWooden Box
Missile Pod Arm IIIDeer HornGeneratorGold Store
Missile Pod Arm IVFire Gem AltarGold StoreMount Gundor
Nova Cannon IGeneratorRapperThe Sun
Nova Cannon IIFire Gem AltarStreetlightThe Sun
Nova Cannon IIIMoon ColumnStoveThe Sun
Nova Cannon IVFlotsam RevivedPot TorchThe Sun
Note: Samurai Arm II formula is not documented. It may require upgrading from Samurai Arm I or have a unique combination not yet documented.

Consumables

Consumable Items

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InventionPhoto 1Photo 2Photo 3
BreadFireplacePolly's Bakery SignWheat Flour
CheeseCafe SignLao Chao's TrademarkMilk Can
Premium ChickenBurning Dragon FirePork DumplingSpecial Peking Duck
Double PuddingFind the Golden Egg!Milk CanWheat Flour
Tasty WaterBottleFountainWaterfall
Antidote DrinkBottleDell Clinic SignWell
SoapLaundryPalm TreeWaterfall
Holy WaterBottleHoly EmblemThe Sun
Stamina DrinkBottleChinese LanternKing Mardan
Escape PowderAncient MuralElevatorTransmission Device
Resurrection PowderFruitHot SpringsSpirit Lotus Flower
Level Up PowderSun ChairSun TableThe Sun
BombCandlePotWeapon Shop Sign
Improved BombCandleCoalEgg
Final BombCandleCindersOven
LightspeedCandleFlowerRock
Gift CapsuleBoneLetterPot
AquariumFountainWindowWooden Box
Lure RodFishLafrescia StemRiver
Treasure Chest KeyGolden DoorLabyrinth DoorSun Chamber Gate Keeper

Amulets

Amulets

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InventionPhoto 1Photo 2Photo 3
Antidote AmuletBedDell Clinic SignHoly Emblem
Anti-Goo AmuletLaundryRuler of the PondWaterfall
Anti-Curse AmuletHmmm! JurakHoly EmblemSaint's Writings
Non-Stop AmuletClockMonumentStarglass
Anti-Petrify AmuletClockJurak's EyeMorning Sun

Weapon Upgrade System

Dark Cloud 2 features a deep weapon upgrade system. Each character wields a right-hand and a left-hand weapon. Weapons gain ABS (experience) from kills, level up to earn Synthesis Points, and can be Built Up into stronger forms once their stats meet thresholds. The pages below detail EVERY weapon for both Max and Monica, organized by hand, with complete build-up trees and evolution paths.

  • Weapons gain ABS (experience) from kills. The weapon that deals the final blow gets the ABS.
  • Leveling up grants Synthesis Points.
  • Spectrumize items to create Synth Spheres.
  • Attach Synth Spheres to weapons to raise their stats.
  • Stats: Attack, Durable, Flame, Chill, Cyclone, Lightning, Exorcism, Smash, Beast, Scale.
  • Build Up: when a weapon's stats meet the requirements, it transforms into a stronger version.
  • WHP (Weapon Hit Points) decrease with use — repair with Repair Powder.
WARNING: If a weapon breaks (WHP reaches 0), you lose its upgrade progress. Always carry Repair Powder.
Key upgrade tip: Spectrumize feeder weapons at +5 for 60% stat transfer. Buy Battle Wrenches from Milane, level to +5, synth crystals, spectrumize for +11 all stats.

Weapon Categories Overview

The table below summarizes all weapon categories by character and hand. Color coding in the trees below: green = starting weapon, blue = mid-tier, gold = ultimate weapon.

Swipe the table sideways
CharacterHandCategoryUltimate Weapon# of Weapons
MaxRightWrenches & HammersLEGEND / Grade Zero~20
MaxLeftGuns (Pistol/Beam/Grenade/Machine)Supernova / Last Resort~25
MonicaRightSwordsIsland King~45
MonicaLeftBrassards / Armlets5 Star Armlet / Love~20

Weapon Abilities Reference

Many weapons carry special abilities. These affect combat in various ways:

PoisonChance to poison the enemy on hit.
FragileWeapon breaks (loses WHP) faster — drawback ability.
PovertyEarn less gilda from defeated enemies.
StealChance to steal an item from the enemy on hit.
HealRecovers the wielder's HP on hit.
ABS UpSlower WHP loss / more ABS gain.
DurableSlower WHP loss, weapon lasts longer.
CriticalHigher critical hit chance.
StopChance to stop the enemy (freeze movement).
DarkAdds dark element damage.
WealthEarn more gilda from defeated enemies.
Poison AbsorbAbsorbs poison / cures poison on hit.

Max’s Right-Hand Weapons (Wrenches & Hammers)

Max's right-hand weapons are wrenches and hammers, used for melee. The main build-up path leads from the starting Battle Wrench all the way to the ultimate LEGEND. Several invented wrenches/hammers provide alternative options with special abilities.

Main Path: Battle Wrench → LEGEND

Battle Wrench
Starting weapon / buy from Milane (150 gilda). Also builds from Wrench (base).
Tier 1 (20-36 atk)
branches into:
True Battle Wrench
Build-up from Battle Wrench (top option). Buy Battle Wrenches from Milane, level to +5, upgrade here.
Tier 1
Drill Wrench
Attack 15, Smash 9, Beast 5. Build-up from Battle Wrench (bottom) OR True Battle Wrench.
Tier 1
Turtle Shell Hammer
Build-up from Battle Wrench. Hammer made from a turtle's shell.
Tier 1
from Drill Wrench OR Turtle Shell Hammer:
Smash Wrench
Attack 32, Flame 18, Lightning 9, Smash 18, Scale 5
Tier 2 (45-61 atk). Build-up from Drill Wrench. Also inventable Ch.4, buy 600 gilda.
Kubera's Hand
Has Steal ability. Build-up from Turtle Shell Hammer.
Tier 2 (45-61 atk)
Frozen Tuna
Build-up from Turtle Shell Hammer. Frozen like a rock. Alternative path entry.
Tier 2 (45-61 atk)
from Smash Wrench / Kubera's Hand / Frozen Tuna:
Cubic Hammer
Attack 52, Chill 45, Smash 40. Has Durable ability.
Tier 3 (109-110 atk). Build-up from Smash Wrench OR Frozen Tuna. Also invent Ch.4, buy 950 gilda.
Stinger Wrench
Has Steal ability.
Tier 3 (109-110 atk). Build-up from Smash Wrench OR Kubera's Hand. Also invent Ch.4.
from Cubic Hammer / Stinger Wrench:
Digi Hammer
Attack 81, Chill 80, Smash 80
Tier 4 (125 atk). Build-up from Cubic Hammer. Invent Ch.5, buy 1100 gilda.
Poison Wrench
Has Poison ability.
Tier 4 (125 atk). Build-up from Stinger Wrench. Also invent Ch.5.
from Digi Hammer / Poison Wrench:
Heavy Hammer
Attack 91, Chill 117, Smash 99, Exorcism 99
Tier 5 (150 atk). Build-up from Digi Hammer OR Poison Wrench.
Big Bucks Hammer
Has Wealth ability (increases gilda drops).
Tier 5 (150 atk). Build-up from Digi Hammer. Found in chests only.
Sigma Breaker
Highly functional weapon that splits damage.
Tier 5 (150 atk). Build-up from Poison Wrench OR Big Bucks Hammer.
branches into two ultimates:
LEGEND
Attack 135, Chill 135, Cyclone 135, Smash 135, Exorcism 135, Beast 135, Scale 135
ULTIMATE hammer. Build-up from Heavy Hammer. Defeat Evil Nail, Guardia and Lancer.
Grade Zero
Attack 300. Rolls attack points all the way around to zero again.
ULTIMATE wrench. Build-up from Big Bucks Hammer OR Sigma Breaker. The alternative ultimate to LEGEND.
Support character: Cedric gives +1 synth point per level for wrenches.

Invented Wrenches & Hammers (Alternatives)

These standalone weapons are obtained via invention (combining three photos). Some carry useful special abilities:

Handy Stick: The starting Spheda club obtained in Balance Valley (Ch.3). Cannot be built up or obtained in any other way. Can be used as a melee weapon but is inferior to wrenches/hammers.
Stinger Wrench — Recipe: Air Cleaner + Pipe + Wheel • Ch.4 • 7150 gilda Steal
Poison Wrench — Recipe: Deer Horn Mushroom + Sulfur-Colored Juice • Ch.5 • 650 gilda Poison
Turkey — Recipe: Special Peking Duck + Tree Windmill + Feather • Ch.4 • 90 gilda
Swan — Recipe: Boat + Tiny Hammer + Tree • Ch.2 • 240 gilda Fragile
Flamingo — Recipe: Light of Luna Stone + Palm Tree + Tiny Hammer • Ch.4 • 480 gilda
Falcon — Recipe: Hammer + Large Crane + Withered Jurak • Ch.5 • 750 gilda Critical
Albatross — Recipe: Fire Squall + Geyser + Tree • Ch.5 • 1260 gilda

Max’s Left-Hand Weapons (Guns)

Max's left-hand weapons are guns. There are several gun types: pistols (standard), beam guns (shoot lasers, effective vs. enemies strong against bullets), machine guns (fire faster, less damage per shot), and grenade guns (fire slower, more powerful). The main path leads to the ultimate beam gun Supernova.

Main Path: Classic Gun → Supernova (Pistol/Beam)

Classic Gun
Starting weapon (from Donny). Buy 150 gilda.
Tier 1 (24-44 atk)
branches into:
Trumpet Gun
Attack 14, Cyclone 11
Tier 1. Build-up from Classic Gun. Invent Ch.1, 260 gilda.
Dryer Gun
Pistol. Build-up from Classic Gun.
Tier 1. Alternative to Trumpet Gun.
from Trumpet Gun:
Bell Trigger
Attack 22, Cyclone 19, Exorcism 14
Tier 2. Build-up from Trumpet Gun (top). Invent Ch.1, 620 gilda. Needed to recruit Gerald.
Grenade Launcher
Grenade path entry.
Tier 2. Build-up from Trumpet Gun. Invent Ch.1, 520 gilda. Buy from Gerald 500 gilda. (See Grenade Path below)
from Bell Trigger OR Dryer Gun:
Magic Gun
Attack 31, Cyclone 23, Smash 23, Beast 23, Scale 23
Tier 3 (60 atk). Build-up from Bell Trigger (top) OR Dryer Gun. Invent Ch.3, buy from Gerald 560 gilda Ch.4.
Star Breaker
First machine gun, fully automatic.
Tier 3. Build-up from Bell Trigger. Invent Ch.3, 1470 gilda. (See Machine Gun Path below)
Jurak Gun
Beam gun, very powerful early.
Tier 2 (60 atk). Gift from Jurak for 100% Sindain Georama. Also builds into Magic Gun path.
from Magic Gun:
Question Shooter
Attack 45, Lightning 41, Exorcism 41, Scale 41
Tier 4 (110-120 atk). Build-up from Magic Gun. BEAM GUN. Has Poverty ability. Invent Ch.4, buy 900 gilda Ch.5.
Soul Breaker
Has Dark ability (increases damage but drains HP).
Tier 4 (110-120 atk). Build-up from Magic Gun (alternative). Invent Ch.5, 1890 gilda. BEAM GUN. Can also build into Steal Gun.
Steal Gun
Attack 95, Lightning 86, Exorcism 86, Scale 77
Tier 5 (150 atk). Build-up from Question Shooter OR Soul Breaker. BEAM GUN. Has Steal ability. Defeat Heat Fairy and Rifle Wolf. Invent Ch.5.
Supernova
Attack 135, Chill 90, Lightning 135, Smash 135, Exorcism 135, Beast 125, Scale 135
ULTIMATE beam gun (500 atk). Build-up from Steal Gun. Defeat Moonflowephant, Vanguard Mk 2 and Diamond.
Alternative entry to Question Shooter: The Jurak Gun (obtained from 100% Sindain Georama as a gift from Jurak) is a very powerful beam gun if obtained early in Ch.2, and builds into the Question Shooter → Steal Gun → Supernova path.
Support character: Gerald gives +1 synth point per level for guns.

Grenade Path (Alternative)

Grenade guns fire slower projectiles but can be more powerful depending on the enemy. This path branches off from the Trumpet Gun:

Grenade Launcher
Grenade path entry.
Build-up from Trumpet Gun. Invent Ch.1, 520 gilda. Buy from Gerald 500 gilda.
branches into:
Dark Viper
Attack ~60. Has dark-element grenade shots.
Build-up from Grenade Launcher. Invent Ch.4, 840 gilda. Recipe: Night Stalker + Puppet Shingala + Rifle.
Twin Buster
Tier 5 grenade gun.
Build-up from Grenade Launcher. Invent Ch.7, 2500 gilda. Recipe: Flower Chandelier + Jurak's Nose + Rifle.
Sigma Bazooka
Tier 5 grenade gun.
Build-up from Grenade Launcher.

Machine Gun Path (Star Breaker → Last Resort)

Machine guns fire faster but deal less damage per shot. They branch from Bell Trigger and have their own complete build-up path to the ultimate machine gun Last Resort:

Star Breaker
First machine gun, fully automatic.
Tier 1 (60 atk). Build-up from Bell Trigger. Invent Ch.3, 1470 gilda.
Wild Cat
Machine gun.
Tier 2. Build-up from Star Breaker. Invent Ch.4, 2550 gilda.
Sexy Panther
Machine gun.
Tier 3. Build-up from Wild Cat. Invent Ch.7, 13100 gilda.
Desperado
Machine gun.
Tier 4. Build-up from Sexy Panther. Cannot be bought or invented.
Last Resort
Attack 301. Ultimate machine gun.
ULTIMATE. Build-up from Desperado. Cannot be bought or invented. Last weapon of the machine gun path.

Special & Invented Guns

These standalone guns are obtained via invention or Georama completion:

Wild Cat — Charging Ram + Rifle + Work Equipment • Ch.4 • 2550 gilda
Dark Viper — Night Stalker + Puppet Shingala + Rifle • Ch.4 • 840 gilda Dark (from Grenade Launcher)
Soul Breaker — Energy Pipe + Geyser + Transmission Device • Ch.5 • 1890 gilda Dark (from Magic Gun)
Sexy Panther — Elena's Portrait + Flower Bathed in Light + Rifle • Ch.7 • 13100 gilda
Twin Buster — Flower Chandelier + Jurak's Nose + Rifle • Ch.7 • 2500 gilda — (from Grenade Launcher)
Jurak Gun — 100% Sindain Georama (gift from Jurak) • Ch.2 • Georama reward Beam gun, very powerful early

Monica’s Right-Hand Weapons (Swords)

Monica's right-hand weapons are swords. There are multiple build-up paths leading to the ultimate Island King (500 attack, the highest-attack sword in the game). The main path runs from the starting Royal Sword/Long Sword, while the Holy Daedalus and Serpent Slicer paths offer alternative routes.

Main Path: Royal/Long Sword → Island King

Royal Sword
Attack 34-46. Starting weapon.
Tier 1
Long Sword
Starting weapon (Monica's favorite).
Tier 1
Broad Sword
Attack 20, Cyclone 19, Exorcism 19
Tier 1. Build-up from Long Sword (bottom option).
Sax
Attack 29, Cyclone 27, Beast 27, Exorcism 19, Scale 9
Tier 2 (60-62 atk). Build-up from Broad Sword (top option).
Antique Sword
Attack 50, Flame 45, Lightning 45, Exorcism 45
Tier 3 (89-112 atk). Build-up from Sax (bottom option) or Sand Breaker. Buy 880 gilda Ch.5. Has Stop ability.
Halloween Blade
Attack 81, Lightning 86, Smash 72, Exorcism 72, Beast 72, Scale 72
Tier 4 (123-125 atk). Build-up from Antique Sword (bottom option). Cute pumpkin design.
Shining Bravado
Attack 90, Flame 108, Lightning 108, Exorcism 90, Smash 72, Beast 72, Scale 72
Tier 5 (150-170 atk). Build-up from Halloween Blade or Sun Sword. Has Heal ability. Defeat Arthur and Rolling Rocks.
Island King
Attack 135, Smash 180, Exorcism 180, Beast 180, Scale 180
ULTIMATE (500 atk, highest attack sword in game). Build-up from Shining Bravado (top option). Defeat Lancer, S. Club and S. Joker.
Support character: Milane gives +1 synth point per level for swords.

Holy Daedalus Path (Alternative → Island King)

This prestigious path starts from the Holy Daedalus Blade, obtained by completing the Heim Rada Georama 100% (King Raybrandt's sword). It leads to the Sword of Zeus and ultimately the Island King:

Holy Daedalus Blade
Attack ~100.
Tier 3. From 100% Heim Rada Georama. King Raybrandt's sword.
Ruler's Sword
Attack 123-125. Has ABS Up ability.
Tier 4. Build-up from Brave Ark or Holy Daedalus Blade. Can invent Ch.5. Recipe: Figure + Iron Maiden + Paznos, 4400 gilda.
branches into:
Cross Heinder
Attack 150-170. Has Durable ability.
Tier 5. Build-up from Ruler's Sword.
Chronicle Sword
Attack 150-170. Has Stop ability.
Tier 5. Build-up from Ruler's Sword.
Sword of Zeus
Attack 300.
Tier 6. Build-up from Cross Heinder. Requires defeating Fire Drake, Ice Drake, Thunder Ghost.
Island King
Attack 500 (displayed as 135 + modifiers).
ULTIMATE. Build-up from Sword of Zeus. Requires defeating Lancer, S. Club, S. Joker.

Serpent Slicer Path (Alternative)

The Serpent Slicer is obtained from 100% Balance Valley Georama. It is the only sword that can kill the Killer Snake enemy, and branches into several options:

Serpent Slicer
Attack 89-112.
Tier 3. From 100% Balance Valley Georama. Only sword that can kill Killer Snake.
branches into:
7 Branch Sword
Attack 150-170.
Tier 5. Build-up from Serpent Slicer.
Tsukikage
Attack 123-125.
Tier 4. Build-up from Serpent Slicer.
Sargatanas
Attack 123-125. Has Dark ability.
Tier 4. Build-up from Serpent Slicer.

Complete Sword List by Tier

Every sword in the game, organized by attack tier. Abilities are noted where applicable:

TierSwordNotes / Ability
Tier 1 (34-46 atk)Royal Sword
Long SwordMonica's favorite
Gladius
Baselard
Bastard Sword
Cliff Knife
Broad Sword
Bone RapierPoison (invent Ch.2)
Tier 2 (60-62 atk)Mardan Sword
Shamshir
Sax
Chopper
Sand BreakerFragile (invent Ch.3)
Kitchen Knife
EvilcisePoison
Tier 3 (89-112 atk)Wise Owl SwordPoverty (invent Ch.3)
Dusack
Brave Ark
Holy Daedalus BladeHeim Rada Georama
Antique SwordStop
Choora
Serpent SlicerBalance Valley Georama
Drain SeekerPoison Absorb
Garayan Sword
Tier 4 (123-125 atk)Claymore
Ruler's SwordABS Up (invent Ch.5)
Sun Sword
Halloween Blade
Tsukikage
Lamb's Sword
Small SwordCritical
SargatanasDark
Tier 5 (150-170 atk)Cross HeinderDurable
Chronicle SwordStop
Big Bang
Shining BravadoHeal
Ama no Murakumo
Maneater
Dark ExcaliburDark
Mardan GarayanHeal
7 Branch Sword
Tier 6 (300 atk)Sword of ZeusRequires Fire/Ice/Thunder Drake defeats
Chronicle 2Critical
Atlamillia Sword
Muramasa
7th Heaven
Dark Cloud
Griffon Fork
Tier 7 (500 atk)Island KingULTIMATE — highest attack sword in game

Invented Swords

These swords are obtained via invention (combining three photos):

Bone Rapier — Bone + Cloth + Withered Jurak • Ch.2 • 1350 gilda Poison
Wise Owl Sword — Charging Ram + Grass + Tree • Ch.3 • 1200 gilda Poverty
Sand Breaker — Hand-Sewn Silk Flag + Horn + Spinning Ivanoff • Ch.3 • 900 gilda Fragile
Ruler's Sword — Figure + Iron Maiden + Paznos • Ch.5 • 4400 gilda ABS Up

Monica’s Left-Hand Weapons (Brassards / Armlets)

Monica's left-hand weapons are brassards and armlets. There are two ultimate weapons: the 5 Star Armlet (main path) and Love (alternative path). Multiple build-up routes converge on these ultimates.

