PART 1Zanarkand, Baaj and Besaidthe prologue and the first temple
Everything before Besaid is on rails. None of it can be revisited, and only one Primer is at stake, so play it straight and save your attention for the island.
Dream Zanarkandnever revisitable
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Walk to the stadium and sign autographs, then take the tutorial fights on the ruined expressway as Sin tears the city apart.
Pick your Sphere Grid. You choose Standard or Expert once, at the start. Take Standard on a first run: its built-in roles teach the battle system. Take Expert if you already know the game or plan to stat-max, since both grids reach the same caps.
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BOSS 1 Sinspawn Ammes. Scripted. Auron hands you a sword and tells you to use it; his Overdrive clears the Sinscales in one go. Ammes only casts Demi, which can never kill you, so there is no way to lose.
Baaj — Submerged Ruinsnever revisitable
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Tidus wakes in flooded ruins. Swim through, light the brazier for warmth, and sleep. BOSS 2 Geosgaeno is unwinnable here — survive a few turns and the scene ends. You come back for a real rematch much later.
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Rikku's salvage crew fishes you out. BOSS 3 Klikk: have Rikku steal Grenades from it and throw them straight back while Tidus attacks.
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On the salvage ship, dive to the sunken airship.
PRIMER I is on the deck at the rear — a duplicate exists in the Sanubia Desert later, so this one is not a true loss.
BOSS 4 Tros: throw Grenades, and when it charges use the
Pincer Attack trigger command that appears.
Besaid Islandthe first Cloister of Trials
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Sin dumps Tidus off Besaid. Swim to shore, join the Aurochs, and follow Wakka to the village. KEY ITEM 1 Moon Crest sits in a small alcove on the beach, reachable by walking along the sand to the right of the landing point — it is Yuna's Nirvana upgrade and there is no reason not to grab it now.
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PRIMER II is in the Crusaders Lodge in Besaid Village. In the HD version Dark Valefor blocks the village entrance if you come back late, so take it on the way through.
SPHERE 3 A
Jecht Sphere sits in Besaid Village, to the right of the temple entrance — you cannot view it until Macalania Woods, but you can note it now.
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Enter the temple and clear the
Besaid Cloister of Trials — the full solution, including the Destruction Sphere you must not skip, is on the
Cloister of Trials tab.
MISSABLE The Destruction Sphere chest here is one of the six you need for Anima.
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Yuna emerges with
AEON 1 Valefor. Sleep at the lodge, then take the road out of the valley. Wakka gives you a tutorial fight; Yuna's first summon is here.
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SIDE QUEST 1 Valefor's second Overdrive, Energy Blast, comes from a small errand in Besaid Village: speak to the woman in the item-shop tent about her missing dog, then find the dog further along the row of tents and talk to it. You can do this on any later visit.
PART 2Kilika, the sea and Lucathe second temple and the blitzball tournament
Two ships and a tournament. The Jecht Shot minigame on the first crossing is the only reason to pay attention on a boat, and Luca is where the party finally comes together.
S.S. Likinever revisitable, but the route can be retaken
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PRIMER III is in the engine room below deck. A duplicate exists in the Sanubia Desert.
SPHERE 4 A
Jecht Sphere sits on the bridge — you cannot view it until Macalania Woods, but you can note it now.
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SIDE QUEST 2 The Jecht Shot. Talk to Wakka on the deck and take the practice. Press the direction shown plus X as each prompt appears and clear all of them before the final swing. Learning it removes two blockers when Tidus shoots in blitzball. If you miss it, you can retake the Luca–Kilika ferry later, so it is not a permanent loss.
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BOSS 5 Sin's Fin. Stack Cheer two or three times, keep Sinscales cleared with Wakka and Lulu, and hit the fin itself when it is the only target.
Kilika Port and WoodsYuna's first sending
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Sin has flattened the port. Watch the sending, then rest.
PRIMER IV is in one of the huts on the walkways — this one has no duplicate, so take it before you leave.
Blitzball recruit. Larbeight, the best forward, is at the Kilika docks. Sign him for the blitzball side quest.
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In the woods, BOSS 6 Sinspawn Echuilles blocks the path. Use Dark Attack on it: blinded, its Blender attack misses, and the fight becomes trivial. Valefor's Energy Ray finishes it.
Kimahri Rage. Use Lancet on a Ragora in Kilika Woods to learn Seed Cannon.
