
Heaven Dust 2 is an isometric survival-horror game. You play Steve, who wakes up in a hibernation lab and works his way through a ruined research complex with a radio link to Alexander. Ammo and inventory space are tight, almost every door is gated by a key, a keypad or a small puzzle, and the documents you read hold most of the clues.
This walkthrough follows a full run on Casual difficulty, step by step, with screenshots: where every pickup lies, which key opens which door, what each keypad takes and how each puzzle is solved. It covers the New Building Lab, the library and second floor, the park, the graveyard, the Old Lab Building with its prison, the Underground Tomb, the Old Building and the way into the Botany Lab.
Every step is in the order of a full playthrough. Room names are the labels on the in-game map; where a room has no label the step names the nearest landmark. Screenshots read left to right in the order things happen.
| Tag | What it marks | Number |
|---|---|---|
| ITEM | Ammo, herbs, crafting parts, grenades and maps | 1–173 · opens Items |
| KEY ITEM | Opens a door, a lock or a device | 1–25 · opens Items |
| WEAPON | A gun, a gun part or a piece of equipment | 1–12 · opens Items |
| FILE | A note, diary or document to read | 1–61 · opens Documents |
| CODE | A keypad code that works | 1–9 · opens Codes |
| SAVE | Save point | Counted per part |
| PUZZLE | A puzzle with its solution | Counted per part |
| DOOR | A locked or sealed door and what it needs | Marker — no ID |
| BOSS | A boss fight | Fight marker — no ID |
| FIGHT | A fight worth preparing for | Fight marker — no ID |
| MAP | Where the map helps | Marker — no ID |
| MISSABLE | Easy to miss | Warning flag — no ID |
| NOTE | Useful background | Marker — no ID |
| TUTORIAL | An in-game tutorial that pops up | Comment — no ID |









































































































































































































































































































































































































































































































































































































































































































































































































Every pickup has a permanent number. Click a tag in the walkthrough and it lands on its row here. The documents are in their own tab.
Everything that opens a door, a gate or a machine.
| # | Item | Qty | Where you find it | Part |
|---|---|---|---|---|
| 1 | Lab Keycard LV1 | 1 | Lab - dark room beside the tanks — Dark room with a red-lit door past the tank room | Part 1 |
| 2 | Golden Round Plate | 1 | near Library - Blue Dumpsters — on the left blue dumpster | Part 2 |
| 3 | Elevator Button | 1 | near Library - Elevator — inside the elevator cabin | Part 2 |
| 4 | Slide Show B | 1 | Second Floor - cubicle room — On the floor in front of the partition booths | Part 2 |
| 5 | Lab Keycard LV2 | 1 | Office Hall - Pool Room — Appears after the wall keypad next to the pool table accepts 8617 | Part 3 |
| 6 | Slide Show A | 1 | Office Hall — On the desk with the green lamp and computer, outside the pool room | Part 3 |
| 7 | Golden Square Plate | 1 | Near Second Floor Restroom - Gate Hall — Stone slab in the garden behind the burned planter wall | Part 3 |
| 8 | Fire Key | 1 | New Building Hall - Lounge — at the winged goddess statue between the two braziers | Part 4 |
| 9 | Metal Shield | 1 | New Building - Library — Shelf in the Library office beside the red bookcases | Part 5 |
| 10 | Gear | 1 | Park - Burning Truck Yard — on the ground next to the burning red truck and fire hydrant | Part 5 |
| 11 | Valve | 1 | Park - near the water cooler and lunch tables — given by the first podium when Speech is used | Part 5 |
| 12 | Small Key | 1 | Park - near the projector — given by the second podium | Part 5 |
| 13 | Slide Show C | 1 | Park - picnic area with the projector — used on the working projector | Part 6 |
| 14 | Graveyard Key | 1 | Graveyard - wall above the Wood Cabin yard — Supply cache box in the stone wall, opened with code 0147 | Part 6 |
| 15 | Half Keycard (left) | 1 | near the prison cells — on the desk with stacked monitors | Part 9 |
| 16 | Camera | 1 | near the prison cells (cell gates 101-105) — in a cell with a toilet at the end of the cell block | Part 9 |
| 17 | Golden Triangle Plate | 1 | near the prison cells — given by Kay in exchange for the Camera | Part 9 |
| 18 | Half Keycard (right) | 1 | Underground Tomb — at a blood stain past the saw corridor | Part 11 |
| 19 | Fishtail Key | 1 | Underground Tomb — torch-lit courtyard | Part 11 |
| 20 | Retrieval Team Keycard | 1 | Underground Tomb - storage box — Combine the Half Keycard (left) and the Half Keycard (right) in the inventory. It opens every Nautilus special force supply cache. | Part 11 |
| 21 | Prison Guard Key | 1 | Old Building Lab — Inside the exoskeleton body in the glass tank, after an Electric Grenade | Part 12 |
| 22 | High-power Spotlight | 1 | Wood-floor room next to the Pool — Grey locker against the back wall | Part 12 |
| 23 | Equatorial Virus | 1 | Old Building - Graveyard — Dirt mound inside the hedge enclosure | Part 13 |
| 24 | Mitotic Inhibitor | 1 | near Old Office - checkered-floor lab — Crates in the pipe alcove at the back of the lab, under the vertical pipes | Part 14 |
| 25 | Prosthesis | 1 | Botany Lab — In the gas-filled lab, on the floor near the plants | Part 14 |
Guns, the parts you fit at a modding table, and gear you wear or carry.