Main Path: Magic Brassard → 5 Star Armlet

Magic Brassard
Attack 35-44. Starting weapon.
Tier 1
branches into:
Bandit Brassard
Attack 22, Cyclone 18. Has Steal ability.
Tier 1. Build-up from Magic Brassard (bottom option). Buy 700 gilda Ch.3. Also invent: Clock + Gold Store + Show Window, Ch.1, 8100 gilda.
Gold Brassard
Tier 1.
Build-up from Magic Brassard (top option).
from Bandit Brassard:
Thorn Armlet
Attack 32, Cyclone 28. Has Poverty + ABS Up abilities.
Tier 2 (60-88 atk). Build-up from Bandit Brassard (bottom option). Buy 820 gilda Ch.4.
Crystal Brassard
Tier 2.
Build-up from Bandit Brassard. Buy from Julia's Ringware. (See Alternative Path below)
Moon Armlet
Attack 80, Chill 90, Scale 54
Tier 4 (125 atk). Build-up from Thorn Armlet (bottom option) or Pocklekul. High Chill + Scale. Buy 1800 gilda Ch.6.
Star Armlet
Attack 91, Flame 104, Chill 113, Smash 45, Scale 99
Tier 5 (150 atk). Build-up from Moon Armlet (only). Found only in chests. Defeat Star Tortoise and Rolling Rocks.
5 Star Armlet
Attack 135, Smash 135, Exorcism 135, Beast 135, Scale 135, Flame 90, Chill 90, Lightning 90, Cyclone 90
ULTIMATE. Build-up from Star Armlet. Defeat Moon Joe, Clock Knight and Moon Goyone.
Support character: Lin gives +1 synth point per level for armlets.

Alternative Path: Crystal Brassard → Love

This path branches through the Crystal Brassard and ultimately leads to the second ultimate armlet, Love:

Crystal Brassard
Tier 2 (60-88 atk).
From Bandit Brassard. Buy from Julia's Ringware.
branches into:
Thorn Armlet
Has Poverty + ABS Up.
Build-up from Crystal Brassard. (Converges with main path)
Pocklekul
Tier 3 (110 atk).
Build-up from Crystal Brassard.
from Pocklekul / Thorn Armlet:
Platinum Brassard
Attack 110. Has Wealth ability.
Tier 3. Build-up from Thorn Armlet. Buy 900 gilda Ch.5.
Athena's Armlet
Attack 125.
Tier 4. Build-up from Platinum Brassard or Pocklekul.
Sun Armlet
Attack 150.
Tier 5. Build-up from Athena's Armlet, Satan Brassard, or Goddess Brassard. Requires defeating Balalla, Heat Fairy.
branches into:
Mobius Bangle
Attack 300. Has Durable ability.
Tier 6. Build-up from Sun Armlet or Satan Brassard. Defeat S. Heart, Miss Gourgon, Silver Gear.
5 Star Armlet
Attack 500.
ULTIMATE. Also reachable from Satan Brassard. Defeat Moon Joe, Clock Knight, Moon Goyone.
Angel Shooter
Attack 300.
Tier 6. Build-up from Mobius Bangle.
Love
Attack 500.
ULTIMATE. Build-up from Angel Shooter.

Satan Brassard Path (Alternative to 5 Star Armlet / Mobius Bangle)

The Satan Brassard is a tier-5 armlet that can build into either ultimate:

Satan Brassard
Attack 150.
Tier 5. Alternative source for both ultimates.
branches into:
5 Star Armlet
Attack 500.
ULTIMATE. Requires defeating Moon Joe, Clock Knight, Moon Goyone.
Mobius Bangle
Attack 300. Has Durable ability.
Tier 6. Requires defeating S. Heart, Miss Gourgon, Silver Gear. Then → Angel Shooter → Love.

Complete Brassard List by Tier

Every brassard/armlet in the game, organized by attack tier:

TierBrassardNotes / Ability
Tier 1 (35-44 atk)Magic BrassardStarting weapon
Bandit BrassardSteal ability
Gold Brassard
Tier 2 (60-88 atk)Crystal Brassard
Thorn ArmletPoverty + ABS Up abilities
Tier 3 (110 atk)Platinum BrassardWealth ability
Pocklekul
Tier 4 (125 atk)Athena's Armlet
Destruction Brassard
Moon Armlet
Spirit Brassard
Tier 5 (150 atk)Goddess Brassard
Satan Brassard
Star Armlet
Sun Armlet
Tier 6 (300 atk)Angel Shooter
Mobius BangleDurable ability
Tier 7 (500 atk)Five-Star ArmletULTIMATE
LoveULTIMATE

Invented Brassard

The Bandit Brassard can also be obtained via invention (it carries the Steal ability):

Bandit Brassard — Clock + Gold Store + Show Window • Ch.1 • 8100 gilda Steal

Weapon Upgrade Tips

  • Keep weapons balanced across all stats — Build Up requires multiple thresholds.
  • Check the Build Up screen regularly — stats shown in red still need work.
  • Use elemental weapons against enemies weak to that element (Flame vs. ice, Chill vs. fire, etc.).
  • Save before Build Up — the transformation cannot be undone.
  • Spectrumize unwanted items to stockpile Synth Spheres.
  • Repair Powder is essential — carry plenty, especially in long dungeons.
  • Support characters give +1 synth point per level: Cedric (wrenches), Gerald (guns), Milane (swords), Lin (armlets).
  • Synthesize crystals onto feeder weapons at +5, then spectrumize for 60% stat transfer.
  • Buy Battle Wrenches from Milane, level to +5, upgrade to True Battle Wrench, level to +5, synth crystals, spectrumize for +11 all stats at cost of 5 synth points.
  • Ridepod upgrades are also critical — Nova Cannon is the best weapon for late game bosses.
  • Use Level Up Powder (invent it!) on fully built weapons to push them to maximum power.
  • Beam guns (Question Shooter, Steal Gun, Supernova, Jurak Gun) shoot lasers instead of bullets — more effective against enemies strong against normal guns.
  • Machine guns (Star Breaker, etc.) fire faster but deal less damage per shot.
  • Grenade guns fire slower but can be more powerful depending on the enemy.

Photos & Scoops

Photography is central to Dark Cloud 2's invention system. Max takes photos of objects and enemies to unlock Ideas (recipes for inventions). Scoops are special photos of enemies performing unique actions — they're worth more points and are often missable. The Take a Picture, It Will Last Longer trophy requires collecting ALL Ideas and Scoops.

Photography tips: Normal photos give 2 points each, scoops give 5 points. You level up your photography skill every 100 points. Take photos of EVERYTHING in every chapter!
MISSABLE WARNING: Several scoops are one-time only and cannot be reobtained. Photos marked with MISSABLE below must be taken at the right time or they're gone forever. Photos marked SPECIAL have time-limited availability.

Photography Level Rewards from Donny

Each photography level requires 100 points to advance. Ideas give 2 points each, scoops give 5 points. Talk to Donny after reaching each level to claim your reward.

LevelPoints NeededReward
Level 10-99No reward
Level 2100-199Diamond
Level 3200-299Explorer Cap
Level 4300-399Steal Coin
Level 5400-499Explorer Boots
Level 6500-599Explorer Outfit
Level 7600-699Moon Badge (extends monster transformation duration)
Level 8700+Sun Badge (raises monster form attack & defense)
Total: 747 max photography points available (241 ideas × 2 + 53 scoops × 5). You can miss some photos and still reach Level 8.

Photo Checklist Summary

Total photos: 294 | Scoops: 53 | Missable/Special: 19

Legend: SCOOP = special enemy action photo (5 pts). MISSABLE = one-time only, cannot be reobtained. SPECIAL = time-limited availability.

Chapter 1 — Palm Brinks

86 photos in this chapter.

Photo NameMissable?Location / Description
auto book readerNoIn Cedric's Shop in Palm Brinks. A stand with a book with hands turning pages.
bar signNoA large sign on the roof of the Bar in Palm Brinks.
barrelNoIn Cedric's Shop in Palm Brinks. A wooden barrel.
beltNoSheriff Blinkhorn outside the Police Station. Zoom in on his belt.
benchNoIn the Police Station in Palm Brinks. A bench near the door.
binocularsNoIn Cedric's Shop. Unusual binoculars on the desk by the front door.
Blackstone OneSPECIALIn the Train Station. Picture of the train on the left. Available Ch.1-5, not Ch.6-7, again Ch.8.
bookNoIn Morton's Item Shop. The book on the counter.
bottleNoIn the Bar. The bottle inside the car the bartender is standing in.
breadNoInside Polly's Bakery. Bread on the table to the right of the door.
carNoIn the Bar. The bartender is standing in it.
cartNoIn Cedric's Shop. A wooden two-wheeled cart near boxes and barrels.
Cedric's Shop SignNoAbove the entrance to Cedric's Shop. Held by two iron clamps.
chairNoIn the Bar. It is a chair.
chandelierNoIn Morton's Item Shop. A light near the ceiling.
chimneyNoOn the roof of Polly's Bakery.
clockNoA small alarm clock on a desk in Cedric's Store.
clothNoIn Parn's Studio. The piece of cloth on the floor.
constructorNoIn Cedric's Shop in Palm Brinks. A constructor machine on the workbench.
cupNoIn the Train Station. Next to the bartender on the counter.
drawbridgeNoIn Palm Brinks. A large wooden bridge.
evening sunNoStand in the street outside Cedric's Shop, take picture of the sun from 4:30-6:15 PM.
fanNoIn Cedric's Shop. Near the wall on the right facing away from the door.
flagNoOrange and yellow flags hanging in front of Cedric's Shop.
flowerNoInside Polly's Bakery on top of a barrel.
flower chairNoIn the Train Station. A large metal flower with a seat around the base.
fountainNoIn Palm Brinks outside the Bar, Cafe, and Train Station.
freight trainNoIn the Train Station. The train on the right.
gold storeNoIn the Weapon Shop. The curved doors behind Milane.
iron bridgeNoIn the Underground Channel on the Channel Exit floor.
iron maidenNoIn the Weapon Shop. Down both flights of stairs.
ladderNoIn the Bar. A few stairs above the car. Stand near the front of the car and aim up.
lampNoA blue light on the wall of Milane's Weapon Shop.
lightNoA blue light near the ceiling of Milane's Weapon Shop.
mailboxNoA red mailbox near the entrance to Milane's Weapon Shop.
manholeNoA manhole near the entrance to Cedric's Shop. Entrance to the Underground Channel.
milk canNoGray cans outside Polly's Bakery.
morning sunNoStand outside Cedric's Shop, take picture of the sun from 6:00-8:30 AM.
Morton's Sundries SignNoSmall open sign above the pumpkin next to the entrance to Morton's Item Shop.
old-style robotNoThe robot near the door inside Cedric's Shop.
ovenNoIn Polly's Bakery. Can be hard to take since Polly is in the way.
paintingNoIn Morton's Item Shop. A painting on the wall, looks like a person screaming.
parasolNoNear the drawbridge, a table with an umbrella above it.
phonographNoIn Morton's Item Shop. On a shelf behind Morton. A record player.
pianoNoIn the Bar.
pipeNoOn the roof of Cedric's Shop.
Police SignNoThe sign on top of the Police Station.
Polly's Bakery SignNoThe sign next to the entrance to Polly's Bakery.
postNoThe stone pillars inside the Police Station.
potNoOn the shelves behind the girl in the shop stall in the Train Station.
pumpkinNoNear the door to Morton's Item Shop.
railroadNoIn the Train Station. The railroad tracks.
rapperNoIn Cedric's Shop. A brass horn along the right wall.
refrigeratorNoIn Morton's Item Shop. A blue refrigerator up the stairs.
registerNoIn Cedric's Shop. On the counter near the door.
riverNoNear the Drawbridge. It is a river.
shieldNoIn Milane's Weapon Shop. A large shield on the wall.
show windowNoIn Milane's Weapon Shop. The lighted window down the stairs.
shrubberyNoThe plants inside the Police Station.
signNoAny of the blank signs on the houses in Palm Brinks.
staircaseNoInside Cedric's Shop. The first set of stairs.
streetlightNoAn iron stand with 2 lights near the top near the Police Station.
sunshadeNoAny of the striped shades over doors and windows of houses.
tableNoInside Cedric's Shop. A round table near the bed.
The MoonNoStand outside Cedric's Shop and take a picture of the Moon.
The SunNoStand outside Cedric's Shop, take picture of the sun from 8:31 AM-4:44 PM.
tiny hammerNoIn Cedric Shop. On the right wall, partly behind the fan. A very large hammer.
traffic lightNoAbove the drawbridge. A traffic light with red and green lights.
trashcanNo2 gray trashcans near the entrance to Cedric's Shop.
treeNoNear the drawbridge on the right.
vacuumNoInside Cedric's Shop. On a desk down the stairs.
vacuum bagNoInside Cedric's Shop. The trashcan next to the auto book reader.
vegetable/fruitNoInside Morton's Item Shop. The large watermelon in the refrigerator.
vending machineNoRight next to the door inside Morton's Item Shop.
waterfallNoIn the Underground Channel. Water falling from pipes on the Channel Exit floor.
weaponNoIn Milane's Weapon Shop. The weapons inside the boxes below the stairs.
Weapon Shop SignNoThe small circular sign near the entrance to Milane's Weapon Shop.
weight gaugeNoThe scale near the door inside Cedric's Shop.
wheat flourNoIn Morton's Item Shop. White bags near the door.
wheelNoIn the Bar. A large wooden wheel on the wall near the bartender.
windowNoOn any of the houses. It is a window.
wooden boxNoIn Cedric's Shop. A large wooden box.
Brave Little LindaMISSABLEIn the Underground Channel. During the Linda boss fight, switch to Max and wait for her to stomp. Take a picture of the stomp. ONE CHANCE ONLY - boss fight!
Clown Robo's AttackMISSABLEIn the Underground Channel. During the Halloween boss fight, stand back and take a picture as it fires a missile from its eye. ONE CHANCE ONLY - boss fight!
Baron's Hangin' OnNoIn the Underground Channel. Find a Vanguard enemy and take a picture when it does its flip attack (not the spinning attack, the close-range flip).
Night StalkerNoIn the Underground Channel. Find a Night Stalker enemy and take a picture during its spinning spiral attack.

Chapter 2 — Sindain and New Areas in Palm Brinks

65 photos in this chapter.

Photo NameMissable?Location / Description
bedNoIn Parn's Studio. It is a bed.
boatNoAcross the drawbridge, the boat is on the pond next to a pier.
boneNoIn Dell Clinic. Take a picture of the skeleton.
bridgeNoAn arched stone bridge near the gate to Max's House.
candleNoIn the Church across the drawbridge. It is a candle.
coalSPECIALIn the engine of Blackstone One (Sindain station). Available Ch.2-5, not Ch.6-7, again Ch.8.
curtainNoIn Parn's Studio. Pieces of cloth hanging on the walls.
Dangerous PumpkinNoIn Rainbow Butterfly Wood. Find a Pumpkinhead and take his picture when spinning his spear.
deer hornNoIn City Hall. Mayor's Office, the horns on the deer head on the wall.
Dell Clinic SignNoAcross the drawbridge, sign on the house next to the pond with a duck's head.
drawerNoIn Max's House. Father's room, bookcase with glass front next to fireplace.
dresserNoIn Max's House. Max's Room second floor, the wardrobe near the door.
eggNoIn Dell Clinic. Inside a nest on a high shelf.
Elena's PortraitNoIn Max's House. Father's room, over the bed. Only visible in first person view.
eyeballNoIn Dell Clinic. The giant eyeball in the Clinic.
fenceNoThe fence around Max's House.
figureNoIn Parn's Studio. One of the statues.
Find the Golden Egg!NoIn Future Sindain. Complete the last Georama condition, then find golden eggs in a nest.
fire houseSPECIALIn the engine of Blackstone One (Sindain station). Available Ch.2-5, not Ch.6-7, again Ch.8.
fireplaceNoIn Max's House. Father's room, take picture of the fireplace.
fishNoIn Max's House kitchen. Lying on a table.
Floating Earth DiggerNoIn Rainbow Butterfly Wood. Find a Moler and take his picture while he is jumping.
fruitNoIn Sindain. Build the Fruit Tree Georama piece and take a picture of the fruit.
gateNoThe gate of the fence around Max's House.
glasses caseNoIn the Town Hall. Mayor's office second floor, case with all the pairs of glasses.
grassNoIn Sindain on the ground. Look for darker patches of grass.
Gyumo's YellNoIn Rainbow Butterfly Wood. Find a Gyumo and take his picture when he howls.
hammockNoInside the Firbit's House in Sindain.
Hmmm! JurakNoIn Future Sindain. Revive Elder Jurak and take his picture.
hoeNoIn Morton's House. Upstairs, a row of hoes along one wall.
Jurak Arms SignNoIn Future Sindain. Restore the Weapon Shop and take picture of the sign above it.
Jurak's eyeNoIn Sindain. Build one of the eye tree Georama pieces.
Jurak's noseNoIn Sindain. Build the nose tree Georama piece.
King MardanMISSABLEIn Rainbow Butterfly Wood. Fish in the large swamp with Poison Apple on the Fish Master Swamp floor. MISSABLE - only available during Ch.2!
Lafreccia StemNoIn Rainbow Butterfly Wood. Picture of the giant flower you grow on the Rainbow Falls floor.
letterNoIn Max's House. Servant's room upstairs, an envelope on a desk.
logNoIn Sindain on the ground. A wooden log.
Master UtanNoIn Rainbow Butterfly Wood. Take picture of Master Utan on the Fish Monster Swamp floor.
monumentNoAcross the drawbridge, near the pond. A large white monument.
mushroomNoIn Future Sindain. Restore the Glowing Mushrooms and take picture.
Mushroom Burgers SignNoIn Future Sindain. Restore the Eatery and take picture of the sign over it.
paintsNoIn Parn's Studio. An open paint can on the floor near the stairs.
palm treeNoIn Max's House hallway. The trees with Granny Rosa.
Parn's Studio signNoThe sign above the door to Parn's Studio.
phoneNoIn Max's House. Servant's quarters upstairs. Only visible in first person view.
pierNoThe wooden pier on the pond across the drawbridge.
pot torchNoIn Sindain. Build the Pot Torch Georama piece.
quartzNoIn Future Sindain. Restore the Weapon Shop, take picture of the large white crystal above it.
R. Butterfly UnitedMISSABLEIn Rainbow Butterfly Wood. Take picture of the butterfly reuniting on the Rainbow Falls floor. MISSABLE - one-time during boss fight!
rifleNoIn Max's House. Father's room, the gun hanging over the door.
robotNoIn Max's House. Max's room second floor, take picture of the robot.
rockNoIn Sindain on the ground. It is a rock.
rugNoIn the Church. The rug on the floor between the rows of benches.
Ruler of the PondNoAcross the drawbridge, on the pier. Midnight-4:00 AM. White fog visible only in photos.
sawNoIn Dell Clinic. On the floor by the dentist-like chair.
Spooky Grass SmileNoIn Rainbow Butterfly Wood. Find a Man-Eating Grass and take picture when chewing/laughing.
stained glassNoIn Max's House. A window high above the front door.
standNoIn City Hall. Mayor's office second floor, a small lamp on his desk.
stoveNoIn Max's House kitchen. The large fireplace.
telescopeNoIn Max's House. Max's room second floor.
Tore's NapNoIn Rainbow Butterfly Wood. Find a Tore and take his picture before he starts to move.
water wheelNoIn Sindain. Build the Waterwheel Georama piece on a river.
withered JurakNoIn Sindain. The large withered tree that water is coming out of.
wooden bookshelfNoIn the Firbit's House in Sindain. On the tree, has books on it.
Woody Tailor SignNoIn Future Sindain. Restore the Tailor Shop and take picture of the sign above it.