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SIDE QUEST 3 Lord Ochu guards a side path in the woods. Optional, and a real fight this early. Fire magic hurts it, NulTide blocks its water attacks, and Esuna clears the poison. It falls asleep and regenerates, so burst it rather than grinding it down. Beating it early is good AP.
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At the temple steps, BOSS 7 Sinspawn Geneaux. Kill the two tentacles with physical attacks first, then Fire the exposed body once the shell opens.
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Clear the
Kilika Cloister of Trials and take the Destruction Sphere chest. Yuna gains
AEON 2 Ifrit.
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ITEM 1 The Kilika shop sells weapons with the Capture ability. You need Capture weapons for every character to fill the Monster Arena later, so buy a set the first time you can afford one — Capture cannot be added through customisation.
S.S. Winno and Lucathe tournament
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PRIMER V is on the bridge of the S.S. Winno. A duplicate exists in the Sanubia Desert.
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In Luca,
PRIMER VI is in the basement locker room of the stadium and
PRIMER VII is near the stairs by the Sphere Theater reception.
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KEY ITEM 2 Jupiter Crest is in a locker in the Aurochs' locker room.
SPHERE 5 A
Jecht Sphere is in the hallway just outside the same room.
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SIDE QUEST 4 Win the blitzball tournament. You are not required to, but winning is the cleanest way to start the blitzball chain that eventually gives Wakka's Attack Reels and the Jupiter Sigil. Play Manual A, pass to whoever is unmarked, and shoot from close range. Losing here is recoverable — the league runs for the rest of the game.
Blitzball rewards. Wakka's World Champion Celestial Weapon comes from the Luca cafe bartender once you place in a blitzball tournament. Attack Reels, Status Reels, Aurochs Reels and the Jupiter Sigil are random prizes: meeting the condition only puts the prize in the pool, and the Jupiter Sigil enters the pool only once Wakka has all four Slots reels. If a prize does not drop, reset the blitzball data from the menu to reroll the pool and play the tournament again. Speed is the stat that wins games, so build the roster around fast players.
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Fiends storm the stadium. BOSS 8 Oblitzerator: use the Pull Back trigger command, hit the crane with three Thunder spells to charge it, then Pull Back again — the crane strips most of its health in one drop.
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Auron joins the party for good. On the way out of Luca he tells Tidus that Jecht is Sin.
PART 3Mi'ihen Highroad to DjoseOperation Mi'ihen
A long stretch of road with several one-way sub-areas. Mushroom Rock's ridge and beach close permanently once the operation ends, so sweep them before you commit to the battle.
Mi'ihen Highroadand the Oldroad detour
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Rin hands you
PRIMER VIII automatically at his Travel Agency.
PRIMER IX is on the side trail near the agency.
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KEY ITEM 3 Mars Crest is at the far southern end of the
Oldroad, the overgrown branch off the main highroad.
SPHERE 6 A
Jecht Sphere sits beside it. Both are easy to walk past because the Oldroad looks like a dead end.
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SIDE QUEST 5 Belgemine appears on the highroad and challenges Yuna to an aeon duel. Beat her and she gives you spheres; her full set of eight duels at Remiem Temple is what eventually yields Yuna's Moon Sigil.
Belgemine duels. Counter each of her aeons with your own.
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BOSS 9 Ifrit in an aeon duel against Belgemine, then BOSS 10 Chocobo Eater further up the road. Fire does double damage to the Chocobo Eater, and every hit of roughly 1,200 or more staggers it, which pushes it back toward the cliff instead of you. Push it off and you get a Lv.1 Key Sphere.
Mushroom Rock Roadthe ridge and beach close after this
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PRIMER X is along the Precipice, on the narrow valley path.
SPHERE 7 Auron's Jecht Sphere is on an outcrop southwest of the large lift — the single easiest Jecht Sphere to miss on this stretch.
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KEY ITEM 4 Note the Lord Mi'ihen statue here. Much later you bring the Rusty Sword up from the Calm Lands gorge and use it on this statue to get Auron's Masamune.
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Operation Mi'ihen begins. BOSS 11 Sinspawn Gui, fought in stages. Kill the arms first — a single Fira or Thundara removes each one. Cast NulShock before the head's Demi, and let aeons take the body's Venom attack.
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Sin annihilates the Crusaders. Everything on the ridge and beach is sealed from here.