| # | Item | Qty | Where you find it | Part |
|---|---|---|---|---|
| 1 | Security Uniform | 1 | Lab - room beside the generator — table | Part 1 |
| 2 | Breeze-I Pistol | 1 | Security Room — shelf at the back | Part 1 |
| 3 | Dagger | 1 | Dressing Room — cabinet beside the changing booth | Part 1 |
| 4 | Waist Bag | 1 | near Library - Kitchenette Room — by the coffee machine on the counter | Part 2 |
| 5 | General Shock Absorber | 1 | Second Floor - crate stack beside the ladder — On the crate stack; picking it up opens the Gun Modification tutorial | Part 2 |
| 6 | Storm-I Submachine Gun | 1 | Near LV 2 Door - Target Room — Same locker as Gunpowder C | Part 3 |
| 7 | Balefire-I Shotgun | 1 | New Building Hall - Shooting Range — prize crate right of the lanes (all three lights green) | Part 4 |
| 8 | Enhanced Magazine | 1 | New Building - rooftop above the Office Hall — In the opened red crate on the roof | Part 5 |
| 9 | General Gun Sight | 1 | Outdoor path near Caretaker's Dorm — on the ground beside electric sparks | Part 8 |
| 10 | Gun Barrel Stabilizer | 1 | near the Prison - console room — among barrels and cylinders at the end of the room | Part 9 |
| 11 | Meteorite-I Service Pistol | 1 | Underground Tomb - corridor — on the floor beside the pillar in the fenced corridor | Part 11 |
| 12 | Muzzle Enhancer | 1 | Medical Department — In the chest under the candle lamp in the corner | Part 13 |
Ammo, herbs, grenades, crafting parts and maps, in the order the walkthrough finds them.
| # | Item | Qty | Where you find it | Part |
|---|---|---|---|---|
| 1 | Ammo Shells Pile | 1 | Lab - near the blue tanks — On the floor near the tanks, close to the red laser gate | Part 1 |
| 2 | Gunpowder A | 1 | Lab - computer room — Beside the desk in the computer room | Part 1 |
| 3 | Ammo Shells Pile | 1 | Lab - generator room (stairs) — On the floor in front of the generator | Part 1 |
| 4 | Ammo Shells Pile | 1 | Lab - near the LV3 door — On the floor in the tank area left of the LV3 door | Part 1 |
| 5 | Spore | 1 | Lab - plant room — Taken from the purple plant | Part 1 |
| 6 | Ethanol | 1 | Hibernation Room — lab bench beside the cryo chamber | Part 1 |
| 7 | New Building Map (1) | 1 | Hibernation Room — same lab bench | Part 1 |
| 8 | Ammo Shells Pile | 1 | Lab - cage room with the ladder — inside the cage gate | Part 1 |
| 9 | Mixed Ethanol | 1 | Inventory — Spore + Ethanol combined | Part 1 |
| 10 | Gunpowder A | 1 | Lab - room beside the generator — same table as the uniform | Part 1 |
| 11 | Painkiller | 1 | Security Room - washroom area — past the desk | Part 1 |
| 12 | Wooden Plank | 1 | Security Room - next room — table by the shelf | Part 1 |
| 13 | Gunpowder A | 1 | New Building Lab - past security scanner — cabinet just beyond the scanner | Part 1 |
| 14 | Green Herb | 1 | Lounge with couch and water cooler — near the couch | Part 1 |
| 15 | Ammo Shells Pile | 1 | Lounge with couch and water cooler — table | Part 1 |
| 16 | Ammo Shells Pile | 1 | near Library - Statue Room — inside statue room | Part 2 |
| 17 | Red Herb | 1 | near Library - Fountain Courtyard — on the tiles near the pool | Part 2 |
| 18 | Green Herb | 1 | near Library - Fountain Courtyard — near the pool gate | Part 2 |
| 19 | Pistol Ammo | 28 | near Library - Outer Corner — red box against wall by the rainbow rose painting; HUD reserve 25 to 53 | Part 2 |
| 20 | Gunpowder A | 1 | near Library - Kitchenette Room — beside the dead zombie by the table | Part 2 |
| 21 | Painkiller | 1 | Second Floor - Restroom (red door) — First-aid box on the back wall of the restroom | Part 2 |
| 22 | Pistol Ammo | 23 | Second Floor - rooftop behind restroom — On the roof near the first antenna device (reserve rose 30 to 53) | Part 2 |
| 23 | Gunpowder A | 1 | Second Floor - corridor with sofa and coffee machine — On the corridor floor | Part 2 |
| 24 | Ammo Shells Pile | 1 | Second Floor - corridor with sofa and coffee machine — Further along the corridor | Part 2 |
| 25 | Red Herb | 1 | Second Floor - corridor with sofa and coffee machine — In the planter at the end of the corridor | Part 2 |
| 26 | Gunpowder A | 1 | Second Floor - crate stack beside the ladder — On the crate stack | Part 2 |
| 27 | Pistol Ammo | 23 | Second Floor - top of the crates by the ladder — On the crates (reserve rose 57 to 80) | Part 2 |
| 28 | Gunpowder A | 1 | Second Floor - overgrown rooftop — On the stone wall by the cable | Part 2 |
| 29 | Ammo Shells Pile | 1 | Second Floor - Office Hall — Desk beside the green-lit computer | Part 2 |
| 30 | Submachine Gun Ammo | 60 | Second Floor - Office Hall — On the desks | Part 2 |
| 31 | Gunpowder A | 1 | Second Floor - Office Hall — Desk in the middle of the hall | Part 2 |
| 32 | Green Herb | 1 | Near Second Floor Restroom - Gate Hall — Pickup prompt on the way to the gold-pillar gate | Part 3 |
| 33 | Gunpowder C | 1 | Near LV 2 Door - Target Room — Locker at the left wall of the target dummy room | Part 3 |
| 34 | Spore | 1 | Near Library - Fire Grenade Room — Pink plants on the left of the room with the Fire Grenade synthesizer | Part 3 |
| 35 | Fire Grenade | 2 | Near Library - Fire Grenade Room — Output of the Fire Grenade synthesizer after using Spore | Part 3 |
| 36 | Red Herb | 1 | New Building Hall - Lounge — on the desks near the wooden crate in the tiled lounge | Part 4 |
| 37 | Gunpowder B | 1 | New Building Hall - Locker Room — in the grey lockers behind the golden-flame door | Part 4 |
| 38 | Gunpowder A | 1 | New Building Hall - Locker Room — in the grey lockers behind the golden-flame door | Part 4 |
| 39 | Ammo Shells Pile | 1 | New Building Hall - Shooting Range — crate beside the cage right of the lanes | Part 4 |
| 40 | Pistol Ammo | 25 | New Building Hall - Shooting Range — crate beside the cage right of the lanes | Part 4 |
| 41 | Fire Grenade | 2 | New Building Hall - Shooting Range — crate beside the cage right of the lanes | Part 4 |
| 42 | Shotgun Part B | 1 | New Building Hall - Shooting Range — prize crate right of the lanes (all three lights green) | Part 4 |