Chapter 3 — Balance Valley

41 photos in this chapter.

Photo NameMissable?Location / Description
basket steamerNoIn Balance Valley. Place the Chinese Stand Georama piece. A brown basket on the cart.
Burning Dragon FireNoIn Starlight Canyon. Find a dragon and take his picture when he breathes fire.
Changing Dog StatueNoIn Starlight Canyon. Find a Dog Statue and take picture when changing from block to dog shape.
Charging RamNoIn Starlight Canyon. Find a Ram and take his picture when he charges you.
Chinese lanternNoIn Balance Valley. Place the Chinese Stand Georama piece, round hanging paper lantern.
crescent shaped lightNoIn Future Balance Valley. Restore the tool shop, yellow light near ceiling.
electric bulletinNoIn the Fishing Contest Tent in Palm Brinks. Large electronic screen on one wall.
Face Behind the Devil MaskNoIn Starlight Canyon. Find a Masked Tribesman, defend until mask mouth opens, take picture through it.
Fishing Contest SignNoOn the outside of the Fishing Contest Tent in Palm Brinks above the entrance.
Flying BattleshipMISSABLEIn Starlight Canyon. Take picture of the Flying Battleship from the Lighthouse. Also appears in Ch.4 and Ch.5. MISSABLE - limited chances!
fresco paintingNoIn Balance Valley. Build the Church Georama piece and go inside.
giant Yorda treeNoIn Starlight Canyon. The giant tree on the Yorda's Valley floor.
glowing gateNoIn the Fishing Contest Tent. A red glowing arch near the entrance.
hand-sewn silk flagNoIn Balance Valley. Build the Chinese Stand, one of the flags hanging down.
hatNoIn Future Balance Valley. Restore the Weapon Shop, giant hat on the wall.
Holy EmblemNoIn Balance Valley. Build the Church, diamond shaped emblem on the roof or inside.
hornNoIn Future Balance Valley. Restore the Weapon Shop, giant horn above the entrance.
Hurray For Rock Man!NoIn Starlight Canyon. Find a Golem and take picture when he lifts both arms.
Lao Chao's TrademarkNoIn Future Balance Valley. Restore Lao Chao's Bistro, trademark above Lao Chao.
laundryNoIn Balance Valley. Build the laundry Georama piece on a house.
Lin's houseNoIn Balance Valley. Take a picture of Lin's House.
Moon CrystalNoIn Future Balance Valley. Complete the last Georama condition, take picture of the purple crystal.
Nice MassageNoIn Starlight Canyon. Find a Priest of Rama and take picture when he gives himself a shoulder massage.
peeping poleNoIn Future Balance Valley. Restore the Tool Shop, in a glass case. Looks like a spyglass.
Phantom Memo EaterMISSABLEIn Starlight Canyon. Take picture of the Memo Eater boss on the Yorda's Valley floor. MISSABLE - one-time boss fight!
pork dumplingNoIn Balance Valley. Build the Chinese Stand, white dumplings on the stand.
rotating signNoIn Balance Valley. Build the Chinese Stand, round turning sign on top.
runaway dragonNoIn Future Balance Valley. Restore Lao Chao's Bistro, one of two dragons on the wall.
Saint's WritingsNoIn Balance Valley. Build the Church, the book on the stand inside.
scaleNoIn the Fishing Contest Tent. The large scale fish are weighed on.
scrollNoIn Future Balance Valley. Restore Lao Chao's Bistro, cloth hangings with Chinese characters.
special Peking duckNoIn Future Balance Valley. Restore Lao Chao's Bistro, brown cooked duck on the counter.
Spinning IvanoffNoIn Starlight Canyon. Move toward an Ivanoff until he rolls, take picture before he stops.
star lampNoIn Balance Valley. Build the Star Lamp Georama piece on a house.
starglassNoIn Future Balance Valley. Restore the Tool Shop, large crystal on the wall over the counter.
torchNoIn Balance Valley. One of the flaming torches around the valley.
victory standNoIn the Fishing Contest Tent. First, second and third place stand.
warehouseNoIn Balance Valley. Build the Warehouse Georama piece on a house.
weather vaneNoIn Balance Valley. Build the Weather Vane Georama piece on a house.
wellNoIn Balance Valley. Build the Well Georama piece.
Cafe SignNoIn Balance Valley. Build the Cafe Georama piece, take picture of the sign above the entrance.

Chapter 4 — Veniccio

31 photos in this chapter.

Photo NameMissable?Location / Description
A Surviving SoldierNoIn Veniccio. In a tunnel halfway down, midnight-4:00 AM. White fog behind a boulder, only visible in photos.
air cleanerNoIn Future Veniccio. Restore any Luna Lab, machine in the corner.
Ancient MuralNoIn Ocean's Roar Cave on the Cave of the Ancient Mural floor. Picture of the mural on the wall.
bananaNoIn Veniccio. Build the Iron House, take picture of banana on the table.
canNoIn Veniccio. Build the Iron House Georama piece, cans on a shelf inside.
Doctor JamingMISSABLEIn Ocean's Roar Cave. On the Shigura Village floor, take picture of Doctor Jaming on his hover platform.
egg chairNoIn Future Veniccio. Restore any Luna Lab, white egg shaped chair.
egg-shaped transmitterNoIn Veniccio. Build the Iron House, egg shaped machine inside.
energy pipeNoIn Future Veniccio. Restore any Luna Lab, one of the glowing pipes.
Fish Race SignNoOn the outside of the Finny Frenzy tent in Palm Brinks above the entrance.
futuron 800NoIn Future Veniccio. Restore the Central Luna Lab, one of the machines around the edge.
iron shedNoIn Veniccio. Build the Iron Shed Georama piece on a house.
Light of Luna StoneNoIn Veniccio. Build the Luna Stone Light Georama piece.
Luna Stone shardsNoIn Veniccio. Look into the ocean for shining blue lights under the water.
neo-projectorNoIn Future Veniccio. Restore the Central Lab, machine near the ceiling in the center.
opposed islandNoIn the Finny Frenzy Tent in Palm Brinks. Islands in the center of the fish racetrack.
Puppet ShingalaMISSABLEIn Ocean's Roar Cave on the Cave of the Ancient Mural floor. Take picture of Shingala when being controlled.
red houseNoIn Veniccio. The red houses on the cliff across from the entrance.
searchlightNoIn Future Veniccio. Restore the Search Lights, red globe shaped lights on the ground.
small generatorNoIn Veniccio. Build the Iron House, moving generator in the room.
Symbol of Luna LabNoIn Future Veniccio. Restore the Symbol of Luna Lab, it's on top of the central lab.
system 5WP2NoIn Future Veniccio. Restore the Central Lab, large machinery on the wall.
T.V.NoIn Veniccio. Build the Iron House, take picture of the T.V. inside.
Veniccio's Evening SunNoIn Veniccio. Take picture of the sun when it is setting.
ventilationNoIn Veniccio. Build the Iron House, take picture of the ceiling fan.
water tankNoIn the Finny Frenzy tent in Palm Brinks. Gray fish tanks around the edge.
windmillNoIn Veniccio Station. The turning windmill on top of the grass huts on the cliffs.
windmill featherNoIn Veniccio. Build the Windmill Georama piece, take picture of the turning blades.
work armNoIn Future Veniccio. Restore any Luna Lab, machine on the edge of the glowing platform.
work equipmentNoIn Future Veniccio. Restore any Luna Lab, machine above the glowing platform.
work robotNoIn Future Veniccio. Restore any Luna Lab, machine on the edge of the glowing platform.

Chapter 5 — Heim Rada

29 photos in this chapter.

Photo NameMissable?Location / Description
Bomber Head Boom!NoIn Mount Gundor. Find a Bomber Head, reduce HP, dodge his jump, take picture while he's lying down after exploding.
cindersMISSABLEIn Heim Rada. While cinders are falling, build a straw house, leave and return. Take picture of the ashes. Before blowing up Fire Squall!
computerNoIn Future Heim Rada. Restore the Operations Room, take picture of a computer.
decorative lightsNoIn Future Heim Rada. Restore the Item Shop, moving lights on the wall.
display roboNoIn Future Heim Rada. Restore the Parts Shop, robot near the counter.
drum canNoIn Future Heim Rada. Restore the Parts Store, round metal barrels.
electric sesameNoIn Future Heim Rada. Restore the Parts Store, glowing machine to the right of the door.
elevatorNoIn Future Heim Rada. Restore the Workshop Elevator, blue glowing elevator.
Faintin' Bone LordNoIn Mount Gundor. Find a Bone Lord, throw a boulder at him, take picture when he's knocked out with spinning stars.
Fallen BattleshipNoIn Mount Gundor. On the Mount Gundor Mouth floor, take picture of the crashed battleship.
Fire SquallMISSABLEIn Mount Gundor. Take picture of the Fire Squall on the Mount Gundor Peak floor BEFORE you blow it up!
generatorNoIn Heim Rada. Build the Generator Georama piece.
geyserSPECIALIn Heim Rada. Take picture of a geyser. Only missable if you cover ALL geysers with Hardened Mud.
hammerNoIn Future Heim Rada. Restore the Weapon Shop, hammer hanging on the wall.
hot-springs pondNoIn Heim Rada. The pool of water on the left side down a ramp.
Hot Springs SpiritNoIn Heim Rada. Hot springs, midnight-4:00 AM. Aim at right spring, white mist only visible in photos.
large craneNoIn Heim Rada. Build the Great Crane Georama piece on a house.
Lava RoadNoIn Mount Gundor on the Mount Gundor Mouth floor. Picture of the path when lava parts.
Mount GundorNoIn Heim Rada. The mountain to the right of the entrance.
mudNoIn Heim Rada. Build the Hardened Mud Pile Georama piece. Don't place over a geyser!
patterned rugNoIn Future Heim Rada. Restore the Item Shop, rug on the floor.
PaznosNoIn Future Heim Rada. Restore Paznos, huge castle-looking thing in the center.
Paznos patternNoOn Paznos' Bridge in Future Heim Rada. Small circular flower shaped emblem on the wall.
power armNoIn Heim Rada. Build the Power Arm Georama piece on a house.
propellerNoIn Future Heim Rada. Restore the Operations Room, turning propellers on the wall near the door.
sulphur-colored juiceNoIn Future Heim Rada. Restore the Item Shop, large bottle on the floor or shelf.
The Ultimate GaspardMISSABLEIn Mount Gundor on the Mount Gundor Mouth floor. Take picture of Gaspard when he turns into a lava giant. MISSABLE - one-time boss fight!
transmission deviceNoIn Future Heim Rada. The circular teleporter on the ground near the Time Gate.
work craneNoIn Future Heim Rada. Restore the Work Crane, giant mechanical cranes on the third floor.

Chapter 6 — Kazarov Stonehenge, Moon Flower Palace and Star Paths

17 photos in this chapter.

Photo NameMissable?Location / Description
dead treeMISSABLEAt the Moon Flower Palace Stop. Take picture of one of the dead trees around the landscape.
Earth AltarNoIn Kazarov Stonehenge. The pillar with the yellow light.
Earth Gem AltarNoIn Rainbow Butterfly Wood. Star path, take picture of the Earth Gem Altar in the Chamber of the Sleeping Earth Gem.
Fire AltarNoIn Kazarov Stonehenge. The pillar with the red light on top.
Fire Gem AltarNoIn Mount Gundor. Star path, take picture of the Fire Gem Altar in the Chamber of the Blazing Fire Gem.
Gigantor PaznosNoAt Kazarov Stonehenge. When Paznos turns into a giant robot, go up to the altars and turn toward Ixion.
gold gateNoAt Moon Flower Palace Stop. The gate to the inner courtyard of the Moon Flower Palace.
Griffon's Real FaceMISSABLEIn Moon Flower Palace. Take picture of Griffon as soon as you begin to fight him!
hooked noseNoIn Moon Flower Palace. Inner courtyard, large stone beak above the stairs.
IxionNoAt Moon Flower Palace Stop. Take picture of Ixion the time train.
Kazarov StonehengeNoAt Kazarov Stonehenge. The central stones you got the star key from.
Moon Flower PalaceNoAt Moon Flower Palace Stop. The door into the Moon Flower Palace, after the first gate and up the stairs.
PinkyNoInside Ixion. One of the machines near the doors between cars.
Water AltarNoIn Kazarov Stonehenge. The pillar with the purple light on top.
Water Gem AltarNoIn Ocean's Roar Cave. Star path, take picture of the Water Gem Altar in the Chamber of the Sleeping Water Gem.
Wind AltarNoIn Kazarov Stonehenge. The pillar with the green light on top.
Wind Gem AltarNoIn Starlight Canyon. Star path, take picture of the Wind Gem Altar in the Chamber of the Defending Wind Gem.

Chapter 7 — Moon Flower Palace

22 photos in this chapter.

Photo NameMissable?Location / Description
Alexandra's bedNoIn the Moon Flower Palace Dungeon. The bed in the Alexandra's Room floor.
blue lanternNoIn Moon Flower Palace Dungeon. One of the blue crystals on top of pillars in the Garden floor.
camellia treeNoIn the courtyard of Moon Flower Palace. A tree already placed or make the Georama piece.
flower bathed in lightNoIn the Moon Flower Palace Dungeon. A sunflower in a pot near the water on the Garden floor.
flower bedNoIn the courtyard of Moon Flower Palace. Build the Flower Bed Georama piece.
flower chandelierNoIn the Moon Flower Palace Dungeon. The lights near the ceiling on the Sun Chamber floor.
Flower of the SunNoIn the Moon Flower Palace Dungeon. The sunflower on the table in the Garden floor, or in the vase in Alexandra's Room.
golden doorNoIn the Moon Flower Palace Dungeon. The red and yellow door between two gargoyles on the Sun Chamber floor.
labyrinth doorNoIn the Moon Flower Palace Dungeon. The flower shaped exit in the Sun Chamber floor.
Legend of the MoonMISSABLEAt the top of the Dream Spiral. Once the boss fight starts, take a picture of the moon.
lotus flowerNoIn the Moon Flower Palace Dungeon. Flowers floating on the water in the Garden floor.
moon columnNoIn the courtyard of Moon Flower Palace. Make the Moon Column Georama piece.
relaxation fountainNoIn the courtyard of Moon Flower Palace. Create the fountain Georama piece.
road to GolbadNoIn the courtyard of Moon Flower Palace. Create the Road To Golbad Georama piece.
silver benchNoIn Moon Flower Palace Courtyard. Create the Silver Bench Georama piece.
stardust pondNoIn the courtyard of Moon Flower Palace. Create the Stardust Pond Georama piece.
starlight stairwayNoIn the courtyard of Moon Flower Palace. Create the Starlight Stairs Georama piece.
starlight tunnelNoIn the courtyard of Moon Flower Palace. Create the Starlight Stairs, take picture of the tunnel under the stairs.
sun chairNoIn the Moon Flower Palace Dungeon. One of the chairs on the Garden floor.
Sun Chamber GatekeeperNoIn the Moon Flower Palace dungeon. One of the two gargoyles next to the golden door in the Sun Chamber.
sun tableNoIn the Moon Flower Palace Dungeon. The table on the Garden floor.
waterfall curtainNoIn the Moon Flower Palace Dungeon. Water falling from the ceiling in the Garden floor.

Chapter 8 — Zelmite Mine

3 photos in this chapter.

Photo NameMissable?Location / Description
Flotsam Revived!MISSABLEIn the Zelmite Mines. Take picture of the robot Flotsam on the Suspicious Opening floor.
Mr. Big Shot's ShadowNoIn the Zelmite Mine. The large flying genie on the Zelmite Mine Depths floor.
Zelmite foundNoIn the Zelmite Mines. Blue crystals on the wall of the Zelmite Mine Depths floor.

Monster Transformation Guide

Monster Transformation is a unique ability for Monica Raybrandt, unlocked at the end of Chapter 2 after talking to Jurak in Rainbow Butterfly Wood. Monica receives the Badge Box and can purchase the first badge (Himarra) from the Woody Tailor for 500 Gilda.

How it works: To collect monster badges, you need a Gift Capsule (buy for 400 Gilda or invent: Bone + Letter + Pot). Load it with 3 of the required item for the monster you want to befriend, then throw it at that monster. If successful, the monster shows a music note and drops its badge upon defeat.

All Monster Badges (12 Total)

There are 12 badges in total: 10 monster badges + 2 special badges (Moon & Sun).

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#BadgeFamilyStarting MonsterHow to GetGift Capsule Item
1BeastBeastSewer RatGift Capsule on a Sewer Rat or RamCheese (Sewer Rat) / Premium Chicken (Ram)
2WindupWindupBomber HeadKill a Bomber Head with a BombBomb (use as weapon, not Gift Capsule)
3AquaticAquaticFroggyGift Capsule on a FroggyBattan
4Aquatic (Goyone)AquaticGoyoneGift Capsule on a GoyoneEvy
5FloraFloraHimarraBuy from Woody Tailor (500 Gilda) or Gift CapsuleGooey Peach
6Magical CreatureMagical CreatureStatueGift Capsule on a StatueSturdy Rock
7DarklingDarklingSpider LadyGift Capsule on a Spider LadyGold Bar
8Darkling (Medusa)DarklingAuntie MedusaGift Capsule on an Auntie MedusaRuby
9ReptileReptileGemron (5 elements)Gift Capsule on any GemronElement matching the Gemron type
10SpiritSpiritPixieGift Capsule on a PixieGooey Peach
11UndeadUndeadSkeleton SoldierKill a Skeleton Soldier with Holy WaterHoly Water (use as weapon)
12CardCardClubGift Capsule on a Diamond enemyDiamond

Special Badges (Moon & Sun)

These two badges are not monster badges. They enhance Monica's transformation ability.

BadgeHow to GetEffect
Moon BadgeReach Photography Level 7 (600 points), then talk to Donny as MaxExtends the duration of monster transformations
Sun BadgeReach Photography Level 8 (700 points), then talk to Donny as MaxRaises all monster form attack and defense power
Photography Points: Each Idea photo = 2 points, each Scoop = 5 points. You need 100 points per level. Total available: 747 points (241 ideas × 2 + 53 scoops × 5).

Monster Evolution Paths

Each monster badge starts at Level 1 and can be leveled up by fighting in that form. Monsters evolve at levels 26, 51, and 76. Some families have branching evolution paths.

