
Heartworm is a retro survival horror game inspired by Silent Hill and Resident Evil. Developed by Heartworm LLC and released July 31, 2025, it combines fixed camera angles with over-the-shoulder gameplay. You play as Sam, unable to move on from her grandfather's death, who discovers a supernatural house connecting to the other side.





























































| Time | 1=Moon | 2=Book | 3=Ship | 4=Candle | 5=Cloud | 6=Water |
|---|---|---|---|---|---|---|
| Image | 7=Widow | 8=Time | 9=Death | 10=Earth | 11=Devil |
| Enemy | How to Defeat | Notes |
|---|---|---|
| Static Entities | Take a photograph | Basic enemy, 1-2 photos |
| Flickering Barriers | Photograph to clear | Blocks paths, reveals items |
| Dogs | Photograph or avoid | Fast, dangerous in packs |
| Mannequins | Run past | No need to fight in school |
| Small Spiders | Avoid | Cannot be defeated |
| Tape Keeper (chase) | Run away | Cannot be fought during chase sequences |


Defeated by taking photographs — much more HP than regular enemies (~40 photos needed).
| Attack | How to Dodge |
|---|---|
| Lunge | Strafe left or right |
| Web spray | Move out of range |
| Charge | Take a photo as it charges to disrupt |
| Small spiders | Avoid — cannot be killed |
After defeating: receive the Neighborhood Page. Return to Archive, use on the book.

Hides in the woods and ambushes you. Chase it and photograph when exposed.
| Phase | Strategy |
|---|---|
| Hiding | Explore the woods to draw it out |
| Ambush | Dodge, then photograph when open |
| Open attack | Keep distance, get in as many photos as possible |
After defeating: receive the Wilderness Page. Return to Archive, use on the book.



Insert 0 photos. Sam stays in the supernatural world.
Insert 1 or 2 photos. Sam leaves, incomplete closure.
Insert all 3 photos. Sam leaves with bonus cutscene.
Location: Neighborhood — Behind the chain fence (Padlock Key). Photograph the flickering barrier.
Location: Wilderness — Behind the sun gate. Solve the terminal, photograph the static.
Location: Clock Tower — In the subway. Photograph the static barrier along the tracks.
| # | Puzzle | Location | Solution |
|---|---|---|---|
| 1 | Grandfather Clock | Abandoned House | Set to 12:15 |
| 2 | Basement Door Code | Abandoned House | Input ROSE |
| 3 | Chess Board | Neighborhood | Move Bishop E3 → G5 |
| 4 | Fuse Box | Neighborhood Garage | Flip switches 1, 3, 6 |
| 5 | Baseball Field | Neighborhood | Run counterclockwise across all bases |
| 6 | Piano | Wilderness — Water Mill | Play C, D, Eb, G, F, D, Eb, F |
| 7 | Telescope | Wilderness — Overlook | Find Cassiopeia → Cetus → Andromeda |
| 8 | Block Puzzle | Wilderness — Train Yard | Push blocks to reach top-right switch |
| 9 | Cave Terminal | Wilderness — Cave | Top: G-G-R-R-R / Mid: R-R-G-G-R / Bot: R-G-R-G-G |
| 10 | Hospital Buttons | Clock Tower — Hospital | TV Room → Door Room → Desk Room → Flower Room |
| 11 | Office Colors | Clock Tower — Subway | Deliver: Red → Green → Blue → Yellow |
| 12 | Gallery Words | Clock Tower | Select: DWELL → DESIRE → DEPRIVE → DREAD |
| 13 | Classroom Quiz | Clock Tower — School | All answers valid — no wrong choice |
| 14 | Sliding Puzzle | Clock Tower — Spooky House | Match images to clock numbers (randomized) |
Every puzzle and boss on this site is also solved on video — no commentary, straight to the answer.
Subscribe on YouTube