| 43 | Gunpowder B | 1 | New Building Hall - Shooting Range — locker at the upper left of the range, beside the arch | Part 4 |
| 44 | Gunpowder A | 1 | New Building Hall - Shooting Range — locker at the upper left of the range, beside the arch | Part 4 |
| 45 | Shotgun Ammo | 15 | New Building - rooftop above the Office Hall — Beside the crate stack among the trees | Part 5 |
| 46 | Shotgun Ammo | 15 | Outside - next to the Research Institute — Wall corner next to the green crate | Part 5 |
| 47 | Ammo Shells Pile | 1 | Outside - road to the park gate — On the ground by the red barrel and lamp | Part 5 |
| 48 | Painkiller | 1 | Outside - picnic garden fence — Small box on the fence post | Part 5 |
| 49 | Pistol Ammo | 23 | Outside - picnic garden fence — Same box on the fence post | Part 5 |
| 50 | Ammo Shells Pile | 1 | Outside - picnic garden — On the grass beside the lamp and blue crate | Part 5 |
| 51 | Park Map | 1 | Park - West Lawn — on the ground near the iron fence on the west lawn | Part 5 |
| 52 | Gunpowder A | 1 | Park - West Lawn — between the yellow chairs near the projector table | Part 5 |
| 53 | Shotgun Ammo | 14 | Park - West Fence — beside the iron fence next to the projector screen | Part 5 |
| 54 | Half Paper B | 1 | Park - West Lawn — on the whiteboard next to the computers (first attempt failed: Inventory is full!; taken) | Part 5 |
| 55 | Electric Grenade | 3 | Park - Central Stone Path — beside the stone path in front of the generator | Part 5 |
| 56 | Half Paper A | 1 | Park - near the east fence — in a blue bin by the east fence | Part 5 |
| 57 | Shotgun Ammo | 15 | Guard Room — in front of the guard booth | Part 5 |
| 58 | Slide Show C | 1 | Guard Room — on the desk with computers | Part 5 |
| 59 | Pistol Ammo | 27 | Underground Parking Lot — beside the barrels at the north wall | Part 5 |
| 60 | Wooden Plank | 1 | Underground Parking Lot — from the hazard-striped boards by the van and rubble | Part 5 |
| 61 | Ammo Shells Pile | 1 | Underground Parking Lot — case beside the white van | Part 5 |
| 62 | Green Herb | 1 | Park - east fence — on the van roof at the wall | Part 5 |
| 63 | Red Herb | 1 | Park - east fence — beside the fence | Part 5 |
| 64 | Pistol Ammo | 20 | Underground Parking Lot - at the white car near the garage — on the ground behind the white car with hazard planks | Part 6 |
| 65 | Shotgun Ammo | 1 | Underground Parking Lot - near the rubble and a pine tree — next to the burning red truck road | Part 6 |
| 66 | Pistol Ammo | 21 | Underground Parking Lot - pit below the keypad platform — on the ground after climbing down the ladder | Part 6 |
| 67 | Green Herb | 1 | Underground Parking Lot - pit below the keypad platform — pit floor | Part 6 |
| 68 | Red Herb | 1 | Underground Parking Lot - pit below the keypad platform — pit floor beside the green herb | Part 6 |
| 69 | Pistol Ammo | 1 | Graveyard - walled yard by the iron gate — beside the crates near the gate | Part 6 |
| 70 | Gunpowder B | 1 | Graveyard - walled yard by the iron gate — near the gas bottles and sink in the corner | Part 6 |
| 71 | Ammo Shells Pile | 1 | Graveyard - near the red crate — on the path in front of the red crate | Part 6 |
| 72 | Gunpowder A | 1 | Graveyard - near the red crate — beside the red crate | Part 6 |
| 73 | Green Herb | 1 | Graveyard - hedge corner by the iron fence — green hedge corner at the far fence | Part 6 |
| 74 | Shotgun Ammo | 1 | Graveyard - wall of the Wood Cabin — at the cabin wall under the street lamp | Part 6 |
| 75 | Old Building Map (1) | 1 | Graveyard - Wood Cabin — on the desk | Part 6 |
| 76 | Service Pistol Ammo | 10 | Graveyard - supply crates near the Wood Cabin — stone ledge beside the tree next to the crates | Part 7 |
| 77 | Ammo Shells Pile | 1 | Graveyard - supply crates near the Wood Cabin — low box by the fence below the crates | Part 7 |
| 78 | Pistol Ammo | 1 | Graveyard - supply crates near the Wood Cabin — near the red gate by the body | Part 7 |
| 79 | Gunpowder A | 1 | Graveyard - supply crates near the Wood Cabin — stone ledge under the lamp post | Part 7 |
| 80 | Submachine Gun Ammo | 40 | Graveyard - along the wall by the red gate — ground at the fence post right of the gate | Part 7 |
| 81 | Pistol Ammo | 20 | Graveyard - wall by the red gas can — beside the red gas can under the lit gate post | Part 7 |
| 82 | Ammo Shells Pile | 1 | Graveyard - grave plots — dropped by the zombies on the grave lawn | Part 7 |
| 83 | Speech | 1 | Graveyard - supply crates near the Wood Cabin — taken from the storage chest | Part 7 |
| 84 | Green Seed | 3 | Graveyard - fenced flower beds — from the red podium after using the Speech | Part 7 |
| 85 | Green Herb | 1 | Graveyard - fenced flower beds — plant grown from the Green Seed in a vase | Part 7 |
| 86 | Spore | 1 | Outdoor yard - Synthesizer Yard — pink plant at the right of the yard | Part 8 |
| 87 | Electric Grenade | 2 | Outdoor yard - Synthesizer Yard — made by the machine after using a Spore | Part 8 |
| 88 | Gunpowder C | 1 | Old Lab Building — at the machine | Part 8 |
| 89 | Green Herb | 1 | Caretaker's Dorm — plant table inside the hut | Part 8 |
| 90 | Green Seed | 1 | Caretaker's Dorm — plant table | Part 8 |
| 91 | Red Herb | 1 | Caretaker's Dorm — plant table, right side | Part 8 |
| 92 | Painkiller | 1 | Old Lab Building - restroom west of Power Switch Room — beside the bathtub stall; prompt answered by “Inventory is full!” | Part 8 |
| 93 | Ammo Shells Pile | 1 | Old Lab Building - lounge with water cooler — on the body near the sofa | Part 8 |
| 94 | Shotgun Ammo | 1 | Old Lab Building - lounge with water cooler — same lounge, next to the Ammo Shells Pile | Part 8 |
| 95 | Submachine Gun Ammo | 40 | Old Lab Building - lounge with water cooler — same lounge, beside the sofa | Part 8 |
| 96 | Electric Grenade | 2 | Old Lab Building - billiard room — beside the keypad box | Part 8 |
| 97 | Electric Grenade | 2 | Old Lab Building - corridor beside keypad panel — corner next to the red box | Part 8 |