Beast

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Level 1Level 26Level 51Level 76
Sewer RatBeach RatCastle EaterDeath Mouse
Sewer RatBeach RatHunter FoxSmiling Wolf
Sewer RatRamSavage RamBandou

Windup

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Level 1Level 26Level 51Level 76
Bomber HeadTriple CrackerDanger BombSweet Dynamite

Aquatic

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Level 1Level 26Level 51Level 76
FroggyGeronGamalPlutos
FroggyGeronMoon GoyoneMariner

Flora

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Level 1Level 26Level 51Level 76
HimarraBalallaStormflowerMandora
HimarraBalallaMalloneScarecrow

Magical Creature

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Level 1Level 26Level 51Level 76
Baron BalloonFlotsam BalloonCount BalloonDuke Balloon
Baron BalloonFlotsam BalloonGuardiaDark Keeper

Darkling

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Level 1Level 26Level 51Level 76
Spider LadyShivaSpider LadyBambamchoo
Spider LadyShivaMiss GourgonMrs. Gourgon

Reptile Family

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Level 1Level 26Level 51Level 76
Wind GemronIce GemronThunder GemronFire Gemron
Wind GemronIce GemronThunder GemronHoly Gemron

Spirit

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Level 1Level 26Level 51Level 76
PixieSylphFaerieImp

Undead

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Level 1Level 26Level 51Level 76
Skeleton SoldierHornheadMaster JacketRare Jacket
Skeleton SoldierHornheadWhitebeardOyakata

Card

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Level 1Level 26Level 51Level 76
ClubHeartDiamondSpade
ClubHeartDiamondJoker
Trophy: Fully evolving any monster transformation to Level 76 unlocks the What? Your Monster is Evolving! trophy. Collecting every Transformation Badge — the monster badges plus the Moon and Sun badges, which come from photography ranks — unlocks the Monster Master trophy.

Transformation Tips

  • Gift Capsules can be bought for 400 Gilda from Woody Tailor or Claire's Place, or invented (Bone + Letter + Pot).
  • The Undead Badge and Windup Badge are special — you must kill the monster with the required item (Holy Water or Bomb) instead of using a Gift Capsule.
  • The monster you start as is not always the one you used the Gift Capsule on. For example, using a Gift Capsule on a Death Mouse or Ram still gives you a Sewer Rat at Level 1.
  • Some dungeons require monster transformation to access certain areas or talk to NPC monsters.
  • The Reptile Badge requires different elements depending on which Gemron type you target: Wind, Fire, Ice, Thunder, or Holy Element.

Ridepod (Steve) Guide

The Ridepod (nicknamed Steve by Cedric) is Max's customizable mech suit, obtained in Chapter 1 during the fight with Linda in the Underground Water Channel. It consists of a Body, Legs, Arms (weapons), Energy Pack, and a Core that determines max capacity.

Trophy: The Core Strength trophy requires fully upgrading the Ridepod — invent and equip every body, leg, arm, and pack part. You also need the Master Grade Core (6500 EXP).

Core Upgrades (7 Tiers)

The Core determines the maximum Capacity available for equipping parts. Upgrade by purchasing from Cedric.

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CoreEXP CostMax DefenseMax Capacity
Core (Default)1260
Improved Core9002490
Core II1,40036120
Core III2,00048160
Super Core3,50060200
Hyper Core5,00072240
Master Grade Core6,50084300
Note: It is impossible to equip the Nova Cannon IV (40 cap) with the Sun and Moon Armor (40 cap), Triple-Urn Pack (60 cap), and Jet Hover (40 cap) simultaneously as they total 180 capacity for those parts alone, exceeding even the Master Grade Core's 300 limit. You must downgrade one part if you want maximum ranged power.

Body Parts (8)

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NameInvention FormulaEXP CostCapacityAvailable
Drum Can BodyDefault (not invented)10Chapter 1
Clown BodyCup + Paints + Parasol19Chapter 1
Milk Can BodyChimney + Milk Can + Peeping Pole14Chapter 3
Wooden Box BodyHmmmm! Jurak + Giant Yorda Tree + Wooden Box80020Chapter 3
Samurai BodyCedric's Shop Sign + Crescent Shaped Light + Telescope24Chapter 3
Refrigerator BodyRefrigerator + Small Generator + Traffic Light70024Chapter 4
Super-Alloy BodyGold Store + Searchlight + Work Equipment1,10030Chapter 4
Sun and Moon ArmorElectric Sesame + The Moon + The Sun40Chapter 5

Energy Packs (6)

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NameInvention FormulaEXP CostCapacityAvailable
Energy PackDefault (Max's first invention)15Chapter 1
Energy Pack (Barrel)Barrel + Belt + Tree60030Chapter 1
Bucket PackMailbox + Trashcan + Warehouse35Chapter 3
Cleaner PackAir Cleaner + Belt + Vacuum45Chapter 4
Energy Pack (Urn)Energy Pipe + Generator + Pot50Chapter 5
Triple-Urn PackFlower Chandelier + Light of Luna Stone + Pot60Chapter 7

Leg Parts (9)

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NameInvention FormulaEXP CostCapacityAvailable
Iron LegDefault (not invented)10Chapter 1
Bucket LegCan + River + Well15Chapter 3
CaterpillarCar + Cart + Wheel60025Chapter 1
Clown FootClown Robo's Attack + Egg + Scale20Chapter 1
Roller FootFreight Train + Rotating Sign + Wheel70020Chapter 3
Multi FeetDeer Horn + Post + Work Robot30Chapter 4
BuggyBelt + Car + System 5WP280030Chapter 4
Propeller LegCart + Fan + Windmill Feather90035Chapter 4
Jet HoverCandle + Fire House + Relaxation Fountain40Chapter 7

Melee Arms (5 types, 4 versions each = 20)

Each melee arm type has 4 versions (I through IV), with each version more powerful than the last. All are invented using photo combinations.

NameInvention Formula
Cannonball Arm IManhole + Old Style Robot + Post
Cannonball Arm IIConstructor + Post + Rock
Cannonball Arm IIIMoon Crystal + Constructor + Post
Cannonball Arm IVConstructor + Egg Chair + Rock
Clown Hand IClown Robo's Attack + Parasol + Pipe
Clown Hand IIClown Robo's Attack + Parasol + Scale
Clown Hand IIIClown Robo's Attack + Flag + Work Arm
Clown Hand IVClown Robo's Attack + Paints + Power Arm
Hammer Arm IBarrel + Post + Work Robot
Hammer Arm IIHammer + Post + Work Arm
Hammer Arm IIIEarth Gem Altar + Chimney + Hammer
Hammer Arm IVMoon Column + Power Arm + Tiny Hammer
Drill Arm IAuto Book Reader + Fan + Windmill
Drill Arm IIElectric Sesame + Horn + Work Arm
Drill Arm IIIIxion + Luna Stone Shards + Work Arm
Drill Arm IVFlower of the Sun + Deer Horn + Work Arm
Samurai Arm IBarrel + Crescent Shaped Light + Weapon
Samurai Arm IIFormula not documented
Samurai Arm IIIDeer Horn + Moon Column + Weapon
Samurai Arm IVA Surviving Soldier + Flotsam Revived + Legend of the Moon

Ranged Arms (5 types, 4 versions each = 20)

Each ranged arm type has 4 versions (I through IV). The Nova Cannon IV is the strongest ranged weapon in the game.

NameInvention Formula
Barrel Cannon IBarrel + Fountain + Mushroom
Barrel Cannon IIBarrel + Fountain + Well
Barrel Cannon IIIBarrel + Water Tank + Waterfall
Barrel Cannon IVAir Cleaner + Barrel + Fire Squall
Machine Gun Arm IFan + Rifle + Runaway Dragon
Machine Gun Arm IIFan + Telescope + Windmill
Machine Gun Arm IIIPropeller + Rifle + Windmill
Machine Gun Arm IVWind Gem Altar + Drum Can + Propeller
Laser Arm IBarrel + Energy Pipe + Geyser
Laser Arm IIIxion + Crescent Shaped Light + Energy Pipe
Laser Arm IIIEnergy Pipe + Relaxation Fountain + Searchlight
Laser Arm IVLegend of the Moon + Blue Lantern + Energy Pipe
Missile Pod Arm IMushroom + Rotating Sign + Wooden Box
Missile Pod Arm IISymbol of Luna Lab + Fountain + Wooden Box
Missile Pod Arm IIIDeer Horn + Generator + Gold Store
Missile Pod Arm IVFire Gem Altar + Gold Store + Mount Gundor
Nova Cannon IGenerator + Rapper + The Sun
Nova Cannon IIFire Gem Altar + Streetlight + The Sun
Nova Cannon IIIMoon Column + Stove + The Sun
Nova Cannon IVFlotsam Revived + Pot Torch + The Sun

Voice Unit

The Voice Unit can be purchased from Cedric's Parts for 1,000 EXP. It lets Steve make random comments while in use. It can be turned on and off from the Core item in the inventory.

Ridepod Tips

  • By default, the Ridepod comes with the Drum Can Body, Cannonball Arm, Iron Leg, and the Energy Pack.
  • Ridepod weapons cannot be upgraded through synthesizing — they don't collect ABS. You must invent better versions.
  • Each part has a Capacity cost. To equip better parts, upgrade the Core first.
  • The Buggy leg part transforms the Ridepod into a motorcycle for fast travel.
  • The Propeller Leg allows limited flight/hovering over gaps.
  • Ridepod Fuel is consumed while in use. Refuel with Ridepod Fuel items (invented: Lune Stone Shards + Mud + Stardust Pond).

Dungeons

Dark Cloud 2 - Grinding Down in a dungeon
Dark Cloud 2 - Grinding Down in a dungeon

Dark Cloud 2's dungeons are randomly generated — floor layouts, enemy placements, and loot change each visit. Each dungeon has a number of floors, a Gate Key item needed to unlock the exit on each floor, and a boss at the end. Clearing a floor means defeating enough enemies to spawn the Gate Key, then reaching the exit.

Tip: Save at the entrance of each dungeon floor. Since layouts are random, a bad floor can be re-rolled by reloading your save.

All Dungeons

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#DungeonChapterFloorsGate KeyBoss
1Underground Water ChannelCh.14ValveBOSS Linda
2Rainbow Butterfly WoodsCh.211CandyBOSS Rainbow Butterfly
3Starlight CanyonCh.316Red MeatBOSS Gaspard
4Ocean's Roar CaveCh.414CoralBOSS Dr. Jaming
5Mount GundorCh.516RopeBOSS Gaspard / Flame Demon
6Moon Flower Palace + Star PathsCh.6variesCrestBOSS Emperor Griffon
7Moon Flower Palace DungeonCh.724CrestBOSS Dark Element
8Zelmite MineEpilogue38BOSS Dark Genie

Medals

Medals are the per-floor challenge currency, and they are the longest job in the game — 396 medals across 127 dungeon floors. Collecting every one unlocks the Medalhead trophy.

Medal Condition Types

  • Clear the floor within a time limit.
  • Clear the floor without healing.
  • Defeat all enemies with a specific weapon type (Max's Gun, Monica's Sword, Monica's Magic, Ridepod, Monster Transformation, Max's Right-Hand Weapon).
  • Catch a fish exceeding a certain length.
  • Complete a Spheda round on that floor.
  • Defeat all monsters on the floor.
  • Collect all items on the floor.

Notable Medal Conditions

DetailInfo
Chapter 2 (Rainbow Butterfly Wood)Mostly fishing medals (catch fish of specific lengths) and weapon-type medals.
Chapter 3 (Starlight Canyon)Spheda medals (Ruby, Amethyst, Topaz, etc.) and Monster Transformation medals.
Chapter 4 (Ocean's Roar Cave)Fishing medals and weapon-type medals.
Chapter 5 (Mount Gundor)Weapon-type medals and no-healing medals.
Chapter 7 (Moon Flower Palace Dungeon)All 24 floors have unique medal conditions — get all of them before finishing the chapter!
Tip: Each floor has a unique medal condition — check the condition before clearing the floor so you can plan your approach. Medals are used to purchase rare items from medal exchange shops.
IMPORTANT: Get all Medals from Moon Flower Palace (Chapter 7) before proceeding to the final boss. You cannot return to these floors later.

How Medals Really Work

  • A floor does not have one medal — it has up to four at once: a Time Attack goal, a Spheda goal, a Fishing goal (only where there is water), and a rotating Clear Goal. That is why the total is 396 medals across 127 floors, not one per floor.
  • Every condition is shown before you enter, on the floor-select screen, with its cleared / not-cleared status beside it.
  • There is no accept-or-decline step. All of that floor's medals are live at the same time, and one run can satisfy several — an items-only clear that also beats the clock scores both.
  • Most medals are awarded on the All Monsters Defeated! results screen. Fishing, Spheda and the no-healing medal resolve at other moments — the no-healing one is only confirmed when you leave the floor through the Gate Key.
  • Failed medals can be retried without limit. Just re-enter the floor. Most players sweep medals late, once they are heavily overpowered.
  • Floor layouts regenerate every time you enter. That does not change what the conditions are, but it is a free reroll — a bad Spheda layout or a sprawling time-attack map can simply be reshuffled by leaving and coming back.

Every Medal Condition Type

TypeWhat it demands
Time AttackKill every enemy on the floor inside the posted limit. Present on essentially every non-boss floor, from about 2:30 in the Underground Water Channel up to 13:40 in the Zelmite Mine. Method is unrestricted, and menu time counts against the clock — a true pause does not.
SphedaAfter the floor is cleared, close the time distortion with the golf minigame inside the stroke limit. Only the first win on a floor pays the medal.
FishingLand a fish at or above the stated length in that floor's water. Thresholds run from 46 cm to 72 cm. Only exists on floors with fishable water.
Clear Goal — Without HealingClear the floor and exit through the Gate Key without using a single recovery item. Ridepod repair and refuelling are generally allowed.
Clear Goal — Items onlyEvery enemy must die to thrown consumables — bombs and elemental stones. No weapon attacks at all. Universally called the most tedious type.
Clear Goal — Max's right-hand weapon onlyEvery kill with Max's wrench or hammer. No gun, no Ridepod, no items, no Monica.
Clear Goal — Max's gun onlyEvery kill with Max's ranged weapon.
Clear Goal — Monica's sword onlyEvery kill with Monica's melee weapon.
Clear Goal — Monica's magic / armband onlyEvery kill with Monica's armband.
Clear Goal — Ridepod onlyEvery kill from inside the mech. Fuel, not damage, is the real limit here.
Clear Goal — Monster Transformation onlyEvery kill while transformed with a badge. Uptime is the constraint, so bring the badge stock to re-transform.

Medal conditions, floor by floor

Every one of the 127 medal floors is now listed in full — time limit, fishing length, Spheda prize and clear goal — on the All 396 Medals tab. That page also shows the arithmetic, so you can check the totals against your own save.

The Medal Exchange (Mayor Need)

ItemMedalsNotes
Name-Change Ticket40Buy this first. The only functional purchase — it renames a weapon, which is also how you steer a weapon's evolution into other types, and it unlocks the Alternate Alias trophy.
Panther Ensemble65Costume. The most expensive item in the exchange.
Princess Dress60Costume for Monica.
Clown Suit55Costume body piece.
Panther Boots50Skippable — comparable footwear can be invented instead.
Kitty Bell45Accessory.
Clown Hat40Accessory.
Clown Shoes40Skippable — inventable footwear covers this.
Princess Orb40Accessory.
Princess Boots40Skippable — inventable footwear covers this.

Beating the Awkward Conditions

ConditionHow
Fishing-length medals (46–72 cm)Raise the rod's Luck above everything else — Luck sets the maximum size of fish that can bite at all, so a low-Luck rod makes a 72 cm medal literally unreachable. Raise every stat except Grip, use the Lure Rod rather than bait (lure-caught fish run bigger), and expect to recast many times. Leaving and re-entering rerolls the fish.
Spheda medalsClear all monsters first — the distortion only appears afterwards. The rule people miss is that the sphere must be the opposite colour to the vortex, and you only flip its colour by bouncing it hard off a wall or floor. Never take the give-up option where Monica finishes the shot — that forfeits the medal. Back out and re-enter instead.
Specific-weapon medalsEvery kill has to come from the named weapon — no chip damage from anything else. Deliberately build one strong late-game weapon of all four types (Max melee, Max gun, Monica sword, Monica armband), because the medal list forces you through every one. Unequip everything else so you cannot disqualify yourself by accident.
Monster Transformation onlyThe constraint is uptime, not damage. Bring the badge stock to re-transform mid-floor and pick a form whose attack actually clears that floor's enemy types. Common on Starlight Canyon, which has four such floors.
Ridepod onlyFuel is the real limit. Top off before entering and carry spares — running dry mid-floor forces you out on foot and voids the run. A master-grade core with a Nova Cannon trivialises these, and speed legs let the same run also beat the clock.
Without HealingNo recovery items from entry until you exit through the Gate Key — surviving the last enemy is not enough. The reliable answer is to come back overpowered and kill things before they touch you.
Items onlyDo not buy your bombs — invent and craft them in bulk, which is far cheaper, and stock deep before you start. A late-game floor holds a lot of enemies and running out mid-floor wastes the whole run. Fruits are excellent here because they deal a flat 5% of an enemy's max HP.
Time limitsMethod is unrestricted, so use your strongest tools. Long-range weapons let you start killing before enemies close, Ridepod speed legs cut travel time, and recruiting Donny (opens locked doors) and Pau (map access) removes the wandering that kills most attempts. Do not stop for chests during the run.

Medal Hunting Tips

  • Do not chase medals as you play the story. Sweep them late, at Chapter 8 power, when overpowered characters make time limits, no-healing and weapon restrictions trivial. The one exception is Moon Flower Palace.
  • Set a hard rule: finish every Moon Flower Palace medal BEFORE fighting the Chapter 7 boss. It is the only permanently missable part of Medalhead.
  • Read the floor-info screen before entering. All of that floor's medals and their status are listed there, so you can plan a run that satisfies two at once.
  • Treat the random layouts as free rerolls. A bad Spheda layout or a sprawling time-attack map can simply be reshuffled by leaving and re-entering.
  • Build one strong weapon of all four restricted types. A single over-invested favourite leaves you stuck on half the clear goals.
  • Fully upgrade the Ridepod including fuel capacity, a heavy cannon and speed legs — it is required outright for the Ridepod-only medals and is one of the best time-attack tools at the same time.
  • Invent and craft your throwables rather than buying them, and stockpile deep before any items-only floor.
  • Recruit Donny and Pau before serious time-trial work; both directly cut the wandering that blows time limits.
  • Use Stone Berries to petrify cannon-type enemies. Shooters ruining an attempt from off-screen is the single biggest cause of failed runs.
  • Buy the Name-Change Ticket before the costume pieces — the shop's stock is finite and the ticket is the only functionally useful item in it.
  • Track cleared floors on paper. 396 medals across eight chapters is easy to lose your place in, and the in-game menus do not help.

Zelmite Mine — The Post-Game Dungeon

The seventh and final dungeon, and the reason the save keeps going after the credits. It is entirely optional, it is where the game's second ending lives, and it is far harder than anything in the main story.

DetailInfo
UnlockFinish the main story. The save continues into Chapter 8, The Forgotten Adventure, and Mayor Need asks Max to look for zelmite.
EntranceIn the lower part of Palm Brinks — take the path branching left of the church, the same road toward the lake and Dr. Dell's clinic.
Floors38 areas in total: 31 ordinary medal floors, 4 Dead End mini-boss chambers, 2 break rooms, and the final Depths.
PartyYou start alone as Max. Monica rejoins at the Miner's Breakroom on floor 5, after which monster transformation works again.
Gate keyEvery floor uses the same one — Trolley Oil. One monster per floor carries it; feed it to the mine cart to move on.
SealsOnly two in the whole dungeon, both White Seals (blocking all healing), on Murderous Tank and Omen. Blitz those floors rather than fighting attritionally.
Hard gateThe Dynamite dropped by the Sphinxes in Dead End 3 is mandatory — without it you cannot blow open the wall in the Depths.
Shops / savesNone inside. Chapter 8 cuts you off from most towns, so everything you will use has to be bought, built or synthesised beforehand.
Everything you will use, you carry in. There are no shops, no save points and no Geostones inside, and Chapter 8 cuts you off from most towns. Finish your weapon build-up, max your HP and defence, and fill the bag before you step in.