Djose Highroad and Templethe third Cloister
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PRIMER XI is tucked behind a pillar on the Djose Highroad.
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Clear the
Djose Cloister of Trials, take the Destruction Sphere chest, and Yuna gains
AEON 3 Ixion.
PART 4Moonflow, Guadosalam and MacalaniaSeymour, and the first real superboss window
This is where the game opens up. Macalania Woods hosts the Butterfly Hunt and the Jecht Sphere trail, and the Thunder Plains hold both a Primer and the 200-dodge grind for Lulu's Venus Sigil.
The Moonflowshoopuf crossing
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PRIMER XII is at the North Wharf.
SPHERE 8 A
Jecht Sphere is in front of the rest area at the South Wharf.
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BOSS 12 Extractor, underwater. Deal around 500 damage while it hovers to force it down where you can reach it. Slow it to space out Depth Charges, and use lightning damage.
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Rikku openly joins the party on the far bank.
Blitzball recruit. Miyu on the Moonflow north bank is a free early keeper.
Guadosalam and the FarplaneSeymour's proposal
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PRIMER XIII is inside one of the houses in Guadosalam.
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Visit the Farplane, watch Jyscal's sphere, and learn that Seymour murdered his own father. KEY ITEM 5 The Venus Crest is in a Farplane chest, but only on a later visit — note it and come back.
Thunder Plainsthe lightning-dodge grind lives here
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PRIMER XIV is at Rin's Agency on the plains. A duplicate exists in the Sanubia Desert.
SPHERE 9 A
Jecht Sphere is by the northernmost lightning tower on the east side of the southern half.
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SIDE QUEST 6 Qactuar Stones. Praying at the three Qactuar Stones on the plains starts the chain that leads to Kimahri's Spirit Lance, found at the ruined tower near the Guadosalam entrance once a spectral Qactuar shows you the way.
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SIDE QUEST 7 Lightning dodging. Full method on the
Minigames tab. You can do it now or in the endgame; doing it now means walking the plains with much weaker gear, so most players come back later with No Encounters equipped.
Lightning dodging rules. Equip No Encounters. Stand on the slope just north of the fork toward Rin's Travel Agency, where strikes land every three to four seconds. React to the white screen flash, not the sound, and press X once; you have roughly a second. Rest by opening the pause menu, not by walking away. Rewards: 5 dodges give two X-Potions, 50 three Strength Spheres, 100 three HP Spheres, 150 four Megalixirs, and 200 in a row the Venus Sigil.
Macalania WoodsButterfly Hunt and the Jecht Sphere trail
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PRIMER XV is on the Lake Road near the Save Sphere.
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SIDE QUEST 8 Butterfly Hunt. Do this before you fight Spherimorph. The version available before that fight has a longer timer and fewer red butterflies than the endgame version. Clearing the first map gives a Teleport Sphere; the second gives Kimahri's Saturn Sigil.
Butterfly Hunt rules. Equip No Encounters first, because a random battle in the middle of a run ends it. Touch every blue butterfly before the timer runs out; red butterflies cost seconds and start a fight with a strengthened fiend. Leaving the screen resets the run, even a finished one you have not cashed in, so walk straight to the reward. Take the butterfly nearest your exit last so you never double back.
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BOSS 13 Spherimorph. Hit it with a physical attack, read the element of the spell it counters with, then hit it with the opposite element. It rotates elements after each cycle, so re-check every round. Beating it starts the Jecht Sphere trail and hands you the first sphere automatically.
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SPHERE 2 A second
Jecht Sphere is in Macalania Woods South near the Save Sphere fork.
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SIDE QUEST 9 Later in the game, the Macalania Woods spring is where the Cloudy Mirror becomes the Celestial Mirror: bring the mirror here and reunite the wandering family, one member at a time.
Lake Macalania and the templethe ice breaks after this
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PRIMER XVI is just left of Rin's Agency at the lake.
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BOSS 14 Crawler and Negator. The Negator shuts off magic and aeons — kill it first with Wakka or a Grenade, then flood the Crawler with Thundara. Summon an aeon to eat the Mana Beam.
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Clear the
Macalania Cloister of Trials and take the Destruction Sphere chest. Yuna gains
AEON 4 Shiva.
Heartstrings trophy. The underwater scene at Macalania needs the right dialogue choices.