| 98 | Pistol Ammo | 21 | Old Lab Building - storage yard beside the stairs — dropped by the infected on the hazard-striped floor | Part 8 |
| 99 | Red Herb | 1 | near the prison cells (cell gates 101-105) — on the bed in cell 102 | Part 9 |
| 100 | Green Herb | 1 | Old Building - Lab near the save point — along the wall right of the diary desk | Part 9 |
| 101 | Ammo Shells Pile | 1 | Old Building - Lab near the save point — corner of the next section after the herb | Part 9 |
| 102 | Old Building Map (2) | 1 | Old Building - Lab near the save point — blue table with monitor at the far wall | Part 9 |
| 103 | Electric Grenade | 2 | Old Building - Lab near the save point — Electric Grenade synthesizer, uses 1 Spore | Part 9 |
| 104 | Fire Grenade | 2 | Old Building - Lab near the save point — Fire Grenade synthesizer, uses 1 Spore | Part 9 |
| 105 | Food Bell | 1 | near the Prison Guard Room - barrel room — on the floor in the barrel room | Part 9 |
| 106 | Red Herb | 1 | near the Prison Guard Room - barrel room — front corner of the barrel room | Part 9 |
| 107 | Shotgun Ammo | 15 | near the Prison - console room — next to the infected corpse by the weapon crates | Part 9 |
| 108 | Green Herb | 1 | Underground Station - save room with storage box — on the crates next to the white bed sheet | Part 10 |
| 109 | Main Control Area Map | 1 | Main Control Room — on the floor among the monitor racks | Part 10 |
| 110 | Ammo Shells Pile | 1 | Air duct with fans — on the floor of the fan duct | Part 10 |
| 111 | Gunpowder A | 1 | Outdoors - graveyard — by the grave beds near the fence | Part 10 |
| 112 | Red Herb | 1 | Outdoors - graveyard — red flower bed near the street lamp | Part 10 |
| 113 | Green Herb | 1 | Outdoors - graveyard — planted bed behind the fence by the street lamp | Part 10 |
| 114 | Fire Grenade | 1 | Outdoors - graveyard — on the yellow bench seats beside the steaming pedestal | Part 10 |
| 115 | Gunpowder B | 1 | Pool - locker room — at the lockers beside the electrified pool | Part 11 |
| 116 | Pistol Ammo | 18 | Pool - locker room — in an open locker next to Gunpowder B | Part 11 |
| 117 | Service Pistol Ammo | 10 | Pool - outside the locker room — by the grave crosses and wheelbarrow | Part 11 |
| 118 | Ammo Shells Pile | 1 | Pool - outside the locker room — in front of the crates on the brown floor | Part 11 |
| 119 | Electric Grenade | 1 | Underground Tomb entrance — on the body bag at the top of the entrance wall | Part 11 |
| 120 | Underground Tomb Map | 1 | Underground Tomb - workbench room — on the desk in the workbench room | Part 11 |
| 121 | Shotgun Ammo | 15 | Underground Tomb - cell behind the body bags — inside the small cell | Part 11 |
| 122 | Service Pistol Ammo | 10 | Underground Tomb — stone ledge between two torches | Part 11 |
| 123 | Flower | 1 | Underground Tomb — dark alcove | Part 11 |
| 124 | Service Pistol Ammo | 10 | Garden - Supply cache by the red gates — Supply cache by the red gates, opened with the Retrieval Team Keycard | Part 12 |
| 125 | Gunpowder A | 1 | Old Building Administrative Office — Beside the low table | Part 12 |
| 126 | Electric Grenade | 2 | Old Building Administrative Office — Next to the Gunpowder A | Part 12 |
| 127 | Wooden Plank | 1 | Storage — Crates in the room next to the office | Part 12 |
| 128 | Fire Grenade | 1 | Prison — Supply cache under the stairs by the blue bins | Part 12 |
| 129 | Service Pistol Ammo | 10 | Garden - Supply cache by the red gates — Same cache after reload | Part 12 |
| 130 | Gunpowder A | 1 | Old Building Administrative Office — Same spot after reload | Part 12 |
| 131 | Electric Grenade | 2 | Old Building Administrative Office — Same spot after reload | Part 12 |
| 132 | Wooden Plank | 1 | Old Building - near the wood-panelled hall — Plank pile next to the red crate in the crate storeroom | Part 12 |
| 133 | Fire Grenade | 3 | Old Building - concrete yard — Nautilus special force's supply cache, opened with the Retrieval Team Keycard | Part 12 |
| 134 | Submachine Gun Ammo | 1 | Old Building Lab — Grey lockers next to the laser fence | Part 12 |
| 135 | Gunpowder B | 1 | Old Building Lab — Grey locker stack beside the metal fence | Part 12 |
| 136 | Electric Grenade | 2 | Old Building Lab — White container on the floor in the lab room with the green table | Part 12 |
| 137 | Red Herb | 1 | Prison — Supplies in the crate nook behind the Prison Guard Key gate | Part 12 |
| 138 | Pistol Ammo | 6 | Prison — Exchange with Kay for the Green Herb (trade menu shows x6) | Part 12 |
| 139 | Submachine Gun Ammo | 5 | Prison — Exchange with Kay for the Red Herb (trade menu shows x5) | Part 12 |
| 140 | Flower | 1 | Pool — Purple flower in the electrified water at the far end of the planks | Part 12 |
| 141 | Ammo Shells Pile | 1 | Hospital bedroom — In the bedroom with two hospital beds | Part 12 |
| 142 | Old Building Map (3) | 1 | Old Building Hall — Table at the foot of the stairs beside the winged statue | Part 12 |
| 143 | Fire Grenade | 2 | Upper corridor over Old Building Hall — Grey equipment box beside the paintings (inventory count goes 3 to 5) | Part 12 |
| 144 | Fire Grenade | 3 | Supply cache near Management Office — Cache opened with the Retrieval Team Keycard | Part 12 |
| 145 | Deer Antler Wall Mount | 1 | Old Building Hall — Picked up before (description seen in inventory) | Part 12 |
| 146 | Lighter | 1 | Management Office - Glass Side Office — On the desk with the green lamp in the side office with the sofa | Part 13 |
| 147 | Wooden Plank | 1 | Management Office - Balcony — On the balcony floor by the chairs beside the white door | Part 13 |
| 148 | Gunpowder A | 1 | near the office with the cork board — In the chest beside the desk in the small office with a cork board and trash can | Part 13 |
| 149 | Ammo Shells Pile | 1 | near the hospital ward — On the balcony hall beside the ward beds | Part 13 |
| 150 | Painkiller | 1 | Medical Department — On the cabinet next to the monitor | Part 13 |
| 151 | Gunpowder D | 1 | Management Office - Study with desk and gears — On the shelf in the corner left of the coffee machine | Part 13 |