The Four Dead Ends

Four closed arenas hold mini-boss groups instead of a normal floor, and each pays a fixed reward. None of them is a fair fight head-on — peel enemies off the group one at a time.

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Dead EndEnemiesHPHow to beat itReward
Dead End 1 — floor 10Nail Burst ×218,000 HP eachHalves Wrench, Sword, Gun, Beam and Magic; takes double from Smash and 150% from Flame and Lightning — this is the Ridepod's fight. It only closes once you are inside a certain range, so play the range game: close, hit, back off.Healing Coin + Sun Stone
Dead End 2 — floor 16Rare Jacket ×815,000 HP eachResists Gun, Beam, Grenade and Magic; Smash does 150% and Wrench 120%. Do not use lock-on — it grabs a distant one and drags the whole pack onto you. Creep forward, peel one or two off, kill them in isolation, repeat.Absorption Coin + Moon Stone
Dead End 3 — floor 21Sphinx ×220,000 HP eachResists Wrench, Gun, Beam, Grenade and Magic; Sword does 120% and it takes double from Flame and Exorcism — Monica's fight, ideally with a Flame/Exorcism Island King. Not optional: they drop the Dynamite.Experience Coin + Poison Coin + Dynamite
Dead End 4 — floor 26Mandora ×810,000 HP eachThe squishiest group but there are eight. Flame and Cyclone both do double, Sword 120%, while Gun is halved. Same divide-and-conquer approach as the Rare Jackets.2× Diamond

Fake Genie — the Final Boss

BOSS Fake Genie (Zelmite Mine Depths)
20,000 HP, 145 Attack, only 20 Defense — and widely called the hardest fight in the game. The gimmick is that he is invulnerable most of the time while constantly summoning Mini Dark Genies. Clear the clones first; he becomes attackable when he visibly turns blue. Burst him down with ranged damage in that window, then get clear before his beam sweeps the arena — treat every beam as lethal and dodge rather than tank. Then repeat the loop: clones, blue window, burst, dodge. A maxed Supernova is the community answer because it deletes his health bar fast enough that you only have to survive the cycle a few times. Bring Revival Powders — Chapter 8 locks you out of most restocking.

Clearing the Mine Efficiently

  • Finish your build-up before you set foot inside. Chapter 8 cuts you off from most shops — max your Fruit of Eden HP and defence items first; roughly 240 HP / 104 DEF is the realistic pre-mine target.
  • Fill the bag with Premium Chicken, Stamina Drinks, Revival Powders and Repair Powders. Item slots are the real constraint on how deep you can push in one run.
  • Treat the Ridepod as a main character. Dead End 1 resists every hand weapon and takes double from Smash, and Metal Flotsam is only catchable in the mech. Hoard Repair Powder to keep it alive.
  • Split the roster by damage type: Monica with a Flame/Exorcism sword for the Sphinxes, Mandoras and undead; Max with a maxed Supernova for the final boss. Grade Zero is too weak down here despite its speed.
  • Never fight a Dead End group head-on. All four are many-enemies-at-once fights — peel one off with a ranged poke, kill it in isolation, reset.
  • Do Dead End 3 no matter how much you want to skip it. Showing up at the Depths without the Dynamite means walking the whole dungeon again.
  • Farm medals on the way down, not on a second trip. Time limits here are a generous 8:40 to 13:40, so clear them in passing and save the awkward items-only floors for dedicated attempts.
  • Stock elemental stones, Holy Water and fruits for the items-only floors. Fruits deal a flat 5% of an enemy's max HP, which is exactly what you want against inflated post-game health pools.
  • Petrify the shooters with Stone Berries. Iron Ghosts in particular will end a medal attempt from off-screen.
  • Open every locked chest and hunt Sigma Breakers. The efficient loop is: build a Heavy Hammer to +5, dump skill points into Flame, then synthesise Sigma Breakers into it — that scales far better than grinding a weapon from scratch.
  • Do not plan on casual Spheda here — the mine's geometry is awkward and prediction lines misbehave around pillars. Go in only when you are specifically medal-hunting.
  • Skip fishing entirely. There are no fishing spots in the Zelmite Mine.

Fishing

Fishing is available from Chapter 2 at Sindain. After clearing monsters on a dungeon floor, you can fish in the pools. Use the Fishing Rod with bait, or the Lure Rod (invented: Lafrescia Stem + Fish + River) with reusable lures.

All Fish Types (18) + Bait Guide

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FishBest BaitLure AlternativeLocationsTime
Baku BakuMellow Banana or MimiFrog, Minnow, or SpinnerPalm Brinks (lake), Fish Monster Swamp, Starlight CanyonDay, Night
Baron GarayanFork Lure onlyFork (lure rod required)Heim Rada (hot springs)Evening
BoboGooey Peach or EvyMimi or MinnowVeniccio, Ocean's Roar CaveDay, Evening, Night
BonBomb Nut or EvyMimi or Potato CakeVeniccio, Ocean's Roar CaveMorning, Day, Evening, Night
DenBattan or EvyPotato Cake or MinnowPalm Brinks (river), Cave of Ancient Murals, Heim RadaDay, Evening, Night
GobblerBattan or Heart-Throb CherryBomb Nut, Mimi, Potato Cake, Frog, Minnow, SpinnerPalm Brinks (river), Rainbow Butterfly Wood, Starlight CanyonDay, Night
GummyBomb Nut or MimiPotato CakePalm Brinks (river & lake), Sindain, Rainbow Butterfly Wood, Fish Monster Swamp, Starlight Canyon, Heim RadaMorning, Day, Evening, Night
Hama HamaGooey PeachMinnowVeniccio, Ocean's Roar CaveMorning, Evening
HeelaBattan or EvyMimi or Potato CakePalm Brinks (river), Rainbow Butterfly Wood (Star Path), Balance Valley Station, Cave of Ancient MuralsMorning, Evening, Night
KajiGooey Peach or EvyHeart-Throb Cherry, Mimi, MinnowVeniccio, Ocean's Roar CaveMorning, Day (rare)
Mardan GarayanPoison AppleNoneFish Monster Swamp (lake), Yorda's Valley, Cave of Ancient MuralsEvening, Night
NegieEvyFrog, Minnow, SpinnerSindain, Fish Monster Swamp, VeniccioMorning, Day, Evening
NilerGooey Peach or Heart-Throb CherryEvy, Mellow Banana, Mimi, Potato CakeSindain, Rainbow Butterfly Wood, Starlight CanyonMorning, Day, Evening, Night
NonkyMimi or Potato CakeNonePalm Brinks (lake), Fish Monster Swamp, Balance Valley Station, Starlight CanyonMorning, Night
PiccolyBomb Nut or Mellow BananaMimiPalm Brinks (lake), Sindain, Rainbow Butterfly Wood, Starlight CanyonMorning, Day
PriscleenBattan or Mellow BananaMimi or Potato CakeRainbow Butterfly Wood, Fish Monster Swamp, Heim Rada, Yorda's ValleyMorning, Day, Night
TartonEvy or MimiPotato Cake or SpinnerPalm Brinks (lake), Balance Valley Station, Veniccio, Ocean's Roar Cave, Cave of Ancient MuralsDay, Night
UmadakaraCarrotNoneStarlight CanyonNight (better chance with rain)
General Bait: Mimi catches the widest variety of fish. Petite Fish and Minon also catch most fish types. For rare fish, use specific bait: Poison Apple for Mardan Garayan, Carrot for Umadakara, Fork Lure for Baron Garayan.
King Mardan: To catch the "Holy One" (King Mardan) in Fish Monster Swamp during Chapter 2, use a Poison Apple as bait. This is part of the story to free the Firbits.

Bait Acquisition Guide

BaitHow to Get
MimiBuy from Morton's Sundries (Palm Brinks) or find in treasure chests
Petite FishUse bait fish to catch smaller fish, or buy from shops
MinonBuy from various shops, found in dungeon chests
EvyDropped by monsters, found in breakable objects in dungeons
BattanDropped by monsters, found in dungeon chests
Bomb NutDropped by monsters, found in breakable rocks
Gooey PeachFound in treasure chests, dropped by monsters
Heart-Throb CherryFound in treasure chests, dropped by monsters
Mellow BananaBuy from shops, found in chests
Potato CakeBuy from shops, found in chests
Poison AppleFound in treasure chests in dungeons, or dropped by specific monsters
CarrotBuy from shops, found in chests
PricklyFound in dungeons, dropped by monsters
Stone BerryFound in dungeons, dropped by monsters
Rods: The Bait Rod is obtained automatically in the story. The Lure Rod can be invented (Fish + Lafrescia Stem + River) or won as the Fishing Contest prize. Lures (Frog, Minnow, Spinner, Fork) are reusable and only work with the Lure Rod.
Ridepod Fuel: Invent with Luna Stone Shards + Mud + Stardust Pond. This fuel is needed to deploy the Ridepod in dungeons.

Spheda

Dark Cloud 2 - Spheda minigame
Dark Cloud 2 - Spheda minigame

Spheda is a golf-like minigame learned in Chapter 3 (Balance Valley). After clearing a floor of monsters, a time distortion may appear. Hit the sphere (red or blue) into the distortion using a Spheda Club. The sphere color must match the distortion.

Spheda Clubs (5)

ClubHow to Get
SwanInvent: Boat + Tiny Hammer + Tree
TurkeyInvent: Special Peking Duck + Tree + Windmill Feather
FlamingoInvent: Light of Luna Stone + Palm Tree + Tiny Hammer
AlbatrossInvent: Fire Squall + Geyser + Tree
FalconInvent: Hammer + Large Crane + Withered Jurak
Spheda and the Medalhead trophy: there is no separate Spheda trophy — the roughly 119 Spheda medals are part of Medalhead. Each floor has three reward tiers: Medal Reward (1st clear), Secondary Reward (2nd clear), and Repeating Reward (3rd+ clear). See the Dungeons & Medals tab for full floor-by-floor rewards.

Spheda — The Full Rules

Spheda is the golf-like side activity Max plays inside cleared dungeon floors, and it is roughly 119 of the game's 396 medals — which makes it the single biggest tax on the Medalhead trophy.

  • A cleared floor may hold one time distortion — a slowly rotating vortex, coloured either red or blue. The vortex never changes colour for the whole round.
  • The sphere you hit is also red or blue, and it flips between the two only when it slams hard into a wall, floor or ceiling. A soft roll will not flip it.
  • You only sink the shot if the sphere is the opposite colour to the vortex at the moment it arrives. A perfect line into the hole is wasted if the colours match.
  • The number floating above the sphere is your remaining strokes — the floor's par. Spending the last stroke without sinking it is a hard fail; the sphere vanishes and the distortion stays open.
  • Swinging uses a two-press power gauge: first press starts the bar, second stops it. Stopping inside the small yellow band gives the club's full clean distance.
  • While the gauge moves, tilt the stick for spin — up for topspin (extra roll), down for backspin (kills roll), right for hook and left for slice to bend around obstacles.
  • Water, pits and the marked arena edges are out of bounds: the ball returns to a drop point and it costs you a stroke.
  • Pressing Square repositions a ball that is wedged somewhere unhittable. It normally costs a stroke, but it is free once you are down to your last one.
  • A failed floor is not lost. Exit and re-enter and the distortion regenerates — the standard practice is to hard-save before each swing and reload on a bad shot.
  • First clear pays the medal and a prize, a second clear pays a different prize, and every clear after that pays a repeating prize, so floors can be farmed.
  • Winning ten Spheda rounds is what lets you recruit Mena.

Spheda Tips

  • Save immediately before every single swing. Reloading a bad shot costs seconds and makes the medal grind essentially failure-proof — every guide converges on this as the single biggest tip.
  • Solve the colour problem before the distance problem. If the ball and vortex match, spend an early stroke deliberately smashing the ball into a wall hard enough to flip it.
  • Do not chase distance with the top clubs. Turkey and Flamingo win more medals than Albatross, because a wide perfect band beats raw power when one mishit ends the round.
  • Aim to land short and roll in. Add only about 5–10% over the power you think you need — overshooting into out of bounds is the most common way rounds die.
  • Use backspin whenever the vortex sits near an edge or a drop, and topspin on long open floors to squeeze extra ground distance out of a mid-tier club.
  • Bank shots deliberately. A wall bounce both redirects the ball toward the hole and flips its colour in one stroke — that two-birds trick rescues tight par counts.
  • Watch the mini-map's red dot as much as the on-screen arc. The 3D camera misleads on elevation and the map is the only reliable read on multi-level floors.
  • On Mount Gundor and the Underground Channel, play deliberate short strokes with Turkey. Those floors punish ambition with instant out of bounds.
  • Play each floor's Spheda the first time you visit. Re-treading a cleared dungeon just for distortions is far slower.
  • Use the practice range that opens after Chapter 7 to learn what each club's perfect band actually feels like before committing a real distortion.

Which Dungeons Are Kind to Spheda

DungeonDifficultyWhy
Moon Flower PalaceEasiestFlat, open floors with only hanging chandeliers to dodge.
Ocean's Roar Cave / Starlight CanyonEasyOpen and generous, with plenty of room to line up a shot.
Zelmite MineMixedWooden beams give handy bounce surfaces, but prediction lines misbehave around pillars.
Underground Water ChannelHardWater lines every edge, so a long drive is an instant out of bounds.
Mount GundorHardestJagged geometry everywhere — widely called Spheda Hell.

All Six Spheda Clubs

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ClubStatsHow to get itNotes
Handy StickAttack 3 → 19Given automatically during the Chapter 3 Barga's Valley scene.A dead-end trainer with no build-up path — but it has the most generous perfect window in the game.
TurkeyAttack 25 → 45, Flame 10, Cyclone 10Awarded at Barga's Valley if you let Monica close the first distortion; also 460 Gilda from Gerald in Ch.4.Short-range putter with a wide perfect band and the best backspin of any club — the anti-overshoot tool. Builds into Flamingo.
SwanAttack 24 → 45, Chill 10, Cyclone 10Awarded at Barga's Valley if you close the first distortion yourself; also 450 Gilda at Starlight Temple.Stronger than Turkey with still-forgiving timing, but backspin and the curve shots over-deliver. Builds into Flamingo.
FlamingoMid-tier, roughly Attack 29 → 50Built up from either Turkey or Swan, which converge here; also inventable.Widely rated the best all-round club — solid power, a usable perfect window and no nasty surprises. Builds into Falcon.
FalconAttack 50 → ~110, Cyclone 55, Beast 40Built up from Flamingo; also drops from chests or 900 Gilda at Gundorada Workshop.High power and long carry with the Critical ability, but a much narrower perfect band than Flamingo. Builds into Albatross.
AlbatrossAttack 77 → 120, Cyclone 80, Beast 80Built up from Falcon only — never found in chests and never sold.The highest raw power in the game and excellent on long curves, but the perfect zone is tiny, so anything but a perfect stop is a badly mishit ball.
Turkey or Swan, not both. The Barga's Valley scene gives you Turkey if you let Monica close the first distortion and Swan if you close it yourself. Both build into Flamingo, and both can be bought later, so the choice is not permanent.

Finny Frenzy (Fish Racing)

Available from Chapter 4 after beating "Return of the Serpent". The Finny Frenzy tent appears in Palm Brinks near the Town Hall. Race your raised fish against others in 4 classes.

Race Classes & Rewards

Swipe the table sideways
Class1st Place (Initial)1st Place (After Initial)1st Place (Final)
BeginnerMardan Sword x1Gold Bar x3Plum Rice Ball x1
JuniorGarayan Sword x1Aquamarine x1Sea Dragon Crystal x5
SeniorMardan Garayan (sword) x1Diamond x1Power Crystal x10
MasterSun Stone x1Diamond x1
Finny Frenzy First Trophy: Win the Finny Frenzy race. Train your fish by feeding them specific foods to raise Strength, Stamina, and other stats. Different stats matter for different race types.

Rod Stats — Where to Spend Points

StatWhat it does
ResilienceHow fast the tension gauge drains. Raise this first — it is what stops the line snapping.
StrengthReeling power. Second priority.
LuckSets the maximum size of fish that can bite at all. A low-Luck rod makes the 70 cm+ medals literally unreachable, so this is the stat that gates the fishing medals.
FlightCasting distance. Useful but not urgent.
GripController vibration only. Skip it.

The Four Lures

Lure-caught fish run noticeably bigger than bait-caught ones, which is why the Lure Rod is the answer to every fishing medal. Win the rod at the Chapter 3 Fishing Contest, or invent it from Fish, River and Lafrescia Stem photos. Recruit Olivie and she sells every lure in the game.

LureReeling rhythmBest for
MinnowQuick left-right taps interleaved with X.Den, Hama Hama, Kaji, Baku Baku, Gobbler
FrogLeft-right-left-right sweep, then about a one-second hold and a pause.General purpose
ForkSame pattern as the Frog.Baron Garayan — the only bait it will take
SpinnerThe Minnow pattern with longer holds.Tarton, Kaji, Baku Baku

Breeding & the Aquarium

  • Everything happens in the Aquarium, an invention built from the Fountain, Wooden Box and Window photos. It switches between three configurations.
  • Rec Tank — general storage and feeding, and the tank you pick your racer from when entering Finny Frenzy.
  • Breeding Tank — holds exactly one male and one female. The pairing produces a single offspring whose stats start slightly above the parents', and crossing two species yields a third. The parents are consumed, so plan for it.
  • Battle Tank — holds up to four fish and is the only way to raise Strength, since no bait feeds it. Fish genuinely die in here, so stock two identical fish of the same species, which is both safer and gives better gains.
  • Feeding maps onto stats: Minon or Carrot for Boost, Mimi or Petite Fish for Endurance, Evy or Potato Cake for Stamina, Prickly or Battan for Tenacity, and the Battle Tank for Strength.
  • Watch the Carrot — it raises Boost but also flips the fish's gender, which will silently break a breeding pair you had lined up. Potato Cake raises Stamina but shaves weight off.
  • The efficient build is three cheap fish raised in parallel, each fed toward one stat, then bred together so the child inherits the combined ceiling. Breeding never lowers a stat, so stacking generations is safe.
  • Hard warning: on the PS2 version, pushing any single stat above 100 freezes the game. Cap feeding at 100 and save before going near the line.

Finny Frenzy — Classes and Rewards

The fish-racing tournament opens partway through Chapter 4 and runs on a recurring in-game timer at the Palm Brinks town square. You need the Aquarium built and a raised fish before you can enter at all.