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BOSS 15 Seymour, with two Guado Guardians and then Anima. Remove the Guardians first, use aeon Overdrives on Seymour, and bring Shiva out against Anima — Blizzara heals her, so she can outlast Pain.
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BOSS 16 Wendigo on the frozen lake. Kill the Guado Guardians first and steal from them to stop their Auto-Potion. Esuna the Berserk it inflicts, then Sleep Attack it and hit it with black magic while it is down.
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MISSABLE The ice collapses and Sin swallows the party. Anything you left under the ice, and the Macalania Travel Agency stock, is gone.
PART 5Bikanel Desert and Homethe most dangerous part of the game for a 100% run
Do not leave without: Primers XIX, XX and XXI. Home is destroyed at the end of this part and never reopens. If you walk out without them, the Al Bhed Primer set — and the trophy attached to it — is gone for that save file.
Sanubia Desertthe duplicate Primers live here
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PRIMER XVII and
PRIMER XVIII are both in Sanubia Central. The desert also holds spare copies of
Primers I, III, V and XIV, so any of those four you missed earlier can be recovered here — and only here.
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KEY ITEM 6 Mercury Crest is in the shifting-sand pit in the western Sanubia Sands, near Home. Walk into the sinkhole rather than around it.
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SIDE QUEST 10 The
Cactuar Gatekeepers start here. Nine of the ten are scattered across the desert screens and the Oasis; the tenth boards the airship. Completing all ten gives Rikku's
Mercury Sigil. Full list and the trick for each on the
Minigames tab.
Gatekeeper rules. Each Cactuar is a red-light game: move only while it looks away and freeze the moment it turns. You get three approaches, and failing gives a lesser sphere instead of a fight. For Isrra at the Sanubia West antlion pits, drop into the pit nearest your start and run straight ahead; a hidden tunnel puts you out behind him. Elio starts at the Oasis, then boards the airship, where you find him on the deck.
Homedestroyed at the end of this section
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PRIMER XIX MISSABLE is outside the entrance to Home. Take it before you step inside — advancing past the first corridor seals it.
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PRIMER XX MISSABLE is on the bed in the southern Living Quarters, in the room with the forced fight.
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PRIMER XXI MISSABLE is at the end of the northeast fork of the Main Corridor.
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Fight through the Guado assault, reach the summoners' sanctum, and escape as Cid detonates Home. BOSS 17 Evrae waits on the airship exterior: use Power Break and Dark Attack on it, use the Pull Back trigger to dodge Poison Breath, and let Wakka and Lulu work at range while Cid's missiles chip in.
PART 6Bevelle and the Calm Landsone more missable Primer, then the game opens up
Do not leave without: Primer XXII in the Priests' Passage — it is lost the instant you start the Bevelle Cloister of Trials. And in the Calm Lands, buy several Magic Counter Bucklers from the travelling merchant on your first arrival; that merchant never returns, and it is the only source of the Magic Counter ability in the game.
Bevellethe palace and Priests' Passage close permanently
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Crash the wedding.
PRIMER XXII MISSABLE is in the
Priests' Passage, before the Save Sphere. Once the Cloister starts, that corridor is sealed for good.
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Clear the
Bevelle Cloister of Trials. This is the only Cloister where the Destruction Sphere is required to finish, so you cannot miss that particular chest. Yuna gains
AEON 5 Bahamut.
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The party is condemned and thrown into the Via Purifico. You are split up: Yuna faces Isaaru's aeons alone (counter each with your own), while the others face BOSS 18 Evrae Altana — it is Zombie, so two Phoenix Downs kill it instantly.
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BOSS 19 Seymour Natus on the Highbridge. Cast the Nul spells before he opens, keep Bio ticking, and remove Petrify from Shattering Claw immediately. Kill the Mortibody only when it is about to drain the party.
Calm Landsthe sidequest hub
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ITEM 2 MISSABLE Buy Magic Counter Bucklers from the travelling merchant in the Calm Lands now. Buy more than you think you need.
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SIDE QUEST 11 Open the Monster Arena by capturing one of every fiend in the Calm Lands with Capture weapons. The owner sells Capture weapons if you did not buy any in Kilika.
Capture rules. Capture cannot be added through customisation, so keep a full set of seven Capture weapons. A capture counts only if the fiend is killed with a Capture weapon. Yuna's Nirvana comes from the arena owner once you have captured one of every Calm Lands fiend. Auron's Mars Sigil needs ten Area or Species creations unlocked, not all of them.