| 152 | Portable Shovel | 1 | Management Office - Study with desk and gears — Leaning in the corner beside the shelf and coffee machine | Part 13 |
| 153 | Deer Head Wall Mount | 1 | Management Office - Statue room — On the wall of the statue room reached through the gear passage | Part 13 |
| 154 | Catalysts | 1 | Management Office - Machine room — On the machine table behind the 2891 keypad; not taken, inventory full | Part 13 |
| 155 | Service Pistol Ammo | 10 | Old Building - Graveyard — First dirt mound dug with the Portable Shovel | Part 13 |
| 156 | Fire Grenade | 2 | Old Building - Graveyard — Second dirt mound dug with the Portable Shovel | Part 13 |
| 157 | Painkiller | 1 | Old Building - near Management Office — Desk with the silver machine, gun modding table booth | Part 13 |
| 158 | Ammo Shells Pile | 1 | Old Building - near Management Office — Floor of the hall where the plant monster died | Part 13 |
| 159 | Shotgun Ammo | 17 | Old Building - near Management Office — Nautilus special force's supply cache | Part 13 |
| 160 | Service Pistol Ammo | 10 | Old Building - near Old Building Hall — Computer desk beside the cryo tubes | Part 13 |
| 161 | Painkiller | 1 | Waste Disposal Area — Beside the metal stairs near the entrance | Part 14 |
| 162 | Fire Grenade | 1 | Waste Disposal Area — Next to the Painkiller near the entrance stairs | Part 14 |
| 163 | Service Pistol Ammo | 1 | Waste Disposal Area — Crate on the left of the gantry above the stairs | Part 14 |
| 164 | Green Herb | 1 | Near the crane control tower — On the catwalk next to the stacked green and red crates | Part 14 |
| 165 | Service Pistol Ammo | 10 | Near the Botany Lab entrance stairs — At the top of the metal stairs beside the Botany Lab doorway | Part 14 |
| 166 | Spore | 1 | Botany Lab — Pink berry on the plant beside the doorway | Part 14 |
| 167 | Gunpowder A | 1 | Botany Lab — On the lab table | Part 14 |
| 168 | Spore | 1 | Botany Lab — Plant near the Prosthesis | Part 14 |
| 169 | Ammo Shells Pile | 1 | Near the Cable Car Station — Floor of the gas cylinder nook | Part 14 |
| 170 | Green Herb | 1 | Near the Cable Car Station — Corner of the gas cylinder nook | Part 14 |
| 171 | Ammo Shells Pile | 1 | Near the vault office, gun blueprint hall — On the floor near the desk with the blue cylinder | Part 14 |
| 172 | Shotgun Ammo | 15 | Near the vault office, gun blueprint hall — Blue table along the east wall | Part 14 |
| 173 | Submachine Gun Ammo | 40 | Near the vault office, gun blueprint hall — Blue table further along the east wall | Part 14 |
The full text of every file, in the order you find them. The game keeps its own spelling in the titles.
| # | Code | Where | How it is worked out | Part |
|---|---|---|---|---|
| 1 | 518 | Keypad on the wall by the Hibernation Room door | Alexander's Note 1 says the passcode is your experiment number, which is written on the back of Steve's cloth. | Part 1 |
| 2 | 645 | Green keypad box at the gate to the left of the fountain pool | Place the Golden Round Plate in the groove of the pool pedestal, then count the steam puffs of the three pots on the back wall, left to right: 6, 4 and 5. Type 645 at the gate. | Part 2 |
| 3 | 8617 | Green keypad on the wall next to the pool table | Black 8, green 6, yellow 1, brown 7: the pool table text names the black, green, yellow and brown balls and the projector slide shows their numbers. | Part 3 |
| 4 | 2182 | Keypad on the raised metal platform by the Mountain Tunnel cave-in, Underground Parking Lot | Type 2182 and confirm: the hatch beside the platform flips open. Clue: the Guard Room Note says the passcode comes from photos of four sets of objects in the park, and Slide Show C shows them: the podium, the moveable base, the dinner table and the small generator. | Part 6 |
| 5 | 0147 | Green-lit wall box on the stone wall at the graveyard fence, up and to the left of the Wood Cabin yard | Caretaker's Diary 1 names the number. The box gives the Graveyard Key, which opens the graveyard iron gate. | Part 6 |
| 6 | 5186 | Keypad box in the billiard room | The Shift Notice gives the order: behind the shelf, black, green. The wall by the bookshelf shows the red numbers 5 and 1; the rest follows from the notice. | Part 8 |
| 7 | 1991 | Keypad terminal beside the barred gate next to the fish-tail door (swimming pool) | The graffiti in the men's restroom reads 1981 with the 8 drawn small. Dick's Dairy 3 says it is almost the pool passcode except the third digit, which makes it 1991. | Part 10 |
| 8 | 2891 | Keypad at the machine room beside the wall with painted numbers | The numbers 28 and 91 are painted on the wall next to the machine room. | Part 13 |
| 9 | 2617 | Keypad in the whiteboard office | The digits 2, 6, 1 and 7 glow green on the whiteboard in the dark. | Part 13 |
| Code | Where | Result |
|---|---|---|
| 8417 | Pool table keypad | Rejected with “Invalid password!”. The working code is 8617. |
| 2013 | Keypad in the whiteboard office | The year on the whiteboard is rejected with “Invalid password!”. The glowing digits give the code. |
| 0147 | Gate panel beside the hazard-striped barrier near Office Hall | Rejected with “Invalid password!”. The number belongs to the Wood Cabin wall box. |
Setup. The corridor behind the LV1 door is dark; a wall switch shows the A prompt
Solution. Interact with the switch repeatedly; the door at the end of the corridor is open by 198
Clues. Alexander's Note 2: if you see any suspicious light switches, flick it a few times
Setup. Generator with purple canister under the stairs has red panels
Solution. Combine Spore with Ethanol to make Mixed Ethanol and use it on the generator; panels turn green
Clues. Ethanol on the bench by the cryo chamber; Spore taken earlier
Setup. Inscription in statue room; empty circular groove on pool pedestal
Solution. Place the Golden Round Plate from the blue dumpster into the pedestal groove: steam rises from the pool pots
Clues. Inscription: When goddesses in the pools meet eyes, befall the third goddess, brings the seed of flame.