ClassEntry requirementPrizes
BeginnerStats around 20+1st Mardan Sword · 2nd Destruction Crystal ×3 · 3rd Protector Crystal, then a rotating table
JuniorStats around 40+, after a Beginner win1st Garayan Sword · 2nd Mighty Healing ×3 · 3rd Lightning Crystal
SeniorStats around 60+, after a Junior win1st Mardan Garayan (sword) · 2nd Drain Seeker · 3rd Kitchen Knife
MasterStats around 80+, after a Senior win1st Sun Stone · 2nd Moon Stone · 3rd Diamond — then a repeating Final Bomb / Ridepod Fuel / Seal Breaking Scroll table
For 100% you need the Sun Stone and Moon Stone from the Master class plus the three unique class swords — Mardan Sword, Garayan Sword and Mardan Garayan. Because a winning fish is promoted out of its bracket, those swords have to be collected one tier at a time; a monster fish cannot go back for the Beginner sword it skipped.
  • A tournament is three races back to back. You must place 1st in the first heat, 2nd or better in the second, and 3rd or better in the final to collect anything.
  • Boost, Stamina and Endurance are the racing stats. Maxed, those three alone carry a fish through any class — Strength and Tenacity only matter if you race a deliberate bumping strategy.
  • Raise three throwaway fish in parallel, each fed a single bait type, then breed them together. The offspring inherits the combined highs and you skip most of the grind.
  • Stop every stat at 100 — the PS2 freeze at 101 will eat your progress.
  • Pick the all-out pacing strategy once your stats are high, and avoid the hold-back style, which strands the fish at the back and rarely recovers.
  • Race the classes in order and do not over-level too fast. A winning fish is promoted out of its bracket, so the unique class swords have to be collected one tier at a time.
  • Once the unique items are claimed, Master class becomes a permanent farm — the fish is never promoted out and the repeating table hands out Final Bombs, Ridepod Fuel and Seal Breaking Scrolls indefinitely.
  • Save before entering. One unlucky race wastes the whole event and you wait for the next cycle.

All 396 medals — one card per floor

The Medalhead trophy wants every medal in the game. This is the whole list: 127 medal floors across seven dungeons carrying 396 medals, and every floor gets its own card so you read one floor at a time instead of scanning across a wide table. Event and boss rooms are listed in place, marked as carrying no medals, so the running order is the real one.

How a floor's medals are built

Swipe the table sideways
SlotWhat it isHow many exist
1Time Attack — kill everything on the floor inside the posted limit127, one per medal floor
2Clear goal — the rotating restriction (items only, Ridepod only, no healing, one named weapon…)127, one per medal floor
3Spheda — once the floor is cleared, sink the sphere into the time distortion119
3 or 4Fishing — land a fish at or above the stated length23
Slot 3 is where the confusion comes from. On 15 floors you get both Spheda and fishing, so those are worth four medals. On the eight coastline floors of Ocean's Roar Cave you get fishing instead of Spheda — the only Spheda-less medal floors in the game. Everywhere else it is Spheda alone.

The arithmetic, so you can check us

Medal typeCount
Time Attack127
Clear goal127
Spheda119
Fishing23
Total396

Here is how the 396 medals split across the eight clear goals:

Clear goalHow many in the game
Items only34
Ridepod only24
Without healing21
Max's wrench only12
Monster transformation only11
Max's gun only9
Monica's sword only9
Monica's magic only7
Spheda has no par and no stroke target. The counter above the sphere is a shot allowance, not a score. Sink it on the first swing or the last and the medal is identical — and it only drops on your first win on that floor, which is the prize named on each card.
Failed medals can be retried forever. Walk out and walk back in; the layout regenerates every time, so a bad Spheda course or a sprawling map is a free reroll. The one exception is the Moon Flower Palace, which closes permanently.

Per-dungeon totals

Swipe the table sideways
DungeonCh.Medal floorsSphedaFishingMedals
Underground Water ChannelCh.15515
Rainbow Butterfly WoodCh.212121147
Starlight CanyonCh.31919461
Ocean's Roar CaveCh.4179851
Mount GundorCh.5191957
Moon Flower PalaceCh.7242472
Zelmite MineCh.8313193
Total12711923396
Moon Flower Palace is missable and Medalhead is a gold trophy. The palace seals itself the moment the final boss dies, taking 72 medals with it. Finish all 24 of its floors before you walk into the Sun Chamber.
Floors marked are the Chapter 6 star-path branches. They live inside their parent dungeon and only open once you are hunting the four gems, so it is easy to finish a dungeon without ever seeing them.

Underground Water Channel Ch.1

The shortest dungeon in the game and the tightest time limits — 2:30 on the last floor. No fishing here; you do not own a rod yet, and there are no Geostones either because Georama has not been introduced.

5 medal floors → 15 medals. 5 Time Attack + 5 clear goal + 5 Spheda + 0 fishing. Gate key: Valve.

Channel Entrance — no medals

Donny's camp. He hands Max the pistol and the communicator, and this is where you trade photography levels for rewards later. No medals.

01To the Outside World — 3 medals
Time AttackKill everything within 2:35
SphedaClose the distortion — first win pays Treasure Chest Key ×2
Clear goalWithout healing
EnemiesClown ×6, Froggy ×6, Sewer Rat ×6 (key)
ABS / Gilda108 / 108
02Battle with Rats — 3 medals
Time AttackKill everything within 2:40
SphedaClose the distortion — first win pays Diamond
Clear goalItems only
EnemiesBaron Balloon ×4, Bat ×5, Clown ×2, Froggy ×4, Sewer Rat ×3 (key)
ABS / Gilda116 / 120
03Ghost in the Channel — 3 medals
Time AttackKill everything within 3:00
SphedaClose the distortion — first win pays Improved Bomb ×4
Clear goalMax's wrench only
EnemiesBat ×3, Night Stalker ×3, Turtle ×4, Baron Balloon ×4 (key)
ABS / Gilda98 / 105
Channel Pump Room — no medals

Boss: Linda. She is invulnerable until Cedric hands you the Ridepod. Missable scoop — photograph her as she rears up on her hind legs, before smashing down. No medals.

04Steve's Battle — 3 medals
Time AttackKill everything within 2:45
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesBat ×5, Clown ×2, Mimic ×3, Night Stalker ×4, Vanguard ×4 (key)
ABS / Gilda162 / 170
05Sweet, Scary Treasure Chest — 3 medals
Time AttackKill everything within 2:30
SphedaClose the distortion — first win pays Treasure Chest Key
Clear goalWithout healing
EnemiesDarkness ×4, Froggy ×4, King Mimic ×1, Vanguard ×3 (key)
ABS / Gilda122 / 126
Channel Reservoir — no medals

Boss: Halloween, the clown robot. Missable scoop — photograph it in the act of firing a missile, with the eye plates visible. That photo unlocks the Clown Foot and the clown Ridepod parts. No medals.

Channel Exit — no medals

Not really a dungeon floor. Cedric picks Max up, Flotsam attacks the train in the P-3000, and Monica reveals herself. No medals.

Rainbow Butterfly Wood Ch.2

Where fishing, Geostones and Georama all start. Eleven of these twelve medal floors carry a fishing medal — every one except the star-path floor Something Rare Here!

12 medal floors → 47 medals. 12 Time Attack + 12 clear goal + 12 Spheda + 11 fishing. Gate key: Candy.

01Frightening Forest — 4 medals
Time AttackKill everything within 4:45
FishingLand a fish of 70 cm or longer
SphedaClose the distortion — first win pays Treasure Chest Key ×3
Clear goalMonica's sword only
EnemiesMan-Eating Grass ×8, Skeleton Soldier ×8, Himarra ×8 (key)
ABS / Gilda272 / 304
02Strange Tree — 4 medals
Time AttackKill everything within 4:28
FishingLand a fish of 65 cm or longer
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalItems only
EnemiesMoler ×4, Pumpkinhead ×6, Tore ×5 (key)
ABS / Gilda180 / 210
03Rolling Shells Red seal — 4 medals
Time AttackKill everything within 4:30
FishingLand a fish of 46 cm or longer
SphedaClose the distortion — first win pays Stamina Drink ×3
Clear goalMonica's magic only
EnemiesMan-Eating Grass ×6, Skeleton Soldier ×6, Himarra ×6, Tortoise ×4 (key)
ABS / Gilda260 / 288
Fish Monster Swamp — no medals

The floor that starts everything. Give the fishing Firbit Grape Juice for the Fishing Rod and bait, then fish King Mardan out of the big swamp using a Poison Apple, and bring him a Priscleen. That frees the Firbits and unlocks Georama. No medals.

04This is a Geostone? — 4 medals
Time AttackKill everything within 5:00
FishingLand a fish of 50 cm or longer
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesFace of Prajna ×4, Moler ×6, Mimic ×2, Pumpkinhead ×6 (key)
ABS / Gilda188 / 236
05Noise in the Forest — 4 medals
Time AttackKill everything within 4:10
FishingLand a fish of 60 cm or longer
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalMax's gun only
EnemiesFire Element ×2, Sonic Bomber ×4, Himarra ×6, Tore ×5 (key)
ABS / Gilda240 / 276
06I'm a Pixie Blue seal — 4 medals
Time AttackKill everything within 4:16
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Armband Repair Powder ×4
Clear goalItems only
EnemiesFace of Prajna ×4, Mimic ×2, King Mimic ×1, Pixie ×6 (key)
ABS / Gilda132 / 200
07Legendary Killer Snake — 4 medals
Time AttackKill everything within 4:40
FishingLand a fish of 49 cm or longer
SphedaClose the distortion — first win pays Gun Repair Powder ×4
Clear goalRidepod only
EnemiesKiller Snake ×2, Sonic Bomber ×3, Fire Element ×6, Ice Element ×6, Gyumo ×5 (key)
ABS / Gilda352 / 392
08Grotesque Spider Lady — 4 medals
Time AttackKill everything within 4:26
FishingLand a fish of 50 cm or longer
SphedaClose the distortion — first win pays Gift Capsule ×3
Clear goalWithout healing
EnemiesSpider Lady ×6, Tigriff ×1, King Mimic ×1, Hunter Fox ×6 (key)
ABS / Gilda194 / 216
09Rainbow Falls Entrance White seal — 4 medals
Time AttackKill everything within 4:00
FishingLand a fish of 68 cm or longer
SphedaClose the distortion — first win pays Treasure Chest Key ×3
Clear goalMonica's sword only
EnemiesTigriff ×2, Sonic Bomber ×3, Gyumo ×5, Hunter Fox ×4 (key)
ABS / Gilda236 / 272
Rainbow Falls — no medals

Boss: Rainbow Butterfly. She will not appear until Sindain's Georama is done — plant the Lafrescia Seed, then speed it up with a Sundrop taken from a Himarra using Monica's transformation. No medals.

10★ Looking for the Earth Gem — 4 medals
Time AttackKill everything within 4:20
FishingLand a fish of 54 cm or longer
SphedaClose the distortion — first win pays Gift Capsule ×3
Clear goalWithout healing
EnemiesCursed Rose ×6, Zucky ×6, Mimic ×2, Spirit Flyer ×6 (key)
ABS / Gilda2,336 / 2,164
11★ Something Rare Here! Blue seal — 3 medals
Time AttackKill everything within 4:40
SphedaClose the distortion — first win pays Ama no Murakumo
Clear goalMax's wrench only
EnemiesSylph ×6, Zucky ×6, Mad Tore ×4 (key)
ABS / Gilda1,976 / 1,884
12★ Scary Tree — 4 medals
Time AttackKill everything within 4:00
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Final Bomb ×3
Clear goalMonster transformation only
EnemiesMimic ×4, King Mimic ×1, Mad Tore ×6 (key)
ABS / Gilda1,506 / 1,088
★ Chamber of the Sleeping Earth Gem — no medals

Boss: Trentos. Beat it for the Earth Gem, and photograph the altar for a scoop. No medals.

Starlight Canyon Ch.3

Where Spheda starts. The canyon walls only drop low enough to fish on the last four floors, which is where all four of its fishing medals sit.

19 medal floors → 61 medals. 19 Time Attack + 19 clear goal + 19 Spheda + 4 fishing. Gate key: Red Meat.

01Headlong Dash — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Ruby
Clear goalRidepod only
EnemiesRam ×8, Smiling Fairy ×8, Masked Tribesman ×8 (key)
ABS / Gilda480 / 416
02Fire and Ice Don't Mix — 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalMonster transformation only
EnemiesRam ×6, Masked Tribesman ×6, Fire Gemron ×4, Ice Gemron ×4, Elfas ×3 (key)
ABS / Gilda518 / 402
03Earth-Shaking Demon — 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Amethyst
Clear goalItems only
EnemiesSmiling Fairy ×8, Mimic ×2, Golem ×2, Dog Statue ×4 (key)
ABS / Gilda384 / 310
04Powerful Yo-Yo Robot — 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Topaz
Clear goalMax's wrench only
EnemiesYo-Yo Barrel ×8, Wind Gemron ×4, Thunder Gemron ×4 (key)
ABS / Gilda416 / 456
05Elephant Army in the Valley Red seal — 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Stamina Drink ×4
Clear goalMonster transformation only
EnemiesHoly Gemron ×1, Golem ×2, Elfas ×12 (key)
ABS / Gilda458 / 365
06Dangerous Treasure Chest — 3 medals
Time AttackKill everything within 7:35
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalMonica's sword only
EnemiesRam ×6, Smiling Fairy ×6, Mimic ×4, King Mimic ×2, Elfas ×4 (key)
ABS / Gilda480 / 454
07Little Dragon Counterattack Blue seal — 3 medals
Time AttackKill everything within 7:42
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalWithout healing
EnemiesHoly, Wind, Thunder and Ice Gemron ×4 each, Fire Gemron ×4 (key)
ABS / Gilda504 / 420
Barga's Valley — no medals

Where Spheda is taught. Max improvises a club from a Handy Stick and closes the distortion by the condor's nest. Clear it cleanly and you get the Swan; fail and you get the Turkey. Either way you leave with the White Windflower that cures Lin. No medals.

08Warrior in Starlight Canyon White seal — 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Wind Stone ×5
Clear goalRidepod only
EnemiesMimic ×4, Masked Tribesman ×4, Golem ×4, Elfas ×4 (key)
ABS / Gilda560 / 480
09Smiling Fairy Village — 3 medals
Time AttackKill everything within 6:45
SphedaClose the distortion — first win pays Improved Bomb ×4
Clear goalMonster transformation only
EnemiesSmiling Fairy ×12, Wind, Thunder and Ice Gemron ×2 each, Fire Gemron ×2 (key)
ABS / Gilda392 / 240
10Cursed Mask — 3 medals
Time AttackKill everything within 7:30
SphedaClose the distortion — first win pays Lightning Stone ×5
Clear goalItems only
EnemiesNikapous ×6, Yo-Yo Barrel ×7, King Mimic ×2, Holy Gemron ×5, Thunder Gemron ×2 (key)
ABS / Gilda664 / 810
11We're the Roly-Poly Brothers — 3 medals
Time AttackKill everything within 7:50
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalMonster transformation only
EnemiesMimic ×4, Ram ×6, Ivanoff ×4, Priest of Rama ×6, Elfas ×2 (key)
ABS / Gilda588 / 488
12Dragon Slayer — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Poison Coin
Clear goalRidepod only
EnemiesMasked Tribesman ×6, Yo-Yo Barrel ×6, Golem ×6, Dragon ×1 (key)
ABS / Gilda530 / 578
Yorda's Valley — no medals

Boss: Memo Eater. You cannot pass here until Balance Valley's Georama has progressed and Lin has joined. The great tree brings her memories back and the Memo Eater comes out of her head. No medals.

13Rama Priests Like Cheese — 4 medals
Time AttackKill everything within 7:15
FishingLand a fish of 62 cm or longer
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesPriest of Rama ×10, Yo-Yo Barrel ×4, Mimic ×4, Wind Element ×5 (key)
ABS / Gilda640 / 568
14Nature's Threat — 4 medals
Time AttackKill everything within 8:00
FishingLand a fish of 58 cm or longer
SphedaClose the distortion — first win pays Turquoise
Clear goalMax's wrench only
EnemiesPriest of Rama ×6, Ivanoff ×6, Golem ×2, Dragon ×3 (key)
ABS / Gilda594 / 488
15Moon Baron — 4 medals
Time AttackKill everything within 7:30
FishingLand a fish of 66 cm or longer
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesCrescent Baron ×6, Nikapous ×8, King Mimic ×2, Holy Gemron ×2 (key)
ABS / Gilda596 / 752
16Lighthouse Appears — 4 medals
Time AttackKill everything within 7:40
FishingLand a fish of 72 cm or longer
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalItems only
EnemiesIvanoff ×4, Wind Element ×4, Crescent Baron ×6, King Mimic ×2, Dragon ×5 (key)
ABS / Gilda778 / 922
Lighthouse on the Cape — no medals

Bosses: Evil Flame (Max) and Gaspard (Monica). Buy the Starglass from the future first. The fight alternates between the two characters, and Crest dies at the end of it. No medals.

17★ Looking for the Wind Gem — 3 medals
Time AttackKill everything within 8:05
SphedaClose the distortion — first win pays Opal
Clear goalMonica's magic only
EnemiesHeat Fairy ×4, Water Spirit ×4, Thunder Spirit ×4, Balalla ×12 (key)
ABS / Gilda2,816 / 2,784
18★ Evil Spirit in the Valley — 3 medals
Time AttackKill everything within 8:15
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesMimic ×4, Iron Mask ×6, Mummy ×6, Balalla ×6 (key)
ABS / Gilda2,752 / 2,414
19★ Brave Warriors in the Valley Blue seal — 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalMax's gun only
EnemiesKing Mimic ×2, Iron Mask ×6, Sleeber ×6, Blumo ×6 (key)
ABS / Gilda2,972 / 2,184
★ Chamber of the Defending Wind Gem — no medals

Boss: Lapis Garter. Beat it for the Wind Gem, and photograph the altar for a scoop. No medals.

Ocean's Roar Cave Ch.4

The one dungeon where a floor can lack Spheda. Floors with a stretch of coastline give you fishing instead; the fully underground floors give you Spheda. Never both — and these eight fishing floors are the only Spheda-less medal floors in the whole game.

17 medal floors → 51 medals. 17 Time Attack + 17 clear goal + 9 Spheda + 8 fishing. Gate key: Coral.

01Pirates! — 3 medals
Time AttackKill everything within 6:35
FishingLand a fish of 48 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonster transformation only
EnemiesCorsair ×12, Fintol ×6, Geron ×4 (key)
ABS / Gilda1,000 / 540
02Tons of Fish — 3 medals
Time AttackKill everything within 6:20
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalRidepod only
EnemiesGoyone ×12, Sea Bat ×6, Statue ×2, Geron ×4 (key)
ABS / Gilda1,040 / 960
03Tank and Boss Blue seal — 3 medals
Time AttackKill everything within 6:09
FishingLand a fish of 68 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalWithout healing
EnemiesPirate Tank ×1, Corsair ×6, Captain ×4, Beach Rat ×4 (key)
ABS / Gilda798 / 459
04Water Monster — 3 medals
Time AttackKill everything within 6:40
FishingLand a fish of 46 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonica's magic only
EnemiesFintol ×4, Aqua Element ×4, Sea Bat ×4, Statue ×4, Mimic ×2, Beach Rat ×4 (key)
ABS / Gilda996 / 660
05Scary Auntie Medusa — 3 medals
Time AttackKill everything within 7:00
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMax's gun only
EnemiesAuntie Medusa ×6, Shiva ×2, Aqua Element ×4, King Mimic ×1, Geron ×6 (key)
ABS / Gilda1,044 / 854
06Sand Molers — 3 medals
Time AttackKill everything within 6:25
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalItems only
EnemiesMimic ×4, Statue ×4, Goyone ×6, Sand Moler ×8 (key)
ABS / Gilda1,008 / 1,168
07Bat Den — 3 medals
Time AttackKill everything within 6:00
SphedaClose the distortion — first win pays Pearl
Clear goalRidepod only
EnemiesMimic ×1, Sea Bat ×18, Auntie Medusa ×4 (key)
ABS / Gilda834 / 610
08Pirates' Hideout — 3 medals
Time AttackKill everything within 6:15
SphedaClose the distortion — first win pays Chill Stone ×5
Clear goalRidepod only
EnemiesPirate Tank ×6, Corsair ×3, Captain ×10, King Mimic ×1, Shiva ×2 (key)
ABS / Gilda1,294 / 1,006
Cave of Ancient Murals — no medals

Boss: Shingala. Locked until Veniccio's Georama has progressed — Osmond sends you for an Aquarium and an Electric Worm, and you feed the worm to a fish to make the electrified fish this fight needs. No medals.