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SIDE QUEST 12 Start chocobo training at the Calm Lands trainer. The four courses run from Wobbly Chocobo up to the Catcher Chocobo race — a time of 0:0:0 in that last one is Tidus's Sun Sigil.
Chocobo training method. Use the D-pad, never the analog stick, which moves noticeably slower. Avoid birds before collecting balloons: one hit costs three seconds plus a stun. Run practice laps to learn where the birds spawn, hug the top or bottom edge on the clear side, and detour only for balloons already on your line. Tidus's Caladbolg is at the northwest glyph of the Calm Lands, and only appears after you beat the chocobo trainer.
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KEY ITEM 7 The Rusty Sword is at the bottom of the northern gorge, near the entrance to the Cavern of the Stolen Fayth. Take it back to the Lord Mi'ihen statue on Mushroom Rock Road for Auron's Masamune.
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SIDE QUEST 13 Cavern of the Stolen Fayth, off the gorge. Clear it, beat the guardian, and pay for
AEON 6 Yojimbo.
PRIMER XXV is inside the cavern.
Yojimbo's price. Answer his question about your motive with the third option to set the base at 250,000 gil, then pay 250,001. Paying generously raises his compatibility, which is what makes him use Zanmato. Bring aeons with full Overdrive gauges for the guardian fight.
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SIDE QUEST 14 Remiem Temple, reachable only by chocobo from the Calm Lands. Win the chocobo race for the
Cloudy Mirror and the chest prizes, beat Belgemine's eight aeons for Yuna's
Moon Sigil, and pick up
PRIMER XXIV in the northwest corner.
Remiem prizes. The chests you touch during the race set the prize, and each prize is given only once: one chest gives an Elixir, two a Megalixir, three thirty Wings to Discovery, four thirty Pendulums, five sixty Three Stars. Go for five chests first and work downward. Clipping the coloured poles is survivable, so do not panic-steer. Beating Belgemine's Bahamut also gives the Flower Sceptre, one of the two keys to the Magus Sisters.
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BOSS 20 Defender X guards the northern gate. Armor Break and Mental Break, then Hastega and a Bahamut Overdrive.
PART 7Mt. Gagazet and ZanarkandWantz, the Ronso Rages, and Yunalesca
Do not leave without: talking to Wantz on the Mt. Gagazet mountain trail. If you skip him he never sets up shop in Macalania Woods later, and you permanently lose the only shop that sells four-slotted weapons and armour — the base equipment every endgame build is made from.
Mt. Gagazetthe Ronso trial
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MISSABLE Speak to Wantz on the mountain trail. He is an ordinary-looking NPC with no quest marker.
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SPHERE 10 Braska's Jecht Sphere is in an alcove up a narrow path leading north off the mountain trail.
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BOSS 21 Biran and Yenke Ronso. Before you win, use Kimahri's Lancet on both of them repeatedly — this is the single convenient window to learn Self-Destruct, Thrust Kick, Fire Breath, Stone Breath, Aqua Breath, Doom, White Wind and Mighty Guard in one sitting. They buff each other, so kill whichever one is casting.
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KEY ITEM 8 Saturn Crest is in a chest between the pillars at the Gagazet Prominence, reachable after Seymour Flux.
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BOSS 22 Seymour Flux and Mortiorchis. Attack the Mortiorchis rather than Seymour, keep Holy Water ready for the Zombie he inflicts, and never let anyone sit at low HP because Total Annihilation hits the whole party.
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BOSS 23 Sanctuary Keeper in the Gagazet cave. Armor Break and Mental Break it, Dispel the Haste and Regen it gives itself, and Auron's Threaten will hold it still.
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SIDE QUEST 15 The underwater section of the Gagazet cavern holds Achelous, Splasher and Maelspike — capture two of each for the Monster Arena creation Shinryu.
Magus Sisters. Capturing one of every Mt. Gagazet fiend at the Monster Arena earns the Blossom Crown, the second key to the Magus Sisters. Take it with the Flower Sceptre to the door at the back of Remiem Temple, after you own Yojimbo and Anima.
Zanarkand Ruinsthe last Cloister
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Clear the Zanarkand Cloister of Trials — the longest one in the game, and the one whose Destruction Sphere you cannot get on the first pass. You must return by airship later to finish the extra floor patterns and claim it. It is the sixth of the six chests Anima needs.