Setup. Objective on the pause screen: find and destroy the 3 sets of signal jamming devices, then go to the Office Hall on the second floor. A beeping sound marks them.
Solution. Antenna device on the roof behind the restroom is examined; the tower box seen from the cable walkway is shot (sparks); a device on the stone wall of the overgrown roof is targeted. After this the walkie-talkie works.
Clues. Alexander's Note 3
Setup. Green keypad beside a pool table whose ball numbers are worn off; Steve says black, green, yellow and brown balls matter.
Solution. Enter 8617 and confirm; 8417 fails with "Invalid password!". The Lab Keycard LV2 is released.
Clues. Pool table examine text; projector slide of numbered balls (green 6, brown 7, yellow 1).
Setup. A solid green wall of plants blocks the garden behind the gold-pillar gate.
Solution. Throw a Fire Grenade (RB) at it; the Golden Square Plate lies behind it.
Clues. "Fire might do the trick." Fire Grenade from the synthesizer (Spore).
Setup. Three lanes with a red status light each; a target in each lane; a prize crate to the right.
Solution. Shoot the target in each of the three lanes with the pistol until all three lights are green, then open the prize crate. It gives Shotgun Part B and the Balefire-I Shotgun, so have two free inventory slots (with a full inventory it says “Inventory is full!”).
Clues. Shooting Range Instruction file on the blue counter
Setup. Complex device between stone pillars on the central path.
Solution. Use the Gear on it; sparks and the light turns green.
Clues. "A complex device. It is missing a gear."
Setup. Projector is dead, generator beside blue bins is dead
Solution. Throw an Electric Grenade at the generator; projector lights up
Setup. Podium with flowers
Solution. Combine Half Paper A and Half Paper B into Speech, use it on the podium by the tables (Valve) and the podium by the projector (Small Key)
Clues. Half Papers
Setup. Two angel statues with a shield slot, a pillar machine missing a gear, an iron gate with a green sensor and red light.
Solution. Place the Metal Shield, take the Gear from the pit and use it on the pillar machine; the laser then reaches the gate sensor and the gate opens.
Clues. Pillar machine: "A complex device. It is missing a gear." Shield: "A dark groove carves in the center of the shield."
Setup. A row of dirt patches with vases ("A mysterious vase filled with rich soil") by the fence and a red podium reading "The only thing that's missing is a speech".
Solution. Take the Speech from the chest, use it on the podium to get 3 Green Seed, use the Green Seed on the vases, wait for the plants to grow and pick the Green Herb.
Clues. Podium text and vase text; Speech item in the storage chest.
Setup. Machines in the walled yard behind the key-symbol gate
Solution. Take a Spore from the plant, use it on the machine on the right; it outputs 2 Electric Grenades.
Clues. You have used Spore message
Setup. Keypad box in the billiard room
Solution. Type 5186 and confirm
Clues. Shift Notice (behind the shelf, black, green); red 5 1 on the wall by the bookshelf
Setup. A feed trough with a rope in the middle that looks like something hung there
Solution. Use the Food Bell from the inventory at the feed trough
Clues. Feeder's Note: strike the Food Bell to drive the dog-like monsters toward it
Setup. Green machine with a triangle symbol on the left side of the workshop
Solution. Use the Golden Square Plate on the machine: message "You have used Golden Square Plate", sparks fly
Setup. A triangle groove in a walled grave plot
Solution. Use the Golden Triangle Plate on it: message "You have used Golden Triangle Plate"
Clues. inscriptions (four swords / Goddess of Feather and Goddess of Leaf)
Setup. Burning pipe and cars block the lot
Solution. Use the Valve on the pipe: "You have used Valve"
Setup. A body with a hard exoskeleton stands in a tank in the lab room; examining it says there seems something inside.
Solution. Throw an Electric Grenade at the tank (electric shock loosens the exoskeleton), then examine it again to get the Prison Guard Key.
Clues. Researcher's Note (Mason)
Setup. The Pool water is full of blue electric sparks and blocks the way
Solution. Use a Wooden Plank on the water at the stairs; planks cover the water and Steve walks across to the Flower
Clues. Text: "It looks like you can put something on it"
Setup. A small table beside the sofa holds an empty vase: "An empty vase."
Solution. Use the Flower from the inventory on the vase ("You have used Flower"); smoke appears and the chest in the corner room opens with the Gun Barrel Stabilizer.
Clues. Flower already in the inventory
Setup. A whiteboard reads "2013" and the keypad refuses it
Solution. In the dark the glowing digits on the board read 2617
Clues. Whiteboard in the Management Office whiteboard office
Setup. "An old-fashioned lampstand with half a candle stands on it."
Solution. Use the Lighter on it; smoke rises and the gear wall opens a passage to the statue room where the Deer Head Wall Mount hangs.
Clues. Lighter from the green lamp desk
Setup. A keypad with a bed-like machine holding Catalysts
Solution. Type 2891 (numbers 28 and 91 painted on the wall panel)
Clues. Painted numbers on the wooden wall beside the machine room
Setup. Dirt mounds between the crosses give "A lump of dirt, if only there is the right tool for it..."
Solution. Use the Portable Shovel from the inventory on a mound: first mound Service Pistol Ammo x10, next Fire Grenade x2, mound in the hedge enclosure Equatorial Virus.