09Wandering Zappy White seal — 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMax's wrench only
EnemiesAuntie Medusa ×4, Aqua Element ×8, Goyone ×6, Mimic ×4, Zappy ×2 (key)
ABS / Gilda1,276 / 1,032
10Banquet of the Dead — 3 medals
Time AttackKill everything within 5:50
SphedaClose the distortion — first win pays Absorption Coin
Clear goalItems only
EnemiesSooty ×4, Hornhead ×8, Pirate Tank ×4, King Mimic ×2, Sand Moler ×4 (key)
ABS / Gilda1,360 / 1,176
11Improvements Red seal — 3 medals
Time AttackKill everything within 5:20
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalWithout healing
EnemiesZappy ×4, Aqua Element ×2, Sea Tortoise ×2, Ragstink ×6, Neo Vanguard ×4 (key)
ABS / Gilda1,200 / 818
12Return of the Serpent — 3 medals
Time AttackKill everything within 6:35
FishingLand a fish of 50 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalRidepod only
EnemiesSea Serpent ×1, Goyone ×6, Sooty ×6, Mimic ×4, Sand Moler ×4 (key)
ABS / Gilda1,094 / 1,198
13Cursed Sea — 3 medals
Time AttackKill everything within 6:15
FishingLand a fish of 54 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMax's wrench only
EnemiesMaster Jacket ×4, Shiva ×4, Mimic ×2, Pirate Tank ×6, Neo Vanguard ×4 (key)
ABS / Gilda1,256 / 1,430
14Sea of Atrocity — 3 medals
Time AttackKill everything within 6:00
FishingLand a fish of 46 cm or longer
SphedaNone on this floor — the third medal is the fishing goal
Clear goalMonica's sword only
EnemiesSea Serpent ×2, Master Jacket ×6, Sooty ×6, King Mimic ×2, Zappy ×6 (key)
ABS / Gilda1,532 / 1,334
Shigura Village — no medals

Boss: Dr. Jaming. Needs the Shell Talkie from Dr. Nobb in the future so you can talk to the shigura and get the Secret Dragon Remedy for Shingala. No medals.

15★ Looking for the Water Gem — 3 medals
Time AttackKill everything within 6:40
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalItems only
EnemiesArkerath ×4, Blackbeard ×4, Zombie Pirate ×4, Mimic ×2, Star Tortoise ×4 (key)
ABS / Gilda2,084 / 1,936
16★ Pirates' Revenge — 3 medals
Time AttackKill everything within 5:55
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalWithout healing
EnemiesPirate Eye ×6, Blackbeard ×6, Coral Dog ×6, Fat Naga ×6 (key)
ABS / Gilda3,132 / 3,012
17★ Death Ocean — 3 medals
Time AttackKill everything within 6:14
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonica's sword only
EnemiesFat Naga ×4, King Mimic ×2, Pirate Eye ×4, Metal Bomber ×4, Arkerath ×4 (key)
ABS / Gilda2,528 / 1,956
★ Chamber of the Sleeping Water Gem — no medals

Boss: Sea Dragon. Beat it for the Water Gem, and photograph the altar for a scoop. No medals.

Mount Gundor Ch.5

No water, so no fishing. Spheda here is the worst in the game — jagged walls, lava pits and steam vents are all off-course. Small, deliberate shots with the Turkey.

19 medal floors → 57 medals. 19 Time Attack + 19 clear goal + 19 Spheda + 0 fishing. Gate key: Rope.

01Battle with Griffon's Army — 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Level Up Powder
Clear goalWithout healing
EnemiesGriffon Soldier ×10, Stick Joe ×6, Rifle Wolf ×6 (key)
ABS / Gilda1,692 / 1,128
02Mt. Gundor Wind Red seal — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalMax's gun only
EnemiesGriffon Soldier ×6, Thunder Gundron ×6, Wind Gundron ×6, Steam Tore ×2 (key)
ABS / Gilda1,544 / 1,188
03Little Dragons on the Mountain — 3 medals
Time AttackKill everything within 7:30
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesStick Joe ×4, Holy, Wind and Thunder Gundron ×4 each, Ice Gundron ×4 (key)
ABS / Gilda1,416 / 1,476
04Steam Goyone Blue seal — 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonica's magic only
EnemiesGriffon Soldier ×2, Savage Ram ×6, Steam Goyone ×6, Mimic ×2, Rifle Wolf ×6 (key)
ABS / Gilda1,768 / 1,404
05Mountain Baddie Appears — 3 medals
Time AttackKill everything within 7:12
SphedaClose the distortion — first win pays Bandit Coin
Clear goalItems only
EnemiesBurger ×1, Savage Ram ×6, Rifle Wolf ×6, Steam Tore ×2 (key)
ABS / Gilda1,202 / 748
06Magmanoff — 3 medals
Time AttackKill everything within 7:02
SphedaClose the distortion — first win pays Ruby
Clear goalMonica's sword only
EnemiesMagmanoff ×1, Steam Goyone ×4, Stick Joe ×4, Mimic ×4, Griffon Soldier ×6 (key)
ABS / Gilda1,594 / 1,039
07Danger Zone — 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Mighty Healing ×2
Clear goalRidepod only
EnemiesBurger ×1, Bomber Head ×2, Thunder Gundron ×4, Wind Gundron ×4, Griffon Soldier ×6 (key)
ABS / Gilda1,374 / 888
08Secret of Fire Mountain — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Amethyst
Clear goalMax's wrench only
EnemiesFire Gundron ×1, Magmanoff ×6, Mimic ×4, Steam Tore ×2 (key)
ABS / Gilda1,208 / 534
09Deathtrap — 3 medals
Time AttackKill everything within 8:15
SphedaClose the distortion — first win pays Topaz
Clear goalItems only
EnemiesKing Mimic ×1, Stick Joe ×4, Savage Ram ×6, Steam Goyone ×6, Griffon Soldier ×6 (key)
ABS / Gilda1,928 / 1,274
10Desperation on the Mountain — 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalMonster transformation only
EnemiesFire Gundron ×2, Ice Gundron ×6, Bomber Head ×6, Burger ×2, Rifle Wolf ×2 (key)
ABS / Gilda1,496 / 874
11Pains in the Neck — 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalMax's gun only
EnemiesMimic ×4, King Mimic ×1, Griffon Soldier ×6, Steam Tore ×4 (key)
ABS / Gilda1,392 / 578
Mount Gundor Peak — no medals

Boss: the Death Ark. Plant Garek's Time Bomb to destroy the Fire Squall first — that is also what lets you build flammable structures in Heim Rada. Last chance to photograph the flying battleship. No medals.

12Walking the Path of Flames — 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Resurrection Powder ×2
Clear goalRidepod only
EnemiesLava Bat ×6, Lava Golem ×6, Alexander ×2, Chimera ×2 (key)
ABS / Gilda1,362 / 786
13Burning Undead — 3 medals
Time AttackKill everything within 6:52
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalItems only
EnemiesBone Lord ×2, Ultrasonic Bomber ×4, Mimic ×2, King Mimic ×1, Lava Runner ×6 (key)
ABS / Gilda1,544 / 1,030
14Fire Dragon White seal — 3 medals
Time AttackKill everything within 7:06
SphedaClose the distortion — first win pays Indestructible Coin
Clear goalWithout healing
EnemiesRed Dragon ×5, Fire Gundron ×4, Bomber Head ×4, Lava Bat ×4, Chimera ×4 (key)
ABS / Gilda2,042 / 1,460
15Treasure Chest Danger Zone — 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Sapphire
Clear goalMax's wrench only
EnemiesMimic ×8, King Mimic ×4, Alexander ×4, Lava Bat ×4, Bone Lord ×4 (key)
ABS / Gilda2,300 / 1,532
16Road to the River of Flames — 3 medals
Time AttackKill everything within 7:10
SphedaClose the distortion — first win pays Turquoise
Clear goalItems only
EnemiesLava Bat ×6, Bone Lord ×6, Ultrasonic Bomber ×6, Red Dragon ×6 (key)
ABS / Gilda2,346 / 2,130
Mount Gundor Mouth — no medals

Boss: Gaspard, then his forced monster form. The lava river blocks the way until you have Galen Agaris's Fire Horn. Photograph the path, the fallen battleship and Gaspard's final form. No medals.

17★ Looking for the Fire Gem — 3 medals
Time AttackKill everything within 6:50
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonster transformation only
EnemiesMimic ×1, Heat Wear ×6, Living Armor ×6, Rolling Rocks ×2, Red Fox ×6 (key)
ABS / Gilda2,450 / 2,390
18★ Explosive Hot Spring — 3 medals
Time AttackKill everything within 7:05
SphedaClose the distortion — first win pays Mighty Healing ×2
Clear goalRidepod only
EnemiesMimic ×4, Triple Cracker ×4, Flaming Nail ×4, Ice Spirit ×4, Fire Spirit ×4 (key)
ABS / Gilda2,480 / 2,172
19★ Crazy Mountain — 3 medals
Time AttackKill everything within 6:55
SphedaClose the distortion — first win pays Wealth Coin
Clear goalItems only
EnemiesKing Mimic ×2, Heat Wear ×4, Rolling Rocks ×4, Arthur ×4, Flaming Nail ×8 (key)
ABS / Gilda3,112 / 2,448
★ Chamber of the Blazing Fire Gem — no medals

Boss: Inferno. Beat it for the Fire Gem, and photograph the altar for a scoop. No medals.

Moon Flower Palace Ch.7

The missable one. Twenty-four medal floors, every one with a Spheda medal, and the whole dungeon seals itself once the final boss dies. Spheda is at its easiest here — flat walls, almost nothing off-course.

24 medal floors → 72 medals. 24 Time Attack + 24 clear goal + 24 Spheda + 0 fishing. Gate key: Queen's Watering Pot.

01Ancient Wind — 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesBundy ×6, Silver Gear ×6, Count Balloon ×6, Castle Eater ×6 (key)
ABS / Gilda4,056 / 2,754
02Card Warriors Gather — 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalRidepod only
EnemiesJoker ×2, Spade ×5, Heart ×5, Diamond ×5, Club ×5 (key)
ABS / Gilda3,744 / 1,584
03Dangerous Treasure — 3 medals
Time AttackKill everything within 7:02
SphedaClose the distortion — first win pays Holy Stone ×5
Clear goalMonster transformation only
EnemiesMimic ×10, Evil Performer ×6 (key)
ABS / Gilda2,056 / 1,490
04Zombie Zone — 3 medals
Time AttackKill everything within 7:06
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesSilver Gear ×6, Bundy ×6, Crow Priest ×2, Fire Drake ×2, Castle Eater ×6 (key)
ABS / Gilda3,820 / 2,658
05Feeling Out of Place White seal — 3 medals
Time AttackKill everything within 7:08
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonica's sword only
EnemiesHeart ×6, Diamond ×6, Moon Goyone ×2, Evil Performer ×6 (key)
ABS / Gilda3,416 / 1,896
06Living Statue — 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Gold Bar ×2
Clear goalItems only
EnemiesGuardia ×9, Club ×3, Spade ×3, Moon Goyone ×6 (key)
ABS / Gilda3,624 / 1,947
07Danger Zone — 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Emerald
Clear goalMax's wrench only
EnemiesFire Drake ×6, Ice Drake ×6, Joker ×6, Stormy ×2 (key)
ABS / Gilda3,732 / 2,672
08Scary Women — 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Diamond
Clear goalItems only
EnemiesMiss Gourgon ×4, Rock Taster ×2, Crow Priest ×6, Moon Goyone ×6 (key)
ABS / Gilda3,196 / 2,336
09Hell Elephant — 3 medals
Time AttackKill everything within 7:55
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonster transformation only
EnemiesFire Drake ×6, Ice Drake ×6, Moonflowephant ×1 (key)
ABS / Gilda2,476 / 1,883
10Crush the Undead — 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalRidepod only
EnemiesSilver Gear ×8, Skull Chief ×2, Miss Gourgon ×6, Mimic ×2, Evil Performer ×6 (key)
ABS / Gilda4,312 / 2,938
Garden — no medals

Reached by taking the sun path at Zombie Zone. Take the Flower of the Sun from the table at the back — you cannot pass Alexandra's Room without it. No medals.

11Missing Gem Dealer — 3 medals
Time AttackKill everything within 7:40
SphedaClose the distortion — first win pays Level Up Powder
Clear goalItems only
EnemiesGuardia ×6, Rock Taster ×6, Joker ×2, Mimic ×2, Stormy ×1 (key)
ABS / Gilda3,048 / 1,630
12Max's Longest Day Blue seal — 3 medals
Time AttackKill everything within 8:00
SphedaClose the distortion — first win pays Destruction Crystal ×5
Clear goalMax's gun only
EnemiesClub ×4, Spade ×4, Joker ×4, Ice Drake ×4, Fire Drake ×4 (key)
ABS / Gilda3,592 / 2,176
13Hell's Corridor — 3 medals
Time AttackKill everything within 7:35
SphedaClose the distortion — first win pays Level Up Powder
Clear goalWithout healing
EnemiesSkull Chief ×6, Rock Taster ×3, Stormy ×2, Moonflowephant ×2 (key)
ABS / Gilda2,540 / 1,594
14Monica All Alone Red seal — 3 medals
Time AttackKill everything within 7:05
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesKing Mimic ×1, Diamond ×4, Heart ×5, Joker ×6, Guardia ×4 (key)
ABS / Gilda3,556 / 1,720
15Raging Spirits — 3 medals
Time AttackKill everything within 6:55
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalMonica's magic only
EnemiesMiss Gourgon ×6, Mimic ×2, Rain Ghost ×4, Storm Ghost ×4, Thunder Ghost ×4 (key)
ABS / Gilda3,632 / 2,218
16Lonely Machine — 3 medals
Time AttackKill everything within 7:45
SphedaClose the distortion — first win pays Lightning Stone ×5
Clear goalItems only
EnemiesSkull Chief ×6, Leogriff ×4, Moonflowephant ×4, King Mimic ×1, Vanguard Mk 2 ×2 (key)
ABS / Gilda3,332 / 2,088
17Nobility — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesRain Ghost ×6, Thunder Ghost ×6, Moon Joe ×4, Stormy ×2 (key)
ABS / Gilda3,432 / 2,016
18Palace Watchdog — 3 medals
Time AttackKill everything within 8:05
SphedaClose the distortion — first win pays Time Coin
Clear goalWithout healing
EnemiesToy Rock ×8, Thunder Ghost ×1, Mimic ×2, Clock Knight ×1, Vanguard Mk 2 ×6 (key)
ABS / Gilda3,314 / 1,830
19Road to Memories — 3 medals
Time AttackKill everything within 7:03
SphedaClose the distortion — first win pays Double Pudding ×4
Clear goalMax's wrench only
EnemiesMoon Joe ×6, Skull Chief ×6, Storm Ghost ×5, King Mimic ×2, Leogriff ×2 (key)
ABS / Gilda4,116 / 2,490
Alexandra's Room — no medals

Reached by taking the moon path at Zombie Zone. Put the Flower of the Sun in the vase on the table to open the way forward. No medals.

20Final Trump Card — 3 medals
Time AttackKill everything within 7:00
SphedaClose the distortion — first win pays Bandit Coin
Clear goalItems only
EnemiesMimic ×4, S. Joker ×2, S. Spade ×4, S. Heart ×4, S. Diamond ×4, S. Club ×4 (key)
ABS / Gilda3,820 / 2,108
21Elemental Party Blue seal — 3 medals
Time AttackKill everything within 7:01
SphedaClose the distortion — first win pays Resurrection Powder
Clear goalWithout healing
EnemiesRain Ghost ×4, Storm Ghost ×4, Thunder Ghost ×4, Clock Knight ×2, Vanguard Mk 2 ×6 (key)
ABS / Gilda3,820 / 2,450
22Wandering Knight's Soul — 3 medals
Time AttackKill everything within 7:15
SphedaClose the distortion — first win pays Level Up Powder
Clear goalMonster transformation only
EnemiesMoon Joe ×6, Toy Rock ×4, King Mimic ×2, Lancer ×2, Leach ×4 (key)
ABS / Gilda3,740 / 1,950
23Beware Carelessness — 3 medals
Time AttackKill everything within 6:30
SphedaClose the distortion — first win pays Treasure Chest Key ×5
Clear goalRidepod only
EnemiesLeach ×5, Mimic ×6, Lancer ×6, Earth Dragon ×1, Vanguard Mk 2 ×4 (key)
ABS / Gilda4,060 / 2,502
24Final Battle White seal — 3 medals
Time AttackKill everything within 6:42
SphedaClose the distortion — first win pays Holy Stone ×5
Clear goalItems only
EnemiesKing Mimic ×2, Evil Nail ×4, Lancer ×4, Clock Knight ×4, Earth Dragon ×4 (key)
ABS / Gilda4,000 / 2,300
Sun Chamber — no medals

Boss: Emperor Griffon. The guardian will not open the doors until the palace Georama is at 100% and you speak Griffon's real name — Sirus. No medals.

Spiral of Dreams — no medals

Seven bosses back to back — Mammo, Nightmare, Black Dragon, Uther, Gaja Ein and Gaja Zwei, then the Dark Element on a five-minute timer. This is the point of no return: the palace and its 72 medals close forever. No medals here.

Zelmite Mine Ch.8

The post-game dungeon and the biggest single block of medals — 93 of the 396. The four Dead End mini-boss rooms carry no medals, but the branch floors leading to them do.

31 medal floors → 93 medals. 31 Time Attack + 31 clear goal + 31 Spheda + 0 fishing. Gate key: Trolley Oil.

01Get the Zelmite! — 3 medals
Time AttackKill everything within 9:20
SphedaClose the distortion — first win pays Healing Coin
Clear goalMax's gun only
EnemiesWhitebeard ×4, Ore Robber ×6, Fairy Helper ×6, Dark Flower ×6 (key)
ABS / Gilda4,400 / 2,264
02Moon Mole — 3 medals
Time AttackKill everything within 9:00
SphedaClose the distortion — first win pays Bull's-Eye Coin
Clear goalWithout healing
EnemiesWhitebeard ×6, Ore Robber ×6, Mine Moler ×6, Mallone ×6 (key)
ABS / Gilda4,800 / 2,730
03Powerful Frog — 3 medals
Time AttackKill everything within 8:50
SphedaClose the distortion — first win pays Potato Pie
Clear goalItems only
EnemiesDark Flower ×6, Thunder Drake ×6, Wind Drake ×6, Gamal ×6 (key)
ABS / Gilda4,800 / 2,376
04Evil Bat Invasion — 3 medals
Time AttackKill everything within 9:45
SphedaClose the distortion — first win pays Mighty Healing ×10
Clear goalRidepod only
EnemiesMimic ×2, Evil Bat ×11, Darker ×5, Holy Drake ×4 (key)
ABS / Gilda4,260 / 2,028
Miner's Breakroom — no medals

Monica rejoins the party here, and her monster transformations come back with her. No medals.