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BOSS 24 Spectral Keeper. It plants Glyph Mines on the floor tiles; keep your party members off tiles adjacent to each other and use the rotate command to shuffle positions. Mental Break, then Flare.
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BOSS 25 Yunalesca, in three forms. In the last form her Mega Death kills anyone who is alive — so keep the entire party Zombie and it fails outright. Remove Zombie only long enough to heal with items, and put it straight back on.
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KEY ITEM 9 Sun Crest is in a chest in The Beyond, the room past Yunalesca, and it appears only after she is beaten. Grab it before you leave the dome.
PART 8The airship and Inside Sinfree roam, then the end
From here the airship takes you anywhere, and every remaining sidequest is open. Everything on this site's other tabs — Celestial Weapons, the Monster Arena, Dark Aeons, Penance — is meant to be done in this window, before you commit to the last stretch.
Airship destinationstype these into the search screen
| Destination | How to reach it |
| Baaj Temple | Search coordinates around x=14, y=57. Holds Geosgaeno, Lulu's Onion Knight, and Anima behind the six statues. |
| Omega Ruins | Search coordinates around x=72, y=35. Ultima Weapon and Omega Weapon live here, plus Primer XXVI. |
| Godhand | Enter the password GODHAND on the input screen, then fly there and use the Celestial Mirror for Rikku's weapon. |
Do not skip: MISSABLE Geosgaeno at Baaj Temple drops the No Encounters weapon on its first kill only, and it is the only in-game source of that ability. Save before the fight and reload if it does not drop. Equip Stoneproof or Stone Ward first: its gaze petrifies, and a petrified character can be shattered.
Baaj Temple. Lulu's Onion Knight is in the crevasse south of the pool, with a Megalixir and Mega Phoenixes. The six statues in the antechamber light only for Destruction Sphere chests you claimed, and all six open the seal on Anima. Zanarkand's is the one most players miss.
Omega Ruins. PRIMER XXVI is here. Ultima Weapon is vulnerable to Silence and Doom. Omega Weapon absorbs elements, so use aeon Overdrives, Celestial Weapon attacks or Yojimbo's Zanmato, and Lancet it for Kimahri's
Nova. For blitzball, recruit
Brother, the best all-round player, and
Nimrook, the best keeper, in the airship cargo hold.
Dark Aeons and Penance. Each Dark Aeon blocks its area until it dies: Dark Valefor at the Besaid Village entrance, Dark Ifrit in the ruins of Home, Dark Ixion on the Thunder Plains (fought twice), Dark Shiva at the Macalania Temple entrance, Dark Magus Sisters on Mushroom Rock Road, Dark Yojimbo in the Cavern of the Stolen Fayth (five fights), Dark Bahamut in the Zanarkand Dome, Dark Anima on Mt. Gagazet. Bring Break Damage Limit, Break HP Limit, Auto-Haste, Auto-Protect, Auto-Phoenix, finished Celestial Weapons and near-maximum stats, with Ribbon in the fourth armour slot for Anima and Bahamut. Penance appears on the airship list once all eight are dead: keep at least one arm dead at all times, because both arms alive allows Judgement Day. Nemesis needs ten captures of every fiend in Spira plus a win over every other arena creation.
Sinthe approach
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BOSS 26 Sin's Left Fin and Right Fin, then Sinspawn Genais and Sin's Core, then Overdrive Sin. Armor Break and Mental Break carry all of them; use ranged attacks and aeons so Gravija hurts less. Kill Overdrive Sin before its gauge fills.
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Inside Sin: City of Dying Dreams, then the Garden of Pain. BOSS 27 Seymour Omnis — the floating wheels around him set his element. Attack a wheel to force the element you want, Nul it or absorb it, and Dispel his shell.
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SAVE 1 The Save Sphere in the Tower of the Dead is the last one before the point of no return. Everything up to here still lets you fly back out. Once you head north into The Nucleus, you are committed.
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BOSS 28 Braska's Final Aeon, in two forms. The Yu Pagoda beside it heals it and charges its Overdrive — kill the Pagoda every time it appears. Tidus's Talk command resets the Overdrive gauge, and it works twice. The second form applies Zombie and then heals you to death, so keep Holy Water on hand.
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BOSS 29 Yu Yevon. Unloseable: every aeon enters with Auto-Life. You fight it once per aeon you own, killing your own summons in turn. Its Pagodas heal it, so clear them first.