Clues. The lump-of-dirt message
Setup. A giant plant stem blocks the corridor to the Botany Lab
Solution. Use the Equatorial Virus on it, combine the Catalysts with the Mitotic Inhibitor (inert) to make the Mitotic Inhibitor (active) and use that on the plant; it withers
Clues. Alexander's Diary 6 names the three ingredients
| Door or lock | What it needs | Part |
|---|---|---|
| Hibernation Room door (keypad) | Code 518 | Part 1 |
| Door marked LV1 in the tank room | Lab Keycard LV1 | Part 1 |
| Fuel generator under the stairs and electric outlet | fuel (tank is empty) | Part 1 |
| Rusty lock on the door right of the barricade | a bullet shot at it (gun) | Part 1 |
| Wooden barricade beside the generator | a shotgun (“Makeshift barricades. A shotgun can easily break it apart.”) | Part 1 |
| Rusty round lock on the door at the right end of the generator room | shoot it with the pistol | Part 1 |
| Red-beam security scanner gate in the New Building Lab | wear the Security Uniform (“No virus detected! Security gate is unlocked.”) | Part 1 |
| Elevator beside the lounge | the missing elevator button (“The elevator is intact, but the button is missing. (I need to find the button first)”) | Part 1 |
| Red door with golden flame plaque in statue room | seed of flame (goddess pool puzzle) | Part 2 |
| Gate with keypad box beside the fountain | code 645 after Golden Round Plate placed | Part 2 |
| Makeshift barricade of planks | shotgun | Part 2 |
| LV 2 metal door beside the red staircase and restroom door | LV1 Keycard (door text: Require LV1 Keycard) | Part 2 |
| Keypad lock next to the pool table | Code 8617 | Part 3 |
| Planter wall of mutated plants behind the gold-pillar gate | Fire Grenade | Part 3 |
| Door marked LV-2 in the corridor, "Require LV2 Keycard" | Lab Keycard LV2 | Part 3 |
| Round vault door, "Fingerprint sensor." | Steve's prosthetic handle (fingerprint) | Part 3 |
| White workbench in the workshop, "A square groove." | Golden Square Plate | Part 3 |
| Door marked with a symbol of golden flame (alcove with ladder, Lounge) | Fire Key | Part 4 |
| Nautilus special force's supply cache (dark container by the Research Institute wall) | a keycard (message: “You need the keycard to open it.”) | Part 5 |
| Gate to the Old Building / Old Lab Building area past the four statues | Ray trap on the statues and the Metal Shield (objective: “Find Metal Shield and open the gate to the Old Lab Building”) | Part 5 |
| Podium with microphone and flower (voice lock) | a spoken phrase (message: “The only thing that's missing is a speech, haha.”) | Part 5 |
| West podium with microphone and flower | a speech ("You can not use Gear" / "You can not use Half Paper B") | Part 5 |
| North podium by the white fridge | a speech ("You can not use Half Paper B" / "You can not use Gear") | Part 5 |
| Complex device, stone gate mechanism on the central path | Gear | Part 5 |
| Small generator with red lightning symbol | electric shock | Part 5 |
| Barred gate with red light in angel statue courtyard | laser beam lined up via shields in statues; one Metal Shield placed, light still red | Part 5 |
| Fallen railing on the parking ramp | Wooden Plank | Part 5 |
| Keypad on the platform near the Mountain Tunnel | code 2182 | Part 6 |
| Iron gate by the statues in the Park (leads to the cemetery) | Metal Shield in statue, Gear on pillar machine, laser reaching the gate sensor | Part 6 |
| Graveyard iron gate in the wall (red gate area) | Graveyard Key (from the supply cache at the wall above the Wood Cabin yard, code 0147) | Part 7 |
| Stone gate marked with a key symbol (outdoor yard east of Shooting Range) | Small Key | Part 8 |
| Wall locker marked LV3 (supply cache) in the New Building Lab: “Require LV3 Keycard” | LV3 Keycard | Part 8 |
| locked door near Kay's supplies corner | Prison Guard Key (Kay offers to try it) | Part 9 |
| Door with the golden fish tail mark in the lab | Fishtail Key | Part 9 |
| Burning gas pipe and cars in the Underground Parking Lot | Valve | Part 10 |
| wooden door with a golden fish tail mark | code 1991 on the keypad (Small Key does not work) | Part 10 |
| Door in a red wooden frame beside a wall lamp: "Locked, the door has a mark of a golden fish tail." | Fishtail Key | Part 11 |
| Golden fish tail door by the water-cooler office | Fishtail Key | Part 12 |
| Prison Guard Room door | Prison Guard Key (Kay trades for it); Fishtail Key does not work | Part 12 |
| Golden fish tail door in Old Building Lab (laser corridor) | Fishtail Key | Part 12 |
| Nautilus special force's supply cache (garden) | Retrieval Team Keycard | Part 12 |
| Wooden door in the panelled hall marked with a golden fish tail | Key with a golden fish-tail mark | Part 12 |
| Barred gate between the lab room and the Prison | Prison Guard Key | Part 12 |
| Makeshift barricade in front of the desk | Shotgun shots | Part 13 |
| Hole in the floor of the corridor with red pipes | Wooden Plank | Part 13 |
| Round vault door in the wood-panelled office near Office Hall ("Fingerprint sensor.") | Prosthesis, used from the inventory | Part 14 |
| Enemy | Where | How it behaves | Part |
|---|---|---|---|
| Zombie in red clothes | Lab - generator room (stairs) | Part 1 | |
| Zombie (common Europa virus subject) | Lab - generator by the stairs | Shuffle through the barricade; slow; head shot kills (per Zombie-Robert's log 1). Some are in red or pink clothes. | Part 1 |
| Zombies | Lab - cage room | Several in the lab and cage room; head shots, spare ammo fell from 45 to 38. | Part 1 |
| Zombies | statue room and courtyard | Pistol; they come one at a time through the doorway and gate | Part 2 |
| Zombies on walkway | walkway through the trees | Shoot as they approach along the rail path | Part 2 |
| Zombies | Second Floor - Restroom | Come out of the stalls one at a time; killed with the pistol. | Part 2 |
| Zombies | Second Floor - corridor and cubicle room | A few in the corridor with the sofa and more in the cubicle room; shot with the pistol. | Part 2 |
| Zombies | Second Floor - Office Hall | Two near the server racks; killed with the pistol. | Part 2 |
| Infected | Near LV 2 Door - Corridor | Group in the planter corridor; the Storm-I runs out of ammo, finish them with the pistol. | Part 3 |
| Infected | Near LV 2 Door - Red Stairs | Come down the red staircase near the LV-2 door and from the bench area; shoot them as they approach. | Part 3 |
| Infected (break room group) | Botany Lab - Break Room | A group including a woman and a heavy infected in a suit takes Steve to critical health; healed with Mixed Powder. | Part 4 |
| Infected at fountain | New Building Hall - Garden | One infected attacks near the stone fountain; killed with the pistol. | Part 4 |
| Zombies | New Building Hall | Several zombies in the hall; the submachine gun handles them. | Part 4 |
| Infected along the wall | Outside - next to the Research Institute | Come one by one along the low wall while Steve stands at the green crate; killed with the shotgun. | Part 5 |
| Crowd of infected at the arch | Outside - road to the park gate | Gathered around the lamp; fire set on them at the lamp, rest shot with the submachine gun. | Part 5 |
| Infected in the statue yard | Outside - statue yard | Wait around the shield statues and the red ray; shot before continuing. | Part 5 |
| Zombies (park) | Park - West Lawn | Ordinary and purple-skinned zombies among the yellow chairs; killed with gunfire. | Part 5 |