05Crossroads of Destiny — 3 medals
Time AttackKill everything within 9:46
SphedaClose the distortion — first win pays Garnet
Clear goalItems only
EnemiesDanger Bomb ×4, Stone Guard ×4, Evil Bat ×4, Snow Ghost ×4, Fire Ghost ×4 (key)
ABS / Gilda4,240 / 1,952
06Scary Face — 3 medals
Time AttackKill everything within 8:40
SphedaClose the distortion — first win pays Amethyst
Clear goalWithout healing
EnemiesKing Mimic ×1, Cabuble ×5, Darker ×5, Face of Yaksa ×5, Stormflower ×5 (key)
ABS / Gilda4,500 / 2,070
07Powerful Wild Boar — 3 medals
Time AttackKill everything within 8:40
SphedaClose the distortion — first win pays Aquamarine
Clear goalItems only
EnemiesEvil Bat ×6, Ghoul ×6, Ram Z ×6, Fire Ghost ×2, Spider Lady ×2 (key)
ABS / Gilda4,920 / 2,668
08Murderous Tank White seal — 3 medals
Time AttackKill everything within 9:50
SphedaClose the distortion — first win pays Potato Pie
Clear goalRidepod only
EnemiesMimic ×2, King Mimic ×2, Angry Cannon ×6, Evil Bat ×6, Rock Face ×4, Ummagumma ×4 (key)
ABS / Gilda5,520 / 2,468
Dead End 1 — no medals

Mini-boss: two Nail Bursts. Optional. Drops a Healing Coin and a Sun Stone. No medals.

09Which One? — 3 medals
Time AttackKill everything within 8:50
SphedaClose the distortion — first win pays Pearl
Clear goalMonica's sword only
EnemiesMimic ×6, Ram Z ×6, Iron Spear ×3, Faerie ×6 (key)
ABS / Gilda5,220 / 2,340
10The Old Woman Saw It — 3 medals
Time AttackKill everything within 9:00
SphedaClose the distortion — first win pays Fruit of Eden
Clear goalWithout healing
EnemiesUmmagumma ×6, Spider Lady ×6 (key)
ABS / Gilda2,880 / 1,770
11A Giant Snake! — 3 medals
Time AttackKill everything within 9:25
SphedaClose the distortion — first win pays Peridot
Clear goalItems only
EnemiesKing Mimic ×2, Sand Dragon ×1, Iron Spear ×2, Rock Face ×6, Ghoul ×6 (key)
ABS / Gilda4,380 / 1,880
12Undaunted Soldiers — 3 medals
Time AttackKill everything within 9:40
SphedaClose the distortion — first win pays Sapphire
Clear goalRidepod only
EnemiesR. Joker ×4, R. Spade ×4, R. Heart ×4, R. Diamond ×4, R. Club ×4 (key)
ABS / Gilda4,800 / 1,980
13Hell, Ward 1 — 3 medals
Time AttackKill everything within 9:50
SphedaClose the distortion — first win pays Witch Parfait
Clear goalMax's gun only
EnemiesKing Mimic ×2, R. Joker ×4, Iron Spear ×6, Thunder Drake ×2 (key)
ABS / Gilda3,760 / 1,736
Dead End 2 — no medals

Mini-boss: eight Rare Jackets at once. Optional. Drops an Absorption Coin and a Moon Stone. No medals.

14Road to Truth — 3 medals
Time AttackKill everything within 10:30
SphedaClose the distortion — first win pays Witch Parfait
Clear goalItems only
EnemiesScarecrow ×6, Plutos ×6, Duke Balloon ×6, Death Mouse ×6 (key)
ABS / Gilda7,200 / 2,472
15Crossroads — 3 medals
Time AttackKill everything within 10:50
SphedaClose the distortion — first win pays Moon Stone
Clear goalMax's wrench only
EnemiesMimic ×4, Hell Fairy ×6, Mystery Plant ×6, Great Tree ×2 (key)
ABS / Gilda5,640 / 1,892
16Lost Road — 3 medals
Time AttackKill everything within 11:20
SphedaClose the distortion — first win pays Level Up Powder
Clear goalRidepod only
EnemiesBolter ×8, Elite Corsair ×6, Platinum Gear ×6, Ebony Tortoise ×4 (key)
ABS / Gilda7,440 / 2,658
17Indecision — 3 medals
Time AttackKill everything within 11:35
SphedaClose the distortion — first win pays Treasure Chest Key ×8
Clear goalItems only
EnemiesDemon Puppet ×6, Mystery Plant ×4, Shadow ×5, Bandou ×4, Behemoth ×2 (key)
ABS / Gilda6,540 / 2,380
Dead End 3 — no medals

Mini-boss: two Sphinxes. This one is mandatory — it drops the Dynamite you need to blast the wall in the Depths, plus an Experience Coin and a Poison Coin. No medals.

18Little Dragon Army — 3 medals
Time AttackKill everything within 11:40
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalWithout healing
EnemiesHoly, Wind, Thunder and Ice Wyrm ×4 each, Fire Wyrm ×4 (key)
ABS / Gilda6,720 / 2,200
19Captain Returns — 3 medals
Time AttackKill everything within 12:00
SphedaClose the distortion — first win pays Fruit of Eden
Clear goalMonica's magic only
EnemiesOyakata ×4, Elite Corsair ×8, Great Tree ×2 (key)
ABS / Gilda4,440 / 1,584
20Hell's Turning Point — 3 medals
Time AttackKill everything within 11:55
SphedaClose the distortion — first win pays Level Up Powder ×2
Clear goalRidepod only
EnemiesMoonlight Hulk ×6, Bandou ×6, Titan ×6, Ladha ×2 (key)
ABS / Gilda7,200 / 2,220
21Mummy Heaven — 3 medals
Time AttackKill everything within 12:40
SphedaClose the distortion — first win pays Stamina Drink ×2
Clear goalItems only
EnemiesDark Keeper ×2, Fire Wyrm ×2, Holy Wyrm ×2, Revenant ×16 (key)
ABS / Gilda8,520 / 2,062
Dead End 4 — no medals

Mini-boss: eight Mandoras at once. Optional. Drops two Diamonds. No medals.

A Suspicious Opening — no medals

Boss: Metal Flotsam. Photograph him before you finish him for a scoop. No medals.

22Ward 3 Entrance — 3 medals
Time AttackKill everything within 12:30
SphedaClose the distortion — first win pays Garnet
Clear goalItems only
EnemiesKing Mimic ×1, Revenant ×4, Dark Alchemist ×6, Last Guardian ×6, Smiling Wolf ×6 (key)
ABS / Gilda9,400 / 2,426
23Flotsam's Broken Army — 3 medals
Time AttackKill everything within 12:40
SphedaClose the distortion — first win pays Amethyst
Clear goalWithout healing
EnemiesMimic ×4, Cerberus ×4, Krau Mauness ×4, Incuder ×6, Imp ×6 (key)
ABS / Gilda9,440 / 2,668
24Hell, Ward 3 — Wellside Gossip — 3 medals
Time AttackKill everything within 13:00
SphedaClose the distortion — first win pays Aquamarine
Clear goalRidepod only
EnemiesDead Rope ×2, Mrs. Gourgon ×6, Busy Moler ×6, Bambamchoo ×6 (key)
ABS / Gilda9,200 / 2,456
25Devil Elemental — 3 medals
Time AttackKill everything within 13:10
SphedaClose the distortion — first win pays Diamond
Clear goalMax's gun only
EnemiesTempest, Wind, Thunder and Snow Servant ×4 each, Magma Servant ×4 (key)
ABS / Gilda8,000 / 2,400
26Mariner — 3 medals
Time AttackKill everything within 13:40
SphedaClose the distortion — first win pays Emerald
Clear goalMonica's sword only
EnemiesSweet Dynamite ×6, Iwanosuke ×6, Garuda ×6, Mariner ×6 (key)
ABS / Gilda11,400 / 2,964
27Ultimate Snake — 3 medals
Time AttackKill everything within 12:30
SphedaClose the distortion — first win pays Pearl
Clear goalItems only
EnemiesKing Mimic ×2, Dead Rope ×2, Iron Ghost ×6, Mrs. Gourgon ×6, Wraith ×6 (key)
ABS / Gilda11,000 / 2,428
28Anxiety — 3 medals
Time AttackKill everything within 12:38
SphedaClose the distortion — first win pays Peridot
Clear goalMonica's magic only
EnemiesRSF Joker, Spade, Heart and Diamond ×4 each, RSF Club ×4 (key)
ABS / Gilda10,000 / 2,012
29Omen White seal — 3 medals
Time AttackKill everything within 10:50
SphedaClose the distortion — first win pays Ruby
Clear goalMax's wrench only
EnemiesKing Mimic ×2, Tiamat ×4, Bone King ×4, Spinning Saucer ×4, Minotaurus ×4 (key)
ABS / Gilda10,400 / 1,848
30Firm Belief — 3 medals
Time AttackKill everything within 11:30
SphedaClose the distortion — first win pays Sapphire
Clear goalItems only
EnemiesFlying Steel ×1, Iron Ghost ×4, Sweet Dynamite ×6, Tiamat ×6, Minotaurus ×6 (key)
ABS / Gilda12,200 / 2,648
31Seeping Light — 3 medals
Time AttackKill everything within 11:45
SphedaClose the distortion — first win pays Topaz
Clear goalWithout healing
EnemiesKing Mimic ×2, Spinning Saucer ×4, Flying Steel ×6, Bone King ×6, Tiamat ×6 (key)
ABS / Gilda14,400 / 2,504
Zelmite Mine Depths — no medals

Final boss: the Fake Genie, back from the first Dark Cloud. You need the Dynamite from Dead End 3 to blast the wall. Photograph the zelmite and the genie for scoops. No medals.

Working through them efficiently

SituationWhat to do
Time AttackFit the fastest Ridepod legs you own and take Pau as support — he hands you the floor map at the start and spots the Mimics, which is where the time usually goes. From Mount Gundor onward the limits are generous; the tight ones are all in the first two dungeons.
Items only34 of these, more than any other goal. Improved Bombs early, Final Bombs later, Poison Apples to soften anything that survives, elemental Stones to finish, Holy Water for the undead. Cannon-type enemies ruin runs by chip-damaging you — stop them with a Stone Berry or a Heart-Throb Cherry first.
Without healingThe medal only confirms when you leave through the gate key, so a panic heal on the last screen still voids it.
One-weapon goalsEvery kill has to come from the named weapon — no chip damage from anything else, including a Ridepod standing next to you.
Monster transformation onlyLevel a badge past 51 first and carry spares; running out mid-floor ends the attempt.
Fishing23 in the game and all of them are luck. Pour rod points into Luck before anything else — Luck sets the size range you can hook at all.
SphedaKill everything first; the distortion will not appear until the floor is clear, and the sphere has to be the opposite colour to it. Turkey for Mount Gundor's short careful shots, Flamingo for Starlight Canyon and Zelmite Mine's curves, Swan or Flamingo for Ocean's Roar Cave, anything at all for the Moon Flower Palace.

Trophies

Dark Cloud 2 has 31 trophies on the PlayStation re-release — 1 Platinum, 4 Gold, 17 Silver and 9 Bronze. Seven of them are missable, and one of those is hard-locked by a boss fight, so read the roadmap below before you start.

All 31 Trophies

The PlayStation re-release added 31 trophies: 1 Platinum, 4 Gold, 17 Silver and 9 Bronze. Seven of them are missable — the Missable? column below flags each one.

Swipe the table sideways
TrophyGradeRequirementMissable?
Past, Present, and FuturePlatinumEarn every other trophy in the game.Yes inherits every missable below
Freak ShowBronzeGet Max out of the big top after he is caught eavesdropping.No
Weapon SynthesisBronzeFuse one weapon into another for the first time.No
Tinkering AwayBronzePhotograph the right parts and assemble your first invention.No
ShapeshifterBronzeHave Monica take a monster form with a Transformation Badge.No
Birds and the BeesBronzePut two fish in the breeding tank and produce offspring.No
Playing with TimeBronzeSink one Spheda shot into a distortion to seal it.No
Mechanical UpgradesBronzeBuy any single Ridepod part from Cedric.No
Alternate AliasBronzeSpend a Name-Change Ticket to rename a weapon.Yes the medal shop's stock is finite, so buy the ticket before the costumes
Partners in TimeBronzeGet any townsperson to join your active party.No
To the Outside WorldSilverFinish Chapter 1.No
Resurrection of the Great ElderSilverFinish Chapter 2.No
The Sage of the StarsSilverFinish Chapter 3.No
Good-Bye ShingalaSilverFinish Chapter 4.No
Conflict of the Past and FutureSilverFinish Chapter 5.No
When Two Eras CollideSilverFinish Chapter 6.No
Palace of FlowersSilverDefeat the Dark Element at the end of Chapter 7.No but clearing it permanently seals Moon Flower Palace and Kazarov Stonehenge
The Forgotten AdventureGoldBring down the Dark Genie at the bottom of the Zelmite Mine.No
Take a Picture, It Will Last LongerSilverRaise your camera skill to rank 8.Yes dozens of subjects exist only in one chapter
Monster MasterSilverCollect the full set of Transformation Badges.Yes the Moon and Sun badges come from photography ranks
Core StrengthSilverFit Steve's top-tier Master Grade core.No pure Ridepod EXP grind
What? Your Monster is Evolving!SilverRaise one captured monster to its final evolution.No
Fighting for FunSilverString together 200 kills in a single life.No
Supporting CastSilverSign up every recruitable character.Yes Lin leaves after the Chapter 3 boss
A Royal ArsenalSilverBuild Monica's trees up to Island King and Five Star Armlet.No
LEGENDarySilverBuild Max's trees up to LEGEND and Supernova.No
A Class of its OwnSilverLand a Baron Garayan.Yes Heim Rada hot spring, late afternoon, Fork lure only
Finny Frenzy FirstSilverTake first place in the top-tier Finny Frenzy race.No
A True VisionaryGoldAssemble every invention on the list.Yes many depend on chapter-exclusive photos
MedalheadGoldClaim every medal challenge in every chapter.Yes hard-locked at the Chapter 7 boss
GeoraManiacGoldSatisfy 100% of the Georama checklists.Yes each region must be finished inside its own chapter

The Trophies That Actually Cost You Time

TrophyWhy
MedalheadBy far the biggest lift — 396 medals across 127 floors, mixing time attacks, no-heal runs, weapon restrictions, Spheda holes and fishing lengths. Early-chapter medals are brutal at early-chapter power, and the Chapter 7 boss permanently closes two dungeons' worth of them. Budget around 30 hours for this alone.
A True VisionaryOver 100 inventions, many gated behind scoop photos that exist during one chapter only. Essentially impossible without a checklist open beside you, and one missed shot voids it for that save.
Take a Picture, It Will Last LongerCamera rank 8 needs a large point total and a big chunk of the available points come from one-time subjects. It also feeds Monster Master (Moon/Sun badges) and A True Visionary, so failing it cascades into two more trophies.
GeoraManiacFive separate town-building puzzles with fiddly placement, resident and culture-point conditions that all have to be finished inside their own chapter. There is no way back once the era closes.
Supporting CastRoughly two dozen optional recruits, each with its own hidden trigger — a photo, a puzzle, a contest, an item. Lin is the one genuine permanent loss.
Spheda (feeds Medalhead)Around 119 golf holes on distorted dungeon terrain with par limits and awkward physics. Not a trophy on its own past the first hole, but it is roughly a 10-hour tax on Medalhead.

Platinum Roadmap

1
Prologue and Chapter 1 — set your habits Clear the circus escape, get the camera immediately, and start photographing everything that is not nailed down. Make your first invention, first synthesis, first recruit. Open a scoop checklist now and treat the camera as mandatory equipment for the rest of the run.
2
Chapters 1–6 — never leave a chapter dirty For each chapter: finish 100% of that region's Georama before advancing, sweep every medal on every floor, take all chapter-exclusive photos, and grab that chapter's optional recruits. Talk to Mena early in Chapter 3 and recruit Lin before her boss. Buy the Name-Change Ticket the moment Mayor Need's medal shop opens.
3
Chapter 7 — stop at the door Explore Moon Flower Palace and go back through Kazarov Stonehenge for every remaining medal, photo and item BEFORE fighting the Dark Element. This is the point of no return for Medalhead and for several photo and invention subjects.
4
Chapter 8 and the Dark Genie Push through the Zelmite Mine, collect its medals and remaining Transformation Badges, and finish the story for The Forgotten Adventure.
5
Post-game grind With endgame gear, close out the pure time sinks: camera rank 8 and the Sun/Moon badges, all badges for Monster Master, the Master Grade core, Max's LEGEND/Supernova and Monica's Island King/Five Star Armlet, monster evolution, and the Finny Frenzy top class.
6
Final sweep and Platinum Audit the invention and recruit lists against a checklist, mop up leftover Spheda and medals in still-accessible dungeons, and Past, Present, and Future drops. Budget 100–140 hours end to end.
The one hard lock: beating the Dark Element at the end of Chapter 7 permanently seals Moon Flower Palace and Kazarov Stonehenge. Every medal, photo, Spheda hole and item in them has to be finished first, or Medalhead and several inventions are lost for that save file.

Printable 100% checklist

Everything the 100% needs, on one page. The print version drops the menus, the images and the other tabs — just the boxes.

Every trophy except the platinum — 30 of them
  • Freak Show Bronze — Get Max out of the big top after he is caught eavesdropping.
  • Weapon Synthesis Bronze — Fuse one weapon into another for the first time.
  • Tinkering Away Bronze — Photograph the right parts and assemble your first invention.
  • Shapeshifter Bronze — Have Monica take a monster form with a Transformation Badge.
  • Birds and the Bees Bronze — Put two fish in the breeding tank and produce offspring.
  • Playing with Time Bronze — Sink one Spheda shot into a distortion to seal it.
  • Mechanical Upgrades Bronze — Buy any single Ridepod part from Cedric.
  • Alternate Alias Bronze — Spend a Name-Change Ticket to rename a weapon. Missable
  • Partners in Time Bronze — Get any townsperson to join your active party.
  • To the Outside World Silver — Finish Chapter 1.
  • Resurrection of the Great Elder Silver — Finish Chapter 2.
  • The Sage of the Stars Silver — Finish Chapter 3.
  • Good-Bye Shingala Silver — Finish Chapter 4.
  • Conflict of the Past and Future Silver — Finish Chapter 5.
  • When Two Eras Collide Silver — Finish Chapter 6.
  • Palace of Flowers Silver — Defeat the Dark Element at the end of Chapter 7.
  • The Forgotten Adventure Gold — Bring down the Dark Genie at the bottom of the Zelmite Mine.
  • Take a Picture, It Will Last Longer Silver — Raise your camera skill to rank 8. Missable
  • Monster Master Silver — Collect the full set of Transformation Badges. Missable
  • Core Strength Silver — Fit Steve's top-tier Master Grade core.
  • What? Your Monster is Evolving! Silver — Raise one captured monster to its final evolution.
  • Fighting for Fun Silver — String together 200 kills in a single life.
  • Supporting Cast Silver — Sign up every recruitable character. Missable
  • A Royal Arsenal Silver — Build Monica's trees up to Island King and Five Star Armlet.
  • LEGENDary Silver — Build Max's trees up to LEGEND and Supernova.
  • A Class of its Own Silver — Land a Baron Garayan. Missable
  • Finny Frenzy First Silver — Take first place in the top-tier Finny Frenzy race.
  • A True Visionary Gold — Assemble every invention on the list. Missable
  • Medalhead Gold — Claim every medal challenge in every chapter. Missable
  • GeoraManiac Gold — Satisfy 100% of the Georama checklists. Missable
The long grinds
  • 396 medals across the dungeons → Medalhead
  • 100+ inventions, many gated behind scoop photos → A True Visionary
  • Every Georama requirement met, town by town
  • Every character recruited
  • Every weapon line built out and evolved

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