| Zombies near the hydrant | Underground Parking Lot entrance road | Near burning truck, cylinders and hydrant; shoot them | Part 5 |
| Giant armored worm | Underground Parking Lot | Bursts out of floor and walls; killed Steve once at the red gate; second try lured past barrels with SMG fire until it retreated through the wall | Part 5 |
| Zombies | Underground Parking Lot - rubble by the burning truck | Several walk at Steve on the road; shots from the pistol and shotgun kill them quickly. | Part 6 |
| Purple zombie with flower head | Graveyard - iron gate | Stands behind the iron gate and is shot as it approaches; dead bodies stay at the gate. | Part 6 |
| Zombie at cabin door | Graveyard - Wood Cabin | A zombie by the cabin door is shot down before entering (about 9825). | Part 6 |
| Zombies | Graveyard - iron gate | A tall zombie and others gather behind the gate; they are shot from a distance with the pistol. | Part 7 |
| Zombies and a crawling creature | Graveyard - grave plots | Shot with the pistol on the grave lawn; they drop an Ammo Shells Pile. | Part 7 |
| Infected in the office | Office with red cabinets | Killed with the pistol | Part 8 |
| Infected from the dark doorway | Old Lab Building hall | Pistol runs out of ammo during the fight | Part 8 |
| Pink imp-like infected | Outdoor path with lamp post | Several by the lamp post; shoot the red target | Part 8 |
| Purple infected | Old Lab Building - storage yard beside the stairs | Shot with the pistol on the hazard-striped floor; drops Pistol Ammo x21 | Part 8 |
| Infected in prison cells | near the prison cells (cell gates 101-105) | several infected inside cells 101-105 and the corridor; one sits on the bed in cell 102; shot with pistol from range | Part 9 |
| Dog-like monsters | barrel room near the Prison Guard Room | Killed with Electric Grenades and a Fire Grenade | Part 9 |
| Infected in firefighter-style clothing | console room | Shot with the pistol; one body holds 15 Shotgun Ammo | Part 9 |
| Large many-legged creature | Underground Station rail hall | Part 9 | |
| Pink/purple infected | Underground Station - save room | come in groups around the crates; Steve died once here and reloaded the save | Part 10 |
| Lab-coat infected | Underground Station - barrel corridor | shoot from range at the red and blue barrels | Part 10 |
| Infected in fan duct | Air duct with fans | cleared with fire grenade burst and pistol | Part 10 |
| Red infected | Outdoors - graveyard | groups near the angel statues; a grenade blast clears them | Part 10 |
| Infected (locker room) | near the electrified pool, locker room | several infected attack after the door opens; killed with pistol then shotgun | Part 10 |
| Creatures in the body bag corridor | Underground Tomb | A few zombie-like creatures; Steve shoots them with the pistol right after dropping in. | Part 11 |
| Zombie group at the crates | Underground Tomb - corridor with the fence | Attack beside the burning crates; they killed Steve and again. The second try succeeded. | Part 11 |
| Clawed armoured mutant with hooks | Underground Tomb - Incineration Room | Blue mutant with claws and metal hooks; weak point is the eyeball on its back (Wright's Dairy 7). Killed Steve once; dies after a second attempt; the Small Key is then collected in the room. | Part 11 |
| Humanoid with red target ring (lab doorway) | Old Building Lab | Kills Steve after entering past the laser corridor. Only the doorway fight was seen. | Part 12 |
| Lab-coat infected | Old Building - concrete yard | Two lab-coat infected near the cache are shot down before the cache is opened. | Part 12 |
| Infected lab worker | Old Building Lab | Stands by the cylinders next to the laser fence; shot from the locker corridor. | Part 12 |
| Zombies | Chandelier hall | Come from the left of the hall; shoot them from the carpet | Part 12 |
| Zombies | Old Building Hall stairs | Come down the stairs one by one; use the pistol/shotgun at range | Part 12 |
| Lab-coat zombies | Office with whiteboard 2013 | Several in the office; the note says vine armor resists regular weapons and burns with Fire Grenades | Part 12 |
| Zombie | Management Office - Whiteboard Office | Shot with the pistol, falls beside the desks. | Part 13 |
| Zombies (pale) | near the hospital ward | Two walk up the hall below the balcony and more in the ward; shot with the pistol using the aim laser. | Part 13 |
| Zombie | Medical Department | Shot with the pistol/shotgun around the corner chest room. | Part 13 |
| Thorny plant monster (spore plant) | Old Building - near Management Office | Blocks the hall past the wooden crate. Dies after being burned and shot, leaving green goo; Robert's log 7 says fire is one of its weaknesses. | Part 13 |
| Large red mutant in tiled lab room | Old Building - near Old Building Hall | Stands beside two red barrels; Steve died here and retried. | Part 13 |
| Pink mutants with green tubes | near Old Office - checkered-floor lab | Several come at Steve in the lab with the checkered floor; one burns after being hit. Beaten with SMG, then pistol; Steve runs out of ammo and the lab is clear. | Part 14 |
| Infected enemy (burning) | near Old Office - plant-covered lab | Attacks before the corridor; catches fire when shot. | Part 14 |
| Giant plant | Waste Disposal Area | Fills the floor with roots and a glowing green core in the center, yellow bulbs on its crown, red barrels around. Kills Steve on the first try. | Part 14 |
| Giant tree monster | Near the crane control tower | Huge tree with a face and a glowing green core on its chest; Steve shoots at the core from the platform and back-steps between crates. | Part 14 |
| Pyjama and lab-coat zombies | Near the vault office, gun blueprint hall | Several zombies in the tiled hall; shotgun shots at the railing kill them. | Part 14 |
| Fang-mouthed plant | Near the vault office, gun blueprint hall | Stationary fanged plant against the far wall of the hall; Steve stays out of its reach while looting. | Part 14 |
| Where | Part |
|---|---|
| Lab - computer room | Part 1 |
| New Building Lab | Part 1 |
| Second Floor - Save Room (recorder next to chest and weapon table) | Part 2 |
| Near Library - rabbit statue room | Part 3 |
| New Building Hall (autosave, SAVING) | Part 5 |
| Outside - next to the Research Institute (save slot screen) | Part 5 |
| Underground Parking Lot (autosave after worm retreats) | Part 5 |
| Graveyard - supply crates near the Wood Cabin | Part 7 |
| Office rooms with wooden floors (white bird statue) | Part 8 |
| Outdoor path east of Shooting Range | Part 8 |
| Old Lab Building - billiard room (SAVING shown after the code) | Part 8 |
| lab office with green equipment (SAVING shown at 12640) | Part 9 |
| lab office with green equipment (SAVING shown at 13290) | Part 9 |
| Old Building - Lab near the save point | Part 9 |
| Underground Station - save room with storage box | Part 10 |
| near the electrified pool, locker room door (autosave, SAVING shown) | Part 10 |
| near the locked fish-tail door (workbench desk) | Part 11 |
| Underground Tomb - save room | Part 11 |
| Underground Tomb - save point | Part 11 |
| Old Building Lab - office with the green computer desk | Part 12 |
| Old Building Lab save room | Part 12 |
| Courtyard | Part 12 |
| Upper corridor over Old Building Hall | Part 12 |
| Management Office - Modding table room | Part 13 |
| Old Building - near Old Building Hall (workbench room) | Part 13 |
| Old Building - Graveyard exit courtyard | Part 13 |
| Old Office | Part 14 |
| Waste Disposal Area | Part 14 |